justcrow
Member-
Posts
201 -
Joined
-
Last visited
Recent Profile Visitors
1536 profile views
justcrow's Achievements
-
hey, guys. I noticed a problem in a new map, riverside in MP. Once I loot the items there, they no longer respawn. why is that?
-
Great! Hope it will be released in public shortly as well
-
so, when is this mod for the new version supposed to be arriving ?
- 31 replies
-
- zombie
- duplication
-
(and 4 more)
Tagged with:
-
oh, did you see my thread ? yup! i'm sure that your mod in MP is the only one to stop that..!!
- 31 replies
-
- zombie
- duplication
-
(and 4 more)
Tagged with:
-
haha~ that's enough. it is perfect! I just want to say thank you for coming back and managing this mod. welcome back to forum, buddy!
- 31 replies
-
- zombie
- duplication
-
(and 4 more)
Tagged with:
-
Wow..buddy, do you plan to make this mod work in MP in a few days? Great news! I can't wait for it! Thank you so much
- 31 replies
-
- zombie
- duplication
-
(and 4 more)
Tagged with:
-
you are my savior! thank you. so you mean, do I need to put the lua file in the server folder not in the client ? and need some fixes for codes?
- 31 replies
-
- zombie
- duplication
-
(and 4 more)
Tagged with:
-
I installed it in my mod for my server in MP but sadly it didn't work. function duplicateFunction(this) if this:isOnFire() == true then table.insert(zombieDupe,{0,this:getX(),this:getY(),this:getZ()}); end end after I fixed a few codes, I wanted to make zeds spawn only when they die on fire (etc. campfire kit) but nothing happened.
- 31 replies
-
- zombie
- duplication
-
(and 4 more)
Tagged with:
-
not public yet?
-
Thank you very much , RJ & EG
-
Thank you so much! you are my savior But I noticed all safe houses in my server were released and factions too. Why is that? and any problem else?
-
after the patch, I encounterd this problem for my server. 1493384196192 erosion: reading C:\Users\pc\Zomboid\Saves\Multiplayer\servertest\erosion.ini 1493384200733 Loading: media/maps/West Point, KY/objects.lua 1493384200834 Loading: media/maps/Muldraugh, KY/objects.lua ALARMS: 4/1484 buildings have alarms java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:506) at java.nio.HeapByteBuffer.getShort(HeapByteBuffer.java:310) at zombie.GameWindow$StringUTF.load(GameWindow.java:2178) at zombie.GameWindow.ReadStringUTF(GameWindow.java:2231) at zombie.GameWindow.ReadString(GameWindow.java:2248) at zombie.core.stash.StashSystem.load(StashSystem.java:381) at zombie.iso.IsoMetaGrid.load(IsoMetaGrid.java:769) at zombie.iso.IsoWorld.init(IsoWorld.java:1624) at zombie.network.GameServer.main(GameServer.java:586) 1493384201650 server terminated Could you guys help me please?
-
Is this a bug or not? Scavenging makes players exhausted in a flash. I guess it may be a bug because it was ok before releasing the public.
-