Trojan_Turps

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About Trojan_Turps

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  1. Occupation Changes/Additions

    I think that the Louisville Zoo probably has some zookeepers??? I think that the starting skill level for professions should be much higher, maybe level 6-8. I don't want to be grinding First Aid if i'm a Doctor. i should be grinding carpentry etc. At the moment choosing most professions only gives you a little head start in your specialist skill. This makes a lot of professions not worth choosing and they do not have much/any impact on your play style.
  2. Occupation Changes/Additions

    Ideally there would be a 100 plus professions to choose from all with unique skills and traits. That would be great but probably not going to happen If you had 10 general titles each with unique trait sets to choose from you could create any job you could think of. I feel like having specific professions limits you to those specific jobs. (but it kind of doesn't because you could choose firefighter and Role Play as a Zoo keeper.) I do feel like there should be a lot more spawn options. (these do not need to be attached to professions but could be?)
  3. Occupation Changes/Additions

    I think that the occupations titles need to be more general. So instead of Police officer you have something like 'Law Enforcement'. This title would cover Police officer, sheriff, SWAT, Corrections Officer, etc. without creating a different occupation for each. You would then add the appropriate 'Traits' to make them fit there role, possibly with unique occupational traits like- Firearms, Melee, Fitness, etc. Other General titles- Laborer (Construction Worker, Farmer, Lumber Jack.) Trade (Carpenter, Plumper, Electrician.) Health Care (Doctor, Nurse, Paramedic.) Food (Chief, Burger flipper, Waiter)
  4. Cut-off Saw

    Cool, I didn't know that the Fire department were using them back in the 90s Technically I guess that you could use them as a kind of noisy sledgehammer. (not that smashing stuff with a sledgehammer is quiet!)
  5. Cut-off Saw

    Cut-off Saw We are getting a Chainsaw to cut wood and heads. I would like a Cut-off saw to cut metal and heads. ‘An abrasive saw, also known as a cut-off saw or chop saw, is a power tool which is typically used to cut hard materials, such as metals, tile, and concrete. The cutting action is performed by an abrasive disc, similar to a thin grinding wheel. Technically speaking this is not a saw, as it does not use regularly shaped edges (teeth) for cutting.’ ^ From Wikipedia They can be found on most construction sites and road works. They can cut through metal. (and everything else) They look badass! I think they could work just like the chainsaw but instead of cutting wood it cuts metal. You could chop your way through - Metal bars, like in jail. Player built metal structures. Metal fences. Garage doors. Any sort of locked door. Cars etc. I also think that warehouses should all have metal bars over the windows and metal doors. At the moment its far too easy to get into the warehouses. They could also have metal shutters over the windows and doors, just anything to make them harder to get into.
  6. AGAIN! CRAWLERS >:@

    I always end up getting bite/scratched by crawlers popping straight into an attack. I personally blame my play style because I know that it happens but i continue to do the same stupid things that cause it to happen. But I do find it really annoying! I hit a zombie and it drops straight to the ground without staggering backward. It then jumps into an attack the moment it hits the ground. Normally this is not a problem because i'm moving backwards with my guard-up (ready to swing) and the attack misses or gets blocked. If when the zombie falls I take a second swing then I get bite/scratched. This normally happens when i'm fighting 3 or more zombies and i don't back up after attacking. I do think that the crawler attack is too fast and it seems to have a really long range. It does seem odd that the most dangerous zombies is a crawler. It could be nice if there was a brief animation added before the attack or just a slight delay from when a zombies hits the ground before it can attack.
  7. Pitch Battle

    large vehicles make lots of noise, use up loads of fuel, are harder to repair and less maneuverable. it should be possible to balance up the positives and negatives.
  8. New Model

    A Spanking, A Spanking!!!
  9. Container Suggestions

    That would be awesome.
  10. Behold the Thursdoid

    The Mondoid is dead... Long live the Thursdoid
  11. More Starting Scenarios

    STANDOFF you spawn in a safe-house with NPC's. there is a large argument going on and guns out. Possibly wounded/dead people That could be infected. To make things worse there is a horde of zombies on the way. Can you calm down the situation in time to fight off the horde? Can you sneak out the backdoor before everyone kills each other?
  12. Released: Vehicle Tech Test build

    A couple of small unimportant things I noticed- The cars don’t have clocks in them? In car info the for engine stopped is engine stoped Control pad directions are not fixed to left and right. (triggers are cool) And thanks of letting us test out the cars
  13. 37 n’ Next

    They have said about adding shadows later. It's hard to properly judge them without the shadows. they look so odd/out of place without a shadow. They do look amazing!
  14. 37 n’ Next

    I like the green one
  15. Here In My Car

    If the devs don't want there to be lots of fuel in the gas stations. Then they could find a way of writing it into the lore. Things like people panic buying fuel and limited supplies. This way the gas stations could only have a bit of fuel left or non at all.