GOGOblin Posted September 15, 2016 Share Posted September 15, 2016 (edited) 47 minutes ago, blindcoder said: Have you checked the trashcans and kitchens? I usually find between 5-10 there within the first week On NORMAL settings there are pretty many of them (It seems this was changed some time ago, they became less rare). I will try to test this more; I checked both kitchens and trashcans, maybe it was bad luck.. But I've found a lot of other stuff: shotguns, bats, tools, 3 s.hammers, food, everything but garbage bags. Edit: my wrong, NORMAl - I mean default survival setting, it is RARE in game afair Edit2: Made a testing run from here to here(checked all walled houses), 35-40 houses and all trashcans on my way: only 2 garbage bags. Lots of vinnegar, hammers, wine and other stuff in kitchens, planks and pens in trashcans. "Extremely rare" loot + "lucky" trait. Edited September 15, 2016 by GOGOblin Link to comment Share on other sites More sharing options...
blindcoder Posted September 15, 2016 Share Posted September 15, 2016 Yes, Survival is Rare. Link to comment Share on other sites More sharing options...
GOGOblin Posted September 15, 2016 Share Posted September 15, 2016 (edited) 11 minutes ago, blindcoder said: Yes, Survival is Rare. yes yes, sorry, my settings were extremely rare, I mean more rare than defaults I've edited above, my character was unlucky (but had lucky trait : ) ), during a testing run I gathered 2 bags from about 40 houses, I still think this is very insufficient. Carpentry=4 (no nails to rise skill except dismantling - haha, I love it! ), rare bags an Zs just come and eat your watercollector - its too cruel Edited September 15, 2016 by GOGOblin Link to comment Share on other sites More sharing options...
blindcoder Posted September 15, 2016 Share Posted September 15, 2016 Well, on extremely rare, that's to be expected. Also, place the collectors higher up, it has some advantages in addition to zombie-proofing them a bit. Link to comment Share on other sites More sharing options...
GOGOblin Posted September 15, 2016 Share Posted September 15, 2016 13 minutes ago, blindcoder said: Well, on extremely rare, that's to be expected. Also, place the collectors higher up, it has some advantages in addition to zombie-proofing them a bit. I use balconies myself, thanks ) I still think that this setting together with carp=4 actually turns off the ability to build w-collectors and this is sad. I hope some enlightment will happen to RJ or whoever cares and there will be other ways to get water in Muldraugh. Link to comment Share on other sites More sharing options...
blindcoder Posted September 15, 2016 Share Posted September 15, 2016 I don't know what you mean by "enlightenment", really. It's always a trade-off between fun and realism, and while I concur that you could easily drop pots and buckets out in the rain IRL, both the actual rain collected would be very little (even the longer showers here barely see more than a few liters per square meter, and most pots have a base much smaller than that) and implementing it would be very ressource intensive. I've tried realising this in a mod and it took a ton of computing and moddata storage for a very small change in gameplay, so I dropped it. So, if you have another idea instead of "drop pots on the ground", feel free to PM me and we can discuss it! CaptKaspar 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 15, 2016 Share Posted September 15, 2016 2 hours ago, blindcoder said: Have you checked the trashcans and kitchens? I usually find between 5-10 there within the first week of gametime, giving me more than enough storage for rainwater. Filling up bottles, pots, kettles, etc. with that water then gives me more than enough water to last weeks. Even better to hit the commercial / school districts. Most buildings have a multitude of trash cans. Though one can't discount the trashcans available outdoors, as well. Link to comment Share on other sites More sharing options...
Zorak Posted September 15, 2016 Share Posted September 15, 2016 167. Increase chance for plants disease. 168. Add "take care"(or ask Will how to name it) action for farmer. you can use it on any plant. its takes some time and depending on your farming skill it can: -decrease chance for plant diesease. -you harvest more vegs from plant -the vegs are bigger (more hunger reduction) Link to comment Share on other sites More sharing options...
Unghin Posted September 15, 2016 Share Posted September 15, 2016 5 hours ago, GOGOblin said: my settings were extremely rare, I mean more rare than defaults I just switching loot rarity for other stuff to one point higher then food and weapon - and I feeling it balanced. Link to comment Share on other sites More sharing options...
Trojan_Turps Posted September 15, 2016 Share Posted September 15, 2016 1 hour ago, Zorak said: 167. Increase chance for plants disease. 168. Add "take care"(or ask Will how to name it) action for farmer. you can use it on any plant. its takes some time and depending on your farming skill it can: -decrease chance for plant diesease. -you harvest more vegs from plant -the vegs are bigger (more hunger reduction) I don't like the increased desease bit but it would be cool to prune and weed your plants for a better harvest. grammarsalad 1 Link to comment Share on other sites More sharing options...
Zorak Posted September 15, 2016 Share Posted September 15, 2016 13 minutes ago, Trojan_Turps said: I don't like the increased desease bit but it would be cool to prune and weed your plants for a better harvest. Its to make farmer occupation better. Right now only farmer (excluding mags) can make cure for plants, but dieseases are so rare that we dont care anyway. Picking farmer dont give you any real buff in farming. Link to comment Share on other sites More sharing options...
Trojan_Turps Posted September 15, 2016 Share Posted September 15, 2016 2 minutes ago, Zorak said: Its to make farmer occupation better. Right now only farmer (excluding mags) can make cure for plants, but dieseases are so rare that we dont care anyway. Picking farmer dont give you any real buff in farming. Maybe if the standard harvest amount was lower and farms/gardeners had the skill of 'prune/weed' (or whatever you want to call it?) then they would get a good production boost. grammarsalad and Kuren 2 Link to comment Share on other sites More sharing options...
morninam Posted September 16, 2016 Share Posted September 16, 2016 (edited) 15 hours ago, blindcoder said: I don't know what you mean by "enlightenment", really. It's always a trade-off between fun and realism, and while I concur that you could easily drop pots and buckets out in the rain IRL, both the actual rain collected would be very little (even the longer showers here barely see more than a few liters per square meter, and most pots have a base much smaller than that) and implementing it would be very ressource intensive. I've tried realising this in a mod and it took a ton of computing and moddata storage for a very small change in gameplay, so I dropped it. So, if you have another idea instead of "drop pots on the ground", feel free to PM me and we can discuss it! what about utilizing the metal barrels found in the warehouses? if you have a blowtorch, mask etc and some trash bags in your inventory you could create a rain barrel out of that. I realize that might sound too easy/unbalanced or whatever so instead of basing it off of skill level maybe it could be a recipe you have to get from a magazine? Or allow us to get water from tarps. a few sturdy sticks supporting a tarp would provide adequate surface area for water collection. it could function like the campfire i.e it has a container capacity, you put buckets or pots in it and they fill up as it rains. I'd like it if you could only fill one bucket or pot at a time. it would be too easy otherwise Edited September 16, 2016 by morninam Geras 1 Link to comment Share on other sites More sharing options...
morninam Posted September 16, 2016 Share Posted September 16, 2016 169. add another cooking magazine recipe that lets you dehydrate or cure certain foods, tomatoes would be a great example, and meat obviously. I know theres a mod for curing meat, which i use, but it would be a good thing to have in the vanilla version. And it should be the case that it has to be learned either through a magazine, or by reaching a certain skill level. Kuren, Karin200 and grammarsalad 3 Link to comment Share on other sites More sharing options...
Zorak Posted September 16, 2016 Share Posted September 16, 2016 170. increase damage and aoe of areosol bomb by 25% and pipe bombs by 50%. DramaSetter 1 Link to comment Share on other sites More sharing options...
Batsphinx Posted September 16, 2016 Share Posted September 16, 2016 Just a general request - but I'm going through this thread several times a week to harvest suggestions, and it gets a bit tricky when there's a bunch of discussion and back and forth in here. As there is above. If we could keep it to numbered suggestions, and discussions in separate threads, it'd be a lot more helpful, if at all possible. It's getting a bit unwieldy currently. Thank you! x CaptKaspar, Faalagorn, Geras and 5 others 8 Link to comment Share on other sites More sharing options...
Geras Posted September 16, 2016 Share Posted September 16, 2016 (edited) 171. Put Fitness and Strength of the same page as other skills and name them "Passive skills" or sth. I can't think of a reason for them being on a separate page. It only adds an extra click to check those. And then an extra click to go back. Edited September 16, 2016 by Geras arkahys, grammarsalad and DramaSetter 3 Link to comment Share on other sites More sharing options...
ZombiesLoveBrainiacs Posted September 17, 2016 Share Posted September 17, 2016 172. autorun grammarsalad, morninam, EUDOXIO and 3 others 6 Link to comment Share on other sites More sharing options...
Keshash Posted September 17, 2016 Share Posted September 17, 2016 (edited) 173. Add an option to scroll through context menu (You know, right-click thingie) with arrow keys and Enter to select them. 174. Rename low brown wooden fences from "Scrapable object" (In dismantling menu) to something like "low brown wooden fences" 175. Maybe, somehow turn off dissapearing of "low brown wooden fences" and other low fences? (See pic) If this picture is too big or not allowed in this thread, I can move it somewhere else. Edited September 17, 2016 by Keshash Reason for edit: Not enough of low brown wooden fences ZombiesLoveBrainiacs, Geras, TheWraithPlayer and 1 other 4 Link to comment Share on other sites More sharing options...
Kirrus Posted September 17, 2016 Share Posted September 17, 2016 176 Sutre needles don't count as sewing needles (trying to make a bed) Kuren, DramaSetter and EchelontheEyeless 3 Link to comment Share on other sites More sharing options...
morninam Posted September 18, 2016 Share Posted September 18, 2016 177. skill magazines where you'd expect them. it seems strange that every other house has the farming magazine but you can loot 1/2 of the map and not find a single herbalist. on the other hand just split what you learn from the herbalist into multiple magazines and make them more common 178. toothbrush + toothpaste = Happiness. 179. towel + bar of soap = happiness Spoiler then we could actually use these items grammarsalad and Elorh 2 Link to comment Share on other sites More sharing options...
Blake81 Posted September 18, 2016 Share Posted September 18, 2016 7 hours ago, morninam said: 178. toothbrush + toothpaste = Happiness. 179. towel + bar of soap = happiness Err... Isn't personal hygiene part of the ''Confirmed NOs'' list? Link to comment Share on other sites More sharing options...
Unghin Posted September 18, 2016 Share Posted September 18, 2016 8 hours ago, morninam said: 178. toothbrush + toothpaste = Happiness. 179. towel + bar of soap = happiness Let this items for atmosphere stuff. Link to comment Share on other sites More sharing options...
Keshash Posted September 18, 2016 Share Posted September 18, 2016 180. If it's possible, could you add an ability to change haircut and beards with something like scissors or knives? 181. While you're at models, could you please-please-please add long hair and long(-er) beard for men? Like this guy's. For the Robinson-like appearance. DramaSetter, Geras, Kuren and 5 others 8 Link to comment Share on other sites More sharing options...
ZombiesLoveBrainiacs Posted September 18, 2016 Share Posted September 18, 2016 182. New option to allow fast season progression despite having long days/nights. For example, the standard setting would be: 1 RL hour = 48 ingame hours / 2 ingame days With this setting, winter will arrive twice as fast while days/nights last twice as long: 1 RL hour = 24 ingame hours / 4 ingame days Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now