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About Blake81

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    Mishap Detector

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  1. RELEASED: Vehicle Test 29

    So, after some intensive testing, I've found out what part of the cars needs a serious rebalance: Tire Durability Right now, tires degenerate just TOO, TOO FAST! On my pickup truck, I go thru TRHEE SETS OF PERFORMANCE TIRES before my (standard) gas tank is even halved. And don't get me started on Valu-tires; going from March Ridge to Valley Station is all that takes for a brand new set of them to start popping or falling. And how you drive makes no difference.... Whether you drive like you're on your licence test, or if you go around Mad Max-ing, it makes no difference at all on the tires (it DOES make a difference on Suspension and Brakes, tho). And keep in mind all of these tests were done in no-zeds maps, so this was all without taking into account the usual amount of dodging you have to do to avoid totalling your car against Zed.
  2. RELEASED: Vehicle Test 29

    Gotta say, this last patch did lots of good. The lagfest is almost dealt with now, the lamps bug was fixed, and I never had to crash into a ''black loading wall'' when driving. Only bugs I am seeing right now is the issue with rotation (you can't rotate ANY picked up furniture), that curtains are impossible to place back if you pick them up, and that you still can't repair Hoods. Everything else is OK.
  3. RELEASED: Vehicle Test 29

    Any difference between old saves and new?
  4. RELEASED: Vehicle Test 29

    So I just found a bug that I.... really shouldn't be reporting as it is soooo awesome but.... When you leave a car's trunk empty and go to sleep, the contents of the trunk will re-spawn, and while the contents are random, it ALWAYS happens. For most cars, it ain't really a problem as getting some plastic bags or an umbrella, but for unique ones like Ranger Pickups or Spiffo Vans, free ammo and food, ahoy!... Please don't fix this
  5. RELEASED: Vehicle Test 29

    Few more bugs I found here, not all car-related - Can no longer remove Windshields (Front or Rear); the prompt is still there, but it does nothing. - Car keys on the ground still spawn as nameless keys (just Car Key) unlike the ones found in containers. - Can no longer place curtains (once you remove them, you can't put them back) - ''Stuck Lights'' Bug is still there; lights/lamps cannot be turned on off, they just stay as whatever they started. Was this build already fused with the IWBUMS or not yet?
  6. RELEASED: Vehicle Test 29

    Just found a weird issue. For some reason, the Rotate function no longer works, and it was not like that on the previous build. Also, the bug with the lamps remains an issue; they still don't have any light when you turn them on. I saw the fix was committed to the IWBUMS branch, will we get it at some point as well? Oh, and I found out a very unusual bug with the cars. If your engine dies out, you cannot steer the car or brake it, and you can't even turn it on until it has fully stopped moving.
  7. Community Vehicle Suggestions

    Considering that the in-game van is called the ''Valuline'', I'd say that one's already in. They even resemble quite a bit.
  8. Community Vehicle Suggestions

    Had never seen that one before, but I can't but think it resembles the in-game Chevalier Primani quite a bit, specially the shape of the headlights and grill. Anyway, when I think of ''Early 90s Cars'', there are 3 names that always come to mind. Ford Taurus (A.K.A. The Momsmobile) If you can look at this guy and not think of either your mom dropping you at school or your GF's face of disappointment when you showed with this at the Prom Dance, then BEGONE MILLENNIAL! I know at least 17 guys who learned to drive on this one. Truly, it was in the 90s what the Corolla is now.... Ford Mustang GT Does this guy even needs an introductions? It's the GT! So much engine in such a tiny packing. It's the one and only Mustang whose driver's seat I've ever graced with the tender touch of my buttocks... Honda Civic So, the legend was born. And even after all these years, it's still a very popular choice (thanks in no small part to the EJ1 from the first Fast and Furious). The only issue with them is that probably I would like them too much to use them. On the other hand, however... Toyota Camry (1993) You could just put this in there, so I can enjoy myself wrecking it against the Zed.....
  9. RELEASED: Vehicle Test 29

    Between the exit crash and the killer lag, this build is pretty much unplayable, and it ain't just the cars causing the lag. If you play with no cars, the lag remains.
  10. RELEASED: Build 38.30

    I can confirm this has been on SP on Vehicle Build for almost 3 builds now. I thought it was just a coincidence.
  11. RELEASED: Vehicle Test 29

    Well, I drive a 98 Camry that has both Cruise and ABS so... yeah.
  12. RELEASED: IWBUMS Build 38.29

    I can confirm all of those errors on the Vehicle Test as well.
  13. RELEASED: Vehicle Test 29

    Just found out that there's a rather misleading issue with the new Car Keys spawning. It's not that keys are spawning less, is that we just DON'T SEE THEM. 7 out of 10 cars are now spawning with keys inside. However, unless you click the little Key icon in the new dash (which puts the key in, but doesn't start it), it still only shows the Hotwiring option, and you can even hotwire a car with a key by accident because of this. The system works good; the only thing we need is something to make it more visible...
  14. Possible vehicle interiors solution

    This is amazing beyond words!
  15. RELEASED: Vehicle Test 29

    Yup! I can confirm all this. They are perma-on.