trombonaught

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About trombonaught

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  1. trombonaught

    Zed Tumble

    Holy shoot, new look makes a world of difference! Very nice. Looking forward to tripping on and getting mauled by some detailed zeds.
  2. 982. HUD Update Shameless self necromancy here. I think there's a lot of cosmetic and practical work that can be done to make the HUD more elegant to match/follow the anims update. Details in the link. https://theindiestone.com/forums/index.php?/topic/22268-down-with-the-hud/
  3. trombonaught

    Down with the HUD!

    With all the overhaul happening right now I thought I'd necro this thread. I think there's a lot of interface work that could really help to polish the game along with the present cosmetic+++++ work on anims.
  4. trombonaught

    Higher Fidelity

    Signal boost on this. If I envision the guard skills narratively they seem to be the same maneuvers, regardless of whether there's a blunt or bladed object in hand. Maybe it could level slower, but I think in any case it should be one skill. Same with lightfooted and sneaking. It seems too gamey to have different scores for different rates of movement. The way I think about RL sneakiness is either you know how to sneak or you don't. If anything, I think a single sneak skill should create a base sneak value that is then modified by a value from the slow/walk/run states. Unrelated, great update. Even withou flashy vids and whatnot it still felt really informative. Thank nasKo!
  5. trombonaught

    Jan(im)uary

    Hmm I just noticed that tree isn't shaking during the woodchopping. As said in the post though, I'm sure someone's on it! Wanted to say that the winter scene in the vid, with the new anims as well as blowing trees, grass, and snow, looks like a beautiful summary of the very cool visual work you've all been doing. Really hoping anims drop during one of my holidays so I can really dig into it.
  6. trombonaught

    Statedoid

    I may be stating the obvious as things are still in development, but the zeds' identical idle motion repeating at the exact same frequency is a bit "gamey." It's especially pronounced with the oversized Spiffo heads!
  7. trombonaught

    NPK Fertilizer should empty to sack

    Might want to edit to add "should." "NPK Fertilizer should empty to sack"
  8. trombonaught

    Escalation

    I love this and want it tied to zombies' sense of smell, meaning if you stay somewhere too long they'll pick up your scent and head over. Preferably this would be a small effect but with a massive range (determined by zed scent abilities) that is heavily influenced by wind speed and direction. As for the raiders, I'd prefer if they discovered you via direct behaviour (eg. scouting territory for raids by default) rather than indirect meta stuff. This game has very few (none?) systems that track and respond to the player, and I love that- the world is its own beast and you're just trying to live in it.
  9. As an alternative, even being able to use them for changing hair/beard style would be great too (as per the mod that does this). The fewer useless items the better.
  10. trombonaught

    The most reasonable suggestion ever made!

    Yes you can! Open the vehicle menu ("V"by default) and it's one of the options in the radial menu.
  11. trombonaught

    The most reasonable suggestion ever made!

    1. We should be able to sleep everywhere. Agreed. Gives us the choice to take on more risk in desperate situations. Risk-tethered choices = good gameplay. 2. Give additional functionality to pillows and maybe other items (put a big sweater under your head? A Spiffo doll maybe?). Good idea. There are too many "useless" items that in reality would be great to have. 3. Carbon monoxide poisoning from sleeping in a car while in an enclosed space (and/or maybe with a worn out exhaust?). Love it. Can be tied on to the same effect seen with indoor generators.
  12. trombonaught

    Waterway to Go

    Is it just my imagination or is the skybox reflecting on the water too, like it does with car windows?
  13. trombonaught

    Crepe Expectations

    That trailer was awesome! Already sent it out to some friends who've been away from the game for a while and it's got us all jumping on for a game tonight. Also, totally feel you on that English degree sentiment, well done haha
  14. trombonaught

    9pm - daylight illumination.

    I'm much further North than this, and evrn here that's perfectly acceptable 9pm lighting for July.
  15. trombonaught

    Button Creep

    I'm not a fan of forced popups, but maybe leftclicking on the time could open the alarm screen in the same way that left clicking a mearby device opens the device interface