Jump to content

Faalagorn

Member
  • Content Count

    779
  • Joined

  • Last visited

2 Followers

About Faalagorn

  • Rank
    The Bug Hunter

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 1203. It shouldn't be possible to sleep comfortably on half tile of bed and unless a bed is double bed, only one person should be able to sleep there. 1204. Destroying furniture should behave similar to picking up and disassembling and not only remove one tile.
  2. Luckily I don't suffer any color blindness, but this might come handy as well! https://www.pcgamingwiki.com/wiki/Glossary:Color_blind_mode Would be nice for PZ to have those options added to PCGW when it gets them!
  3. Upon seeing first videos I had a feeling you;d trip more often than it currently is, and while I would be annoyed to have my character tripping all the time, it make sense especially tied with erosion. Currently, sans a little troubled car movement erosion is mostly esthetical and late game is often simpler anyway (less and slower zombies + already established base), so it'd be a nice change!
  4. Sugar and Coffee were changed to another item type (Drainable instead of Food type), which caused them to disappear and will only spawn in unvisited areas. That change will be reverted in next patch so you can use _backup save then, but if you loaded and played the game in the meantime, you will need to explore other areas for it to spawn, preferrably after next patch to avoid the same issue happening again
  5. Your links are broken, but isn't it this bug report? https://theindiestone.com/forums/index.php?/topic/31315-a-shadow-of-building-in-maldraugh/ EDIT: Yes, the links are fixed and these are the two Muld buildings
  6. It seems to be a building from here: https://theindiestone.com/forums/index.php?/topic/31265-what-the-fuck-is-this/
  7. I guess they will, but we'll see in future, though nor me nor @Burger_Timeare not developers so we can't answer officially sadly.
  8. The "Knox Country" is not something that exist in in real life by the way, it was made for the game purposes and it is references in the lore (currently the radio). The area we had during early alphas was dubbed Knox County, but the Louisville and surrounding cities we already have in game are not even a part of it. I get your point, but there's no reason to panic; you won't be able to recreate an area 1:1 anyway with the tools zomboid have (map scale is just 1 tyle and there's not enough tile types plus there's no easy way to see all buildings that existed 20+ years ago) and no game really attempted it in the first place (there'd be privacy issues when you'd have to model each and every house for example) and it's fine, we don't even know if these buildings stay, but I really like them, especially the one you mentioned.
  9. I'm not sure, but I have impression that the game wasn't supposed to be 1:1 copy with the real world, though you have a point about some buildings could not exist back in 1990s. About the two new buildings in Muldraugh; I personally like them, though they might have been exported by mistake.
  10. These used to happen, see my old report here: https://theindiestone.com/forums/index.php?/topic/24209-list-of-map-errors-4038-world-version-143/&tab=comments#comment-277343 Hopefully they get fixed, but would be nice to avoid those issues altogether, I also wonder what they are related to and why they happen?
  11. Cubicles: https://map.projectzomboid.com/#10626x9687 (level 1) – see also https://theindiestone.com/forums/index.php?/topic/24289-list-of-world-tiles-that-cant-be-picked-up/page/2/&tab=comments#comment-298365
  12. I definitely agree – that would allow for slight adjustments when you parked the car wrong and want to just slightly adjust it without using gas, too!
  13. While I don't mind it, that's one of the drawbacks taking the perk at the moment
  14. - Which items should we take? - Yes.
  15. Faalagorn

    Bye sugar!

    There's two types of "food" items – type food, most of the food, can be eaten (1, 1/2, 1/4) or added to recipe when it loses some hunger and nutrition but always spawn as whole, or drainable which can't be eaten and adding it to recipe has some bugs currently (no nutrition and other food values, also can be added unlimited time).
×
×
  • Create New...