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Faalagorn

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About Faalagorn

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    The Bug Hunter

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  1. Isn't shove a dedicated button bound to Space or some button on gamepad?
  2. It seems that to be fixed as of most recent update, at least it seems so on my side. If so and it fixed for everyone then thanks!
  3. There is a hang that seems to be caused by the bug in the game code causing some shaders not to compile by using built-in functions in a matter that is only allowed in GLSL 1.20+ – details here: https://gitlab.freedesktop.org/mesa/mesa/issues/1908#note_271059 Currently, it makes the game unplayable for AMD cards on Linux using Mesa drivers (which pretty much means all AMD GPU Linux users) – not sure about Intel iGPUs and Nvidia with Nouveau as well, since they also use Mesa or other obscure drivers that could potentially be affected as well. It seems to be an issue with the game code, so it's definitely worth looking into I guess
  4. Faalagorn

    2019doid

    Yay! Time to move on and off to find another irritating gamebreaking bug !
  5. +1 for this since I'm eyeing this thread for Linux support as well, and I have a feeling that both will come together – especially since Steam/Valve generally seems to focus on improving controllers support in Steam and Linux in general for the Proton and the likes. I'll dig out my old Xbox 360, PS3-compatible afteermarket or regular controllers for that, even if I generally prefer KB+M .
  6. It was Faalagorn, but currently I'm playing as Faalagorn2. I don't know whether I had an old character on that server, since last time I played was back in... August I think? So it must have created an empty character by now I guess. I joined the around the time of my first post in this thread, maybe a few mins less. I also see the respawning items in safehouse "bug" is still there, to the point I kinda hope it's done on purpose for testing :P.
  7. I unfortunately missed the test, since I feel asleep today, but curious how it went – if the server still will be there with the new zombie optimization options (is it?), I might try to test it without creating server myself! EDIT: Seems I can't connect, so unless I'm doing something wrong, seems the server's down now? EDIT2: Never mind, seems I have messed something in password and forgot the original one, but after I created Faalagorn2 account, it seemed to work. Since I'm rarely joining servers, just hosting my private one with friends, guess if I forget the password then I can't use that account unless server owner deletes entry for my name or wipes the server?
  8. Currently clean water is really easy to get, even after the water is shut down. What I'd love to see is more attention to how clean the water is based on how long it's stored and what source it is from, not just toxic/not toxic as it currently is. Hopefully a bigger system for that is considered somewhere down the road, and that's where I'd love to see the requirements to boil the water more often (and longer!) and emergency use of bleach to purify it would be much welcome addition
  9. Project Zomboid was also available on GOG connect, that's how I got my copy on GOG and what prompted me to buy a gift for my wife
  10. Thanks for making 50s Dinner Table pickable, as now it's not so easy to get stuck in a few more dinners :). I checked other items mentioned before, in build 40.39, and they are still not pickable. I also changed topic a little to reflect the scope of it. Adding to the list is this: Chicken Coop Ladder https://map.projectzomboid.com/#10851x9086
  11. Also what @Geras mentioned originally here (verified it's there in the latest game, 40.38 world 143, fresh save) 8. No door leading to the balcony. https://map.projectzomboid.com/?#4673x8601 There's also various shading issues, especially when sledgehammering existing buildings, mentioned int this thread and in dedicated thread here, but this seems to be known and might be an engine limitations.
  12. I changed this thread a little to include more generic map-related errors. I have verified all of them (including misplaced shutter in Rosewood) are still there in the most recent build (40.38, world version 143). Here are other issues originally included in other threads that are still here, can attach new screenshots if needed: 5. Scrambled tiles around the Muldraugh North Files that were OK in previous builds (originally reported here) https://map.projectzomboid.com/#10842x8968 6. Children Paintings in Muldraugh Elementary School (originally reported here) https://map.projectzomboid.com/#10615x9971
  13. Faalagorn

    Floating cars

    Another car. This time I "fixed" it by spawning another one and cheat-menu'ing the car key and removing the old one from the world.
  14. For movables there's no drop/unequip option (except for generators) as per latest patches, however for multi-tiles items that come in part you can drag and drop them to the floor. For other, you can also place them inside various containers.
  15. I can confirm also encountering this bug from time to time for the past few builds. I didn't knew that "killing" such zombie gives XP too, I always just restart the server after encountering it. Thanks for noticing that!
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