Elorh

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About Elorh

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  1. Display resolution

    Thank you! I didn't know it!
  2. Display resolution

    Hi! I would like to ask developers if in their roadmap could exist the possibility to support different new screen display resolutions. I'm currently playing in 1920 × 1080, but I'm going to change my monitor soon, and I'm going to start playing in resolutions like 3840 × 2160 or 4096 × 2160. I'm afraid my new monitor is going to change my game experience to a worst one, due the lack of supported resolutions in the game. On the other hand, I've tested your game in my television (4096 × 2160). The game looks quite good although the real resolution of the game was maybe 1920 × 1080. The problem was the UI. It's unbearable to read titles in the menu, or the name of the things inside the game. I would like to know if you're going to scale the fonts and UI in the future, because this kind of resolutions are becoming normal in new games. I am suggesting that in the future, the game should be ready for new resolutions, because it seems the screen market will not stop growing, and I don't want to stop playing this wonderful game when screens become bigger. Thank you for reading!
  3. Electricity (I think we should have more options for this skill) //===============================// 738. Let players make electrical installations in buildings, inside or outside them. 739.Possibility to plug outside lights with an electrical installation with electric cables. 740.Energy machinery like small wind turbines. I'm not going to suggest solar pannels because in the story line the year is 1990 I think, but I would love to have them maybe in the future. 741.Clean clothes using washing machines and dryers. Possibility to use them in the future with generators and your electric skill. 742. Use of batteries, for example to turn on lights, use microwaves, etc. Players could charge batteries with generators.
  4. Yes, I lost a lot of HP due the bleeding, that's why I reach that state I mentioned, but at least for me, a scratch should stop bleeding after a few minutes due the blood clotting. If you have a severe injury, I understand it could bleed for a long time, but you always recover for this kind of injuries next day, so, I assume we're talking about lesser injuries. The system is then kinda ridiculous. The problem I have now, is that I don't understant why you can't save your life if you reach "Terminal damage", even using medicines and good food. On the other hand, this kind of superficial damage, like scratches, shoulnd't be so harmful.
  5. @Blasted_Taco Yes, I'm afraid all it happened on the same day. I know it was my fault for not bandaging the wound quickly, but it's completely absurd to die because a scratch. I didn't catch any desease, my character died just because the HP bar reached a point (about 15% HP) which I couldn't raise, even eating all the food I had in the fridge. It happened maybe in 5 or 6 hours in game time. (I set game time in 2 hour of real time per day). It's important to write this down in the forum so developers can make some changes. The health system is great for the game, but it needs a lot of changes. "didnt the pain moddle made you lose health faster?" --> I don't know. I was so worried giving him all the food I had in the fridge haha, but sure, he had to have a terrible pain mood. So, I thought the mood was only a warning, but are you suggesting that if I don't give him painkillers a character could die? xD. @Axezombie No, sorry, I didn't catch the disease. I have more than 300h in the game, I know what happens when you catch the virus, and this was totally different. I'm just talking about what happens if you reach certain point in your HP bar, and the ridiculous idea of dying for a scratch. @CaptKaspar Yes, I know, but that wasn't the problem. I put the infection rate in 3 days, my character wasn't sick of any desease. He lost blood until the reached maybe about 15% in the HP bar, then, even if I take care about his wound, I couldn't do anything to get healthy during the following hours. That's the problem. He kept losing hp constantly. I guess the system is made to die if you reach a low level of health points, but that's ridiculous.
  6. Really???? Then my character died stupidly hahahaha. Normally I don't get several injuries at the same time. But I think the fact is that if you get that stage of "terminal damage", is almost impossible to heal any kind of wound, isn't it?
  7. Hahahahahaha! Just as I imagined!!! xD Now I'm going to play scared of that kind of zombies. Get your hands off me! 3rd degree? You mean, like the school? Haha! I hope you're not saying that because my spelling, English is not my native language and I'm sure sometimes people could think that I write strange things, but I can assure you I'm trying my best!, but sometimes I don't get jokes, sorry (it's the same for english people in my country haha, they don't understand our jokes easily) Thank you! It's nice to know similar opinions, although I thought that using disinfectant was an essential part of healing Ouch... as I said, I'm terrible getting english jokes haha. What does it mean? -itus? if you meant the zombie virus, I didn't catch it.
  8. Totally agree. But I think temperature system is going to gain more importancy when they release the weather system
  9. //Health System //=================== 734. I wrote a post about to do some changes in the health system, because at least for me it's totally ridiculous the possibility of dying for a scratch, as it happened to me in my last game (even healing the ******* scratch). Minor injuries should annoy and prevent you to run, take objects, etc, like when you have a wound in your hands. I think thats great. But defenitely, not to kill you. It's nonsense! Even if you have a terrible scratch, bleeding during a while, it shouldn't kill you at all!. It could make you feel so weak, in pain, etc. if human beings could die for a minor scratch in the reality, we shouldn't be here since several million of years. Unless you have a penetrating wound due some kind of accident or strong bite, any minor wound shoudn't threat your life! I propose to implement different types of wounds and reduce the damage from the minor ones. A) Non-penetrating wounds: The result of blunt trauma or friction, scraping of the outer skin layer, like: Abrasions Scratches or lacerations from zombies, remember, their nails are not swords. Contusions (swollen bruises due to accumulation of blood and dead cells under skin) Concussions (damage to the underlying organs and tissue on head with no significant external wound) B) Penetrating wounds: The result from trauma that breaks through the full thickness of skin; reaching down to the underlying tissue and organs. (That kind of wounds could kill you) Stab wounds (trauma from really sharp objects, fall over an iron bar, etc). Severe and deep skin cuts (maybe a bite from a zombie) -> If you have many of them, you could die. Surgical wounds (intentional from other players or for a bad perform surgical procedures) Gunshot wounds on limbs. C) Deadly injuries: Several contusions from a zombie horde (Could break your limbs) Falling deaths (more than 1 floor). Serious infections (Caused by not treating a wound for several days) Food poisoning. Many open wounds (due the loss of blood). Gunshot wounds in important organs or head. D) Other kind of injuries: Thermal wounds: Extreme temperatures, taking hot objects from a cooker or a fire, operating generators etc. Chemical wounds: These result from contact with or inhalation of chemical materials from cars or industrial buildings. Bites from animals: Should cause infections. Electrical wounds: Maybe for manipulating electronic devices. That's all. I hope it could help to improve the game, or at leats give you new ideas.
  10. Well, this is sad, I lost my game just for a stupid scratch. I would like to share my story because it's not so reallistic and I think this kind of events should be changed. I don't understand why a character could die in a few hours for a scratch, bandaged and disinfected. The story: My character has been surviving during 3 months in a long-term game, and I was so proud about it. Surprisingly, a zombi made me a scratch. I didn't have a bandage at that moment, but I taked my car and drove home to heal my wound. When I was there I had "severe damage". Well, I don't undestand how a simple scratch can threat a person's life that way unless the zombie has the wolverine's claws. So, I disinfected my wound, I use a bandage and I started to eat until I reached the best boost for healing. Suddenly, I was in "Terminal damage", and I don't understand why! I ate everything I could during several hours, but my character was just stable in this "terminal state" meanwhile I ketp eating without control... (this is not reallistic, really). That wound was completely impossible to heal, and later he died... yes, he died for a scratch, after having eaten half the food in my fridge. ..... How is that possible? Developers, I love this game, you're doing an amazing work, but I have to ask you to check the health system again, because if you reach that state it's impossible to keep playing. A scratch from a zombie should not kill you anyway. What kind of nails do they have? @_@ I suggest some kind of changes about the health system. Minor injuries should annoy and prevent you to run, take objects, etc, like when you have a wound in your hands. I think thats great. But defenitely, not to kill you. It's nonsense! Even if you have a terrible scratch, bleeding during a while, it shouldn't kill you at all!. It could make you feel so weak, in pain, etc, but please guys, if human beings could die for a scratch in the reality, we shouldn't be here since several million of years. Unless you have a penetrating wound due some kind of accident or strong bite, any minor wound shoudn't threat your life! I propose to implement different types of wounds: A) Non-penetrating wounds: The result of blunt trauma or friction, scraping of the outer skin layer, like: Abrasions Scratches or lacerations from zombies, remember, their nails are not swords. Contusions (swollen bruises due to accumulation of blood and dead cells under skin) Concussions (damage to the underlying organs and tissue on head with no significant external wound) B) Penetrating wounds: The result from trauma that breaks through the full thickness of skin; reaching down to the underlying tissue and organs. (That kind of wounds could kill you) Stab wounds (trauma from really sharp objects, fall over an iron bar, etc). Severe and deep skin cuts (maybe a bite from a zombie) -> If you have many of them, you could die. Surgical wounds (intentional from other players or for a bad perform surgical procedures) Gunshot wounds on limbs. C) Deadly injuries: Several contusions from a zombie horde (Could break your limbs) Falling deaths (more than 1 floor). Serious infections (Caused by not treating a wound for several days) Food poisoning. Many open wounds (due the loss of blood). Gunshot wounds in important organs or head. D) Other kind of injuries: Thermal wounds: Extreme temperatures, taking hot objects from a cooker or a fire, operating generators etc. Chemical wounds: These result from contact with or inhalation of chemical materials from cars or industrial buildings. Bites from animals: Should cause infections. Electrical wounds: Maybe for manipulating electronic devices. That's all. I hope it could help to improve the game, or at leats give you new ideas. @Connall I summon you! I posted part of this post as a suggestion in the suggestions thread. Is it right? I'm not always sure where I should write a post hehe.
  11. RELEASED: IWBUMS Build 39.67.3

    This is the first time I can go to the mall, thanks to the cars But if I go to the shopping mall, my game starts to freeze during 1 or 2 seconds (can you say stuttering? I read something similar from other user whit a similar problem). More comonly when I'm surrounding of zombies, making the game unplayable. If I left that area, the game keeps freezing every little while. When I honk my ban continuously, the sound starts to repeat, ok, but sound so weird, as if I realized that the audio starts again with a strange sound. Suggestions: Vehicle shops have only a few vehicule components, I think they should be full. I can't believe during a zombie apocalypse people run for their lifes with tires and car doors... Definitely, is necessary a tutorial in order to learn how mechanical skill works, at least at the beginning. Why vans have this "beep" when you're moving backward? At least in my country is impossible to hear a van doing that haha, Is it common in UK/EEUU? Here is only mandatory for tractors, lorries, or big machinery, but sounds so weird to me for a van. Thank you for keep developing this amazing game! ____________________________________________________ Vehcile test build 41.2 (IWBUMS 39.41) Intel(R) Core(TM) i7-7700 CPU 4.20 Ghz RAM: 16 GB GeForce GTX 1070 OS: WIN 10
  12. Hello Connall! As you suggested me, I wanted to answer you in this message. Inexplicably my last thread has been deleted, or at least I can't find it haha. Here they are, all my suggestions, but maybe some of them are repeated, I didn't read all the 685 previous ones. //Agriculture & foraging: //=================== 686. Sprinklers in gardens or other water system (water hoses?). 687. Pots in order to grow all vegetables wherever you want, even inside your home. 688. Watering cans: They are so difficult to find, and it should be on every house, because they all have a garden, but they are so infrequent. 689. When you are rummaging in the forest, It would be nice a message about what you found. 690. More plants: Corn, Celery, pumpkin, zucchini, cauliflower, onions, turnip, green beans, peas, etc. 691. Fruit Trees. Maybe you can find them in the forest or taking them from a greenhouse in a "young" state. --> Apple, apricots, grapes, lemon, peach, pear, pineapple, quince, plum, fig trees, etc. //Food & Loot: //=================== 692. Butter, eggs and milk are so difficult to find. Why? Every home should have tons of them. But at least in my games, dead people preferred cabbages, that's so healthy but... 693. Bullets in schools: Well, in ALL my games I've discovered that all kinds of schools are perfect places to find out some bullets. Really? --> NOT OK! 694. Pincers to cut metal fences. 695. Traps with metal cans. 696. Make belts util. //Feeding system: //=================== 697. After feeding my survivor very well during some time. I've realised that it's impossible to lose weight. I've been a week getting only essential food (to not die) but surprisingly I still raise my weight. @_@ 698. Not all the shops shelves can be disassembled, for example, shelves in gas stations. //Buildings: //=================== 699. Streets lights are so small in comparison with the new vehicles. I recommend to make them longer. 700. Sinks. If I put a sink in a buildng built by me, sinks doesn't work. Could be a way to make them work if I put a source of water close? 701. The possibility to build greenhouses, I mean, glass roofs or something like that. 702. Fire stations near old cities- 703. Bus stations. 704. Adapt the old garages to the new vehicles 705. Sport centres, tennis courts, etc. 706. More countryside factories 707. Big Hospital with more equipment, surgery rooms, etc //Vehicles: //=================== 708. Buses 709. Lorries 710. Paint your vehicles! //Decorations: //=================== 711. More flower pots & indoor plants. 712. Water Vending machines 713. Kiosks //Other: //=================== 714. Disguting worms generated inside the corpses. 715. Zombies with professional wear and tools (maybe you're going to add it with animations I think). 716. If you put something in a campfire, make the fire destroy it. //Updated 06/04/2018: //=================== 717. Vehicle shops have only a few vehicule components, I think they should be full. I can't believe during a zombie apocalypse people run for their lifes with tires and car doors... 718. Definitely, is necessary a tutorial in order to learn how mechanical skill works, at least at the beginning. 719. Why vans have this "beep" when you're moving backward? At least in my country is impossible to hear a van doing that haha, Is it common in UK/EEUU? Here is only mandatory for tractors, lorries, or big machinery, but sounds so weird to me for a van. It's not exactly a suggestion, maybe a question, but if it's not normal, then yes, I suggest you to remove that sound. --> Apparently is normal in EEUU, ok then. 720. Add more containers to vehicle shops/workshops. I hope these ideas can be useful. I love your game <3 PD: Sorry for possible spelling mistakes!