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About EnigmaGrey

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  1. A robot showed up over on the Reddit thread to save the day: https://timee.io/20170823T1900?l=%23%23 [Free PZ Code for IWBUMS Participants (8%2F23)](https:%2F%2Fwww.reddit.com%2Fr%2Fprojectzomboid%2Fcomments%2F6v5z1n%2Ffree_pz_code_for_iwbums_participants_823%2F)
  2. What graphics card(s)? Did it work previously? Same question.
  3. Ignoring that this is already released in IWBUMS, it'll be pushed to stable when it's ready. At this point that just means solving the roof issues and some bug fixing while we wait for that.
  4. I don't know why the room Def would extend outward like that. Ah nevermind. Built on top of a preexisting room.
  5. Berries: Calories = 4 - 25 calories So, that'd probably be why. Does seem awfully low, like it's meant to be an individual berry (or a small number) instead of a handful or a container of them. You'd have to eat a hundreds or thousands to maintain your weight. Well, about a week or so last time I tested it. Depends what you do with your time.
  6. The moodle can't, no. It's just the feeling of starvation. The moodle also affects things like movement speed (or should, I haven't checekd in a while) and carry weight. It still indicates you're not eating enough, likely causing you to lose weight. Once your weight hits a critical level, you die. Before that point, you can gain other negative traits as you waste away.
  7. That just looks awesome.
  8. Part of the system is based on flags. This is why the map had to be re-exported with the release of build 38.5. I assume this means modders will have to update their maps once the tools are updated.
  9. But .. this is the current system. Flocking of virtual groups is governed by the advanced zombie settings. In becoming real zombies they also firm groups and flock within the active area around the player.
  10. Wood stoves are out there. Can't remember if fireplaces are as well.
  11. There can be only one. Thanks for the kind words. It's really appreciated. I imagine that if the devs could do it again, NPCs wouldn't have been in the Tech demo / mentioned at all. But that's hindsight for you. So many things you could do better if you just knew how it'd all turn out. They even have a handy presentation about "how not to make a video game" commenting on PZ's early lessons kicking around YouTube. http://www.eurogamer.net/articles/2012-07-10-rezzed-sessions-project-zomboid-how-not-to-make-a-game
  12. Take a look at IsoFlags used for carpentry objects. Those should allow you to set a tile as walkable or not.
  13. Oversight on our part. It'll be added.