grammarsalad

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About grammarsalad

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  1. grammarsalad

    Revision of the Weight System

    Yeah, personally, I can't make heads or tails of the weight system. I would think that they should have the basic formula of (calories consumed - calories burned) + weight = current weight or something like that. It would be kinda weird if you just 'lost' a certain number of calories per time period. You should be more likely to lose weight if you are eating light and working hard and more likely to gain weight if you are eating heavy and slothing around watching tv
  2. grammarsalad

    Starting with items related to occupation

    Yeah, this makes a lot of sense. Technically, your house is a "professional" house. That is, for example, if you are an electrician, then your house should be an electricians house, no?
  3. I definitely agree that failure should still give xp. When you fail, you learn that something doesn't work. But, that doesn't necessarily mean that you automatically understand why that thing doesn't work or what Will work in the future. What it does (described abstractly) is tell you what you Shouldn't try the next time. That is informative, but compare a failure with success. Generally speaking, there is one (or a few, or only so many) way(s) to succeed and countless ways to fail. If you fail (and learn from that failure) then, on your next try you are less likely to fail in the same way as your last try, but you can still fail in one of the countless other ways. But, a success has the potential to actually inform you of the 'inner workings', so to speak, of the activity that you are performing. A success doesn't just give you information about what doesn't work, it gives you information about what does work. Now, of course, things change when you have active and competent instruction. A teacher can help you understand your failures in ways that trial and error can't. One way a teacher can be helpful is not only can they illuminate gaps in knowledge, but they can illuminate gaps in metaknowledge. That is, not only do they know what you don't know about x, they know what you need to know about x in order to perform x competently. They can evaluate your failures in light of this metaknowledge and actually help you understand why you failed (thus allowing you to maximize your failures, so to speak). But, unfortunately, this is not (yet?) a thing in single player zomboid...
  4. grammarsalad

    Custom NPC's and custom relationships

    It would be great if you were able to create 'family trees', say, via your saved characters index. Like, when creating a character, you could have the option of 'linking' that character to other created characters. The options might be: parent, child, sibling, friend. BUT, there should be no guarantee that any given character is Alive at game start. And, if you encounter a zombified version of a friend or relative, your character should be affected by some serious long lasting and penalizing moodles (especially if they kill one of these 'familiar zombies').
  5. grammarsalad

    Dental caries, tooth decay etc.

    Yeah, my sense is that this is more likely to appear as a mod than as part of the core game. That said, this seems like an excellent request as an add on to the existing defecation mod
  6. grammarsalad

    Reloaded

    I really like the (I understand, possible) plans for inventory. +1 for a sewing skill. Now, I wanna make a sewing, cooking grandma!
  7. grammarsalad

    Fridge Room/Food in winter

    Agreed. There should be some reasonable and realistic benefit in the winter months
  8. grammarsalad

    PZ Community Zed Scenes Thinktank

    - Mailman and mommy sexy time zombies - Crashed helicopter (sometimes with zombie--or hurt but living!--pilot) - Zombie hanging from a noose. - Dead body hanging from a noose. - Zombie pool party (i.e. backyard pool or pond with zeds in bathing suits). - Zombie on an inaccessible roof (how did they get there?!?) - Zombies in cars (watch out, they bite!) - Zombie search party (flashlights and have you seen me? Pamphlets) - Wife and priest sexy time zombies (occasionally with groom zombie with axe or shotgun outside room) - Zombie tied to chair (sometimes partially eaten) - Dead person tied to chair (sometimes partially eaten) - Living person tied to chair (sometimes partially eaten). When npcs come out - Bank robber zombies (at bank with guns and ski masks). Often accompanied by police zombies. - Bank heist gone wrong (police car crash with bank robber zombies and police zombies) - Crashed paddy wagon with prisoner and police zombies
  9. grammarsalad

    Holsters, Tool Belts, Quick Switching Weapons and Gear

    I like. Something similar: it would be nice to have a pocket system to make cloths more functional. That is, regular pants should slightly increase your carrying capacity in your main inventory, but even dress shirts (I.e. those that have breast pockets) should do the same. Cargo pants would be even better, etc. You should also be able to sew pockets-- even holsters, etc.-- in your cloths to increase carrying capacity.
  10. grammarsalad

    Planters

    I really want collapsing roofs under certain conditions (e.g. too much stuff and a lot of rain, or maybe having a ton of zombies on the roof, etc.). Oops, now you have a broken leg and the noise has attracted a nearby horde. Actually, it should be necessary to maintain buildings occasionally, including the roof. The more erosion, the more vulnerable they are to collapsing. Heck, it should be possible to damage property in a way that makes them less stable. This totally needs to happen.
  11. grammarsalad

    Thunder can start fires and electrocute you

    This seems about perfect IMO
  12. grammarsalad

    Bootleg drug and alcohol production.

    D
  13. grammarsalad

    Running Zombies - More Zombie speed presets

    I would like to be able to have a mix of shamblers, fast shamblers, sprinters (and, perhaps these runners) and crawlers. That is, I would like to have 4 or 5 different zeds based on speed, and be able to set the percentage of each. For example: Shamblers: 40% Fast Shamblers: 30% Runners: 20% Sprinters: 5% Crawlers: 5% It would be cool to have the same for the other lore settings, so you could always get really unlucky and run onto a group of sprinting, bloodhound, eagle eyed, genius, strong, tough zeds without having to set it so that they are all like that.
  14. grammarsalad

    Using PZs Engine for a PNP Type Game

    I mean, that would be cool. But it would be a heckton of work.