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About ToastedFishSandwich

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    "The Original Hot-Melt"
  • Birthday April 1

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    Smashing skulls and eating ice cream (preferably at the same time).

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  1. Hi all. I know this probably quite a simple problem and I have tried to find a solution on https://projectzomboid.com/modding/ but haven't had any luck just yet. Quite a while ago I could do it like this: z = getVirtualZombieManager():createRealZombieNow(X, Y, Z); But sometime in the past few years that stopped working. What's the new method (and what's the best way to find out for myself in the future)? Edit: Okay I may have found it already myself (I could have found it sooner if Google hadn't decided to hide the majority of my search results on the topic for s
  2. Sorry for the delay. My "soon" is about as reliable as TIS's lmao. The new version is done for singleplayer. Next I'll try to get it working with multiplayer and after that I'll try to put various options into the sandbox menu rather than different downloads.
  3. Be warned that it may not be working well at this time, it hasn't been updated for two or three years. A new version will be arriving soon.
  4. No problem, I still think it's a cool idea. The only reason I stopped updating it was because I took a bit of a break from the game but it's been updated quite a bit since so I think I'm going to be getting back into it. Anything in particular you'd like to see in the mod?
  5. Hi there, I hope you've got everything working now. I never started on multiplayer support for the mod but your post has reminded me about it and I think I might have another crack at it in a few weeks with multiplayer support, more options and better functionality (quite often with this version you'll see the zombies popping in, for example).
  6. I don't think it would be much fun to play on the same world for over a year in real time only to suddenly drop dead due to factors outside of your control. It wouldn't feel much different from there being a random chance for your character to die every in-game hour.
  7. This is one of my biggest problems with guns right now. There definitely needs to be more feedback to the player and client-side bullet trails would be a great way to do it.
  8. Backpacks are in the works and should arrive in a future update. Holstered guns and weapons will probably come eventually.
  9. Just a little checkbox to fade out the icon on the side of the inventory and prevent that container from being auto-selected would be enough.
  10. I really think that the circle or a cone of fire would be really helpful in improving the feel of the guns. They're fairly usable at the moment if you understand the systems at play but I don't really think you should have to. It should still be based around your character's skill but there should at least be some kind of indication of the margin for error. At the moment it's not even clear if the gun is firing and missing or just bugged since nothing visible seems to come out of the end (as far as I've seen anyway). Having the bullets visible (regardless of realism) and even something as si
  11. Personally I'd love a nice shiny new lighting system. A while ago I saw a really cool mock-up somebody did of dynamic lighting with shadows and all that nice stuff and I thought it was awesome. It also showed that such a thing could be done without messing too much with the style of the game. Edit: I found it! Obviously I can't comment on the feasibility of actually adding this but who knows what the future holds?
  12. That's just a couple of people. Don't worry too much about it. I know it must be hard to see past the few negative people but there's so much positivity surrounding the game too. The vast majority love it, it's only a few who can't deal with waiting (or just want to provoke a reaction) who complain like that.
  13. What would you suggest changing about them? One thing which I've thought of reading this post is that zombies could grasp at the rope, possibly pulling it down, so that the player won't rely on it as the sole route into their house. I'm not sure if this would work all that well though.
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