Support Team & Moderator
  • Content Count

  • Joined

  • Last visited

About EnigmaGrey

  • Rank
    [Nullified] Disgraced Ninja
  • Birthday 05/27/1988

Profile Information

  • Gender

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. EnigmaGrey

    Console errors: can't find recipe source

    You're asking the wrong people. Talk to Hydro about it.
  2. EnigmaGrey

    Double Stairs, invisible wall between

    They weren't designed for that, so trying to do this will not work.
  3. EnigmaGrey

    Vehicles Just Spinning Out and Not Moving

    It sounds like you're being disconnected / lagging out on the map streaming connection.
  4. EnigmaGrey

    Hydrocraft: lost/missing items in containers after load

    Maybe you should just not care about that, given it'd be very silly to be altering mod content on an important save.
  5. EnigmaGrey

    PZ Lacking Sprites

    Ha ha, fair enough, @jamesorbe0 . I misread that as weather not providing enough variation, so I took the total opposite in meaning.
  6. EnigmaGrey

    Creating new java classes in lua

    I think it might be down to RadioLine not being exposed in LuaManager, but these ones are available: setExposed(zombie.radio.RadioAPI.class); setExposed(zombie.radio.devices.DeviceData.class); setExposed(zombie.radio.devices.DevicePresets.class); setExposed(zombie.radio.devices.PresetEntry.class); setExposed(zombie.radio.ZomboidRadio.class); setExposed(zombie.radio.RadioData.class); setExposed(zombie.radio.scripting.RadioScriptManager.class); setExposed(zombie.radio.StorySounds.SLSoundManager.class); setExposed(zombie.radio.StorySounds.StorySound.class); setExposed(zombie.radio.StorySounds.StorySoundEvent.class); setExposed(zombie.radio.StorySounds.EventSound.class); setExposed(zombie.radio.StorySounds.DataPoint.class); None of them seem to provide an easy way to access RadioLine, unfortunately.
  7. EnigmaGrey

    Vehicles Just Spinning Out and Not Moving

    By co-op, do you mean splitscreen, from the same computer, or over the Internet/LAN?
  8. EnigmaGrey

    Mac OS problem 3D

    Unfortunately, it's just not something we've ever encountered on Mac. I don't know what else we can suggest. The only older Mac I've got to test is a Mac Mini from 2011, but it uses Intel-integrated graphics, instead of nVidia. It works OK.
  9. So, Dan, does it happen when 3D corpses and 3D characters are set to "all?" I'm curious if there's something going wrong when it hits its cap (e.g. player + 8) where it doesn't render the 8th zombie on death. Just a guess, though. Appreciate keeping these posts alive!
  10. EnigmaGrey

    PZ Lacking Sprites

    This sort of criticism will always exist, no matter how much variation is added. Everybody always wants "more."
  11. EnigmaGrey

    Will New Animations Break Saves?

    I guarantee it.
  12. EnigmaGrey

    When are the NPC‘s gonna release

    When it's ready.
  13. EnigmaGrey

    When are the NPC‘s gonna release

    No one knows, but the current plan is to have basic NPCs be the next build, following the animations build.
  14. EnigmaGrey

    Car Parts Breaking Incorrectly

    There's no "QA team." There's Sasha, myself, and a few volunteer testers from the community. And no, neither of us have time to go through every single post on each community then reply. Even if we did, we'd just increase the likelihood of someone throwing a little tantrum when we tell them their special, long-running issue might not be our focus for the moment - maybe weeks, months, even years. Don't think I'm not thankful for you reporting it or bringing it to our attention again (things do slip through the cracks from time to time). I do get it. After all, I've got a laundry list of my own bugs and issues with the game, many of which have lingered for a very long time, that no one has time to address or can't be released. It's like this for everyone.
  15. EnigmaGrey

    Car Parts Breaking Incorrectly

    That's the beauty of dice rolls: 100% doesn't actually mean "works every time." Even if this is a bug, it's a very low priority one. Our focus is on animations right now (and has been for the past two months), as the public build is largely stable.