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About Blake81

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  1. Blake81

    Buildings' Sound Insulation

    I've looked into it too, and yes, the results are inconsistent. You can turn on a TV at full volume outside, and not a zed will come by. But try barricading some doors from the inside and the entire neighborhood will come. Wish I could hear the Devs' own take on this.
  2. This is one thing that hadn't occurred to me before, but does being inside of a building somehow muffles the sounds your character makes inside? I mean, been living in the USA for over two years now, and noticed that here, unlike in my country, houses have some serious sound insulation. There can be a full-on 8 hours college orgy-party on your neighbor's backyard, but you wouldn't notice until you went outside or felt the speakers' bass. So does PZ has such a feature? Does say, crafting a wooden crate inside a house makes less zed-attracting noise than doing it outside? And if no, can we have this feature added?
  3. Blake81

    Red Hand Gang

    Looking back on the door, maybe it's just me, but it feels kinda too fast; it should move up slightly slower. Maybe instead of having two stages of animation like normal doors they should have four "fully closed, 1/3 open, 2/3 open, fully open." and have them animated in succession. Just my two cents.
  4. Blake81

    Red Hand Gang

    Hohump! Me troll! It's been so long without new version; gonna go forum and complain abo- Sees Garage Doors at Last WHOO HOO!! KEEP GOING!! TAKE YOUR TIME!! I WILL WAIT!
  5. Blake81

    Zed Tumble

    Goodness me, if you guys call that, "not close to being fully playable yet.'', I can't even imagine how good is the full patch gonna be...
  6. I think this bug been there for ages; I remember it from the time the only way to relocate a crate was an axe or a sledgie...
  7. Blake81

    Mist Me

    The Clothing Layering thing looks like it's gonna be a blast. Sorta reminds me of SR2's Overshirt/Shirt/Undershirt system which allowed that game's ever favorited character customization. Can't wait to try out some combinations, hehe...
  8. Blake81

    RELEASED: 39.67.5

    PRAISE BE! One of the most annoying bugs finally squashed.
  9. Blake81

    RELEASED: IWBUMS Build 39.67.3

    Just found this little bug with some map-generated text.
  10. Blake81

    RELEASED: IWBUMS Build 39.67.3

    Rancher has the same problem with its headlights.
  11. Blake81

    Hiding In/Under cars.

    As far as I know, Zed track you by smell, sound and sight. So, if you were hiding in the back seat of a closed car (all windows up and in at least 60% condition), and you kept quiet, I don't see why Zeds should be able to spot you. Same applies to a dumpster, as the trash smell would certainly mask yours (although Unhappiness should be mandatory for long times there, and maybe infection chance on your wounds). This could work, IMHO.
  12. Blake81

    Community Vehicle Suggestions

    Sorry for necroing this, but maybe we should bring this thread back on top and sticky it now that the Vehicles hit IWBUMS Ah, the Hilux; the Toyota should've called it ''The Rasputin'', because there's just no way to kill those things. One of my neighbors has one, it's well over 600K miles, and runs better than many newer cars...
  13. Blake81

    [Vehicles Test Server] Spiffospace: Vehicles

    So, been playing the new IWBUMS for a few days, trying to check on a few old bugs and discovering some new ones. Here's what I found -HIGH vehicle spawning does not seem to work; or any of the other settings. Checked on the big parking lots of WP as well as the houses driveways, and the amount of cars is pretty much the same for either. (Note: I am playing on 4 months after) -Batteries could use a bit of a buff; not as invincible as they were before, but not as they are now that their charge goes down like I'm driving a Prius with no gas on an Expressway. -Headlights are JUST TOO WEAK; just a fender bender against a tree (less than 20 miles) and they are both totalled (from 100% to 0%, both of them). And as someone with a late 90s car who had a headlight-destroying fender bender, I can tell you that the LIGHTS themselves, usually keep working, even after the outer glass and the reflector cone has been fully destroyed. Heck, in my case, the fender snapped, the hood was botched and the outer glass was fully destroyed, yet the bulb still worked. Maybe we can make it so they take a few more hits before totalling, and maybe if you hit a tree on the right side, not having BOTH of them go out. -Still can't find any keys or Zed near the car, alive or otherwise, even with all loots set to Abundant. And on the nearby house, the pickings have been slim as well. -The Mufflers are still made of old toilet paper and spit apparently, because they degrade faster than Link's weapons on BotW. A brand-new, Performance one can't stand a trek from WP to RV and back without dropping half the way back. Why has this still not been addressed? It does not make any sense. -Right now, Sports Cars are pretty much useless; low trunk space, usually just two seats, hard-to-come parts, obnoxiously LOUD. They sound like the early-days cars (read: like rusty lawnmowers). And even on speed, which should be their finest trait, they are not much better than you average lightweight Standard (Rancher or Horizon). Is there really any point to them beyond the ''Running Zeds over with STYLE'' part? And honestly, I can't even think of any advantage they could have over the rest (because extreme speed ain't exactly a desired trait in this game). -All cars still start with Small Gas Tanks. Shouldn't they start with a Standard tank? As it is, like, STANDARD? -Does car weight affects performance in some way? So far, I have not found any reason to not stuff my car with Big Seats and a Big Tank if I can find it. I initially wanted to strip down the doors of my Rancher to make it more maneuverable, but after doing so, I found no difference (besides all these bite marks and scratches on my char). -You still lose your car if you exit the game while inside of it. This bug has been here since day 1 of the car patches, so I am surprised it still has not been dealt with. -Loot on Car Mechanics is still a bit off; lots of doors, gas tanks, suspensions and brakes (which is good), nary a dreaded Muffler, or Engine Parts, or TIRES of all things. Even Batteries tend to be rare. (Note, all of this tested with all Abundant loot) That's all for now.
  14. Blake81

    RELEASED: Vehicle Test 41

    Yeah, I mean, I drive a 1998 bucket of rusty bolts and it still has its factory-original muffler....
  15. Blake81

    RELEASED: Vehicle Test 41

    I fully agree with Kim; the muffled degradation is batshit crazy. I mean, if the real world went by that logic, we'd have more Muffler Replacement Shops than we do Gas Stations. How about we set it to a more reasonable wear-out rate like that of suspension or brakes, or maybe even tires. Otherwise it's just a hassle.