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BayCon

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About BayCon

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    "It's got woodchucks!"
  • Birthday 10/16/1999

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    Man

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    jahbarij

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  1. BayCon

    Advanced Zedonometry

    Studying to be a game and software developer in school, and being a huge nerd, I really enjoyed reading about some of the work that goes into one of my favorite games. I know most people won't like this stuff, but I hope we can occasionally get more dev blogs like this in the future, at least occasionally. I haven't been signed in here in quite some time but when I read this on the website I just had to let my thoughts be known.
  2. BayCon

    Cussoid

    I don't comment very much on Mondoids anymore, but I read about RJ's brother on the Zomboid website and hopped over to the forums to send my condolences... I have a brother, and I know what it's like to have the strange brand of love that brothers have, so it's not hard for me to imagine what you're going through right now having to let him go, RJ. I'm terribly sorry to hear about his death. Hopefully TIS is alright with you taking as much time to mourn as you need. His drawings are spectacular... I glanced at the attached picture and before I read that it was his artwork I th
  3. I think you consistently have some of the best ideas in this community.
  4. I keep forgetting that most of the devs are based in Europe and the UK, and they might not have seen the cities in person. Thank you, Deputy. You've done us all a great service. Salutations!
  5. I can't tell much of a difference between pitch black nights and what it used to be. Is it bugged? Here's a comparison of what my game looks like at night in previous builds, and here's what it looks like in the current build (It's darker indoors than it is outside). Build 37 (Survival): IWBUMS Build 38.1 (Sandbox w/pitch black nights): I wanna show a screenshot of Darkwood at night for comparison like Svarog mentioned, but I'm too lazy to sit in the game for 10 minutes until night for one screenshot lol. But in that game, you cannot see a thing
  6. Died in 10 hours. I was never able to outrun the sickness somehow. I made it away from the corpses around my house and felt a little better for like a second, but then I decided to go back and use my new hope to clean up the corpses and the sickness went back to where it was. Finally, I decided I would have to go on the run from the sickness if I had any hope of surviving, but it seems like even the corpses that randomly spawn from the game were contributing to my sickness. Either that, or the 6 - 8 corpses at home caused an irreversible sickness that snowballed into a terminal illness, ultima
  7. Really looking forward to pitch-black darkness at night and hyperactive zombies, but I literally cannot decide if I wanna wait for the stable branch or help testing lol. However, I do wonder if the dirty clothing mechanic would be best added under the new animations, because I feel like without a visual indication, it would be an annoying feature, I killed maybe 6 - 8 zombies outside of my base and within 2 - 3 real life minutes I'm already queasy. I don't have a shovel though, so how else can I get rid of the corpses? Genuine question. Thanks.
  8. Really looking forward to pitch-black darkness at night and hyperactive zombies, but I literally cannot decide if I wanna wait for the stable branch or help testing lol. However, I do wonder if the dirty clothing mechanic would be best added under the new animations, because I feel like without a visual indication, it would be an annoying feature,
  9. Not sure how I feel about that. It could make it harder to know where your windows are and how many barricades are still on them, things like that. Plus, I've always felt that, because of the way PZ handles sight, it has always had the best indoor "feel". I like the current style and don't see much of a reason to change it, but as long as it doesn't hurt gameplay I guess it's fine. It might be too much to ask, but it would be nice to have both graphical styles in the options.
  10. There are a lot of things I would like to respond to here so I'll break it down by paragraph. Paragraph 1: I agree with what you said about the zombies. They should be the primary threat. If I wanted to play a game where interactions with NPC's and characters pushed zombies to the side, I'd play The Walking Dead game by Telltale, which I wouldn't, because after awhile the plot becomes even worse than TWD on AMC. Paragraph 2. That is the intended purpose of NPC's, yes, however, I argue that there has never been a game with NPC's where there hasn't come a point where we'v
  11. I mean it's fine if you like it and would like to praise it, but it's equally fine for me to hate it and trash it. You or anyone else liking the show doesn't (and shouldn't) discourage me, or anyone for that matter, from criticizing or trashing it. I'm simply keeping the comparison that some of you made to The Walking Dead. I was saying why and how placing humans as the primary threat ruined the show due to how poorly it was done (in my opinion) and could also ruin the game. However, you're right, I did go a little to far off on my tangent.
  12. I don't think I've been clear about my thought process behind my opinion. I'm talking about the game. From a gameplay perspective, I would rather have NPC's as an accessory to the survival experience, not as my main threat. It just sounds boring. No matter how many experiences Lemmy programs, or how good the AI is, no matter how many lines of dialogue Will writes, there will most likely come a point when we've seen it all, and I don't want my reward for late-game survival to be, almost exclusively, interactions with NPC's that I've already experienced time after time. It just sounds boring to
  13. Glad to see that people like you will continue to push me away from public multiplayer.
  14. I don't want the NPC's to become a bigger threat than the zombies, and I started to hate The Walking Dead when it became a people drama. You know the most recent season finale (or whatever episode that was where all the gangs tried to screw over Rick's crew) had one zombie in it, right? ONE ZOMBIE!!! And it was just a dead main character, so that doesn't even really count. It's just the actress with some makeup to pale her skin, and some gray contacts, nothing creative like the zombies in TWD usually are. (side note, I didn't care one bit that she died because the characters of the show have n
  15. See, this expanded post to me seems a lot more reasonable than "darkness annoys me". Although I still disagree about darkness being annoying, I can't argue against the fact that this is a great set of suggestions and a very well-done post. I hope each one gets implemented!
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