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ethanwdp

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About ethanwdp

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    Not Satan

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    Modding, computers, gaming.

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    ethanwdp

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  1. I'm not sure if this is a bug with LuaManager or if I'm doing something wrong, but calling addVehicle spits out an invocation error on 41.21. The vehicle seems to be spawned correctly, but it disappears when the player leaves the cell. On Build 40 neither the error nor the despawning occurs. Code to replicate the error: addVehicle("Base.SmallCar") -- spawns a Chevalier Dart The error:
  2. Use Perks.FromString (or Perks.fromIndex if you're iterating numerically). I don't know why, but accessing Perks like a regular table & passing it to a Kahlua function results in errors. for i, k in pairs(Perks) do local perk = Perks.FromString(i) if PerkFactory.getPerk(perk) ~= nil then getPlayer():getXp():AddXP(perk,10) end end Some of the "perks" (i.e Agility) are categories, so I'd recommend using PerkFactory.getPerk to ensure that the perk exists.
  3. It's most likely a problem on your end, as it works fine for me. If you don't mind, could you load into a save with Cheat Menu enabled & send me the console.txt after closing the game?
  4. Great update! Is there any way to get the console back? Being able to print stuff to the console while testing mods was super useful.
  5. Apologies for the late reply, I don't check this forum much. I've updated the description to include another manual download link.
  6. Updated to V2.7.1 Changelog: Prevent Death now functions properly, courtesy of Slok. Thanks to his code contribution, nothing short of falling several stories will kill you. Fixed quite a few bugs for Warp Time, it now correctly sets days/months. Changed the amount of years in Warp Time from 1 - 20 (additive) to 1993 - 2077. Fixed a minor bug in the Vehicles submenu that added engine power/loudness/quality setters to every menu in the Under-the-hood category.
  7. ethanwdp

    Mind Mod

    Glad to see this mod is back, I missed having intact windows in my bases.
  8. Updated to V2.7. Changelog: Added Vehicle Godmode. Added Repair All Parts, Add Key To Inventory, Permanently Remove Vehicle, and Toggle Hotwire. Added vehicle part editing, every part on the vehicle can now be edited. Added Freeze Day/Night Cycle. Redid the UI elements so that they now scale properly for different resolutions. Changed how Stats Toggle works, mostly just a behind-the-scenes change. Tidied up CheatCoreForCheatMenu.lua.
  9. It works with every version from 32 and onwards. It's modular, so if one feature breaks the rest will still be working.
  10. Cheat Menu has Instant Actions which makes all item transfers complete instantly, as well as building things (don't think it works on crafting, since there's a separate function for that in the mod).
  11. Easily fixed by having this, no? local first = ZombRand(sec+1)
  12. minor efficiency tweak: local function retPopularity(username) local sec = ZombRand(11); local first = ZombRand(sec); -- ensures that it will always be within sec. example: sec is 7, first will be number between 0 and sec local userPop = popularity[username] .. first .. "/" .. sec; return userPop; end retPopularity("snakeman")
  13. Both zombies and time are server-sided, unfortunately. Cheat Menu spawns them client-sided, and as far as I'm aware there is no way for me to spawn them server-sided.
  14. Instead of implementing structural integrity or percentage-based chances for them to break while climbing, why not just have zeds destroy them? Every sheet rope would have a health bar to it. A zombie would attack it a couple of times, and it would get torn down. (Apologies if this has already been suggested, the search bar is a bit wonky.)
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