kirrus

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About kirrus

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    Wizard of Esoteric Networking Magicks

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  1. Yes, but it's a bit tricky. It's easier if you run dedicated servers ,and setup config files for the different ones, with different world locations. @EnigmaGrey may be able to advise better
  2. Try stepping in our shoes for a moment. Honestly, we get slammed with abuse and people hammering on us about why various features aren't out yet. You, unfortunately Taco, do have a tendency to get a bit over enthusiastic over certain features, and it does hurt us when you get hurt by them not appearing swiftly. ...Do I really need to say why this response from you of all people Hicks disappoints me. You've been here how long? Of course we'll release the feature, as soon as we can. But it's buggy right now, and wouldn't be any fun to play with. Once the worst of the CTDs and other "interesting" problems are sorted (seriously, the new map streaming system is amazing, but complex), we'll get it out there.
  3. This isn't a zero-sum game. It's not Vehicles Or Animations. They're worked on by different people, different companies, in point of fact. Please just accept that we're still working on them as fast as we can, and calm down bugging us. If you continue, I will give you a formal warning. Giving an exact breakdown of current status isn't really feasible, these things run into odd roadblocks where you weren't expecting them, which slows things down. This is just a fact of programming.
  4. You can multiquote you know
  5. I thought movement speed's pretty realistic right now, but we'll see, as it becomes nesc. May spread out the map a lil, but it's based on a real-world location, so only somuch can do.
  6. Here, this link will provide the secrets you seek, my young padawan
  7. vehicles

    Let's see what happens with vehicles first? They've gotta come out yet
  8. tools

    Some people don't have the aptitude to code, even in Lua. Don't call them lazy. Don't judge a fish by its ability to climb a tree.
  9. Moved thread to modding subforum
  10. They completed what the kickstarters backed, a tech demo. It unfortunately didn't gain enough funds to complete a game, nor did it receive sufficient publisher interest to gain funding for a full game. I'm not unhappy I backed Clang, they delivered what they promised. It didn't work out like we hoped, but kickstarter is exactly for allowing people to take risks and see if it'll work or not. The clang team definitely could've been better at communicating to their backers though, for sure, a mistake TIS has tried very hard not to make.
  11. Are you running the beta build 36?
  12. You've not seen that we've had months and months of people complaining at us that the game isn't done yet. There's not a single mondoid now without a comment of 'NPCs?' or 'Animations?' on it. It's morale destroying just for the mod team (Hello!), let alone the devs working on the coalface.
  13. The devs are using the methodology they are right now because a) It works and b) It's sustainable (Won't run out of money before game is finished) The devs have been very, very clear on the features that need to have landed before they call the game done. Those features aren't in yet. Therefore, the game isn't done, and it will receive full attention from team TIS.
  14. 4 years, iirc.