I copied the bugs I found from my topic in general discussions and pasted them here so they don't get lost.
Clipping / draw order issues with cars and foliage / buildings / other cars (marked in red).
Also, since snow coverage has been updated to look more natural, maybe if there is an overhang, snow should also have a more natural border (marked in yellow).
When you park cars close to each other, every time you save and exit your game close by, when you load your save, cars spawn above the ground and fall down getting damaged (glass breaking sound plays) against each other and change their position a bit (marked in yellow - it took a few game loads to happen).
Another clipping issue: https://imgur.com/mTp6Fs3
Any building or deconstructing action should be changed so after i.e. interrupting the action half way, next time you start it you should start where you left off (screenshot of deconstructing a fence), and not from the very beginning as if we didn't start at all. Building actions would probably require some "work in progress" art, i.e. a simple recolour of existing assets or some new ones.
Also, when reading a book and interrupting and starting again, progress bar should start where you left off, not from the beginning (I know progress goes quicker, but it would be nicer if it remembered its last position).
Some items cannot be consolidated:
- matches (maybe not entirely realistic, as those aren't matchboxes, but why not?)
Cannot paint signs (arrows and what not) on walls with windows.
Cannot paint crafted metal crates.
A lot of movables cannot be deconstructed.
Screenshot only represents some examples. I'd suggest going through your entire list of movables to identify all furniture that can't be deconstructed.
Stuff that cannot be deconstructed for metal and/or electronic parts:
- washing machines
- household ovens
- tumble dryers
- tall lockers (in changing rooms - those that require 9 metalworking to craft)
- metal cabinets (in offices)
- fitness equipment
- folding chairs
- metal barrels
- street lights
- metal shelves (often in storage rooms in houses)
- cash registers
- probably more
This building has no door leading to the balcony.
You cannot tell which car battery is charged and which is not, you only see their general condition.
Clothing cart and tall bar elements are not containers.
You cannot hang a sheet rope from short crafted metal fences, just from the crafted wooden fence.
Shading issues with crafted walls with windows, large bed with light from lit oven, and shadow-leftovers from destroying walls.
Floors, mirror, road sign and log stack than cannot be picked up.
Cannot place hanging kitchen counter above normal counter.
Cloud reflections on car windshields are heavily distorted on some windows (red circle - distorted, blue circle - okay).
You can literally go across the map and see your generator status window and fuel level. I think it only disappears when you go to sleep.
Applying cataplasms does not grant first aid XP. Issue #17
Afaik this font does not support extended characters resulting in extended characters not being displayed.
In this example it should say:
"Nie mogę wysiąść z jadącego samochodu."
All metal gates leave planks when destroyed.
It's almost impossible to interact with plants and stuff behind barricades. After some time I just stopped planting there because it was too tedious to water the plants.
Fish are too heavy compared to their hunger value. This results in fish being harder to store in freezers compared to birds.
A bird that weigh 0.3 can have -15 hunger value.
A fish that weigh 1.09 can have -7 hunger value.
If something blocks the front of a car, pressing "V" will not bring up radial menu while in driver's seat and under certain angles outside the car, instead the entire UI will dissappear and reappear.
If you put fuel into charcoal BBQ and pick up and place down the BBQ the fuel counter will reset to zero.
Varmint rifles differ in weight. This could be linked to what upgrades they initially spawned with (I removed all the upgrades before recording the video).
I don't remember exactly how I caused this bug to happen but there are 2 options:
- crate on the left was built in place
- crate on the left was picked up somewhere else and placed there
Trying to place a picked up crate will result in this bug.
Barricading with sheet metal is only marginally stronger compared to barricading with planks (tested with cheat menu and all skills maxed and spawning a single zombie in front of each barricaded window). Sheet metal barricade endured maybe 1 or 2 in-game hours longer than 4 planks. Same goes for barricading with bars as metal sheet and bars barricade seem to have the same HP.
Charcoal and buckets with paint don't change their weight when they're half full, almost empty, etc. Always 8.0 and 5.0 respectively.