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Rickyroughneck

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  1. I get what you are saying RobertJohnson about calories vs hunger, but the problem is that in the game they are too disconnected. Calories should correlate with hunger by at least 50%, but at the moment it feels that they are completely disconnected. I think this could be solved by adjusting the calorific quantities for many items. 720 (said earlier in the thread) is far too much for a packet of chips (as is -15 hunger reduction... I am usually hungrier after eating chips than before!). On the other some vegetables might be too low such as potatoes or carrots - both are tubers whose purpose is to store a bunch of energy. I am not sure if it is done already or too difficult, but exercise should be reflected in both hunger and expended calories. Also, in a related way - hunger and/ or the quantity that you can eat should reduce when nauseous
  2. I am sorry if this has been mentioned already, but: 298. Increase the weight of ripped sheets or decrease the weight of banadage/ adhesive plasters to make bandages a better option than ripped sheets. Bearing in mind the weight items that create ripped sheets, a weight like 0.2 would be more representative. More picky still, adhesive plasters could be dropped to 0.05 but make them unable to put on large wounds? 299. Adhesive plasters and first aid kid bandages should start sterilized. 300. Thirdly, it should be possible to sterilize bandages and ripped sheets by boiling them
  3. I think people are underestimating the sheer amount of maintianence and fuel that is required to keep a helicopter operational.
  4. 119. Make the campfire extinguish after being excessively trampled by zombies 120. Adjust food poisoning so that a single event is not fatal (missclicked and drank a sip of small animal meat soup before it was cooked, and lost health until gaining the well fed health boost. I then died in the space of 1 hour of sleep during which time I gained full health, and then died after the very well fed moodle disappeared) 121. Make it possible to preserve food without the use of sugar/ vinegar by heating it in a sealed container. 122. Introduce a weight limit for climbing sheet ropes (affected by strength/ fatigue) 123. Make two handed weapons like the axe equippable only in the primary hand and automatically wielded in two hands if the other hand is free.
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