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About Faalagorn

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    The Bug Hunter

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  1. I mentioned that originally back in 2016 here: would be nice to have it in game eventually Also, here was my small suggestion about renaming "rotten" to "spoiled": https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/388
  2. CDDA have a very realistic and advanced system for weight/size/length, including pockets. Not saying Zomboid should as advanced (though I wouldn't mind it), but can be looked for inspiration for anyone wandering.
  3. Not sure how long ago did you tried it, but that has changed since. Keep an eye on how things goes with Valve's Steam Deck as they are going full-blown Linux for gaming with KDE on it!
  4. You seem to not have skill points left. Luckily the concept of gaining skills was scrapped in build 41
  5. Spares were surely made though, would be nice to have them as item even
  6. Actually, it's planned with the electrical overhaul, here's an old video when it was being experimented on with:
  7. There's a look around/peek mechanic in Cataclysm: Dark Days Ahead, so it can be looked/compared into.
  8. Seems like a bug, only hunder is reduced. @Pandoreais this something known?
  9. Here's the list @Geraswas referring to: Though I instead starting to keep things updated on Wiki here: https://pzwiki.net/wiki/Tiles so it's more up to date, but keep in mind it's not yet updated to 41.51/41.52 where some new items were added to the disassembly list.
  10. You can also wash items in the bodies of water. Or you can find a well
  11. Those are great suggestions, I've been thinking to suggest some of them, but I think I never did since they were introduced. ETS2/ATS should be a game to see how the cruise control should be implemented.
  12. You should be able to run the attached tools just by running them normally, there's an updated version here: https://theindiestone.com/forums/index.php?/topic/35239-latest-tilezed-worlded-and-tilesets-april-7-2021/ and source code here: https://github.com/timbaker
  13. Yeah, the first one I know of, but it would be nice if they could appear visible on you as well :). About the wallets, I agree though it would be better immerse-wise if they had money, credit cards, maybe lockers or other small items inside – similar how you find first aid kits currently! EDIT: There's one more thing that would solve some of the items laying around unused, which will be even more important when MP hits – I think it was suggested before, but I like how current tailoring works when you can shred most items down to rags/stripes. I think the same should be extended to breaking down broken weapons into unusable wood for burning or down the road unusable metal for smithing.
  14. Sponges should be usable to cleaning blood. Bath Towels, Dish Towels and bags should be able to be ripped for ripped sheets – ideally they should all use and share the same clothing code, Bath Towels could be worn too, which I mentioned in the small suggestion thread Ripped sheets, not clothes directly, should be used to make sheet ropes (and sheet ropes be torn into ripped sheets again, possibly with some loss, or allow them to be burn at least) The last suggestions, along with the previous ones, would allow less random clutter being left around without use.
  15. Faalagorn

    Last Boy Zcout

    I thought the same about the doors opening; maybe with matching animation it would be better. There's also missing sound for trying to force the window open, but the one we have now is too strange indeed. I kinda thing something would be nice though. I also agree with @Gerasabout the lip smacking and soundtrack, I think the changes are too sudden, but maybe I'm just so used to the old soundtrack. I do like that the old soundtracks are still there and familiar, I was scared that the feeling might be lost in the transition.
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