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  1. Today
  2. PapayaKing

    Greyed Out Borders in Multiplayer (IWBUMS) While Driving

    Not speaking for the other people (although I'm happy that many other people are commenting about the issue), I have a pretty beefy setup so maybe it's my girlfriend's PC, because that shit need work feel me. It's an all-in-one.
  3. Yesterday
  4. Talksintext

    Project Zomboid's biggest problem

    Once we have NPCs, we can have proper succession games, where when you die you can take over as another NPC in your camp. This allows for waaaay more endgame content, depending on how well the NPC AI is coded. There are other games where large numbers of NPCs can be managed in colony-mode, although that may be beyond the scope of Zomboid. I'm thinking Dwarf Fortress and Rimworld here, but this creates a lot of extra layers of NPC behavior and management beyond what would be required for "collect survivors into a camp", which that one mod does for Zomboid. My hope is TIS would go that route, of course, and implement at least a skeletal structure for more colony management, effectively creating a second game within the first. Then you get the joy of building up your own colony, plus diplomacy/fights with other colonies, mergers, attracting immigrants and refugee groups, and generally rebuilding society from scratch, all while fending off zombie hordes. Also there's intra-colony factional struggles to manage. Say you die, you take over as your next-in-command, but maybe they don't have the same influence in the colony and end up being subjugated to an AI-led colony, where the RNG personal characteristics of a new leader take it in a whole new direction, and you have to work to build up your own faction and influence to take over again. You can go so many ways with this it's crazy. Get all CKII up in it. I'd call it Rimzoid, but that's why I'm not in advertising. They could always release it as DLC/expansion, I'd buy the s--- out of that to support them for the added features. My hope would be that TIS would split off into "next game" staff and "add lots of new AI/NPC stuff via DLC to Zomboid" staff. Steady income stream for a couple coders. I mean, we, the fanbase, are pretty used to waiting a long time for content now, so no rush. I'll wait a few years and buy a "colony simulator" expansion to Zomboid no probs.
  5. Hi, It would be awfully nice if there'll be an option to add write events such as 'SafeHouseRemoval' (declared by SafeHouseRemovalTime in server config) in server log. Thanks!
  6. One thing that I have noticed myself is that having more zeds nearby increases load on the server. Example: this graph is a load on the host for 1 player roaming around a base with some zeds, just your normal play on foot up till halfway. Then 2 helicopters happened, and player hides in a base with ~150 zeds going for him. As you can see, that's about x2 load you get for additional 130-150 zeds at once nearby. You can try to up your server hardware (mostly CPU) several times and see if that helps it.
  7. Tried those settings. Looks like we are still having issues. This didn't ever happen before we increased the zombie population but unfortunately we all prefer the settings stay as difficult. Are there other things in the world I can remove or lower to help the server?
  8. agreubill

    Project Zomboid's biggest problem

    First of all, i agree with your "there needs to be more to do after the initial scavenge-and-fortify phase of gameplay" statement. Because it's just true. Nowadays, after you pass that step, you basically have nothing to do ; exploration is pointless. Such a pity for a so huge map... "One, your time put into your character has to mean something. You don't just wanna be another schmuck trying his best to live out the apocalypse, you wanna have a legacy to leave behind, to actually have made a difference in the hellish wasteland your world has become, like Rick Grimes or the Vault Dweller." Seems you want to be a hero or something in a game where you are just that : another schmuck trying his best to live out the apocalypse. I think the mood of PZ stated in introduction is"There's no hope", as in pretty true real zeds apocalypses settings, not like emoteen or residentevilesque action bullshit of the Genre nowadays. I'm pretty sure NPC won't alleviate the "no-end-game" feeling (but we'll have to "wait & see" for the release to be sure). On the bright side, they will certainly postpone it by offering an interesting way and probably add some more "in-deep" feelings : but create/manage a community of survivors is just a variant in making your own solo base imo. About the Quest thing, 7D2D (to stay in zombie game genre) tries something like that, but it feels very/horribly like MMORPGesque repeatable quests (settled in a Zed apcalypse). The new "Dungeons" POI feels more appealing in term of temprorary/short-term objective : plus, you don't need some freaksih NPC told/ask you to go there to do something ; you can just go it by yourself, explore and create your own story. You've mentionned FO3. Imo, a "side-quests" system tied to some places (like the Tree-mutant in the north, the Dunwich mansion, all about Tenpenny tower, etc.) with their own stories and feelings seems more indicated for PZ, than an overall plot. You don't need NPC for that ; but you need some storytelling tied to the place and (probably) some scripts and such to create a "local event". Then, you have new reasons to go here & there. Storytelling is probably one of the reason why MP servers with active managements & events stuffs works well (beside the various level of "challenge" they offer)... To completely avoid the "no-end feeling", the game need an actual end (plot, scenario, victory or deadline condition, you name it) : thks Cpt Obvious... Well, in a Zed Apocalypse, what could it be ? Find a cure (a big NO for TiS Team...) ; survive till the zeds themselves disappears (at some point, they'll decay to skeleton bones states... So why not ?) ; find a way out of the containment zone (according to TV/radio emissions, the Knox Event become pandemic, so, it's not really a good ending, but well...) ; wait until some team from out of containment zone come to rescue you (the chopper didn't agree at all)... I don't think the TiS team want to implement any of that (doesn't see/read anything like that since 2014 ; maybe i'm wrong). So, i guess we have to live with it and consider the "boredom in the end" is just another way for PZ to tell you "how you died".
  9. Cyrrent Eiledoll

    More Stuff (Engineering and Chemicals)

    Have made a small mod wich contains some Stuff for Engineers like making Landmines oder improvised Weapons and adding some Chemicals. I have reused some of my Textures i made for Hydrocraft so no wonder if you find some known textures. I don't have enough time to continue working on this mod, so I decided to post it here. The Mod needs some finetuning. I hope there's someone who wants to continue this little project. From the Mod All recipes are not too complicated but are close to reality. I hope, there will be somebody who likes to continue the topic engineer and chemist and improve the mod. MoreStuff.rar Have fun and stay colorfull P.S. Ideas i have but never made P.P.S. I have no time to work on the Mod again but if someone like the Idea and will work again on it i can make a ton of textures for it.
  10. Flanua

    Mansion, KY

    Thanks. About room filled with guns: it will be unbalanced and there already gunshop nearby near gas station.
  11. Cyrrent Eiledoll

    Couple of questions.

    If you find a way to make evolved Recipes pls post a step by step. I have try some methods but cant find a solution. I decide to make cooking Recipes "the old way" without evolving Recipes. Maybe you find more informations about foraging/scavenge in /Media/lua/client/Timed Actions/ISScavengeAction Same under Media/lua/client/ISUI/ISScavengeUI I think you can find here some informations about scavenge. I hope you find what you search.
  12. arkonten

    Improvements to wounds and healing

    Great point! Could the fix be as simple as changing the Minor Injuries-moodle from "First Aid required" to "Rest to recover", and adding a new "Untended Wounds"-moodle (or "First Aid required"-moodle?) that pops up as soon as you actually have a wound that requires care?
  13. Dirmagnos

    Couple of questions.

    Remade whole thing from a scratch, turned out to be pointless, as game reads from everything presented in this folder, even tho i had all those reference files renamed and without extensions. Removed those and all started to work. Now i need to figure out how to make foraging custom items work and make cookable recipes(i presume it has something to do with evolvedrecipes.txt, but right now need to figure out how it works step-by-step).
  14. Cyrrent Eiledoll

    Couple of questions.

    Do you have this Points after the first Book in your Script? Maybe this can cause an Error. Foraging: Can you post the Error you get (can be found in the console.txt in Local HD/User/user.User-PC/Zomboid
  15. sharkstertheshark

    PZ Community New Outfit Thinktank

    Scrubs are in. In the first dev showcase you can see zombies in scrubs.
  16. Kim Jong Un

    PZ Community New Outfit Thinktank

    Have you implemented medical scrubs clinic/hospital staff?
  17. TheBravest

    PZ Community New Outfit Thinktank

    American Flag Shirts, Shorts, anything that is related or mentions the 4th of July, since the outbreak starts a little while afterwards of the Freedom Loving Holiday. Like a knock-off of the US Flag T-Shirt Old Navy does. Also some shirts that are branded with knock-off versions of IRL Companies or Bands, For Example, you could make a T-Shirt using the fictional car company 'Dash' or 'Chevalier' in Project Zomboid. Maybe some Knock-Off Nirvana or Red Hot Chili Peppers Shirts, since those bands were quite popular in the 90's. Could also do some Sports related Clothing, like American Football Jerseys and Basketball Jerseys, Varsity Jackets would be cool as well to find inside Schools or Neighborhoods around a School. For Hats i'd say we need some Winter Hats and Accessories, Like Beanies,Ushankas, Winter Gloves, Insulated Boots, Etc. I'd also like to see outfits based on every Career in game, with the option to start out in Career related clothing or 'Normal' Clothing. For Example, Burger Flipper can start in a Spiffo's Polo Shirt with a Visor, all in the color scheme of the restaurant, Emergency Services wearing their uniforms, Veterans have the option to start in Fatigues, Etc. Some Jobs overlap each other uniform wise, as MetalWorkers and Car Mechanics both wear Flame Retardant Jumpsuits while working, this can ease the work on you guys as you don't have to do a brand new outfit for every career.
  18. Capt_Paradox

    zombie Jesus

    That's just a zombie spawn issue. Funny but easy enough to fix. On a plus side, my experiences spawning zombies over water is that they make a great shooting range! LONG LIVE....... err LONG DEAD....... err ROCK ON ZOMBIE JESUS! there we go
  19. Capt_Paradox

    What happened to the story and the NPC survivors?

    I'm so glad to see some talk about NPC's. This is the kind of info I've been interested in, throughout the past. I think you guys have really nailed what needs to be done to do NPC's properly. The procedural development of the AI system will be way easier and less of a let down than some glitchy ass NPC behaviors. It will allow you guys to expand on things that you probably never thought of or knew were possible; as with every new feature. My hopes are that while doing NPC's/AI you leave room for some editor based scripting for when you guys decide to focus on the Map Editor (hopefully after NPC's are released?). This would allow people like myself to create some really unique and cool scenario's. The ability for us to create our own narratives would be mind blowing to say the least. As we all know not every game is very Modification friendly. Though I'd put this up there with Half-life 1/2 regarding the simplicity and freedom to Mod. We all know how long that community lived for - A LONG TIME. So here's hoping you leave room for a NPC's/ Map/Scenario Editor. I don't say this lightly, but great work and good communications with us players. Cheers!
  20. 988. I'd love an advanced zombies option of "random" in sandbox that would randomly determine all zombie characteristics upon world creation. That way you wouldn't know what you're up against and could go through the process of figuring that out as the game unfolded.
  21. Last week
  22. MJake

    PZ Community New Outfit Thinktank

    tights, stockings?)
  23. CommunistCrunch

    PZ Community New Outfit Thinktank

    I think that hawiian shirts for tourist outfits would make a great addition for this, tank tops underneath them for that added greasy effect. Hawiian shirts and old army surplus could be slick to see in as most thrift shops usually contain them for the most part, so do collectors and surplus stores.
  24. Atoxwarrior

    PZ Community New Outfit Thinktank

    industrial protection suits are usually used in factories that work with special products or also with workers in the sewers, see a variety of antigas masks would be a dream come true ,. certainly something would be interesting to see firefighters with all the equipment to put out fires, inclyendo the masks and the oxygen tank surely several would be in the work of attending the fires in the villages when the chaos was unleashed.
  25. crossed

    PZ Community New Outfit Thinktank

    Visibility vest, hardhat (construction worker?) Security guard (however a typical security guard looks over there..) Hazmat suit? Also as far as I can tell zombies are always fully clothed, I think some of them could be at least shirtless (missing their pants might look a little silly though )
  26. any chance of a map update soon?

  27. soylentgreenfood

    Build 40 Map Release

    Thanks for scouting it out! Unfortunately the day i started exploring that area was the day my character died and i just haven't gotten back to playing the game lol. This looks awesome! I hope they can update the map soon!
  28. bunpyre

    PZ Community New Outfit Thinktank

    Flannels, torn jeans and torn shirts. Big stompy boots. All things grunge. Also summer clothing would be good. Dudes don't have shorts at the moment. That being said, keep everything looking the same be it on men or women. Please don't do that Fallout 3/NV thing where one outfit looks one way on ladies but differently on males. It's kinda bad and doesn't make sense.
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