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MACAC joined the community
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Is there going to be a basement in the isolated forest house?
Jack Bower replied to Sungel's topic in General Discussions
Would be cool if you could delete 1x1 land blocks with a shovel or something Minecraft style. Just let us delete the ground chunks to make open areas. For digging deeper be able to construct downwards dirt stairs with a shovel. Allow wooden walls to be placed directly against dirt walls and people will be able to create their own basements / underground facilities. Shovels will not allow you to dig through tiles that are not dirt. -
Game can't be launched through Steam. (Works fine using .exe)
PlutoMonkey replied to PlutoMonkey's question in PZ Support
I'm open to trying to fix the Steam launch issue and if nothing works, then I'll just resort to adding it as a non-steam game. -
I did and was told i need to get a better machine lol. I was just wondering if there is a mechanical reason like farm tiles being very resource intensive on mass for the slow down
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Hey people, I love listening to film scores and big orchestal sounds. I love PZ's dynamic music too. It's an idea that change our experience massively for sure. Though I should add in spite of devs certain efforts, in my opinion game sometimes think the music should be more intensive than the situation we are in. This undermines our lived experience of this great potential of PZ's score. I think the intensity slider modifiers should get more attention and time from the devs before the game releases. Now its time for the suggestion. In past i paid money for video game music, for example 11 bit Studios have their Frostpunk original soundtrak library in steam. You can enjoy score of frostpunk out of the game with much more bitrated tracks compared to ingame tracks. In PZ's case, i would really love to listen PZ's music but with a manually controlable intensity slider, (or maybe offical preset intensity for convenience). The reason im posting this thread is this idea requires to code a music player. (I know nothing about coding, i don't know how hard to make this kind of thing.) Nevertheless, the indie stone can sell this as an add-on. So i think this can be feasable. I would like to hear what devs would think about this, and would like to hear about thoughts and reactions of my fellow survivors. TL;DR: I would pay money for listening PZ's high-bitrate music library, but with an manual intensity adjuster.
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Game can't be launched through Steam. (Works fine using .exe)
Beard replied to PlutoMonkey's question in PZ Support
If you want we can try several things to see if it fixes the Steam launch, or for a very fast fix I would personally recommend using the "Add Non-Steam game" option in Steam and then add the .exe to it. This way you can launch the game through the Steam library, since it would just use the .exe. -
Beard started following Farming tiles
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I would recommend reporting modded map issues to the map creator in that case.
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Meeky joined the community
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adrian paz joined the community
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I am currently playing on the Project Russia map and the author has replaced the standard non active farm tiles with actual farmable tiles and everytime i move the chunk takes forever to load is this an architect issue with the game having to update the 1k plus farm tiles everytime i move? It clearly isnt a performace issue as i am at 18% cpu 32% memory and 11% gpu useage while this is happening.
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This is very important. While things are being moved server-side that radios which are placed on the ground are also moved! Reason being is, people press mute on the button. Someone else enters the room and starts talking, and the radio is only muted for one person! All kinds of awkward conversations get leaked and base raiders with distance trackers can find you because of a annoying mechanical bug. Please make radios server side!
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Game can't be launched through Steam. (Works fine using .exe)
PlutoMonkey replied to PlutoMonkey's question in PZ Support
Yep, everything works fine. It shows that I'm playing Project Zomboid to my friends, and I can join them through Steam. I haven't tried using any mods yet, but I would assume that also works. -
TheyCallMeToast joined the community
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"bueldia foret-aye." Huh, must be Italian.
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vsnegupal started following pzct, a simple tool for linux server
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Hello, everyone! Let me introduce you to pzct, a Project Zomboid Console Tool, that should simplify game server management in Linux. HISTORY, CONDITIONS OF USE In January 2022, I decided to start my own server for PZ. The conditions allowed me to use a separate PC at home for this. I was familiar with the GNU/Linux operating systems. So I decided that the server would run on Linux. Managing the server, I realized that it was not easy at all. Management was all about executing commands in the console. Different actions required different commands. You either had to memorize these commands or refer to a list of them. Commands had to be executed in a certain sequence. All of this took a lot of time. At that time I knew how to write primitive scripts for the Unix shell. I wrote some simple scripts, and started executing them when I needed to. It was easier to manage the server. But I was still not satisfied with the results. Solving simple problems allowed me to think about more complex ones. I came to the conclusion that I wanted to have a single script that would perform the actions I specified. At the same time, I was promoted at work. It became necessary for me to be able to write more complex scripts. I realized that there would be no better learning opportunity for me. So I set about building pzct, wich means "Project Zomboid Console Tool", a utility that will simplify server management in Linux. First I reiterated the basic mechanics that I already had as separate scripts, such as start, quit, and backup. I wrote a fairly simple, and I think successful, check to see if a server process was or was not running, which allowed me to perform or not perform actions on the server. The difficulty came in writing an in-game notification function before the server stops. I was helped with this by a person with the nickname joljaycups from Discord, for which I thank him. After that, through a combination of functions, I was able to get the restart option. This first key development moment allows me to introduce the pzct utility to you. I had originally intended only for personal use of the script. However, if any of you find it useful, you can use pzct too. The main thing I have tried to implement so far is to be able to create a cron job to reboot the server at regular intervals. In this way I expect to solve the problem when a player can not connect to the server because of an unupdated mod on the server. Of course, this is not very convenient, because the mod update can happen soon after another reboot. But for the most part it should be enough. In its current form it already allows to leave the server running for a long time. My server has been running 24/7 for a long time, and the way I expect it to. Also, I will continue to improve the pzct utility, so its functionality will be extended in the future. This is an educational project for me. There are probably points in it that experienced people will find sub-optimal or incorrect. If you would like to suggest a fix or your own variation in the implementation of a point, feel free to do so. Although I have reached the minimum I had hoped for, I will continue to fix and improve the pzct utility in the future. I would like to draw your attention to the fact that although I am distributing this script freely, I ask you not to appropriate the results of my work. You are free to edit my script as you wish, but I ask that you do not distribute the script after you have edited it. You can contact me on Telegram: https://t.me/vsnegupal or by emailing me at vsnegupal@gmail.com (quick response is not guaranteed). SAMPLE USAGE GUIDE Note that in order for pzct to work, you need to have the rcon-cli program configured on your system. You can download it by going to https://github.com/itzg/rcon-cli. Since rcon-cli is not of my own design, we won't cover its configuration at this time. However, it should be fairly simple. Download the pzct.sh and pzct.conf files from https://github.com/vsnegupal/pzct to your server. After you download the pzct.sh and pzct.conf files, open the pzct.conf file in an editor and edit the SERVDIR, ZDIR, LOGFILE, BAKDIR, CMDDIR, RCON, and RCONYAML parameters. After that, open the pzct.sh file and find the line "INGAME NOTIFICATIONS BELOW", and in the four lines after that, change the notifications to your own. After that, test the pzct utility. Correct the "/path/to" below to your own value: 1. Run the command "/path/to/pzct.sh quit" with the server running - the server should shut down with an in-game notification. 2. Run the command "/path/to/pzct.sh backup" - the file "bak.tar.gz" or "bak.tar.bz2" should appear in the directory you specified in the BAKDIR variable. 3. Run the command "/path/to/pzct.sh start" - your server should start. 4. Run the command "/path/to/pzct.sh message test1 test2" - you should see the text "test1 test2" in the game chat and in the middle of the game window. If everything is OK, that means you can create a cron job to automatically reboot the server. Run the command "crontab -e" and paste the text "0 0,8,16 * * * * nohup /path/to/pzct.sh restart &>/dev/null" on a new line if you want the server to restart daily at 0, 8 and 16 hours. Check the internet to find out how to handle cron on your system. Thank you for your attention!
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vsnegupal joined the community
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Beard started following Game can't be launched through Steam. (Works fine using .exe) and Problème
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If you have an AMD graphics card, then the recent driver for it is causing issues in OpenGL games such as Project Zomboid. I recommend updating your drivers to the latest driver version from the AMD website: https://www.amd.com/en/support
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Game can't be launched through Steam. (Works fine using .exe)
Beard replied to PlutoMonkey's question in PZ Support
When launching the game through the .exe, does the Steam integration work? Are you able to join servers and enable mods? -
Bula changed their profile photo
- Yesterday
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Recently I got banned from the Project Zomboid discord server for a reason I do not know, all I know, I was playing a game with a friend of mine and on discord I just started sending everyone a link for a browser or something which meant I was hacked so I logged out the hacker and changed my password and deleted the links which i sent in my dms, afterwards I got a warning from the Spiffo bot saying "That word is not allowed here!" knowing that I have not said ANYTHING in the last month, like I haven't talked there at all. So I'm guessing it was because of the hackers? If not I would just like to know the reason I was banned.
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Bula joined the community
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eclairblue started following Problème
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Hello, I have a problem with my game. When I launch a game or join a game of Project Zomboid everything is fine when creating the character but the game loads with the scripts and you have to click to launch it the world the screen does not change display but when I press the movement keys I hear the noise of movement. Do you have a solution? Thank you in advance and good day.
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eclairblue joined the community
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Szampon joined the community
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Game can't be launched through Steam. (Works fine using .exe)
PlutoMonkey posted a question in PZ Support
I bought the game yesterday and after installing it, I was not able to launch the game through steam. (see attached file) The console is showing the error "Exception in thread "main" ERROR: General , 1710711258193> java.lang.UnsatisfiedLinkError: Failed to locate library: lwjgl.dll" Things I have tried: - Reinstalling - Verifying files - Moving to another drive I found other posts about users having special characters in their path but that's not the case for me. I can play the game perfectly fine if I launch it using any of the .bat or .exe files, but am unable to launch through Steam. Any help would be appreciated. 17-03-24_15-34-17_DebugLog.txt -
"My girlfriend's pregnant too, I'm 'bout to be a father. If I have a daughter, guess what I'ma call her? I'ma name her Build 43."
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Do you think there will EVER be NPCs added?
Selvamoon replied to JustCheckingIn's topic in General Discussions
I mean, I used to genuinely be of the opinion that vehicles would NEVER be a thing. All these big promises of like, huge wrecks full of destroyed cars, each with their own little containers full of loot, some of them would be broken, some would work just fine out the gate, the possibility of hotwiring them, actually using physics for them.. It all seemed way too ambitious, and so do the ideas for NPCs. Vehicles did come out though. And I'd say I hardly ever run into issues with them, and I hardly ever question design choices. Maybe a little at the fact that they're reduced to dust in seconds if you ram a horde real slow, but I can clearly see the years that went into developing vehicles. NPCs will come out, and they'll probably feel pretty well-polished as well, even if it took like 10 years to get to that point. I respect TIS devs for actually taking their time releasing new things, I don't think I've ever seen a new feature feeling underbaked. I think TIS could've released some random NPC update that just adds random hostile survivors years ago if they just wanted to cash in on the hype. -
Selvamoon changed their profile photo
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TungstenX started following Goodnight Mother
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Good day modders (not sure if that is a word), I've uploaded my mod called Goodnight Mother. This is my first attempt to write a mod for PZ. This add some paranormal activities to the game. Most of these activities happens when the player sleeps. Feed back is always welcome: name=Goodnight Mother poster=poster_2.png description=THIS IS HOW YOU WENT INSANE id=GoodnightMother modversion=0.11 authors=TungstenX versionMin=41.56 pzversion=41.56 https://steamcommunity.com/sharedfiles/filedetails/?id=3184804824
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I would recommend backing up the save and then checking the mods on the server / removing them. The error seems to be related to a worn item on a corpse, so if you have any mods added that add new clothing or accessories, then they might be the cause of the issue.
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I am trying to create a mod or script that would give back the number of zombies still present on the map for a given playthrough. I guess the information is held in the zpop files, but I cannot find their layout and/or usage description anywhere. Could someone point me to this info, please? I've tried asking in the Mod section but nobody responded in 2 weeks, that's why I am looking for answers here.
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I did change the aiming to <Right Shift> and the down attack to <Right CTRL> but that's all I remember
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Also here's the server console from my server. server-console.txt
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Yes, I have mods enabled, and this issue started occurring recently. and i haven't tested it with the mods disable, because the server is still running. Should i restarted it?