justcrow
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Everything posted by justcrow
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hey, guys. I noticed a problem in a new map, riverside in MP. Once I loot the items there, they no longer respawn. why is that?
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Great! Hope it will be released in public shortly as well
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so, when is this mod for the new version supposed to be arriving ?
- 31 replies
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- zombie
- duplication
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oh, did you see my thread ? yup! i'm sure that your mod in MP is the only one to stop that..!!
- 31 replies
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- zombie
- duplication
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haha~ that's enough. it is perfect! I just want to say thank you for coming back and managing this mod. welcome back to forum, buddy!
- 31 replies
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- zombie
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Wow..buddy, do you plan to make this mod work in MP in a few days? Great news! I can't wait for it! Thank you so much
- 31 replies
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- zombie
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you are my savior! thank you. so you mean, do I need to put the lua file in the server folder not in the client ? and need some fixes for codes?
- 31 replies
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I installed it in my mod for my server in MP but sadly it didn't work. function duplicateFunction(this) if this:isOnFire() == true then table.insert(zombieDupe,{0,this:getX(),this:getY(),this:getZ()}); end end after I fixed a few codes, I wanted to make zeds spawn only when they die on fire (etc. campfire kit) but nothing happened.
- 31 replies
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not public yet?
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Thank you very much , RJ & EG
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Thank you so much! you are my savior But I noticed all safe houses in my server were released and factions too. Why is that? and any problem else?
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after the patch, I encounterd this problem for my server. 1493384196192 erosion: reading C:\Users\pc\Zomboid\Saves\Multiplayer\servertest\erosion.ini 1493384200733 Loading: media/maps/West Point, KY/objects.lua 1493384200834 Loading: media/maps/Muldraugh, KY/objects.lua ALARMS: 4/1484 buildings have alarms java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:506) at java.nio.HeapByteBuffer.getShort(HeapByteBuffer.java:310) at zombie.GameWindow$StringUTF.load(GameWindow.java:2178) at zombie.GameWindow.ReadStringUTF(GameWindow.java:2231) at zombie.GameWindow.ReadString(GameWindow.java:2248) at zombie.core.stash.StashSystem.load(StashSystem.java:381) at zombie.iso.IsoMetaGrid.load(IsoMetaGrid.java:769) at zombie.iso.IsoWorld.init(IsoWorld.java:1624) at zombie.network.GameServer.main(GameServer.java:586) 1493384201650 server terminated Could you guys help me please?
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Is this a bug or not? Scavenging makes players exhausted in a flash. I guess it may be a bug because it was ok before releasing the public.
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Hello, survivors! I've learned how to make mod as a beginner and it is exciting as you know. But about items, I have a problem. The problem is that I fixed some figures for "fork" to use "Jaw_Stab" in PZ and put the script in my mod but sadly, it doesn't work. It works if I(admin) spawn a new fork but not for remaining forks. Some told me to use codes to hook them but I can't find any solution. Would you help me with this? Thank you in advance
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Great work
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ah! I worried that this error would cause respawn problem for items. but as you said that, I feel relieved So, I just ignore the message on cmd. Thank you so much for the clear answer, Buttter Bot
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well, all users can log in my server. There is no logging problem. if I leave this error or failed mapping, another problem will happen on my server?
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Thank you , Butter Bot But I've never touched the default port so far.
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No, I didn't. but I want to know where to set the port. Is it in the server setting?
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Hi, everyone. Hope to enjoy your time with PZ I have a problem with my server so, I want to get a piece of advice. Look at this "paste bin" http://pastebin.com/GFaMhN62 Whenever I start my server, the server cmd shows "Failed" and "error" . Does that mean my server has a problem? I appreciate your help in advance
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Hi, I want to make hammer decrease durability for carpentry like using weapon. so I found this code and want to ask if this code is right. Please give me hints. local hammer = self.character:getPrimaryHandItem() if hammer and hammer:getType() == "Hammer" and ZombRand(hammer:getConditionLowerChance()) == 0 then hammer:setCondition(hammer:getCondition() - 1) ISWorldObjectContextMenu.checkWeapon(self.character); end self.item.character = self.character; self.item:create(self.x, self.y, self.z, self.north, self.spriteName); -- needed to remove from queue / start next. self.square:RecalcAllWithNeighbours(true); ISBaseTimedAction.perform(self);
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http://pastebin.com/hj94zSGi This one is a server console.
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I don't understand the desc from EnigmaGrey below. I followed it many,many times but it didn't work.