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About Blake81

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  1. I think this bug been there for ages; I remember it from the time the only way to relocate a crate was an axe or a sledgie...
  2. Blake81

    Mist Me

    The Clothing Layering thing looks like it's gonna be a blast. Sorta reminds me of SR2's Overshirt/Shirt/Undershirt system which allowed that game's ever favorited character customization. Can't wait to try out some combinations, hehe...
  3. Blake81

    RELEASED: 39.67.5

    PRAISE BE! One of the most annoying bugs finally squashed.
  4. Blake81

    RELEASED: IWBUMS Build 39.67.3

    Just found this little bug with some map-generated text.
  5. Blake81

    RELEASED: IWBUMS Build 39.67.3

    Rancher has the same problem with its headlights.
  6. Blake81

    Hiding In/Under cars.

    As far as I know, Zed track you by smell, sound and sight. So, if you were hiding in the back seat of a closed car (all windows up and in at least 60% condition), and you kept quiet, I don't see why Zeds should be able to spot you. Same applies to a dumpster, as the trash smell would certainly mask yours (although Unhappiness should be mandatory for long times there, and maybe infection chance on your wounds). This could work, IMHO.
  7. Blake81

    Community Vehicle Suggestions

    Sorry for necroing this, but maybe we should bring this thread back on top and sticky it now that the Vehicles hit IWBUMS Ah, the Hilux; the Toyota should've called it ''The Rasputin'', because there's just no way to kill those things. One of my neighbors has one, it's well over 600K miles, and runs better than many newer cars...
  8. Blake81

    [Vehicles Test Server] Spiffospace: Vehicles

    So, been playing the new IWBUMS for a few days, trying to check on a few old bugs and discovering some new ones. Here's what I found -HIGH vehicle spawning does not seem to work; or any of the other settings. Checked on the big parking lots of WP as well as the houses driveways, and the amount of cars is pretty much the same for either. (Note: I am playing on 4 months after) -Batteries could use a bit of a buff; not as invincible as they were before, but not as they are now that their charge goes down like I'm driving a Prius with no gas on an Expressway. -Headlights are JUST TOO WEAK; just a fender bender against a tree (less than 20 miles) and they are both totalled (from 100% to 0%, both of them). And as someone with a late 90s car who had a headlight-destroying fender bender, I can tell you that the LIGHTS themselves, usually keep working, even after the outer glass and the reflector cone has been fully destroyed. Heck, in my case, the fender snapped, the hood was botched and the outer glass was fully destroyed, yet the bulb still worked. Maybe we can make it so they take a few more hits before totalling, and maybe if you hit a tree on the right side, not having BOTH of them go out. -Still can't find any keys or Zed near the car, alive or otherwise, even with all loots set to Abundant. And on the nearby house, the pickings have been slim as well. -The Mufflers are still made of old toilet paper and spit apparently, because they degrade faster than Link's weapons on BotW. A brand-new, Performance one can't stand a trek from WP to RV and back without dropping half the way back. Why has this still not been addressed? It does not make any sense. -Right now, Sports Cars are pretty much useless; low trunk space, usually just two seats, hard-to-come parts, obnoxiously LOUD. They sound like the early-days cars (read: like rusty lawnmowers). And even on speed, which should be their finest trait, they are not much better than you average lightweight Standard (Rancher or Horizon). Is there really any point to them beyond the ''Running Zeds over with STYLE'' part? And honestly, I can't even think of any advantage they could have over the rest (because extreme speed ain't exactly a desired trait in this game). -All cars still start with Small Gas Tanks. Shouldn't they start with a Standard tank? As it is, like, STANDARD? -Does car weight affects performance in some way? So far, I have not found any reason to not stuff my car with Big Seats and a Big Tank if I can find it. I initially wanted to strip down the doors of my Rancher to make it more maneuverable, but after doing so, I found no difference (besides all these bite marks and scratches on my char). -You still lose your car if you exit the game while inside of it. This bug has been here since day 1 of the car patches, so I am surprised it still has not been dealt with. -Loot on Car Mechanics is still a bit off; lots of doors, gas tanks, suspensions and brakes (which is good), nary a dreaded Muffler, or Engine Parts, or TIRES of all things. Even Batteries tend to be rare. (Note, all of this tested with all Abundant loot) That's all for now.
  9. Blake81

    RELEASED: Vehicle Test 41

    Yeah, I mean, I drive a 1998 bucket of rusty bolts and it still has its factory-original muffler....
  10. Blake81

    RELEASED: Vehicle Test 41

    I fully agree with Kim; the muffled degradation is batshit crazy. I mean, if the real world went by that logic, we'd have more Muffler Replacement Shops than we do Gas Stations. How about we set it to a more reasonable wear-out rate like that of suspension or brakes, or maybe even tires. Otherwise it's just a hassle.
  11. Blake81

    RELEASED: Vehicle Test 41

    So, finally got around playing the new patches with the new sounds for the cars. Boy, my ears are so grateful; I no longer feel like I am wearing a pair of headphones made out of broken lawnmowers. But still, there are some sound issues. I've only tried it with my All-Terrain so far, but when you start the car, the sound kinda ''dips'' there at the beginning; if this happened in real life, I'd think my engine died on me right after starting it. If the engine's cold, it usually starts with the idle RPMs far far higher than when it's hot, hence a much louder start. Another problem is that the sound seems to be coming from one side only; I use headphones, and it either sound more to the left or more to the right. And this is rather annoying. Beyond that, I got a bit of a question. Are there any liveries for the Franklin All-Terrain?
  12. Blake81

    RELEASED: Vehicle Test 41

    Just found two odd bugs: 1-If you pick up a TV of any kind, you can no longer put them down anywhere. Not even the place you picked it up from. 2-Muffler degradation has gone COMPLETELY INSANE. I had a 100% Average Muffler drop down to 0% and fall from my car just by driving from WP to RS and back. If you open the Vehicle Panel while driving, you will see it steadily dropping down one percent every 8-10 seconds.
  13. Blake81

    RELEASED: Vehicle Test 41

    As far I know, those spawn on TWO places only; outside of the fire dept, and on the Country Club guest parking, more on the club than on the station (I've seen as many as 3 at the same time with normal spawns). Rarest of them all; Fire dept only. Saw the Ambulance and Mail outside of the Spiffo next to Nolan's once. Delivery Spiffo ones are best found on the Riverside Spiffo. Didn't even KNEW of the radio van.... Those seem to exist as wrecks only; never seen any AT ALL. Hope this helps.
  14. As someone who got in late enough that I never actually saw these ''Rudimentary Early-Day NPCs'', I can't say I feel the need for them being so urgent. As I really don't have that feeling of ''If only it had NPCs, I could do ________ which I can't do without them.'' that a lot of older testers seem to have. Heck, I was far more hyped up for the vehicles that I admit I would had been if the Devs had brought back the NPCs instead, as one of my biggest annoyances with PZ was how you pretty much became ''Trapped on your starting city'', and once you looted the whole place up, the finding of more stuff became a drag; you either had to A) Abandon that cool safehouse you spent so much time building and adapting to your liking and MOVE all those 500lbs of loot you had stashed there one backpack at a time or B) Make long, grueling foot journeys to the other places to grab a minimum of stuff and do the same journey the way back. Now with cars you ain't bound to any of that. Don't like the place you started? Find a working car and go somewhere else. Too much stuff to carry? Use the trunk. Wanna live away of the city to avoid the ravenous brain-eating hordes but don't wanna do the long walk? Just drive there Found a place stuff with cool loot but it would take you weeks to grab it all? Get a Stepvan and move it all. Vehicles added a lot of cool features and removed a lot of annoyance. Now, I really can't make a list like that for NPCs; what would they do that I cannot do myself or that I can't fulfill some other way? Gather loot for you? That'd be giving away the best part of the game Help you fight zed humongous hordes of zed? A good bomb (or a car) can fix those. Carry more stuff for you? Again, bless the trunk. Give you quests? I can make those on my own; why do I need some NPC having me do the same fetch quest/kill quest ten thousand times on a row. Provide more in game interactions? Multiplayer, baby! Now, don't take all of this as me saying we don't need NPCs; we sure need them, but they aren't the CORE of my PZ experience. They will come Somedayâ„¢ and that's fine by me; I'd rather have some more story and lore elements (like the radio stations and the annotated maps) or something to make fire stop acting like the entire world is doused in gas. And whenever they come, I'd rather have the Devs take their sweet time to test them out and make sure they are in worthy condition of being added to the game, instead of having them just toss them out a la ''Here's your NPCs! Happy? Good.'', like Starbound's devs did with bringing the game out of EA because their player base was nagging at them.... Just my two cents here.
  15. Blake81

    RELEASED: Vehicle Test 41

    You may be onto something, dude.... It would make lots of sense to find dead bodies on cars; I mean, lots of the cars we find crashed, no? And PZ takes place in the early 90s, the seat belt regulations were much more lax back then (if they existed; according to THIS article, the state of Kentucky only passed their first Seat Belt law on 1992, so PZ-verse wise, the drafts of this law may end up used as fuel for someone's BBQ...) and airbags became mandatory only for cars built after 1989 (meaning most older cars in PZ could lack them) hence a much higher chance of death. So, it would make sense to find corpses at cars, dead at the wheel. Or maybe the didn't die from the accident... they died of infection.... and when you open the door to their car to take their loot they may spring to (un)life and chase you. I think this would make a pretty good risk factor when stealing/looting a car; what if the previous owner is inside? And wants to take a bite off you? Hope the devs look into this....