All Activity
- Yesterday
-
The problem is still the same. The server is shown as active, but now the connection to the p2p server is not possible.
-
It seems like the logs are corrupted, possibly due to an issue when switching between game versions. Can you try doing a full reinstall? First, uninstall the game, then go to "Steam\steamapps\common\ProjectZomboid" and make sure there are no leftover files or folders there. After that, go to “C:\Users\%UserProfile%\Zomboid” and delete everything there except the “Saves” folder. Then just install the game again and see if that helps.
-
logs.zip
-
Can you share your logs.zip file found in C:\Users\%UserProfile%\Zomboid?
-
"none" version, since the latest version is not a beta version. It is the one at the top.
-
-
CodyJoe joined the community
-
[18-03-25 01:01:15.766] WARN : General f:84305, t:1742248875766> SpriteConfig.initObjectInfo > Invalid SpriteConfig object! scripted object = null. [18-03-25 01:01:38.881] LOG : Lua f:85681, t:1742248898881> Unique vehicle Base.VanMetalheads has been spawned already; not spawning a profession vehicle in this case.. [18-03-25 01:02:14.812] LOG : Lua f:87826, t:1742248934812> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.813] LOG : Lua f:87827, t:1742248934813> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.829] LOG : Lua f:87828, t:1742248934829> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.845] LOG : Lua f:87829, t:1742248934845> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.862] LOG : Lua f:87830, t:1742248934862> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.878] LOG : Lua f:87831, t:1742248934878> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.897] LOG : Lua f:87832, t:1742248934897> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.913] LOG : Lua f:87833, t:1742248934913> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.928] LOG : Lua f:87834, t:1742248934928> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.945] LOG : Lua f:87835, t:1742248934945> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.962] LOG : Lua f:87836, t:1742248934962> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.979] LOG : Lua f:87837, t:1742248934979> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:14.996] LOG : Lua f:87838, t:1742248934996> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.012] LOG : Lua f:87839, t:1742248935012> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.030] LOG : Lua f:87840, t:1742248935030> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.046] LOG : Lua f:87841, t:1742248935046> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.063] LOG : Lua f:87842, t:1742248935063> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.079] LOG : Lua f:87843, t:1742248935079> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.097] LOG : Lua f:87844, t:1742248935097> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.113] LOG : Lua f:87845, t:1742248935113> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.130] LOG : Lua f:87846, t:1742248935130> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.146] LOG : Lua f:87847, t:1742248935146> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.164] LOG : Lua f:87848, t:1742248935164> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.179] LOG : Lua f:87849, t:1742248935179> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.196] LOG : Lua f:87850, t:1742248935196> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.213] LOG : Lua f:87851, t:1742248935213> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.231] LOG : Lua f:87852, t:1742248935231> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.247] LOG : Lua f:87853, t:1742248935247> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.263] LOG : Lua f:87854, t:1742248935263> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.279] LOG : Lua f:87855, t:1742248935279> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.297] LOG : Lua f:87856, t:1742248935297> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.313] LOG : Lua f:87857, t:1742248935313> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.329] LOG : Lua f:87858, t:1742248935329> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.346] LOG : Lua f:87859, t:1742248935346> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.363] LOG : Lua f:87860, t:1742248935363> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.380] LOG : Lua f:87861, t:1742248935380> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.396] LOG : Lua f:87862, t:1742248935396> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.412] LOG : Lua f:87863, t:1742248935412> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.430] LOG : Lua f:87864, t:1742248935429> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:02:15.446] LOG : Lua f:87865, t:1742248935446> BaseVehicle{ Name:null, ID:2322 } 1 false 1 1. [18-03-25 01:07:45.281] LOG : General f:107583, t:1742249265281> ItemPickInfo -> cannot get ID for container: TrailerTrunk. [18-03-25 01:07:48.315] LOG : General f:107762, t:1742249268315> Couldn't find item Sling. [18-03-25 01:07:48.642] LOG : General f:107782, t:1742249268642> Error: Too many physics objects on gridsquare: 12545, 3302, 0. [18-03-25 01:07:48.658] LOG : General f:107783, t:1742249268658> Error: Too many physics objects on gridsquare: 12545, 3302, 0. [18-03-25 01:07:48.675] LOG : General f:107784, t:1742249268675> Error: Too many physics objects on gridsquare: 12545, 3302, 0. [18-03-25 01:08:04.965] LOG : General f:108755, t:1742249284965> Couldn't find item Sling. [18-03-25 01:08:42.095] LOG : ExitDebug f:110946, t:1742249322095> EXITDEBUG: ToggleEscapeMenu 1. [18-03-25 01:08:42.096] LOG : ExitDebug f:110946, t:1742249322096> EXITDEBUG: ToggleEscapeMenu 3. [18-03-25 01:08:42.096] LOG : ExitDebug f:110946, t:1742249322096> EXITDEBUG: ToggleEscapeMenu 4. [18-03-25 01:08:42.096] LOG : ExitDebug f:110946, t:1742249322096> EXITDEBUG: ToggleEscapeMenu 5. [18-03-25 01:08:43.112] LOG : ExitDebug f:110946, t:1742249323112> EXITDEBUG: onMenuItemMouseDownMainMenu 1 (item=QUIT_TO_DESKTOP). [18-03-25 01:08:43.113] LOG : ExitDebug f:110946, t:1742249323113> EXITDEBUG: onMenuItemMouseDownMainMenu 4. [18-03-25 01:08:44.120] LOG : General f:110947, t:1742249324120> Saving worldgen params. [18-03-25 01:08:44.598] LOG : General f:110947, t:1742249324598> Saving GlobalModData. [18-03-25 01:08:44.666] LOG : Lua f:110947, t:1742249324666> removing all player data. [18-03-25 01:08:44.667] LOG : Lua f:110947, t:1742249324667> - player: 0. [18-03-25 01:08:44.667] LOG : Lua f:110947, t:1742249324667> removing player inventory. [18-03-25 01:08:44.667] LOG : Lua f:110947, t:1742249324667> removing buttonprompts. [18-03-25 01:08:44.667] LOG : Lua f:110947, t:1742249324667> removing loot inventory. [18-03-25 01:08:44.667] LOG : Lua f:110947, t:1742249324667> removing equipped icons. [18-03-25 01:08:44.667] LOG : Lua f:110947, t:1742249324667> removing characterInfo. [18-03-25 01:08:44.668] LOG : Lua f:110947, t:1742249324668> removing backButtonWheel. [18-03-25 01:08:44.668] LOG : Lua f:110947, t:1742249324668> removing craftingUI. [18-03-25 01:08:44.668] LOG : Lua f:110947, t:1742249324668> removing mechanicsUI. [18-03-25 01:08:44.668] LOG : Lua f:110947, t:1742249324668> removing cursor + panel. [18-03-25 01:08:44.677] LOG : Lua f:110947, t:1742249324677> removing all player data. [18-03-25 01:08:44.678] LOG : Lua f:110947, t:1742249324678> - player: 0. [18-03-25 01:08:44.678] LOG : Lua f:110947, t:1742249324678> removing cursor + panel. [18-03-25 01:08:45.146] LOG : General f:110947, t:1742249325146> GameThread exited.. Creating a new sandbox world from the latest update will not save you from freezing when moving around the map. Created a new world without zombies at all. Found a car and drove to Louisville, crashes began. And in different places on the map. Apparently the reason is somewhere here: [18-03-25 01:07:45.281] LOG : General f:107583, t:1742249265281> ItemPickInfo -> cannot get ID for container: TrailerTrunk. [18-03-25 01:07:48.315] LOG : General f:107762, t:1742249268315> Couldn't find item Sling. [18-03-25 01:07:48.642] LOG : General f:107782, t:1742249268642> Error: Too many physics objects on gridsquare: 12545, 3302, 0. [18-03-25 01:07:48.658] LOG : General f:107783, t:1742249268658> Error: Too many physics objects on gridsquare: 12545, 3302, 0. [18-03-25 01:07:48.675] LOG : General f:107784, t:1742249268675> Error: Too many physics objects on gridsquare: 12545, 3302, 0. [18-03-25 01:08:04.965] LOG : General f:108755, t:1742249284965> Couldn't find item Sling.
-
Version: [42.5.1] Mode: [Singleplayer] Server settings: [None] Mods: [None] Save: [Existing Save] Reproduction steps: Have a generator running at your base Place a new generator on top of it Go to sleep and wake up to no power Move the new generator to a different tile Turn off running generator and turn it back on Power comes back on I think it's just looking at the tile and seeing the most recently placed generator (which in my case, was not connected, had no fuel and was of course, not running) This happened because I dropped the generator in pitch black darkness so I couldn't tell I was standing on the same tile as the running generator. I didn't know you could even place them on the same tile, so wasn't worried about it. House didn't lose power until after I slept. The bug is probably generators being able to be on the same tile. In this screenshot, the southernmost Premium generator (not running) is overlapping the (running) Value generator.
-
Version: [42.5.1] Mode: [Singleplayer] Server settings: [None] Mods: [None] Save: [New / Debug] reproduction steps: start new game in debug mode give tools and materials for building and dismantling build any Forge dismantle the Forge This bug happens every time when I dismantle any forge build by myself. As I tried to reproduce it in the debug mode, I was surprised that it did not happen when you dismantle a forge which was build via forced action. But when you build any forge with given materials and you dismantle it, for every tile/part you dismantle it gives you an anvil, a bucket of clay, bellows, stones, logs etc.. Also it seems a bit odd that you need a screwdriver and a hacksaw for dismantling.
-
yes, I can connect to other servers. another friend of mine was able to connect to the friend's server, but I still can't.
-
Attached is a screenshot with the tile's parameters and another with the item's ID/Key/Referral thingy idk how Java works yet cut me some slack. If it helps, picking the phone up and placing it back down (in the same place or otherwise) does not affect the size of the comically large phone. Have a good day, reader! :3 P.S: I do have some light mods enabled, however this silly phone still presents the same way in vanilla
-
[42.5.1] With a good PC, the game runs at 40-50 FPS.
STILLBORNworld replied to STILLBORNworld's topic in Bug Reports
(already added to the post) Oh, I forgot to clarify, even just when separating such fps, with 0 zombies, the screen is 3440 x 1440, but if you put less, the FPS will not change much. That is, 90 fps will be as close as possible and no one will be around. background processes such as the browser and other programs are disabled -
Oyunda kaynak hamlacı ile metalleri söküyorum fakat metal işleme seviyem yükselmiyor. Ayrıca sökmek istediğim metale sağ tıkladığımda obje sürekli yanıp sönüyor. Bir problem var.
-
[42.5.1] With a good PC, the game runs at 40-50 FPS.
RedFox replied to STILLBORNworld's topic in Bug Reports
Unfortunately, you didn't provide enough information. For example: at what screen resolution you play, how many zombies are around your character and many other factors. -
[42.5.1] With a good PC, the game runs at 40-50 FPS.
Zambroni replied to STILLBORNworld's topic in Bug Reports
Well, developers, I think this is plenty of info to go on. Get to work fixing this "bug"! -
STILLBORNworld started following [42.5.1] With a good PC, the game runs at 40-50 FPS.
-
Version: [42.5.1] Mode: Single Server settings: single Mods: none Saving: old Oh, I forgot to clarify, even just when separating such fps, with 0 zombies, the screen is 3440 x 1440, but if you put less, the FPS will not change much. That is, 90 fps will be as close as possible and no one will be around. background processes such as the browser and other programs are disabled Thanks to the translator
-
[42.5.1] [27373] When playing the CD "Meditation Now!", the word "breathe" is misspelt as "breath" on at least 2 occasions. "Breathe" would be correct in the context.
-
STILLBORNworld joined the community
-
It's perfectly possible to boil water in containers made of wood, though. In fact, it's possible to boil water in containers made of paper suspended above a bonfire. Wood catches fire at around 250 ºC, water boils at 100 ºC (and will absorb heat from the wood very quickly). So (unless you put it directly on the fire - which would risk damaging a thin metal bucket as well, BTW), the water in the bucket will start boiling long before the bucket itself burns. As described above, the "Cookable" tag is what determines whether a container can be used to boil water or not. Saucepans used to be unable to boil water, too, because they were missing that tag (it was added back in the previous patch).
-
It's a bug (already reported a couple of times). If low skills + RNG resulted in meat with a nutritional value of zero (which I guess would be possible), it shouldn't appear in the inventory at all (i.e., you just failed to butcher it, so you don't get the meat). It doesn't make any sense to produce "meat" made of nothingness.
-
Cool, thanks for your help.
-
Beard started following Server did not respond to the request
-
Are you able to join other servers? Is anyone else able to join this server?