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Joshnpk

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About Joshnpk

  • Rank
    Advanced Member
  • Birthday 12/19/1989

Profile Information

  • Gender
    Man
  • Interests
    Not dying in a zombie apocalypse.

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  1. Zed numbers increase without respawn. Could we please have a sandbox option so that you can start with low zombie numbers and have them increase up until the peak population day without having to have respawn on? I don't know how complicated this would be to implement but at it's most crudest could we not just have an option in sandbox to have respawn on until peak population day? so basically respawn is on up until the game reaches what ever day the player has set as the peak population day. Variable zed migration. Could we have an option for variable zed migration? Instead of having it set to 24 hours or 72 hours for instance it could be set as 24 to 72 hours, 12 to 36 hours etc. This way zombies migrating to fill an area that has been cleared out would not be so predictable as it is now
  2. Bump. Is there any word on having zed number increase without having to have respawn on and variable zombie migration as detailed in the original post being implemented?
  3. I like these ideas. would be good if the helicopter didn't just show up between day 6 - 12 but instead could should up from day 1 onwards and additionally could show up more than once. Would be cool if you got a helicopter event on day 3, day 17, day 117 and day 256 for example.
  4. Good Suggestion, Would be good if they added other physiological traits such as manic depressive. So you would feel intense highs were small things would results in lots of happiness and big boredom/depression reductions and then sudden and random onsets of depression etc that are near impossible to get rid of.
  5. Would be good if when the map is created the devs just allow some zombies to be spawned in random patches around the country side and on the borders of areas covered by tree's. Currently as the original author of the post states there is literally no threat if you're out in the country side as it would seem no zombies spawn there. Additionally even if you have the setting that dictates how far zombies can be attracted to you turned right up it's still not far enough to draw in any zombies in even if you stand there doing nothing more than constantly firing a shotgun over and over again.
  6. Any word on having zombie numbers increase without having to have respawn on?
  7. Yes I last played a few months ago and the numbers of zombies would only increase if I had respawn on.
  8. Yes exactly that as well as variable migration. So zombies will migrate at 24 hours and then the next time at 72 hours for instance instead of it just being a static time.
  9. Don't know if I'm too late to suggest some extra sandbox option but I have two suggestions. Zed numbers increase without respawn. Could we please have a sandbox option so that you can start with low zombie numbers and have them increase up until the peak population day without having to have respawn on? I don't know how complicated this would be to implement but at it's most crudest could we not just have an option in sandbox to have respawn on until peak population day? so basically respawn is on up until the game reaches what ever day the player has set as the peak population day. Variable zed migration. Could we have an option for variable zed migration? Instead of having it set to 24 hours or 72 hours for instance it could be set as 24 to 72 hours, 12 to 36 hours etc. This way zombies migrating to fill an area that has been cleared out would not be so predictable as it is now.
  10. Oh my the frame rate is terrible, to be fair though that's just how it is no matter the computer with a very large horde like that one. Little bit off topic but are there any plans or idea's on how to optimize large numbers of zombies on screen at once while maintaining decent frame rates? I have a quad core processor overclocked to 3.8GHz, a GTX 970, 8GB of ram and an SSD and even I cant maintain anything above 20FPS when in the presence of a reasonably large group of zombies.
  11. Been a smoker most my life, wanted smoking trait in game for years, just quit smoking, smoking trait added to Zomboid, FML.
  12. When you've killed zero zombies it should say "zero zombies". It saying "zero zombie" makes no sense. When you've killed one zombie, saying " one zombie" would make sense.
  13. So whats the possibility of having an option to have repsawn on until what ever day the player sets as peak day and then shut off? Does the system allow for this?
  14. As the title says could we please have a sandbox option so that you can start with low zombie numbers and have them increase up until the peak population day without having to have respawn on? I don't know how complicated this would be to implement but at it's most crudest could we not just have an option in sandbox to have respawn on until peak population day? so basically respawn is on up until the game reaches what ever day the player has set as the peak population day.
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