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About Kuren

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  • Birthday 08/25/1988

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  1. Playing on Version 41.33 - IWBUMS (Steam). Not sure if intentional but I'm guessing not. Was fishing with a new rod & lure at the lake next to the mid golf course restaurant and noticed that after I caught a pair of shoes the fish abundance dropped just like it does when you catch a fish.
  2. Good to know! lol, I got lucky and found a firefighter at the start of my last playthrough and thought my head was super safe!
  3. My bad! I had taken a break from PZ for a while and didn't realize I had an extra trait options mod enabled lol, Couldn't start a sandbox game at all with it enabled in the v41.19 update but once it was disabled everything worked fine on exit and loading
  4. Having a very similar issue since I got caught up with v41 recently. I'll press Esc, hit Quit and then the menu disappears and nothing happens. The darkened overlay with the PZ logo is still up and I can press Esc to get back to the game again but even after pressing Esc again after that, the options, quit and resume buttons still aren't there and I'm forced to press the "x/close" button on the window (as I play in windowed mode) to exit. Then every time I start back up, the save is there but it says the character is dead and the body as well as some things dropped aren't there anymore. I started 4 toons in the same world and when I had one get infected I dropped my stuff in a car at my camp and let him die. Still had the same issue when trying to quit and when I came back the items in the car were there but the knife my toon dropped as well as his zombie were nowhere to be found. I dropped items the next time on the ground at my camp before exiting and those disappeared when staring a new toon as well. Edit: Loving the new build btw You all rock
  5. Kuren

    New Briefs

    Just a heads up but this isn't posted on the Mondoid/Thrusdoid (News & Dev) announcements page ( https://projectzomboid.com/blog/category/news-development/ ). Edit: I see it there now. Feel free to delete this post and sorry if this was the incorrect way to attempt to inform you all.
  6. I feel like TVs are balanced since you have to consider that the broadcasts only last a few days before everything shuts down. If you're comfortable enough to watch that much TV in those few days I feel like you deserve the boost
  7. Kuren

    Blends n’ Shades

    I'm too lazy to find a link right now but it's been confirmed that there will be Martin even posted in a few threads saying that he's modeled interiors for the cars and they're planned to be integrated as well
  8. I feel like your character should still see them assuming they're off if they hear no sound or the car is standing still and then see it move (to a degree) based off sound when it starts taking off
  9. Kuren

    Vehicle IWBUMS

    As I've said in previous topics, The vehicle build really adds a lot to the game My only suggestion now would be make it so the generator can at least hook up items right next to it (in the open, without a building or wall), allowing me to have a fridge on the go with my Franklin lol (That and let us put a generator in a seat of a car or the trunk ), Also that and more wilderness trails So much fun lol, All I can really say is I love it all and I can't wait for what's next You guys and gals are the best
  10. Based off of seeing posts like these in the past I was under the impression this wasn't really a bug in the normal sense and more of a side product of how the game renders the map's lighting: https://steamcommunity.com/app/108600/discussions/0/142260718943906831/ "Trouble is, to improve performance, lighting is baked into the map itself when it's exported. I'm not totally sure how this can be addressed, as the lighting will need to be re-calculated after the building is removed. I'm sure one of the devs will come up with a clever solution at some point, though. :D"
  11. That would be really cool to see I recently had a similar idea to have a fridge on the go and packed up a mini fridge and tv in the back two seats of my Franklin Valuline. I've been carrying around the generator in my lap since I can't place it in the car thinking I could use it anywhere lol. It works great for on the go when you're at a building of some kind but I just tested it out in the open like I planned to use it down the road and it didn't work for me I had it set up just like the above screenshot shows. There was the option to connect generator and turn it on but even after doing that I couldn't turn on the tv. It would be really nice if you could set it up outside but require the items receiving power to be right next to it or within a certain distance I really like the idea of camping out next to my Franklin with a fridge and tv hooked up to a generator, just enjoying the news while I survive in nature, hording my gas for as long as I can as I watch the world burn from afar lol I can also confirm what falcon33jp reported above about the tutorial pop up throwing out errors until closed. Mine is always set to pop up went I start the game and it blasted out over 200 error flags within a few seconds or so with the console error reported above.
  12. Oh that's really cool I don't think I got a pop up over my character but I definitely could have missed it lol, I'll have to give it another shot
  13. Oh interesting! I watched a show talking about making stairs and another carpentry type one as well as I believe a show that talked about making a certain trap (but that one may have only been there to teach a recipe for a trap and I took trapping traits so I would already have them all). I didn't notice anything but I thought it was an exp boost like books gave, does it actually just give you a small amount of exp? Cause that might be why I didn't notice anything then lol That being said, the boredom system for it certainly doesn't work for me as my character starts to bore after only a couple shows/news updates lol
  14. I can confirm that TVs are not working as intended in single player as well. Watched a few programs that should have given some kind of exp boost and got nothing, as well as my character starts to get bored when I'm watching them or glued to the news.
  15. Kuren

    Hellgate: Muldraugh

    Thanks for linking my post about the new area Been having a blast driving around and exploring Also, so excited for the mention of what I felt was a long forgotten area that you all are hopefully referring to here: Really hoping this is talking about the Louisville outskirts (Orell) Teased in a Mondoid a while back with this picture: http://projectzomboid.com/blog/wp-content/uploads/2015/01/Louisville-outskirts.jpg Anyway, great update as always I'm excited for all the upcoming things in Zomboid's future Thanks for all your hard work!
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