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CaptKaspar

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About CaptKaspar

  • Birthday July 14

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  1. Which container would you assume holds the most water? The bucket holds 10L The pot holds 1.5L The watering can holds 8L 1265: Either adjust the sprite sizes or adjust their storage limits. It looks like the pot should hold the most, not by far the least.
  2. 1264. Emptying a pan or pot of its contents should make a mess on the floor. Right now theres no consequence for dumping rotten food all over my floor. I don't have to see it, smell it, or deal with it.
  3. 1263: Allow escape ropes to be attached to a floor. If we can attach them to a fence or windowsill, then its likely our characters would be able to attach the rope directly to the floor. Real life I wouldn't build a fence and waste the material just to be able to attach the rope.
  4. 1261: Increase the visual/sprite size of "Wooden Pole". Right now they look like maybe 2x4s (what I think you people living on the right side of the big pond call "50x100"s). Ideally you would not use a support that small for structural support of floors or roofs. Make them appear like 4x4s or 6x6s. 1262: Require a firm footing for structural supports to be placed. Placing a support on terrain other than an already firm surface would require concrete. Maybe this one isn't a "small suggestion". Understand that would take some work. Visually this looks "wrong". The supports are too small and they don't sit under the floor to support it. A load bearing support this small placed directly on grass/dirt would sink considerably into the soil and could cause damage or a collapse. I understand that supports aren't even needed (wish they were). However, if the Wooden Poles are in game for their visual aesthetics then I feel they could use an update.
  5. I noticed that some sprites in the world will float over my character. The fire hydrant and the crop plots in the images shared.
  6. Title kind of says it all. The "B" button opens "Crafting" and not "Building". I understand "C" not being used for "Crafting" as its used for sneak/crouching. But "B" should open "Building". Or perhaps be able to toggle to "Building" from "Crafting" when that UI is opened.
  7. Wanted to update that using 4 garbage bags from the box of garbage bags does work to make a Rain Collector Crate
  8. Poking this thread. Was recently on a work trip and was disappointed to see my saved games did not sync with Steam Cloud. I was able to manually transfer them between my PC and LT when I got home, but thats less than ideal. Steam Cloud Saves would be a nice QoL improvement for players who frequent different devices.
  9. Came across an issue trying to make a Rain Collector Crate with garbage bags. I have the prerequisites: (photos included to verify) Level 3 Carpentry 1 Hammer (Claw) 4 Planks 4 Nails 4 Garbage Bags The issue seems to be that the garbage bags have different "(DEBUG) Script Names". 2 of the garbage bags were taken from trash barrels and their contents emptied. The other 2 bags came from a "Box of Garbage Bags". In the included photos you can see that they have different script names of "Base.Bag_TrashBag" and "Base.Garbagebag" I believe this is what is preventing me from building a Rain Collector Crate despite what looks like all the prerequisites.
  10. 1192. When an exercise fills it's "Regularity" bar have there be an XP Boost when continuing to do that exercise If the exercise is not done for awhile then the "Regularity" bar could decrease and the XP Boost would be lost.
  11. Sounds like you're overhauling farming! Love to see it and thank you! Excited to see different seasons for different crops, an expansion of the variety of crops, as well as adding herbs/spices that can be grown! https://projectzomboid.com/blog/news/2022/11/farm-of-fear/
  12. 1188. Crops should not grow in winter. It should not be just slowed. Perhaps if this is too harsh then there could be a server/sandbox option to disable crops growing in winter? The first good frost (below about 30F) would kill off any crops growing. Force us to find a way to grow crops indoors during the winter. 1189. Water barrels, cooking pots, buckets, etc full of water should freeze and need to be unfrozen before use. Freezing of food is already in game. 1190. Food left outside below freezing should freeze.
  13. 1184. Use farming seeds as bait for stick traps. 1185. Wet clothing should increase encumbrance and have a negative run speed modifier. 1186. Cars should collect snow when stationary during snowfall. 1187. Preview hairstyle before cutting it. You can do this with makeup.
  14. I also really like the idea of throwing rocks to make noise as a distraction. We also have to think about what we're fighting. To kill a zombie you need to destroy the brain. Even a grenade is going to do an overall bad job at that. Sure some shrapnel might hit them in the head, but a lot of it will hit other parts of the bodies and have no effect on a zombie. Plastering a living human's body and limbs with shrapnel is devastating. Plastering a zombie's body and limbs with shrapnel won't do anything. Blowing off an arm or a leg won't kill them either. Not against a grenade killing a few and causing some crawlers, but they're not a great weapon against zombies either. Being able to throw a rock hard enough to destroy a brain is doable but seriously how often is that going to work? You need to have a hell of an arm and great accuracy. Having slings or slingshots for the rocks would be cool and more realistic to getting head shots with some velocity. Lawn darts were banned for sale in late 1988, but i'm sure there were still some around in the early 90s
  15. I'd love to see the depression system get some attention. Right now unless I eat bad food or sit around all day in game, my character doesn't get unhappy. There's no need for anti-depressants. It would make sense that doing tasks your character enjoys would be a comfort to them. Doing tasks they don't like would weigh on their mood. My hope is that when NPCs are added that this system will be overhauled. The interactions between fellow survivors seem like great opportunites to expand this. In MP if a player is injured, infected, sick, or killed around them it could have a negative effect on our moods. That seems like an easy addition. Did you see or hear a player character get killed? If yes, then did you kill them? If no, then player gets a negative mood adjustment. That guy you just spent weeks/months surviving with was killed when he was looting a car because you asked him to check it for smokes. That'd probably be a downer.
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