RELEASED: Build 37.11
11 11

295 posts in this topic

[New]

 

  • Added a "toggle to run" option in key bindings. Allows you to auto-run without holding the run key, and can be toggled on/off.
  • Integrated a better system for the translation of the News_EN.txt on the menu screen, which now can be used for each new version.
  • Added a "Version Info" button on the menu screen
  • Improved ovens and microwaves:
    • You now have access to a new oven/microwave settings UI, through right clicking and selecting 'Settings'.
    • You can change the temperature, and use the timer dial. Ovens will 'ding' when the time is up, microwaves will turn off.
    • Putting metal in a microwave can result in fire.
    • Added new sounds to oven/microwave.
    • Added "operating" light to oven/microwave.
  • Food Changes:
    • Some food will become less edible when microwaved, increasing character sadness.
    • Eating food hot/cold will have relevant impact on character happiness/sadness.
  • Lootable Map Items:
    • Maps of urban locations within the Knox Event Exclusion Zone can be found in relevant towns, in particular spawning in gas stations.
    • Current maps you can find cover Muldraugh, West Point, Rosewood and March Ridge.
    • To look at a map right click it and then select "Read Map".
    • Using the new map UI you can zoom with the mouse wheel, add your own notes and a bunch of provided symbols.
    • You can write in 4 different colors: grey, black, red and blue - but you'll need to have found the relevant pens!
    • Mistakes can be erased by clicking the "Delete Element" button and selecting what you want removed.
    • Annotated maps can be shared with friends and faction members in MP
  • Updated windows jre to 8u121.
  • Added "annoted map" system:
    • You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies.
    • They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses!
    • Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards!
    • Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests.
  • Added some new wood crack sounds for wood floor with stash.
  • Deer thropies and Wheelie dumpsters to be movable.
  • Turkish translation fixes for radio by DemirHerif.
  • Added a "Make Small Metal Sheet" recipe, done from a metal sheet + blowtorch/welding mask, gives 3 small metal sheets.
  • Added new server option "HoursForWorldItemRemoval": Number of hours it takes for items left loose on the ground (not in containers) to disappear. Intended to prevent item build-up putting unnecessary strain on servers.
  • Added a new Forage UI, when foraging it'll let you choose what you're looking for (mushrooms, berries, plants, animals, materials...).
  • Added Portuguese Brazilian translation by HiveFuze.

 

[Balance]

  • Lowered the sound radius of tap water drips.
  • Reduced the number of random building (burnt, safehouse..) from 20% to 10%.
  • Crafting metal roof now require 1 use of the blowtorch.

 

[Bug Fix]

  • Thunder sound is now tied to ambient volume.
  • Fixed a problem in UI_EN.txt.
  • Fixed Rosewood player spawns also resetting the spawn_region.
  • Fixing not being able to reload weapons in normal/hard reloading difficulty.
  • Fixed some languages having menu screen buttons misplaced.
  • Fixed a bug where you couldn't add ingredients to evolved recipes that had already been cooked(adding sauce after cooking pasta etc)
  • Fixed stairs pillar not set as carrying wall.
  • Fixed nullpointer in BodyDamage. 
  • Now stop all current action before doing a trade.
  • Fixing walking during trade could cause duplication of traded items.          
  • Fixed cutting cooked fish fillet resulting in non cooked fish fillet.
  • Fixed nullPointer with certain evolved recipes.
  • Fixed peanut butter/cheese sandwich not having nutritious values.
  • Fixed short concrete walls blocking vision.
  • Fixed metalwork menu popping out even if you couldn't build something.
  • Fixed various bugs about some evolved recipes.
  • Fixed west metal bar barricades being on the bottom of the window.
  • Fixed random safehouse spawning incorrect zombies number.
  • Fixed collapsed map still displaying symbols & notes.
  • Fixed not being allowed to cut small fish fillet (weight < 1.0).
  • Fixed some wrong painting reference for carpentry.
  • Fixed a nullpointerExpection with dry towel.
  • Several wall objects not being able to places (including many single facing signs).
  • Hospital bed not being able to be picked up and showing error box when trying.
  • Radio data reader timestamp bug causing some early broadcasts to rejected by the system.
  • Radio/Tv commercials not working.
  • Some erosion visual glitches like cracks appearing on fences, vines not showing properly.
  • Radio in hand chat not logging in MP chat log.
  • Issue with a bunch of movables turning into indestructable objects.
  • Bug that made makeshift radio turn into a normal radio after being placed down.
  • Office water dispensers retain water when moving.
  • Exit sign can be places above door frames.
  • Multi tile bath not being able to be placed again after pick up.
  • Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table.
  • Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case.
  • Fixed some fishes having wrong weight value calcul (pikes too heavy, etc..).
  • Fixed thunder being played for Deaf players.
  • Fixed a crash when sleeping and spawning zombies.
  • Added code check to avoid doing fall damage when running down stairs on laggy servers.
  • Fixed having bleach in inventory stopping you from eating evolved recipes with more than 3 ingredients.
  • Fixed a crash due to burning IsoCompost item.
  • Fixed blowtorch being removed if become empty.
  • Fixed "e" context key not working to climb down a sheet rope.
  • Fixed server crashes when removing a non-pvp zone.
  • Fixed a bug in the calcul of reanimate time making every reanimate to zombie almost instant.
  • Remove bush is now possible with a stone axe.
  • Fixed metal door fences blocking the vision.
  • Fixed vision not updating when barricading player made construction.
  • Now walking to the ashes when doing "clear ashes" action.
  • Fixed a wrong calcul of the non pvp zone size when creating it.
  • Fixed wrong properties on Lettuce item.
  • Fixed clicking "details" in main screen open up multiple UI multiple time.
  • Fixed duplicating factions.
  • Remove plants + erosion data when placing floor
  • Server options for radio tranmission staff members/invis players
  • Some tiledef fixes
  • Fixed oven and microwave can not be controlled from joypad
  • Fixed do not stop alarm if alarm clock on the ground. Player can not activate alarm clock from joypad.
  • Fixed 'Buffs/Debuffs in 4p overlap eachother'
  • Fixed If one player is wake up in MP. Other players see screen flicker black quickly.
  • Fixed player opening dialog window on joypad, and close on mouse will mistake the joypad focus.
  • Fixed if joypad contain space character in the name - The game won't save it
  • Fixed The players do not wake up without the alarm clock in MP.
  • Fixed if players wake up in MP - the second player sees black screen.
  • Fixed eat sounds repeated very quickly bug.
  • Possible fix for multiplying rain collector on the ground when raining.
  • Fixed nullpointer when testing vision of a non-existent item.
  • Fixed players sleep mode logic. Player see "sleep clock", if he sleep. Each player wake up independently of other players. Each players can wake up if he press move keys.
  • Added missing sync between players: curtains, LightSwitchs, Windows, AlarmClocks.
  • Player can now select the inactive option (Sleep) from the joystick.
  • The joypad has no control on join server page.
  • Fixed coffee appearing 2 times in hot beverage recipe (Base.Coffee is now obsolete).
  • Hot beverage now give thirst reduction.
  • Fixed renaming something always put game speed at 1.
  • Context menu "Barricade (Sheet Metal)" changed into Barricade (Metal Sheet).
  • Your character will no longer auto drink from tainted water items.
  • Fixed game freeze with alarm clock and -nosound option.      
  • Fixed some of the moodles descriptions.
  • Fixed adding fuel to a BBQ displayed "add petrol" action.
  • Fixed wrong items distribution in bar.
  • You can now walk over composter but are slowed by it.

 

 

Build 37.9 (25th of April):

 

[New]

  • Added  -XX:-CreateMinidumpOnCrash -XX:-OmitStackTraceInFastThrow java parameters for windows.

 

[Balance]

  • Lowered annotated map chance from 30% to 20%.

 

[Bug Fix]

  • Changed "Annoted map" to "Annotated map".
  • Fixed possible zombie crash.
  • Fixed wrong capacity on player built containers (shelves, bookcase...).
  • Fixed wrong displayed version number.
  • You can now walk over composter but are slowed by it.

 

 

 

Build 37.10 (28th of April):

Live on public & IWBUMS (in case someone forgets to go back to public)

 

[Bug Fix]

 

Fixed crash when throwing bombs with explosion power over 100 (hydrocraft).
Fixed being able to respawn stash container.
Fixed zombies thumping on hidden floorboard container.
Fixed being blocked by hidden floorboard container.
Fixed some compatibility with hydrocraft when scavenging.

 

37.11 (28th of April)

 

[Bug Fix]

  • Fixed a problem when loading some previous saves.

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Is it supposed to be with carpentry and metalworking unlocked/free? :)

I am not complaining... :D

(except for wired fence,  wire required)

 

Edited by Marco1

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28 minutes ago, RobertJohnson said:

Some food will become less edible when microwaved, increasing character sadness.

Like what?

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Hello,

 

Thanks for the update.

 All carpentry items can be crafted instanteneous without the need for materials

Toodles

Edited by BaldGuyPlaysGames

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Ah yes, sorry for the carpentry thing, I let my debug cheat on haha :D

 

For the map "stuck on screen", i'll need more info, any crash on console? Screenshot? What does "stuck on screen" even mean? Which map?

 

For GoG IWBUMS, not yet, I'll see if I can update the "big" IWBUMS to it, but it's quite a pain in the arse to upload anything to GoG for now...

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@RobertJohnson, I noticed a layout problem in the options. Might be linked to my screen resolution, but the "toggle run" checkbox and the "NPC interactions" lines are overlapping. (Sorry, no screenshot as when I press "print screen" while in PZ, the computer takes a screenshot... of the desktop O_o )

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1 hour ago, RobertJohnson said:

Ah yes, sorry for the carpentry thing, I let my debug cheat on haha :D

 

For the map "stuck on screen", i'll need more info, any crash on console? Screenshot? What does "stuck on screen" even mean? Which map?

 

For GoG IWBUMS, not yet, I'll see if I can update the "big" IWBUMS to it, but it's quite a pain in the arse to upload anything to GoG for now...

 

38 minutes ago, ditoseadio said:

@RobertJohnson

 

Map UI should be able to resize, move it around the screen and rotate it ;)

How Move it?

Sin título.png

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8 hours ago, RobertJohnson said:

Ah yes, sorry for the carpentry thing, I let my debug cheat on haha

 

So how do you disable this?

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1 hour ago, Sick Boy said:

 

So how do you disable this?

An update will be released in a few minutes fixing this and the map issue.

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Any way to up the spawn frequency for maps, or see them outside of gas stations? There's only rarely one in a gas station at all as is, not to mention the treks needed to search other stations if the one in your town has none. I suggest having a chance for them in stuff like bookstores, etc. Or are they already lootable elsewhere?

 

Also, being able to scale up notes/symbols would be nice.

 

Props to you fellas for the good stuff being added, loving the new immersion features.

grammarsalad likes this

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