Jump to content

justcrow

Member
  • Content Count

    201
  • Joined

  • Last visited

About justcrow

  • Rank
    Advanced Member

Recent Profile Visitors

762 profile views
  1. hey, guys. I noticed a problem in a new map, riverside in MP. Once I loot the items there, they no longer respawn. why is that?
  2. Great! Hope it will be released in public shortly as well
  3. so, when is this mod for the new version supposed to be arriving ?
  4. oh, did you see my thread ? yup! i'm sure that your mod in MP is the only one to stop that..!!
  5. haha~ that's enough. it is perfect! I just want to say thank you for coming back and managing this mod. welcome back to forum, buddy!
  6. Wow..buddy, do you plan to make this mod work in MP in a few days? Great news! I can't wait for it! Thank you so much
  7. you are my savior! thank you. so you mean, do I need to put the lua file in the server folder not in the client ? and need some fixes for codes?
  8. I installed it in my mod for my server in MP but sadly it didn't work. function duplicateFunction(this) if this:isOnFire() == true then table.insert(zombieDupe,{0,this:getX(),this:getY(),this:getZ()}); end end after I fixed a few codes, I wanted to make zeds spawn only when they die on fire (etc. campfire kit) but nothing happened.
  9. Thank you very much , RJ & EG
  10. Thank you so much! you are my savior But I noticed all safe houses in my server were released and factions too. Why is that? and any problem else?
  11. after the patch, I encounterd this problem for my server. 1493384196192 erosion: reading C:\Users\pc\Zomboid\Saves\Multiplayer\servertest\erosion.ini 1493384200733 Loading: media/maps/West Point, KY/objects.lua 1493384200834 Loading: media/maps/Muldraugh, KY/objects.lua ALARMS: 4/1484 buildings have alarms java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:506) at java.nio.HeapByteBuffer.getShort(HeapByteBuffer.java:310) at zombie.GameWindow$StringUTF.load(GameWindow.java:2178) at zombie.GameWindow.ReadStringUTF(GameWindow.java:2231) at zombie.GameWindow.ReadString(GameWindow.java:2248) at zombie.core.stash.StashSystem.load(StashSystem.java:381) at zombie.iso.IsoMetaGrid.load(IsoMetaGrid.java:769) at zombie.iso.IsoWorld.init(IsoWorld.java:1624) at zombie.network.GameServer.main(GameServer.java:586) 1493384201650 server terminated Could you guys help me please?
  12. Is this a bug or not? Scavenging makes players exhausted in a flash. I guess it may be a bug because it was ok before releasing the public.
  13. the character is not holding the bow, as you can see the picture. What do I need to do for it?
×
×
  • Create New...