Geras

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Everything posted by Geras

  1. Geras

    Sunday driver/Speed demon need changes.

    This makes more sense then current iteration. The engine revving sound of speed demon alone is unbearable plus it also increases fuel consumption by about 5%. Also sunday driver increases fuel consumption by over 100%, and it's not even in the description.
  2. Geras

    Best Zombie Games

    1. PZ. 2. The last of us.
  3. Geras

    Indie Stones next Game Wish

    As much as I love post-apocalypse and old Fallouts I'm down for whatever TIS decides to make next, whatever that's going to be.
  4. Geras

    40.37 — upstairs interaction.

    It's been like that forever, but yeah, I'd also would like it fixed.
  5. Geras

    IWBUMS VERSION - 40.37

    spiderman_neat.jpg
  6. Hi, in my current "6 months later" run I decided to take screenshots and clips of bugs I encountered. I also have a few suggestions. Some of those bugs are well known, some - I believe - are not. Issue #1 https://imgur.com/a/gmu3j2p Clipping / draw order issues with cars and foliage / buildings / other cars (marked in red). Also, since snow coverage has been updated to look more natural, maybe if there is an overhang, snow should also have a more natural border (marked in yellow). When you park cars close to each other, every time you save and exit your game close by, when you load your save, cars spawn above the ground and fall down getting damaged (glass breaking sound plays) against each other and change their position a bit (marked in yellow - it took a few game loads to happen). Another clipping issue: https://imgur.com/mTp6Fs3 Issue #2 Any building or deconstructing action should be changed so after i.e. interrupting the action half way, next time you start it you should start where you left off (screenshot of deconstructing a fence), and not from the very beginning as if we didn't start at all. Building actions would probably require some "work in progress" art, i.e. a simple recolour of existing assets or some new ones. Also, when reading a book and interrupting and starting again, progress bar should start where you left off, not from the beginning (I know progress goes quicker, but it would be nicer if it remembered its last position). Issue #3 Some items cannot be consolidated: - matches (maybe not entirely realistic, as those aren't matchboxes, but why not?) - wire - twine Issue #4 Cannot paint signs (arrows and what not) on walls with windows. Issue #5 Cannot paint crafted metal crates. Issue #6 A lot of movables cannot be deconstructed. Screenshot only represents some examples. I'd suggest going through your entire list of movables to identify all furniture that can't be deconstructed. Stuff that cannot be deconstructed for metal and/or electronic parts: - fridges - freezers - washing machines - household ovens - tumble dryers - tall lockers (in changing rooms - those that require 9 metalworking to craft) - metal cabinets (in offices) - BBQs - fitness equipment - folding chairs - metal barrels - street lights - metal shelves (often in storage rooms in houses) - cash registers - probably more Issue #7 https://map.projectzomboid.com/?#0.3112177616071513,0.1297278161345657,492.2235242952022 This building has no door leading to the balcony. Issue #8 You cannot tell which car battery is charged and which is not, you only see their general condition. Issue #9 https://imgur.com/a/Oywpe8P Clothing cart and tall bar elements are not containers. Issue #10 You cannot hang a sheet rope from short crafted metal fences, just from the crafted wooden fence. Issue #11 https://imgur.com/a/MpUZONx Shading issues with crafted walls with windows, large bed with light from lit oven, and shadow-leftovers from destroying walls. Issue #12 https://imgur.com/mmtWMhn https://imgur.com/a/VPz8Uel Floors, mirror, road sign and log stack than cannot be picked up. Issue #13 Cannot place hanging kitchen counter above normal counter. Issue #14 Cloud reflections on car windshields are heavily distorted on some windows (red circle - distorted, blue circle - okay). Issue #15 You can literally go across the map and see your generator status window and fuel level. I think it only disappears when you go to sleep. Issue #16 Applying cataplasms does not grant first aid XP. Issue #17 Afaik this font does not support extended characters resulting in extended characters not being displayed. In this example it should say: "Nie mogę wysiąść z jadącego samochodu." Issue #18 All metal gates leave planks when destroyed. Issue #19 It's almost impossible to interact with plants and stuff behind barricades. After some time I just stopped planting there because it was too tedious to water the plants. Issue #20 Fish are too heavy compared to their hunger value. This results in fish being harder to store in freezers compared to birds. A bird that weigh 0.3 can have -15 hunger value. A fish that weigh 1.09 can have -7 hunger value. Issue #21 https://streamable.com/i71jz If something blocks the front of a car, pressing "V" will not bring up radial menu while in driver's seat and under certain angles outside the car, instead the entire UI will dissappear and reappear. Issue #22 If you put fuel into charcoal BBQ and pick up and place down the BBQ the fuel counter will reset to zero. Issue #23 https://streamable.com/87wbu Varmint rifles differ in weight. This could be linked to what upgrades they initially spawned with (I removed all the upgrades before recording the video). Issue #24 https://streamable.com/ckzwq I don't remember exactly how I caused this bug to happen but there are 2 options: - crate on the left was built in place - crate on the left was picked up somewhere else and placed there Trying to place a picked up crate will result in this bug. Issue #25 Barricading with sheet metal is only marginally stronger compared to barricading with planks (tested with cheat menu and all skills maxed and spawning a single zombie in front of each barricaded window). Sheet metal barricade endured maybe 1 or 2 in-game hours longer than 4 planks. Same goes for barricading with bars as metal sheet and bars barricade seem to have the same HP. Suggestion #1 It would be nice if there was an option to sort stacked items durability-wise in game options or as a default. I.e. items with most durability first or least durability first. Suggestion #2 Building with metalworking should be more fleshed-out and reconsidered. Why build metal lockers that require A LOT of metal resources when those only have 40 and 50 space per tile respectively and you can pick them up from the world anyway? Big locker also requires 9 in metalworking. With how hard metal parts are to come by and how resource-expensive everything is to build with metal I personally I don't see myself ever building those. Nor the metal bar elements. To compare - metal crates are the best storage solutions in the game at the moment with 240 storage per tile. We should also be able to build: - metal stairs - proper single metal doors (not just gates and double-gates) Also, there is no progression with how metal crates/fences/lockers and gates look like on any of metalworking skill level. Metal crates should have a special container icon in UI (metal crate icon instead of wooden crate icon). Suggestion #3 All small trees (those that give only 1 log when cut, circled in red) should not cause collisions with cars. It's inconsistent and confusing as there are bushes (circled in blue) that are bigger than those small trees and those bushes do not cause collisions. Small trees could slow down the car instead. Suggestion #4 Crickets, grass hoppers and roaches should be considered as bird bait for trapping. Currently you cannot catch birds with those. As of now, if you try to put one of those insects as bait, it will not consume the entire insect, but just some of it's hunger value. An entire insect should be consumed, similar to worms. Suggestion #5 It would be cool if we could choose weapon priority when pressing "1" "2" or "3" on keyboard. I.e. I have a screwdriver, a set of butter knives, and a set of kitchen knives. As of now priority is kitchen knives > screwdriver > butter knives. It would be cool if we could customize that order for all weapons. EDIT: added suggestion #4 and issue #25. EDIT 2: added suggestion #5
  7. Geras

    Mist Me

    Are new animations tied to the weight & perk system? Fat & skinny people? Fat & skinny zombies? Well build people? Feeble people? Also, tall and short people (new perks? slider?) Tall and short zombies?
  8. Geras

    Press "E" for last action

    Also consolidating large numbers of items could benefit from this.
  9. I copied the bugs I found from my topic in general discussions and pasted them here so they don't get lost. OP: https://theindiestone.com/forums/index.php?/topic/24823-5-months-into-6-months-later-bugs-and-suggestions/ Issue #1 https://imgur.com/a/gmu3j2p Clipping / draw order issues with cars and foliage / buildings / other cars (marked in red). Also, since snow coverage has been updated to look more natural, maybe if there is an overhang, snow should also have a more natural border (marked in yellow). When you park cars close to each other, every time you save and exit your game close by, when you load your save, cars spawn above the ground and fall down getting damaged (glass breaking sound plays) against each other and change their position a bit (marked in yellow - it took a few game loads to happen). Another clipping issue: https://imgur.com/mTp6Fs3 Issue #2 Any building or deconstructing action should be changed so after i.e. interrupting the action half way, next time you start it you should start where you left off (screenshot of deconstructing a fence), and not from the very beginning as if we didn't start at all. Building actions would probably require some "work in progress" art, i.e. a simple recolour of existing assets or some new ones. Also, when reading a book and interrupting and starting again, progress bar should start where you left off, not from the beginning (I know progress goes quicker, but it would be nicer if it remembered its last position). Issue #3 Some items cannot be consolidated: - matches (maybe not entirely realistic, as those aren't matchboxes, but why not?) - wire - twine Issue #4 Cannot paint signs (arrows and what not) on walls with windows. Issue #5 Cannot paint crafted metal crates. Issue #6 A lot of movables cannot be deconstructed. Screenshot only represents some examples. I'd suggest going through your entire list of movables to identify all furniture that can't be deconstructed. Stuff that cannot be deconstructed for metal and/or electronic parts: - fridges - freezers - washing machines - household ovens - tumble dryers - tall lockers (in changing rooms - those that require 9 metalworking to craft) - metal cabinets (in offices) - BBQs - fitness equipment - folding chairs - metal barrels - street lights - metal shelves (often in storage rooms in houses) - cash registers - probably more Issue #7 https://map.projectzomboid.com/?#0.3112177616071513,0.1297278161345657,492.2235242952022 This building has no door leading to the balcony. Issue #8 You cannot tell which car battery is charged and which is not, you only see their general condition. Issue #9 https://imgur.com/a/Oywpe8P Clothing cart and tall bar elements are not containers. Issue #10 You cannot hang a sheet rope from short crafted metal fences, just from the crafted wooden fence. Issue #11 https://imgur.com/a/MpUZONx Shading issues with crafted walls with windows, large bed with light from lit oven, and shadow-leftovers from destroying walls. Issue #12 https://imgur.com/mmtWMhn https://imgur.com/a/VPz8Uel Floors, mirror, road sign and log stack than cannot be picked up. Issue #13 Cannot place hanging kitchen counter above normal counter. Issue #14 Cloud reflections on car windshields are heavily distorted on some windows (red circle - distorted, blue circle - okay). Issue #15 You can literally go across the map and see your generator status window and fuel level. I think it only disappears when you go to sleep. Issue #16 Applying cataplasms does not grant first aid XP. Issue #17 Afaik this font does not support extended characters resulting in extended characters not being displayed. In this example it should say: "Nie mogę wysiąść z jadącego samochodu." Issue #18 All metal gates leave planks when destroyed. Issue #19 It's almost impossible to interact with plants and stuff behind barricades. After some time I just stopped planting there because it was too tedious to water the plants. Issue #20 Fish are too heavy compared to their hunger value. This results in fish being harder to store in freezers compared to birds. A bird that weigh 0.3 can have -15 hunger value. A fish that weigh 1.09 can have -7 hunger value. Issue #21 https://streamable.com/i71jz If something blocks the front of a car, pressing "V" will not bring up radial menu while in driver's seat and under certain angles outside the car, instead the entire UI will dissappear and reappear. Issue #22 If you put fuel into charcoal BBQ and pick up and place down the BBQ the fuel counter will reset to zero. Issue #23 https://streamable.com/87wbu Varmint rifles differ in weight. This could be linked to what upgrades they initially spawned with (I removed all the upgrades before recording the video). Issue #24 https://streamable.com/ckzwq I don't remember exactly how I caused this bug to happen but there are 2 options: - crate on the left was built in place - crate on the left was picked up somewhere else and placed there Trying to place a picked up crate will result in this bug. Issue #25 Barricading with sheet metal is only marginally stronger compared to barricading with planks (tested with cheat menu and all skills maxed and spawning a single zombie in front of each barricaded window). Sheet metal barricade endured maybe 1 or 2 in-game hours longer than 4 planks. Same goes for barricading with bars as metal sheet and bars barricade seem to have the same HP. Issue #26 Charcoal and buckets with paint don't change their weight when they're half full, almost empty, etc. Always 8.0 and 5.0 respectively.
  10. Geras

    The Darkness

    Shhh... don't give them ideas! The rest of the environment should be upgraded to match the pretty water
  11. Geras

    Trunk Capacity 20 (Franklin Vauline) [40.36]

    It's because that's a 6-seater. It's still one of the best cars for hauling loot with 128 total capacity (seats, trunk, glove box).
  12. 932. QOL: When foraging, stuff you find should be put into active inventory slot of your choice (main inventory, backpack on back, backpack 1, backpack 2), and not to be limited only to main inventory. Same goes for digging for worms, disassembling electronics and picking up world items.
  13. Geras

    Undismantleable Furniture

    There are a lot more of those. https://theindiestone.com/forums/index.php?/topic/24823-5-months-into-6-months-later-bugs-and-suggestions/ issue #6
  14. Geras

    Genetic Resistance Trait

    I wish 1% bite survivability was by default.
  15. Geras

    Waterway to Go

    So they need to upgrade everything else to match the pretty water. Problem solved!
  16. Geras

    Waterway to Go

    New water looks gorgeous. Any chance to tie this water texture system up with wind mechanic? Bigger ripples with stronger winds? No ripples in ponds when no wind is blowing?
  17. Geras

    New Update 40.26 Bugs that i have Found

    Started a new Survival game. Microstutter with the 2 graphic options disabled is still there. Megastutter with the 2 graphic options enabled is not as severe and often as before but it's still there.
  18. Geras

    New Update 40.26 Bugs that i have Found

    It's the 6 months later scenario so erosion was maxed since day 1. I don't remember if it was stuttering at the start of a new game. It's been a while since start. I wouldn't expect this kind of stutter on a SSD drive, though. It's surprisingly severe with the sky box and reflections but the micro stutter is annoying as well.
  19. Geras

    New Update 40.26 Bugs that i have Found

    https://streamable.com/xcc1f 1st drive with skybox and window reflections off. Micro stutter every second moment. 2nd drive with skybox and window reflections on. This stuff can kill you.
  20. Geras

    New Update 40.26 Bugs that i have Found

    Same. Will post a video later. i5 4690k 16 GB RAM GTX 980ti Game and system on SSD
  21. Geras

    Ability add your shaders to cars

    Nice DHL texture.
  22. Geras

    Why is this mod not part of the game?

    Yeah, it should be imo.
  23. Just a tiny mod I made for myself and decided to share. It changes the yellowish skin tone into a more natural one. It also changes female underwear to black colour and changes bra shape a tiny bit. Male & female textures included. Available on steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=638386319 Alternative download: https://www.dropbox.com/s/myudoqrezleilnz/Natural%20Skin%20Tone.rar?dl=0
  24. Geras

    Button Creep

    True, maybe the popup was not the best idea. Maybe then simply pressing E or space while your alarm is set off would disable it?
  25. Geras

    Button Creep

    5. Turning off alarm set on a watch could be easier as well. Now it's like: - alarm rings - open inventory - right click watch - click turn off alarm (and be careful not to disassemble it for parts if you have a screwdriver in main inventory) How it could be: - alarm rings - popup window appears "clock alarm" or sth - press space or E to turn off