grammarsalad

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About grammarsalad

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  1. grammarsalad

    The most reasonable suggestion ever made!

    All perfectly reasonable suggestions imo
  2. grammarsalad

    Bruises

    I completely agree. The game needs more ways to hurt yourself
  3. My sense is that the trait in the game includes all blood (as you cannot perform first aid on another).
  4. 879. Shoes should wear out over time and not all shoes should fit your character. Wearing shoes that don't fit should cause pain and reduce running speed. Going without shoes, on the other hand, should run the risk of damaging your feet.
  5. 876. Occasionally, it would be cool to come across a crashed helicopter. 877. Clothing should rip and need to be sewed. 878. You should be able to wrap a sheet around yourself to get some warmth
  6. 848. Also, to add to this, it would be nice to have a sandbox option to have some zombies actually get stronger/faster over time. (maybe they're particularly well fed...) 849. You should occasionally spawn with a digital watch. I know that I had a digital watch in the 90's.
  7. grammarsalad

    Defecation v1.2

    ...AWESOME!
  8. grammarsalad

    Trapping skill: zombie sized traps

    It occurred to me that the skill Should be useful for trapping larger ' game' at higher levels. You Should be able to create pit traps, or those 'sharpened tree branch stabby' traps, and so on. These should probably require a recipe. Also, you Should be able to create non lethal traps, and keep mice as pets.
  9. grammarsalad

    Farm animals

    Great stuff: "...Cereal or popcorn to tame, leave a trail into a wire cage... " Excellent way to expand the trapping system: non lethal traps. Actually, the skill Should be useful for trapping zombies and other survivors (lethally and non lethally) at higher levels
  10. grammarsalad

    car batteries

    There should be an electrician recipe to convert a car battery to a short range power source (like a generator but more limited). It should require a battery charger at various intervals
  11. grammarsalad

    Sewing

    I really like everything about this except making sewing a skill. It's not that It isn't a skill; it clearly is. It's just that it's not that useful in terms of survival.
  12. grammarsalad

    Driver proffesion and skill.

    Well yes, it should be a combination system. But driving really is a skill, and there is a substantial difference between a professional and an amateur. I mean, sure I'm a decent driver, but I'm not going to be able to compete in the Indy 500 no matter how good my ride is
  13. 839. Dirty cookware. Once we use a frying pan or cooking pot (etc.) they should become dirty (cleaned using dish liquid and water). Using dirty cookware introduces (or increases) the chance of getting sick from eating the cooked food
  14. 827. Eating yogurt/cereal/soup/etc. with a spoon. I was eating yogurt today, and it struck me that it would be a lot more difficult to do without a spoon. So, I was thinking, what about this: eating most foods is slower and you don't get the full nutrition value from the food-- spillage and whatnot--if you don't have a spoon equipped. If you have a spoon available, you will equip it when eating the appropriate food items
  15. grammarsalad

    Late game security

    Great ideas