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RELEASED: Build 37.14


RobertJohnson

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Build IWBUMS 37.3:

 

[New]

  • Added new symbols for the map UI.
  • Changed map UI font for one with latin extended chars.
  • Updated windows jre to 8u121.
  • Added "annoted map" system:
    • You'll sometimes find annoted map,just like regular map but with annotations from other survivors, they are mainly found on zombies.
    • They can lead to foods, tools, weapons, give you some interesting places.. But they can also lead you to big crow of zombies or boarded up/trapped houses!
    • Loots could be in cupboard, crates, bag on the floor or even hidden under the floorboards!
    • Not all are done yet, so their spawn rate is quite high for now, will balance it during the IWBUMS tests.
  • Added some new wood crack sounds for wood floor with stash.
  • Deer thropies and Wheelie dumpsters to be movable.
  • Turkish translation fixes for radio by DemirHerif.

 

[Balance]

  • Reduced the number of random building (burnt, safehouse..) from 20% to 10%.

 

[Bug Fix]

  • No longer display the map if you open it then drop it from your inventory.
  • Fixed short concrete walls blocking vision.
  • Fixed metalwork menu popping out even if you couldn't build something.
  • Fixed various bugs about some evolved recipes.
  • Fixed west metal bar barricades being on the bottom of the window.
  • Fixed random safehouse spawning incorrect zombies number.
  • Fixed collapsed map still displaying symbols & notes.
  • Fixed not being allowed to cut small fish fillet (weight < 1.0).
  • Fixed some wrong painting reference for carpentry.
  • Fixed a nullpointerExpection with dry towel.
  • Several wall objects not being able to places (including many single facing signs).
  • Hospital bed not being able to be picked up and showing error box when trying.
  • Radio data reader timestamp bug causing some early broadcasts to rejected by the system.
  • Radio/Tv commercials not working.
  • Some erosion visual glitches like cracks appearing on fences, vines not showing properly.
  • Radio in hand chat not logging in MP chat log.
  • Issue with a bunch of movables turning into indestructable objects.
  • Bug that made makeshift radio turn into a normal radio after being placed down.
  • Office water dispensers retain water when moving.
  • Exit sign can be places above door frames.
  • Multi tile bath not being able to be placed again after pick up.
  • Mannequin's can now be placed on table surfaces, and their original base tile is now considered a table.
  • Certain objects like Tv's and radio's no longer snap to the table surface so they can be rotated in any case.
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1 hour ago, RobertJohnson said:

Office water dispensers retain water when moving.

 

HURRAY!! AT LAST!

 

But I do wonder, will they stop working once water gets cut (like every other sink) or will they continue working until their tanks are empty? Also, will the ''movable tanks'' or any other way to store water beyond bottles be ever added?

 

1 hour ago, RobertJohnson said:

Exit sign can be places above door frames.

 

Yay! Hope I can also place them on that windows I have with sheet ropes, hehe.

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8 hours ago, Butter Bot said:

Can you post a screeenshot of the error?

https://gyazo.com/7b42a11b078ccadafe5f5059e7c6d6d0

 

Same issue. Keep clicking and nothing happens. Click to start just keeps flashing.

 

Okay, so it works when I don't use the 64-bit launcher which is weird. Just "Play Project Zomboid". And yes I'm using 64-bit so it seems to be an issue with that version of the game.

Edited by MadDan2013
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14 hours ago, RobertJohnson said:

 

  • Fixed collapsed map still displaying symbols & notes
 
 

Is that my bug or a different one? Just making sure because if it was mine, it's still the same way. If not it's grand and can be fixed with the next update. :)

 

I can put this in the tracker but in my base, my non-wood floorboard is creaking and I can't access it. Maybe it's the wooden shelves?

Video: 

 

Edited by MadDan2013
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