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Everything posted by blindcoder

  1. I just released version 0.3.0 of this mod. Changes: Allows you to bulid a project even if you lack the skill requirements. Attempting this may FAIL though, losing crafting ingredients in the process and injuring the player.
  2. A simple mod that displays release notes for mods supporting this. On startup, the mod checks if any mods have updated versions with release notes, and displays a popup displaying them. Requires support from the mod. Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2442440989 Source code: https://github.com/blind-coder/pz-releasenotes
  3. You're welcome, glad it's fixed
  4. Hi Jal. Two things: First: Put a line like this at the end of the file the lua code is in: pline("MedievalSmithing.lua loaded"); then look for that line in console.txt to make sure it's getting loaded. Second: Where exactly is that file located? Full path and filename if you can.
  5. If you jump down from the 1st floor window here: https://map.projectzomboid.com/#5582x5895 You end up stuck behind the barrels on the ground floor:
  6. Can't give an ETA for that, need to find possibilities first.
  7. I really need to get back on those downloads, but I gotta warn you, they're eff'in huge .
  8. Cool, thank you for the exhaustive information there It might be worth checking to make this a complementary mod as the functionality really isn't limited to this one.
  9. Sure! In the universe of PZ, destroying prefabs should yield which materials? Planks? Logs? Nails? Human skulls?
  10. That is certainly possible. Right now it only happens with playerbuilt walls, though, because prefabs do not have any building materials in their data like playerbuilt stuff does. I'll think about something, but I need to investigate US building materials first. Over here in Germany, it would mostly be rocks and girders, but from what I hear about US homes, they're mostly made of plywood and hope, so I'll see how I can integrate that latter one
  11. I think Demonic_Kat means the weight in the nutrition system.
  12. I just uploaded v0.4.1 which fixes these two issues and marks the pillars of wooden stairs as carrying walls similiar to wooden poles.
  13. Okay, similiar fix, I'll have it up tonight.
  14. The part above the STACK TRACE would be interesting av it contains the error.
  15. Okay, that should be an easy fix.
  16. I just uploaded v0.4.0 which should finally fix this mod for both single and multiplayer.
  17. Okay, just uploaded v0.3.4 (check mod.info) that should fix this. Clientside shouldn't see any errors as there's no clientside code
  18. @thrandisher I just uploaded a new version to the workshop that should fix this. Can you please try again?
  19. Oooh, I see the problem. I'm apparently using client code in the server path... Gotta look into that.
  20. blindcoder

    Mod presets

    This is a tiny mod that lets you save presets of mods for later use. Not much else to say about it. Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=842935811 Github: https://github.com/blind-coder/pz-bcModPreset Enjoy
  21. Whtat's a roll-up door? Can you give a link on the map?
  22. All floors above will collapse. The check is recursive for all destroyed walls.
  23. 1) It should, everything that the game considers a "wall" is considered a support structure 2) it should, see 1) 3) yes.
  24. 1. Yes, pillars are seen as support. 2. Only the parts no longer supported, see the first screenshot. 3. All bulidings, again see the first screenshot.
  25. The containers will get destroyed, giving some building materials back. The contents will be scattered on the ground. That's entirely the point. If you want a base, you need to defend it. Also, you can build more supports. I don't understand the first sentence, but wooden beams act as supports just as walls do.
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