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trombonaught

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About trombonaught

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  1. trombonaught

    Man BangleZ

    I feel things
  2. trombonaught

    ZedMarkers

    Love the pointers but/and having the ability to quickly toggle them on/off would be handy. Clutterwear looks great!
  3. trombonaught

    Zed OwnerZhip

    Love the "lived in" look and the smoother target updates- the latter of which is definitely worth the wait if it means no more/much fewer invisibites.
  4. trombonaught

    Zed Paddling

    MP zeds are looking tight. But I need someone to settle something for me... the two posted pics are the same right? I was playing "spot the differences" for longer than I care to admit
  5. Boosting this. I think I saw it written elsewhere once but bears repeating. Been a while but I still can't seem to get used to it.
  6. trombonaught

    Slightly ajar

    Yay tweaky tiles! Trying to remember what this game looked like a yearish ago without anims/wind swaying/fog etc... and I can't! Small tweak with the tiles but continue along an awesome and significant trend of creating a "lived/living" world.
  7. "Falling" in this instance is used as an intransitive verb, and makes sense if they intend it to imply falling in the most general sense. Your comment makes sense if you intend it to imply yo mama ain't teach you no manners.
  8. trombonaught

    ParaZedics

    Just had to share from the new post (not yet listed here): Added a “Delete All” button next to “Loot all” button for trash can/bins, clicking this will permanently delete items from the container. (Please note: this is quite ‘gamey’ currently, and is a first iteration. We will improve on it as we go along.) Made many previously unmovable objects movable: benches, bunk beds, carpets, canopies, bar stools, counters etc. Helmet attacks change: before zombie attacks could potentially make helmets fall and also you get a hit. Now if the helmet falls, the current attack won’t connect but the next one will. Once a timed action is done (reading book, cooking, crafting..) it’ll auto-cancel fast-forward. Cancelling a timed action via ESC will also cancel fast forward. These are HUGE. I'm much more a sucker for little quality of life tweaks than I am for big features. These four back to back- amazing!!! Thank you
  9. 1098. Make reading great Reading in MP is not the most engrossing experience. More often than not, it involves asking other players to protect you while you go afk to make dinner in real life. What if we had a little mini-game for nominal reading speed boosts, to keep players "in" the game? Could be as simple (visually) as one of those timed button presses- a little reticle could bounce left to right in the reading progress bar, with little targets appearing occasionally- hit lmb at the right moment, and maybe you can skip a page. Not a fan of mini games in this game generally, but then again I'm not a fan of an absence of gameplay either
  10. trombonaught

    Bag n’ Tag

    Going to go out on a limb here and say, I think they know
  11. I think this system would be likely to receive an overhaul on the next big development phase, which I believe is hunting and trapping. Definitely hearing you in general, and I think devs are aware!
  12. trombonaught

    Blooo no more

    https://www.youtube.com/watch?v=bWcASV2sey0
  13. Different Mac issue than above! I have no monochrome zombies (yay!). However, fog is my deadliest opponent. When the fog rolls in, I have minutes before my comp overheats and shuts down. Any advice on what settings I can lower/disable to combat The Fog? This may not be new to this update, been a while since I was on.
  14. Hey boiders, I've had old friends come back to the old MP game to play around before the big MP update (so they can appreciate the changes). And we're looking for your ideas. We play with 3-6 people at a time and are looking for a way to make the group cohere and work together better. Right now, there's little risk to the MP group/party-style gameplay, as, if someone dies, they just load up a new char and jog back into the group. This has people taking risks/playing individually, without much pull to work as a team to problem solve. We're trying to think of a collaborative goal to encourage protecting the newer players, taking smarter risks, adding more pressure to gameplay etc. We've tried some different things in the past but nothing's gone well enough to stick. Our favourite so far is "if anyone dies, restart the game- or burn a spiffo," but the temptation to cheat (i.e. just keep playing) is too great Any suggestions or brainstorm fuel is appreciated!
  15. trombonaught

    Tatdoid

    Time to reskin all the bases on my old saves. Those sheet ropes were looking janky in my otherwise stylin safehouses. Awesome!
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