• Content count

  • Joined

  • Last visited

About Blake81

  • Rank
    Mishap Detector

Profile Information

  • Gender

Recent Profile Visitors

572 profile views
  1. Actually, it ain't Minecraft only. It was this game who introduced me to PZ. Look at the lower right corner.
  2. I wonder how many tasty bits of info could the developers get from those pics. I can already see that police badge ending in the side of the patrol cars...
  3. I really hope the Devs look at these at some point...
  4. While I don't have a console log of this, I had the same bug. But strangely enough, all I did was exit my game while still inside of a car. IT WAS EVEN ON A NO-ZEDS MAP. Apparently, closing the game while inside of a car causes that big bug.
  5. So far, and ignoring the obvious performance issues and jackhammeringly bad sound effects (the engine sound makes my ears bleed), my main issue with the cars is that whole ''Zed surfing'' thing. I can ram a security stepvan into a thick horde of Zed in a manner reminiscent of that one episode of Highschool of the Dead, but if I as much bump a Zed at the kind of speed that wouldn't amount for a bruise in real life and knock it down, my car will flip like it was suddenly possessed by the spirit of Evel Knievel and ramps off them. And it's impossible to always be at high speed. And speaking of Stepvans, I've found them to be my favorite choice of car (again, I once drove one of those, and I even find myself sometimes entering via the right door expecting the steering wheel to be there), because since they're pretty much a lunchbox on wheels, they will not sideflip; if they fall on their sides, they will go back down on their wheels without issue, so they're the most resilient to the Zurfing thing.
  6. I second this idea; that way we can always choose whatever we want and both groups will be pleased.
  7. And I can't even imagine what must such a massive MASSIVE horde do to the performance of a mid-end PC... Seriously, the noise needs a nerf.....
  8. Well, other than making certain faraway or isolated places (like the Dixie Dinner, the shacks that have wells, or those lonesome trailers you sometime find in the middle of nowhere) into viable safehouses, it'll also make the choice of the spawning point more of a matter of choice than a matter of ''spawn next to the place with axes''. Even if you spawn at WP, you can still go all the way to Rosewood. Beyond that, I can't say yet how it will affect my style, specially concerning I still have no idea of the individual capabilities of each car. For instance, as a former deliver dude, I know you can pretty much LIVE in the back of a stepvan (as long as you aren't very fond of electrodomestics beyond a mini fridge, a radio, a laptop and a George Foreman Grill), but I'm sure such a functionality will not be possible in PZ. Still, if any kind of RVs were added to PZ and came with all the capabilities of the real life thing, I'd probably ditch my standard house base and live as far as possible from the cities in the No-Zeds-Lands that are the forests. Only time will tell....
  9. For some odd reason, the Crafted Triggers' recipe seems to be broken. It asks for a ''Receiver'', but it doesn't recognize ''Radio Receivers'', which as far as I know, are the only types that exists. Any chance of that getting fixed?
  10. Hot damn, man. We really need a few hundred of these spread through the PZ world...
  11. Also, it might be worth mentioning that you can't pick up Composters; they simply don't show in your tooltip.
  12. Err.... Honestly, I don't see why would anyone want to take the alarms. Placing them on your base would be like giving the Zeds a free reinforcements ticket....
  13. Now that you mention them, and the OP was mentioning that there should be a way to tell which place has alarms and which one hasn't, how about them having alarm signs outside? I'm pretty sure we've seen these around all of the time. Of course, not ALL the place would have them, but SOME would, and it would at least give us the choice of breaking or not into places we KNOW have the alarm. These would spawn randomly outside the buildings (either as garden signs or wall stickers) of, let's say, 4 out of every 10 places with alarm. And that could give us an idea of what's there.
  14. They could be traits with both negative and positive effects, but somehow, unless they're very specific effect that draw some advantage from otherwise negative statuses (like the Adrenaline Junkie), they would be very hard to use properly.
  15. Actually, since those are BURNT cars, I think those might be just melted threads. Although, they could use some better detail so they don't look like just a black rectangle. Or maybe it's just a glitch and I am overthinking....