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Icy Motto

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About Icy Motto

  • Rank
    Advanced Member

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  • Gender
    Man
  • Interests
    Zombie games. Indie games. War games. Yeah :D

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  1. I think I might have this issue, but can't test it as power is out lol. If needed I'll try recording a video of it.
  2. I agree to this to an extent. But I don't think reworking Zed Ai will be anytime soon, but I would also like this in the future.
  3. Oh yeah, speaking of clothing... is "armor" allowed or is that a completely different feature to be added later? Like someome said, makeshift shin guards or arm guards and whatever. Will there be military bullet vests for example? Stuff like that.
  4. Yikes. The 1st interaction would be good, but that second one no, I don't see this ever being implemented. Not only would it be unfair for PvP as you won't see this betrayal/threat coming but why would you get in an enemy's car in the first place? (Unless you snuck into the car while they get in after that, you switch seats and kill them. to hijack the car...) Or other role-playing elements are done.
  5. Basic thoughts on the new wind mechanics: Immersion breaking- Rocks sway like plants in the wind. Object swaying intensity during storms seem to look fine to me, even when there is no wind. I think the trees and plants swaying isn't all that exagerated in my opinion, I've seen some terrible storms and they seem to look pretty realistic in-game. Though, tone down the tree shaking when a player or zed walks by it, and when a car crashes into a tree. Make doors shake a bit less when zeds hit them too. All we need now are new SFXs for the weather update and it will make the game 100x better!
  6. Icy Motto

    Sway of Things

    Wow, just amazing. Never thought I'd see one of my most wanted features in the game be put it so early! I am glad you guys didn't push out Build 40 yet, as I felt this was a big feature that was missing. Thank you guys for listening to community feedback! You mad lads even added stuff like shaking doors and trees by impact. Great work!
  7. Icy Motto

    Crashed Cars Mod

    Yes please! This is amazing man!
  8. I am hoping the animations build pretty much reworks the gun system. Since they are already re-working the overall combat system.
  9. Thank you for clearing things up man, I was slightly confused. Btws I never meant the comment to come off as me being mad or dissapointed, I am looking forward to the team's great work.
  10. Knowing TIS, my hopes aren't very high, we see a lot of "in-between" builds that of course are necessary for the bigger builds like Anims, but I'll take their word and I guess Build 41 is anims. But to me it would make more sense the way I assume builds will roll out TLDR: I know about the small features, I read every blog. A big reminder and thing I always go by is, DON'T ever get too excited, anything can change, we've gone through this.
  11. My prediction/s After build 40- B.41- Electricity/Powergrid overhaul. B.41.2- Farming system overhaul. B.41.3- Vehicle modifications? (Main B.41 focus?) B.42- Animations A couple of builds after anims will be improvements/add ons (map dev etc...) before NPC builds. Unless everything for anims is crammed into one build #. B.45???- NPCs
  12. It adds new cars. So double the fun!
  13. Damn, been excited for this fili, great work man. Also, any idea if you're going to add more cars into the same pack later on?
  14. Wow, didn't even know that was actually a modder. It seemed like something that would come from you guys. Shame on me then for being a fool. Thank you for the rather quick response and I hope you guys implement this if possible now, atleast somewhere down the development line. And sorry again for thinking it was from one of your devs.
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