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  1. Today
  2. Octopus

    Alternate Power Systems

    This is great! This game needs alternate sources of power. It would also be great if we could jury-rig our cars and generators to run on ethanol. And if we could set up a still to brew our own alcohol as fuel.
  3. Yesterday
  4. ZombieHunter

    Alternate Power Systems

    It would be nice if we could make Alternate Power Systems when you have enough Carpentry and Engineering. Wind Solar Biofuel Methane Most of the stuff can be made at home as shown by this guy, https://www.instructables.com/id/How-I-built-an-electricity-producing-wind-turbine/ So you aren't going to need some sort of fab factory to even do basic construction. Though his setup involves mixing Solar and Wind to charge up large Battery pack ( Which is Similar to Teslas Uninterupted Powersupply Idea )
  5. ZombieHunter

    game lacks common sense realism

    I think the point is Dead batteries can't actually hold a charge, which is why it called a "Dead battery"
  6. ZombieHunter

    Changes to Zombie Bump Damage

    I feel bump damage ( the damage done by zombies as they knock against something with their bodies ) should change based on the state they are in. Wandering State Only damage to unbarricaded windows Agro State ( Triggered by a specific action ) Damages Unbarricaded wooden doors and Barricaded Windows Horde State ( More than one zombie hitting door ) Damages Barricaded Doors \ Metal Doors \ Barricaded Windows This could be done by having each state apply a specific damage type instead of having to worry about complex math. This would make it so bases are not just destroyed by random zombies bumping into things because a player made the structure.
  7. Ciber Ninja

    Knox County Revival

    I believe in you.
  8. Okamikurainya

    Knox County Revival

    Anyone able to help me with a x2 version of these tiles? It's a foot rest that goes along with the green sofa set that, for one reason or another, never made it to the latest version. I tried and failed one too many times to do it on my own. Many thanks for any help!
  9. Okamikurainya

    Making a Map, ideas/suggestions needed

    Something that's interested me is maybe small PvP maps, maybe even remaking maps like Overgrown from Call of Duty 4 for players to battle it out in. With new guns on their way, this could expand the playability of such a map, maybe even a kill count mod that tallies up your player and zombie kills for a final score.
  10. Last week
  11. intrinsic

    Linux, keyboard keys not working

    Hey everyone, i'am curious if anyone encountered the same issue. I've got en/ru key layout on Debian buster/bullseye running gnome and none of q-m keys are working in game. I mean i can still use f1-12 keys, space, 1-0 and all non language-specific keys seem to be working fine. Can't bind/use qwerty.... keys. Running x86_64 game and not using any mods. Tried deleting ~/Zomboid folder and switching to en-only keyboard layout with no luck so far. Compat mode didnt solve it. Also I've got some errors in ~/Zomboid/console.txt: Loading: net.java.games.input.LinuxEnvironmentPlugin Failed to open device (/dev/input/event18): Failed to open device /dev/input/event18 (13) Failed to open device (/dev/input/event17): Failed to open device /dev/input/event17 (13) Failed to open device (/dev/input/event16): Failed to open device /dev/input/event16 (13) Failed to open device (/dev/input/event15): Failed to open device /dev/input/event15 (13) Failed to open device (/dev/input/event14): Failed to open device /dev/input/event14 (13) Failed to open device (/dev/input/event13): Failed to open device /dev/input/event13 (13) Failed to open device (/dev/input/event12): Failed to open device /dev/input/event12 (13) Failed to open device (/dev/input/event11): Failed to open device /dev/input/event11 (13) Failed to open device (/dev/input/event10): Failed to open device /dev/input/event10 (13) Failed to open device (/dev/input/event9): Failed to open device /dev/input/event9 (13) Failed to open device (/dev/input/event8): Failed to open device /dev/input/event8 (13) Failed to open device (/dev/input/event7): Failed to open device /dev/input/event7 (13) Failed to open device (/dev/input/event6): Failed to open device /dev/input/event6 (13) Failed to open device (/dev/input/event5): Failed to open device /dev/input/event5 (13) Failed to open device (/dev/input/event4): Failed to open device /dev/input/event4 (13) Failed to open device (/dev/input/event3): Failed to open device /dev/input/event3 (13) Failed to open device (/dev/input/event2): Failed to open device /dev/input/event2 (13) Failed to open device (/dev/input/event1): Failed to open device /dev/input/event1 (13) Failed to open device (/dev/input/event0): Failed to open device /dev/input/event0 (13) Linux plugin claims to have found 0 controllers Love that game, used to play it on win7 a year ago without any problems. Any help appreciated, thanks.
  12. Hello guys, I am searching for one, two or three players, which want to play together on an "own server" (hosting via my computer). For this own Server you should have the following mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1840588229 Own server means, that my Computer is the "Server" when we want to play. The best thing would be if you speak german, also ok is, when you speak good english. Because playing alone is not that good, I am now searching for some new guys which want to play with others together like me. For that I look up for one, two or three guys. If you might be intrested, contact me via DM/PM or here in this topic. I will look up this thread at least one time per day. Have a nice day and thanks for reading
  13. Ayrton Orio

    Making a Map, ideas/suggestions needed

    https://en.wikipedia.org/wiki/McMurdo_Station Antarctica would be quite awesome
  14. grammarsalad

    Revision of the Weight System

    Yeah, personally, I can't make heads or tails of the weight system. I would think that they should have the basic formula of (calories consumed - calories burned) + weight = current weight or something like that. It would be kinda weird if you just 'lost' a certain number of calories per time period. You should be more likely to lose weight if you are eating light and working hard and more likely to gain weight if you are eating heavy and slothing around watching tv
  15. Okamikurainya

    Revision of the Weight System

    I tend to have the exact opposite issue, despite my character taking in more calories than I do in real life even, my weight just keeps going down and down. Still, everything you say is right and it needs to be retooled. Activity should have an effect, even if you don't take in many calories, if you don't burn them then they should continue to add up with only a fixed amount being subtracted each day for standard metabolic functions.
  16. ZonaryQuasar

    Revision of the Weight System

    Last week I created a new character and started with the Very underweight trait (+10 points), one of the most negative traits there is along with Obese. The thing is... I managed to gain 25+ kgs in 13 days in game without even bothering, and I never ate until full, just until satisfied. It was VERY easy to lose one of the most negative traits, basically free points. This happens because the weight system is (and correct me if I'm wrong) based on one variable: calories count. You gain calories eating, but there's no way to burn them. They will simply decrease over time, but before they can decrease you are already starving and have to eat again, so the calories count goes up again. I know that this can be avoided by eating wild berries and low calories type of food... But even in real life, one person doesn't simply gain +20 kgs in less than two weeks, even if they just eat fast food like McDonalds. Maybe if there's a limit that you can gain/lose in one day? You can only gain or lose Xkg per day. (suggested value for X = 1?). Or even better, make actions such as running and chopping trees burn calories.
  17. Beard

    FPS Drops/Stuttering v40.43

    Hmm, it would be pretty difficult to identify as to what can cause those micro stutters. Since it only started happening these last few weeks it would usually mean that something outside of the game could slow it down. Maybe a new security program. Maybe a blue light filter program like f.lux. Maybe turning on Steam / Discord overlays and such. I would probably looks first there, if anything changed between those weeks before and now. You could also try changing a few settings in the Options, like turning off Post Process and lowering other settings. There are a few combinations of settings and different people are comfortable with different options there.
  18. There are houses in the gated area of riverside that have missing walls on the second floor. https://map.projectzomboid.com/#0.5662169523831097,0.10208065340587286,447.8682305040833 is one such house. The wall missing is a small section just above the front door, just 2-3 tiles worth. Could walk right out and fell down in front of the main entrance.
  19. crossed

    Lowdown

    Thank god, no more killer saplings, the apocalypse just got 50% less scary
  20. When i play House In The Woods - Last Stand Accumulator i make character that will be lumberjack with 6 strenght and 2 blade accuarcy,but he will be like that for only one game every other game he will have all the traits,he will still be the lumberjack but he will lose strenght,fitness accuarcy for blunt and blade weapons and reloading and aiming for guns. Is it supposed to happen like that or is it a bug?
  21. Object704

    FPS Drops/Stuttering v40.43

    It's better but there's definitely still some micro stuttering there.
  22. Burger_Time

    Effects of Winter on Player/Zombies

    Maybe not if the ground is covered in snow, but if a snowdrafts appear? That'd require you to remove snow sometimes so you'd be able to move faster in some area. Also some ice if the temperature was changing constantly for some days (especially in the late fall/early spring) would be nice.
  23. Object704

    FPS Drops/Stuttering v40.43

    Honestly, I can't even remember if I did delete the Zomboid folder. I will have to try this and let you know the results.
  24. https://github.com/TheIndieStone/ProjectZomboidTranslations/releases/tag/0.6 New update, search box and fixes.
  25. Okamikurainya

    Effects of Winter on Player/Zombies

    I've always hoped for something like this. An excerpt from the book:
  26. Lately I've been playing with a custom sandbox setting that starts on december. In less than one week playing, the streets are already full of snow, temperatures range betweeen 5 ºC to -10 ºC. What I realized was that my character's movement and the zombies were not affected by the snow. The Hypothermia moodle does affect character's speed according to the wiki, but only the snow does not. On this play session, I started having lots of ideas to spice (well, actually the opposite) freeze things up a bit in the winter. List of suggestions: 1. If snowing, player clothes can get wet, requiring changing clothes after X hours beneath the snow (suggested value for X: 5) As it is right now, I could easily spend all the day/afternoon out in the open killing zeds and return to my apartment for the night without having to do anything to warm myself (besides wear a sweater and pants). Almost -10 ºC and if I stay indoors, not a single negative moodle pops up. That may be to the fact that probably houses have heating, but still I think it would be valid requiring a change of clothes after using them beneath the falling snow (I never saw snow myself so I don't know how wet can your clothes get, but since snow is just frozen water then I think after touching your clothe, it should melt, right?). 2. Player's can warm up standing next to a warmth kitchen oven Actually I didn't test this in game to see if it's already a thing or not, but standing to a warmth kitchen oven should raise the character's body temperature, even after the oven is turned off (the same way it goes to warm food, the food keeps cooking even after you turn the oven off because it's warm). One more thing to player's keep track of in winter time: Did I turned the oven off before going to bed? 3. Chararacter's and zombies movement affected by snow (suggested values: -10% if snowing, -10% movement speed if ground covered by snow, -1% for each degree below 0º C) Self explanatory. Walking on heavy snow/streets full of snow should affect movement speed. 4. Zombies exposed to the snow/cold for too long (one week?) have a chance of becoming frozen (maybe change their sprites to a frozen/icy one) Again, self explanatory. Since players can froze to death by hypotermia, how can they not? Of course they wouldn't die, but they should at least freeze. Would not affect indoors zombies. Please, leave your opinion and give feedback, if possible.
  27. Okamikurainya

    Knox County Revival

    Finished another of the Northern Highway tiles after stumbling across a house in the woods. It hasn't been listed on the wiki, so it was quite an interesting surprise. In the original it is identical to the small farmhouse of the first Northern Highway cell. For this version I changed up the interior to give it the feel of an old somewhat unkempt forest house belonging to a man who no longer really cares about much. Trash and grime lay on the floor, but hints show he used to be an avid hunter... The large dirt road on the North West of the minimap leads to the large farm.
  28. Beard

    FPS Drops/Stuttering v40.43

    You could try deleting the Zomboid folder to start totally fresh, as that stays even after reinstalling the game. Other than that, have you installed any other external programs that would mess with the game? Or even changes some game settings to different values. With those specs, your game should be running just fine unless there is some weird mod messing with it or external programs.
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