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justcrow

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Everything posted by justcrow

  1. hey, guys. I noticed a problem in a new map, riverside in MP. Once I loot the items there, they no longer respawn. why is that?
  2. Great! Hope it will be released in public shortly as well
  3. so, when is this mod for the new version supposed to be arriving ?
  4. oh, did you see my thread ? yup! i'm sure that your mod in MP is the only one to stop that..!!
  5. haha~ that's enough. it is perfect! I just want to say thank you for coming back and managing this mod. welcome back to forum, buddy!
  6. Wow..buddy, do you plan to make this mod work in MP in a few days? Great news! I can't wait for it! Thank you so much
  7. you are my savior! thank you. so you mean, do I need to put the lua file in the server folder not in the client ? and need some fixes for codes?
  8. I installed it in my mod for my server in MP but sadly it didn't work. function duplicateFunction(this) if this:isOnFire() == true then table.insert(zombieDupe,{0,this:getX(),this:getY(),this:getZ()}); end end after I fixed a few codes, I wanted to make zeds spawn only when they die on fire (etc. campfire kit) but nothing happened.
  9. Thank you so much! you are my savior But I noticed all safe houses in my server were released and factions too. Why is that? and any problem else?
  10. after the patch, I encounterd this problem for my server. 1493384196192 erosion: reading C:\Users\pc\Zomboid\Saves\Multiplayer\servertest\erosion.ini 1493384200733 Loading: media/maps/West Point, KY/objects.lua 1493384200834 Loading: media/maps/Muldraugh, KY/objects.lua ALARMS: 4/1484 buildings have alarms java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:506) at java.nio.HeapByteBuffer.getShort(HeapByteBuffer.java:310) at zombie.GameWindow$StringUTF.load(GameWindow.java:2178) at zombie.GameWindow.ReadStringUTF(GameWindow.java:2231) at zombie.GameWindow.ReadString(GameWindow.java:2248) at zombie.core.stash.StashSystem.load(StashSystem.java:381) at zombie.iso.IsoMetaGrid.load(IsoMetaGrid.java:769) at zombie.iso.IsoWorld.init(IsoWorld.java:1624) at zombie.network.GameServer.main(GameServer.java:586) 1493384201650 server terminated Could you guys help me please?
  11. Is this a bug or not? Scavenging makes players exhausted in a flash. I guess it may be a bug because it was ok before releasing the public.
  12. the character is not holding the bow, as you can see the picture. What do I need to do for it?
  13. Hello, survivors! I've learned how to make mod as a beginner and it is exciting as you know. But about items, I have a problem. The problem is that I fixed some figures for "fork" to use "Jaw_Stab" in PZ and put the script in my mod but sadly, it doesn't work. It works if I(admin) spawn a new fork but not for remaining forks. Some told me to use codes to hook them but I can't find any solution. Would you help me with this? Thank you in advance
  14. ah! I worried that this error would cause respawn problem for items. but as you said that, I feel relieved So, I just ignore the message on cmd. Thank you so much for the clear answer, Buttter Bot
  15. well, all users can log in my server. There is no logging problem. if I leave this error or failed mapping, another problem will happen on my server?
  16. Thank you , Butter Bot But I've never touched the default port so far.
  17. No, I didn't. but I want to know where to set the port. Is it in the server setting?
  18. Hi, everyone. Hope to enjoy your time with PZ I have a problem with my server so, I want to get a piece of advice. Look at this "paste bin" http://pastebin.com/GFaMhN62 Whenever I start my server, the server cmd shows "Failed" and "error" . Does that mean my server has a problem? I appreciate your help in advance
  19. Hi, I want to make hammer decrease durability for carpentry like using weapon. so I found this code and want to ask if this code is right. Please give me hints. local hammer = self.character:getPrimaryHandItem() if hammer and hammer:getType() == "Hammer" and ZombRand(hammer:getConditionLowerChance()) == 0 then hammer:setCondition(hammer:getCondition() - 1) ISWorldObjectContextMenu.checkWeapon(self.character); end self.item.character = self.character; self.item:create(self.x, self.y, self.z, self.north, self.spriteName); -- needed to remove from queue / start next. self.square:RecalcAllWithNeighbours(true); ISBaseTimedAction.perform(self);
  20. http://pastebin.com/hj94zSGi This one is a server console.
  21. I don't understand the desc from EnigmaGrey below. I followed it many,many times but it didn't work.
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