Elorh

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About Elorh

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  1. RELEASED: IWBUMS Build 39.49

    This is the first time I can go to the mall, thanks to the cars But if I go to the shopping mall, my game starts to freeze during 1 or 2 seconds (can you say stuttering? I read something similar from other user whit a similar problem). More comonly when I'm surrounding of zombies, making the game unplayable. If I left that area, the game keeps freezing every little while. When I honk my ban continuously, the sound starts to repeat, ok, but sound so weird, as if I realized that the audio starts again with a strange sound. Suggestions: Vehicle shops have only a few vehicule components, I think they should be full. I can't believe during a zombie apocalypse people run for their lifes with tires and car doors... Definitely, is necessary a tutorial in order to learn how mechanical skill works, at least at the beginning. Why vans have this "beep" when you're moving backward? At least in my country is impossible to hear a van doing that haha, Is it common in UK/EEUU? Here is only mandatory for tractors, lorries, or big machinery, but sounds so weird to me for a van. Thank you for keep developing this amazing game! ____________________________________________________ Vehcile test build 41.2 (IWBUMS 39.41) Intel(R) Core(TM) i7-7700 CPU 4.20 Ghz RAM: 16 GB GeForce GTX 1070 OS: WIN 10
  2. Lag with many zombies arround

    Hello! I'm playing in my own custom preset, but it is based on the "survivalist" one. I adjusted the loot (food, weapons and other) to maximun (abundant I think, i'm not sure about the english word, I'm playing in spanish). EDIT: Oh ... forgive me, I've just realised what was my problem about the loot. I turned off all my mods for the testing but I forgot "Coxis loot", that modifies the loot, obviosly. Sorry, it was completely my fault. But I had this other problem abouy lag when there are several zombies in the screen or in the surroundings. I've read that other people has reported that the game is stuttering every few seconds. I think is my problem too. https://theindiestone.com/forums/index.php?/topic/23074-released-vehicle-test-41/&page=61
  3. When does the creative mode come?

    Yeah, I prefer the creative mode too, because meanwhile they keep developing more updates, players can make their own maps and cities. The current way to do it it's almost impossible for me to understand, but maybe they improved the tools, I don't know. My order of priorities as a zomboid player are: 1.Vehicles 2.Animations 3.Creative mode 4.NPCs (because the complexity, I know it's going to take ages). For the moment, we have to wait patiently terus, and keep loving our favorite developers Absolutely. I know a lot of players are desperate for NPCs. I want them too, really It's just, please, don't let creative mode fall into oblivion. I got so excited when you announced it. I hope the team can find the way to keep developing it. . I'm convincing all my friends to buy this game in order to play it during summer, and some day I would love to make my neighbourhood and my city (but in a way I can understand)
  4. Lag with many zombies arround

    Hello! I'm currently playing Vehicle test 39. I've discovered that when I am at the shopping centre I have several lag issues. It's unplayable because when I try to kill one zed, some times the game freezes during a second and when I recover the game they're biting me so hard. Other problem I want to report is about the loot. I'm playing with the loot options to maximum, but when I go to look for resources, fridges are always almost empty (2 items maybe), and when I went to the shopping centre I was very VERY dissapointed. Almost every shop was empty. Shelves totally empty or with an item each. I'm sure that's not ok. Later I try to play with a mod, playing in "Bedford falls" with the same configuration. Surprise! All the fridges and shelves were completely full! What is happening with the fridges and other shop containers in original maps? Is it normal? --> SOLVED, it was my fault. PC: Intel(R) Core(TM) i7-7700 CPU 4.20 Ghz RAM: 16 GB GeForce GTX 1070 OS: WIN 10
  5. Hello Connall! As you suggested me, I wanted to answer you in this message. Inexplicably my last thread has been deleted, or at least I can't find it haha. Here they are, all my suggestions, but maybe some of them are repeated, I didn't read all the 685 previous ones. //Agriculture & foraging: //=================== 686. Sprinklers in gardens or other water system (water hoses?). 687. Pots in order to grow all vegetables wherever you want, even inside your home. 688. Watering cans: They are so difficult to find, and it should be on every house, because they all have a garden, but they are so infrequent. 689. When you are rummaging in the forest, It would be nice a message about what you found. 690. More plants: Corn, Celery, pumpkin, zucchini, cauliflower, onions, turnip, green beans, peas, etc. 691. Fruit Trees. Maybe you can find them in the forest or taking them from a greenhouse in a "young" state. --> Apple, apricots, grapes, lemon, peach, pear, pineapple, quince, plum, fig trees, etc. //Food & Loot: //=================== 692. Butter, eggs and milk are so difficult to find. Why? Every home should have tons of them. But at least in my games, dead people preferred cabbages, that's so healthy but... 693. Bullets in schools: Well, in ALL my games I've discovered that all kinds of schools are perfect places to find out some bullets. Really? --> NOT OK! 694. Pincers to cut metal fences. 695. Traps with metal cans. 696. Make belts util. //Feeding system: //=================== 697. After feeding my survivor very well during some time. I've realised that it's impossible to lose weight. I've been a week getting only essential food (to not die) but surprisingly I still raise my weight. @_@ 698. Not all the shops shelves can be disassembled, for example, shelves in gas stations. //Buildings: //=================== 699. Streets lights are so small in comparison with the new vehicles. I recommend to make them longer. 700. Sinks. If I put a sink in a buildng built by me, sinks doesn't work. Could be a way to make them work if I put a source of water close? 701. The possibility to build greenhouses, I mean, glass roofs or something like that. 702. Fire stations near old cities- 703. Bus stations. 704. Adapt the old garages to the new vehicles 705. Sport centres, tennis courts, etc. 706. More countryside factories 707. Big Hospital with more equipment, surgery rooms, etc //Vehicles: //=================== 708. Buses 709. Lorries 710. Paint your vehicles! //Decorations: //=================== 711. More flower pots & indoor plants. 712. Water Vending machines 713. Kiosks //Other: //=================== 714. Disguting worms generated inside the corpses. 715. Zombies with professional wear and tools (maybe you're going to add it with animations I think). 716. If you put something in a campfire, make the fire destroy it. //Updated 06/04/2018: //=================== 717. Vehicle shops have only a few vehicule components, I think they should be full. I can't believe during a zombie apocalypse people run for their lifes with tires and car doors... 718. Definitely, is necessary a tutorial in order to learn how mechanical skill works, at least at the beginning. 719. Why vans have this "beep" when you're moving backward? At least in my country is impossible to hear a van doing that haha, Is it common in UK/EEUU? Here is only mandatory for tractors, lorries, or big machinery, but sounds so weird to me for a van. It's not exactly a suggestion, maybe a question, but if it's not normal, then yes, I suggest you to remove that sound. --> Apparently is normal in EEUU, ok then. 720. Add more containers to vehicle shops/workshops. I hope these ideas can be useful. I love your game <3 PD: Sorry for possible spelling mistakes!