Rickyroughneck Posted August 31, 2016 Share Posted August 31, 2016 119. Make the campfire extinguish after being excessively trampled by zombies 120. Adjust food poisoning so that a single event is not fatal (missclicked and drank a sip of small animal meat soup before it was cooked, and lost health until gaining the well fed health boost. I then died in the space of 1 hour of sleep during which time I gained full health, and then died after the very well fed moodle disappeared) 121. Make it possible to preserve food without the use of sugar/ vinegar by heating it in a sealed container. 122. Introduce a weight limit for climbing sheet ropes (affected by strength/ fatigue) 123. Make two handed weapons like the axe equippable only in the primary hand and automatically wielded in two hands if the other hand is free. Red Eye, Keshash, ZombiesLoveBrainiacs and 2 others 5 Link to comment Share on other sites More sharing options...
GOGOblin Posted August 31, 2016 Share Posted August 31, 2016 (edited) 124) There is no place to sleep or rest in shops like here - until one cannot simply sleep on the floor maybe make counters sleepable? Or toilet thrones - use them as chairs? Or add chairs to the map? Or make a kinda matress using clothes? 121.1) Drying is also fine: steak->beef jerky, fish, apple chips, bread ofc, grapes->reisins, etc. This will also utilise thread, its pretty useless for now. Edited August 31, 2016 by GOGOblin Red Eye, grammarsalad and Johnny Fisher 3 Link to comment Share on other sites More sharing options...
NebNebber Posted August 31, 2016 Share Posted August 31, 2016 Can we be able to see through the Big Metal Gates? Link to comment Share on other sites More sharing options...
CaptKaspar Posted August 31, 2016 Share Posted August 31, 2016 125. Digging with a trowel should cause physical exertion, not sleep tiredness at a very high rate. 126. A way to combat 'Devil Water Fungi' other than removing that crop. I am fine with it being a difficult process since farming is already pretty easy. (BTW what actually causes the DWF? Is there a way to be proactive to reduce the chances of it occurring?) 127. Composting rotten food - surprised no one brought this one up yet 128. Burn unwanted items/trash into ash. 129. Burn zombie corpses by putting them in the inventory of a camp fire. Right now we have to carefully stack them on top of the camp fire, which can be difficult to drop them in the right place. We can burn them with precious gasoline, but it never seems to completely burn the pile and we often have to repeat the process using a lot of a precious resource. Maybe we could build burning pyres or something if putting them in a camp fire isn't realistic enough for some. Geras, Johnny Fisher, Bourbon and 3 others 6 Link to comment Share on other sites More sharing options...
TheWraithPlayer Posted August 31, 2016 Share Posted August 31, 2016 15 hours ago, Renonymous said: 'Sup all, I've been playing Zomboid since the days of NPCs and 2D sprites, and I hope you're all enjoying the changes and progress as much as I've been since then. I only have two suggestions that I can think of, and both would be fairly easy to implement, I'd think. 1. The chest pictured below is able to be picked up, but its name is "SMall chest" which is a small little error I figured I'd mention. Not even sure if it even belonged here, but it's my favorite chest and I'd love to see it fixed :3 http://map.projectzomboid.com/#0.42697959066696817,0.1642391713897111,4089.343991943971 2. Please, for the love of God, implement the ability to change from a 24 hour clock to a 12 hour clock, I suck ass at reading 24 hour clocks so 90% of the time I have no idea what actual time it is without looking outside my beautiful safe house. Regards and godspeed. You can already do number 2, just go into the options, and somewhere (Don't remember where right off) you can switch between 12 hour and 24 hours. Kuren and CaptKaspar 2 Link to comment Share on other sites More sharing options...
GOGOblin Posted September 1, 2016 Share Posted September 1, 2016 15 hours ago, CaptKaspar said: Burn zombie corpses by putting them in the inventory of a camp fire. One doesn't siply burn a body in a campfire. Google pictures of funereal "campfires" in India - they are huge and not really effective. ZombiesLoveBrainiacs and Okamikurainya 2 Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 1, 2016 Share Posted September 1, 2016 4 hours ago, GOGOblin said: One doesn't siply burn a body in a campfire. Google pictures of funereal "campfires" in India - they are huge and not really effective. Thousands of years of history seems to differ with your opinion. https://en.wikipedia.org/wiki/Pyre http://www.us-funerals.com/funeral-articles/outdoor-cremations.html#.V8gTzXurNE4 https://www.theguardian.com/g2/story/0,,1820024,00.html Right now the game allows us to burn bodies with a campfire and I suggested a larger pyre. I just want to put the bodies in the inventory for simplicity instead of having to place them on top which can be difficult to place the corpse exactly where you want it. Johnny Fisher 1 Link to comment Share on other sites More sharing options...
GOGOblin Posted September 1, 2016 Share Posted September 1, 2016 3 minutes ago, CaptKaspar said: and I suggested a larger pyre. Very, very large. Once again: google India pictures, the remains are still there after a "barbecue". The modern crematoriums use natural gas and special ovens, otherwise it would be shittons of wood. I've found this, it says 25 m3 of natural gas per body, approx 35 MJ per meter, so 875 MJ per one body that gives aaprox 50 kg of wood (15 MJ/kg). And this is in a special oven, not just bodies lying above a heap of logs while heat is "gone with the wind". PZ is just a game, but both intuitive approach and kinda scientific one say: you'll need A LOT of wood. Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 1, 2016 Share Posted September 1, 2016 1 minute ago, GOGOblin said: Very, very large. Once again: google India pictures, the remains are still there after a "barbecue". The modern crematoriums use natural gas and special ovens, otherwise it would be shittons of wood. PZ is just a game, but both intuitive approach and kinda scientific one say: you'll need A LOT of wood. Ok, I'm fine with that. Its the one resource that I have an endless supply of Link to comment Share on other sites More sharing options...
GOGOblin Posted September 1, 2016 Share Posted September 1, 2016 1 minute ago, CaptKaspar said: the one resource that I have an endless supply of Unlimited axes? where? Well, you may forage for stone axes.. But it really requires determination.. and time.. Link to comment Share on other sites More sharing options...
Batsphinx Posted September 1, 2016 Share Posted September 1, 2016 This is all really good stuff guys. Keep it comin' CaptKaspar, ZombiesLoveBrainiacs, Geras and 5 others 8 Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 1, 2016 Share Posted September 1, 2016 23 minutes ago, GOGOblin said: Unlimited axes? where? Well, you may forage for stone axes.. But it really requires determination.. and time.. Axes are a renewable resource thanks to foraging (and loot drops from zombies) At some point it will be a bad idea in PZ to leave decomposing corpses laying around. I have read this is the intent of the devs at some point. For thousands of years humanity has been dealing with our corpses in three ways: burying, burning, setting adrift in the ocean or floating them downstream for the next community to deal with. In PZ we can only burn them. Being able to bury them or send them down the river aren't options without major changes to the game. I'm just suggesting an easier way to do this in game that falls more in line with the current mechanics of the game. Maybe have it as a context menu option to 'burn corpse' when clicking on a campfire, but will remain red until there is enough fuel in the fire? This would be similar to how burning them with gasoline works (or sometimes works ) Try to imagine you are a new player again; If you wanted to get rid of a corpse what would you try to do? I don't care what method ends up in game, they are all going to take a lot of determination and time. Burying them should take a ton of time and determination to manually dig the graves. Manually moving them one by one to the river in WP to send them adrift would be even more time consuming. Faalagorn 1 Link to comment Share on other sites More sharing options...
GOGOblin Posted September 1, 2016 Share Posted September 1, 2016 1 minute ago, CaptKaspar said: I don't care what method ends up in game, they are all going to take a lot of determination and time. Burying them should take a ton of time and determination to manually dig the graves. Manually moving them one by one to the river in WP to send them adrift would be even more time consuming. Well, you are right but anyway.. one doesn't simply bury 30 corpses per day. I think rotting food and Z's corpses should not be left close to your home because smell and deseases - if this ever be implemented, I do not really care - but burying every Z's who ever visited your base is a bit too much work. CaptKaspar 1 Link to comment Share on other sites More sharing options...
Stephen122334 Posted September 1, 2016 Share Posted September 1, 2016 Maybe add the option to resize the crafting menu. I usually always play split screen and when one of us opens the crafting menu it always seems to spill over to the other players screen no matter what resolution I use Link to comment Share on other sites More sharing options...
Okamikurainya Posted September 1, 2016 Share Posted September 1, 2016 130: Highlighting of the physical object of the container you're browsing in. Even if there's an option to disable it, for me it would make looking through the masses of crates at McCoys or in the warehouse more logical as well as looting corpses after a mass horde culling. Johnny Fisher, morninam, CaptKaspar and 2 others 5 Link to comment Share on other sites More sharing options...
Teesee Posted September 1, 2016 Share Posted September 1, 2016 131: Highlighting the zeds which are hidden behind a wall, but seen by the character. The game's all about "being the character", so we should be able to see what the character sees despite the isometric view. For now, if a zed is hidden behind a wall but in the character's FOV, the player can't see the zed until it's really close and gets into the "wall fadeout area". Highlighting them "L4D style" would be great! Okamikurainya, grammarsalad, Johnny Fisher and 8 others 11 Link to comment Share on other sites More sharing options...
Okamikurainya Posted September 1, 2016 Share Posted September 1, 2016 50 minutes ago, Teesee said: 131: Highlighting the zeds which are hidden behind a wall, but seen by the character. The game's all about "being the character", so we should be able to see what the character sees despite the isometric view. For now, if a zed is hidden behind a wall but in the character's FOV, the player can't see the zed until it's really close and gets into the "wall fadeout area". Highlighting them "L4D style" would be great! This would go a long way to solving the apparent stairway problem. Please TIS, give us stairs in four directions! It's the only thing keeping me and my OCPD back from making buildings and towns. Johnny Fisher and arkahys 2 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 1, 2016 Share Posted September 1, 2016 11 minutes ago, Okamikurainya said: This would go a long way to solving the apparent stairway problem. Please TIS, give us stairs in four directions! It's the only thing keeping me and my OCPD back from making buildings and towns. It's a confirmed "no" due to the perspective. Link to comment Share on other sites More sharing options...
Okamikurainya Posted September 1, 2016 Share Posted September 1, 2016 (edited) 3 minutes ago, EnigmaGrey said: It's a confirmed "no" due to the perspective. I know that, hence my referring to it, though I don't agree with it. >_> Edited September 1, 2016 by Okamikurainya Link to comment Share on other sites More sharing options...
GOGOblin Posted September 1, 2016 Share Posted September 1, 2016 5 hours ago, Teesee said: 131: Highlighting the zeds which are hidden behind a wall, but seen by the character. 131.1 And make transparent walls HALF-transparent, or leave some lines instdead of half-tranparent walls (like windows). It is sometimes anoying: cant go down don't know why - oh the fence! Or cant see my wooden fence on my not finished skybridge, or cant aim wall frames to upgrade them. Okamikurainya, CaptKaspar, Zorak and 5 others 8 Link to comment Share on other sites More sharing options...
Geras Posted September 1, 2016 Share Posted September 1, 2016 132. Allow us to disassemble stuff placed in the world (TVs, radios in houses) without picking them up first. Okamikurainya, CaptKaspar, Johnny Fisher and 4 others 7 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted September 1, 2016 Share Posted September 1, 2016 On 31/8/2016 at 5:07 AM, Rickyroughneck said: 119. Make the campfire extinguish after being excessively trampled by zombies This is one i really like, a total nerf to the campfires of doom and it kinda makes sense. Dunno how hard it would be to implement though Kuren, DresdenBBQ, CaptKaspar and 5 others 8 Link to comment Share on other sites More sharing options...
Blake81 Posted September 2, 2016 Share Posted September 2, 2016 Yeah, that could somehow help to avoid the dreaded ''Fireball Effect'' that often ends up burning half the map. grammarsalad 1 Link to comment Share on other sites More sharing options...
DresdenBBQ Posted September 2, 2016 Share Posted September 2, 2016 More and better traps would be nice, like snares, landmines, dead fall traps ect. grammarsalad and Keshash 2 Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 2, 2016 Share Posted September 2, 2016 18 hours ago, Blasted_Taco said: This is one i really like, a total nerf to the campfires of doom and it kinda makes sense. Dunno how hard it would be to implement though Zombies can trample our crops, so maybe not that hard No idea though. DresdenBBQ, Kuren and grammarsalad 3 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now