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  1. At the top as well on a lot of pages, there's the game version number that the information was last updated for, so you can see if a page is wildly out of date. Contributors always welcome!
  2. You need to edit your SERVERNAME.ini (servertest.ini by default), and set the port numbers in there so that they don't conflict. Specifically you'll need to make sure these two ports don't conflict for each server; DefaultPort=16261 UDPPort=16262
  3. Please stop reposting your server adverts anew, just bump the exisitng one
  4. In the top bar, click your name then 'Sign out'
  5. What error is he seeing when he tries to connect?
  6. Please stick to english. MP is available in the stable branch. Development continues.
  7. Hey, thanks for the heads up. I've tweaked that now, should be fixed!
  8. The game *does* take a lot of inspiration from CDDA, it's a good game! However, the sci-fi elements definitely won't fit in with the intended theme for PZ, and it's setting. A really cool single-player experience and story is planned. More than welcome to make a mod to add in some more CDDA elements!
  9. Yes yes, programmers running into problems caused by code decisions and millions of lines of incredibly complex code they wrote half a decade ago. *thats* not a thing. /s You've had your answer, from one of the game engine devs as well. If the devs get the time to go back into the code and utterly break the game engine, and the way maps are stored, to fix it, they might, but it's not a priority for them at the moment.
  10. You're the first who's ever asked for this! The server browser is a bit janky, at some point it could use some TLC. This is one of it's limitations, caused by one of the features urgently patched on after it was put live, to prevent abuse. server_browser_announced_ip Was actually a feature put in place on request of some of the mass server hosts, who had the servers on private LANs, game traffic punched through via NAT/DNAT. At this point, it's a good idea, but it's not gonna happen for now. We'll think about putting it on the list for the next time the browser/MP system is looked at. In the meantime, as a utterly-awful work around if you needed, you could proxy traffic through a tiny dedicated VPS, something like a linode nanode, or 'ramnode' looks pretty cheap as well. As long as you got all traffic routed, using NAT it should work fine, with a static ip on the vps end. You can then use server_browser_announced_ip to announce your proxy. As long as browser can get to your actual server, and not take too long getting there, it should work. Make sure to pick a server location closeish to your ISP hub. Edit: As a bonus, would provide an easy central point to update your IP when it changed. Downside, would need linux 'admin skills.
  11. There's also the point that the vast majority of all cars in the US are automatics, not manual, so manual gear options isn't really realistic for game setting.
  12. Survival requires stealth, but isn't stealth focused. You can 'win' survival without stealth, it's not a stealth game.
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