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Kuren

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About Kuren

  • Birthday 08/25/1988

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  1. Kuren

    Upstairs Downstairs

    Really excited for everything in the pipeline (especially animals finally coming to the game, as it's been my most anticipated feature for years) but I do have to say, I really dislike the idea of having the basements spawn randomly and be random each time. In general I find procedurally generated maps and locations lack character, get repetitive (ultimately taking away from re-playability for me) and sometimes they just simply don't even make sense (as it was mentioned above that the floor layout in the WIP video was completely off from what a real basement for that house would look like, and yes, I realize it is WIP and this will most likely be improved upon but it was to the point). I personally really like the idea of the map being static (to the degree it is now) with buildings being real landmarks you can recognize through multiple playthroughs and make plans for them, even if it's a simple house. Anyway, that's my two cents. Been forever since I posted here but wanted to voice my opinion on the basements being random each playthrough. That being said, I am again, super excited for everything on the way! Keep up the great work TIS
  2. First off, I just have to say I'm loving the new exploration of the city and the addition to wilderness survival with the foraging update! My two pieces of feedback after my first play of it are, one, to make some items easier to find while foraging. It was a little annoying finding so many branches (as expected in the forest) but not finding any stones as I walked past lots of stone tiles. That being said, the game play change is a huge improvement to wilderness survival and a lot more fun (just finding it to be too much walking to find certain items like the mentioned stones). My second suggestion is simply to please let us pick up/place down the flamingo and gnome lawn items/furniture! (I'm sure it's planned but I have to say it lol) I want to pick these up and put them in front of my base/camp Super fun additions to the world
  3. Kuren

    Hotwire Broken

    Just confirmed it was me being dumb and only having one of the two requirements. lol, Please feel free to delete or close this post if you can. Sorry again for wasting you all's time!
  4. Kuren

    Hotwire Broken

    Never mind, I'm pretty sure I'm just dumb and forgot and then misread the tooltip forgetting that you need both the Electrical and Mechanics levels. My apologizes! I've been busy with work and haven't played in a few months lol
  5. Kuren

    Hotwire Broken

    I just started up a new save and found a car that had gas as quickly as I could (set the spawn stats higher to make things easier). Found a car by the hardware store in Riverside right next to my starting location that almost had a full tank and was in great condition but it still said I needed Mechanics level 2 despite me being at level 3. When trying to click the key start icon on the option wheel, it just closes the option wheel (attached screen shots below). Forgive me if hotwwiring requires a tool of some kind because I just never recalled it needing one in the past and there's nothing in the tooltip saying something like a screwdriver is needed
  6. After about a month hiatus and then catching up on Thursdoids, I started with Mods that were supposedly up to date and then uninstalled them all after a few sandbox games. For all games, all sandbox settings chosen through menus the first few times but pre-set builds and looks I had saved; than the other few chosen all through menus (TLDR: All times I had at least level 3 Electrical or Mechanic and I was not able to hotwire a car/truck, despite the tooltip saying I needed less)
  7. Playing on Version 41.33 - IWBUMS (Steam). Not sure if intentional but I'm guessing not. Was fishing with a new rod & lure at the lake next to the mid golf course restaurant and noticed that after I caught a pair of shoes the fish abundance dropped just like it does when you catch a fish.
  8. Good to know! lol, I got lucky and found a firefighter at the start of my last playthrough and thought my head was super safe!
  9. My bad! I had taken a break from PZ for a while and didn't realize I had an extra trait options mod enabled lol, Couldn't start a sandbox game at all with it enabled in the v41.19 update but once it was disabled everything worked fine on exit and loading
  10. Having a very similar issue since I got caught up with v41 recently. I'll press Esc, hit Quit and then the menu disappears and nothing happens. The darkened overlay with the PZ logo is still up and I can press Esc to get back to the game again but even after pressing Esc again after that, the options, quit and resume buttons still aren't there and I'm forced to press the "x/close" button on the window (as I play in windowed mode) to exit. Then every time I start back up, the save is there but it says the character is dead and the body as well as some things dropped aren't there anymore. I started 4 toons in the same world and when I had one get infected I dropped my stuff in a car at my camp and let him die. Still had the same issue when trying to quit and when I came back the items in the car were there but the knife my toon dropped as well as his zombie were nowhere to be found. I dropped items the next time on the ground at my camp before exiting and those disappeared when staring a new toon as well. Edit: Loving the new build btw You all rock
  11. Kuren

    New Briefs

    Just a heads up but this isn't posted on the Mondoid/Thrusdoid (News & Dev) announcements page ( https://projectzomboid.com/blog/category/news-development/ ). Edit: I see it there now. Feel free to delete this post and sorry if this was the incorrect way to attempt to inform you all.
  12. I feel like TVs are balanced since you have to consider that the broadcasts only last a few days before everything shuts down. If you're comfortable enough to watch that much TV in those few days I feel like you deserve the boost
  13. Kuren

    Blends n’ Shades

    I'm too lazy to find a link right now but it's been confirmed that there will be Martin even posted in a few threads saying that he's modeled interiors for the cars and they're planned to be integrated as well
  14. I feel like your character should still see them assuming they're off if they hear no sound or the car is standing still and then see it move (to a degree) based off sound when it starts taking off
  15. Kuren

    Vehicle IWBUMS

    As I've said in previous topics, The vehicle build really adds a lot to the game My only suggestion now would be make it so the generator can at least hook up items right next to it (in the open, without a building or wall), allowing me to have a fridge on the go with my Franklin lol (That and let us put a generator in a seat of a car or the trunk ), Also that and more wilderness trails So much fun lol, All I can really say is I love it all and I can't wait for what's next You guys and gals are the best
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