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      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go into the sub-forum.

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    6. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

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    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

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    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

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    5. Mod Ideas and Requests

      For the creative minds and everyone else.

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  4. General Games Development

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    3. Pen & Paper / Community RPGs

      Pen & Paper game group

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  • Posts

    • A bit of both in honesty. It seems every single gun container has something in it and on top of that it is extremely filled as well. Personally the fact there's so much in one container every time is what bothers me a bit more.
    • Oh god, i'm having nightmares of paying 160$ on Crusader Kings two DLC and now i'm having thoughts of how much of my money is going towards Civ 6 dlcs *shudders*
    • Really do think it's enough just  for the base game to receive updates. If you'd like to buy another copy and gift it to someone, please do. If not a friend, then there's lots of people that can't afford the game or have to pirate it.   It should be able to stand on its own merits as it does now (not to mention after 7 or 8 years, I'm sure the main devs would like to move on to something new, without Java).
    • No. No. No. The idea is not even cute, Expansion packs and DLC is everything thats wrong with the modern gaming industry. This is a developing indie game. Doing that is just a cheap way to try and squeeze more money out of the fans. which is low.
    • I don't really know how it works, but I might have a go at poking what's in the mod - I don't mind having a bit of a play and see if I learn anything. Having said that, I'd suspect someone else will get round to telling you a bit better how it works or what they've done. For my not having to do it numerous times over in quick succession, what sort of changes were you hoping for - less chance for a container being given loot, or less loot in a container that has it? (I was thinking making them something like 10%, 25% and 50% or thereabouts, keeping most containers spawning but just spawning less - of course assuming what I try works.)   On a different note, I've recoloured the M1911 for the other 1911 clones, and I'll get some pictures up over the weekend. I also had the starts on an M4, but it's doing some strange things so I'm not sure I'll have much to put up - it still needs some work and I'm not having long to sit and do much at the moment.