Jump to content


  • Content Count

  • Joined

  • Last visited

1 Follower

About Geras

  • Rank
    Animal Friend

Profile Information

  • Gender

Recent Profile Visitors

2887 profile views
  1. Geras

    School Reopening

    Overclocking confirmed? xd
  2. It's been like that since car stories became a thing, but it's just seems strange that police cars at road blocks or maintenance pickups, or any other car from car stories, spawn at ~10% durability? Even the car accident story shouldn't have both cars totally wrecked with no useful parts left, but rather only have the impact zones of the cars damaged.
  3. I really like one of the new car stories with a car missing a wheel, and tools lying about. It would be cool if this could be expanded and for erosion system to be tied with an increasing % of cars missing parts at spawn simulating they've been scavenged for parts.
  4. As a suggestion: it would be cool if sprinters that fell down on their own, if we attack them in this pose, would rather fall flat on the ground rather than stand up. Edit: nvm, seems already in the works
  5. I'd definitely like for the "queasy = quit" meta to go away. I think every scratch, laceration, and bite should have a certain % to make you sick (so queasy and the other moodles), but even though you were unlucky and got sick, it doesn't mean that it's the virus, as there would be another roll for the virus. This way you wouldn't automatically quit when queasy. So, to put it in a real scenario: 1. You get scratched/lacerated/bitten. 2. Roll for normal sickness. 3. If you don't get sick, you're okay. 3a. If you get sick, roll for zombie virus. 4. You get sick, but not the virus, so you treat your sickness, and after a few days you're okay. 4a. You get sick, you get the virus, and you turn into a zombie.
  6. It's definitely not easy. Most of my characters die before I manage to secure a working car (I play with instant water and power shut-off, December start, and 6 months world advance, so most cars have dead batteries). Securing a working car or repairing one (usually gas + battery + key) is my number 1 priority after looting immediate surroundings. Once you have a car you can carefully drive over smaller groups or lure them away from important buildings (libraries - mostly for hunting magazine with bird traps recipe, petrol stations, hardware stores, groceries), and go to the countryside (preferably with lake/river and woods nearby) and work from there. Fighting 2 sprinters at once is okay - you push one down, step on it, and fight the other one. 3 at once is risky, as you need to push 2 down. You can also run away and wait for them to trip and then hit the closest one once or twice, run away and repeat. If more zombies chase you get to your car and drive away, or enter a building, close the door behind you, and leave through other door/window. If there's a group of them, I approach slowly from an angle where only 1 or 2 of them face me, so they see me and separate from the group. I then move away a bit, so more of them don't spot me if they turn around, and kill the ones that run towards me. Most of my deaths are caused by bites from behind when I try to turn around and run.
  7. About 2 months with Apocalypse with sprinters.
  8. Geras

    Slightly ajar

    No, aliens confirmed!
  9. Geras


    I think it's the one with 20 capacity. Hiking backpack.
  10. I agree, and I was thinking of the same thing.
  11. I'd just like to add to this great feedback: - When making car hoods repairable, please consider removing/extending the number or possible repairs and diminishing returns. Maybe tie the number of possible repairs to car fixing skill? Consider car mechanic and welder professions having this limit lifted? - Car mechanic profession special trait: can fix all car parts (suspensions, brakes, mufflers etc) with metal and welding parts + spare parts of any quality i.e. fixing performance brakes with cheap brakes + welding and metal parts.
  12. I agree. Also, let us repair trunks (and other car parts) indefinitely (or at least increase the limit a lot) as long as we have the tools and materials. The repair limit and diminishing returns do not fit this context much.
  13. Saplings no longer damage your car since a few updates ago.
  14. See video: https://streamable.com/o0q0wb Also posted here:
  15. Could you guys add river/lake cells to the foraging formula? As far as I understand foraging now works only if a cell is surrounded by forest, but because of that there is no foraging near river/lakes, even if deep in the woods. Please make foraging possible near water in forests. Thanks! IWBUMS 41.34
  • Create New...