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About grammarsalad

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  1. grammarsalad

    Gun Light and Backpack Light

    Great ideas. Another one: Helmet/Hat light Recipe: hat or helmet + duct tape + small flashlight. Small beam of light where you look. Has a chance to fall off your head when you run.
  2. grammarsalad

    Share your favorite Sandbox setting

    My favorite Sandbox setting: rare loot (all) Zombie count: Insane Zombie Lore: Fast Shamblers Toughness and strength: superhuman No Transmission Vision and hearing: Poor Smell: Bloodhound Everything else as the default
  3. grammarsalad

    What happened to all the guns in Kentucky?

    I think This is a pretty good lore based reason. A number of residents left and took their guns with them (and they took many of their neighbors guns--'Jeb won't be needin' his shooter no more')
  4. grammarsalad


    Yes, please release sp first!
  5. grammarsalad

    Revision of the Weight System

    Yeah, personally, I can't make heads or tails of the weight system. I would think that they should have the basic formula of (calories consumed - calories burned) + weight = current weight or something like that. It would be kinda weird if you just 'lost' a certain number of calories per time period. You should be more likely to lose weight if you are eating light and working hard and more likely to gain weight if you are eating heavy and slothing around watching tv
  6. grammarsalad

    Starting with items related to occupation

    Yeah, this makes a lot of sense. Technically, your house is a "professional" house. That is, for example, if you are an electrician, then your house should be an electricians house, no?
  7. grammarsalad

    Custom NPC's and custom relationships

    It would be great if you were able to create 'family trees', say, via your saved characters index. Like, when creating a character, you could have the option of 'linking' that character to other created characters. The options might be: parent, child, sibling, friend. BUT, there should be no guarantee that any given character is Alive at game start. And, if you encounter a zombified version of a friend or relative, your character should be affected by some serious long lasting and penalizing moodles (especially if they kill one of these 'familiar zombies').
  8. grammarsalad

    Dental caries, tooth decay etc.

    Yeah, my sense is that this is more likely to appear as a mod than as part of the core game. That said, this seems like an excellent request as an add on to the existing defecation mod
  9. grammarsalad


    I really like the (I understand, possible) plans for inventory. +1 for a sewing skill. Now, I wanna make a sewing, cooking grandma!
  10. grammarsalad

    Fridge Room/Food in winter

    Agreed. There should be some reasonable and realistic benefit in the winter months
  11. grammarsalad

    Holsters, Tool Belts, Quick Switching Weapons and Gear

    I like. Something similar: it would be nice to have a pocket system to make cloths more functional. That is, regular pants should slightly increase your carrying capacity in your main inventory, but even dress shirts (I.e. those that have breast pockets) should do the same. Cargo pants would be even better, etc. You should also be able to sew pockets-- even holsters, etc.-- in your cloths to increase carrying capacity.
  12. grammarsalad


    I really want collapsing roofs under certain conditions (e.g. too much stuff and a lot of rain, or maybe having a ton of zombies on the roof, etc.). Oops, now you have a broken leg and the noise has attracted a nearby horde. Actually, it should be necessary to maintain buildings occasionally, including the roof. The more erosion, the more vulnerable they are to collapsing. Heck, it should be possible to damage property in a way that makes them less stable. This totally needs to happen.
  13. grammarsalad

    Thunder can start fires and electrocute you

    This seems about perfect IMO
  14. grammarsalad

    Bootleg drug and alcohol production.