-
Posts
501 -
Joined
Everything posted by ditoseadio
-
When I don't have a vehicle I travel long distances with the option "Walk to..." in the context menu, using F4 in zones without zombies. Now it's impossible, and very boring. I can mention a thousand examples where fast forward is essential for the gameplay of this game. If you use fast forward in dangerous situations it is your responsibility as I said before.
-
Speeding up time is a player's choice, and he must be aware and responsible for it. This change is too frustrating and has a negative impact on gameplay more than any other.
-
Glad to have participated in a new Megatest! I've noticed lag as always, and the zombies pushing them to the ground blinked. Also, when I was moving in a vehicle, distant zombies suddenly appeared. I had a lot of rubber banding in my car, and I even hit invisible objects.
-
Yup, totally frozen.
-
If you freeze fish or any other animal, you may be able to filet or cut it without problems and it appears fresh instantly.
-
My body is ready. Let's party!
-
bug [Build 40.9] Wooden walls and stone hammer
ditoseadio replied to ditoseadio's topic in Bug Reports
Up!- 3 replies
-
- construction
- wooden walls
-
(and 1 more)
Tagged with:
-
Up!
-
- 3 replies
-
- construction
- wooden walls
-
(and 1 more)
Tagged with:
-
I don't know if it's intentional or a mistake, but the campfire has more capacity than ovens and microwaves for cooking.
-
If we leave the game after watching a TV show and go back in, the TV show is repeated and we gain XP again. This can be repeated as many times as you want, gaining infinite XP.
-
-
Some suggestions from the Spanish community! 841 Drying around a campfire. If we get wet from the rain, being able to dry ourselves off near a campfire. 842 (by Blacksmith) Allow to remove the snow with a shovel. 843 (by matetekali) Reinforcing certain parts of vehicles with metalwork. i.e. metal sheets on doors and windows. 844 (by Snake) Secret stashes on the ground with a shovel (very useful in MP!). 845 New skill: driving.
-
752 Random keys in zombies Zombies only drop keys if we kill them inside a house, and the key is from that house always. It'd be great if it was more random. 753 Less obvious zombification When we have a scratch, if we heal up and wait a few hours, we can know if we are infected or not, simply by checking if we get the "OK" message on the health panel. This should be like with hypochondriac trait, getting sick randomly and not receiving the "OK" message until the wound heals completely. 754 Ability to repair walls I guess a highly requested suggestion...
-
Any news about this? Suggestion; allow to build a campfire with dirty rags.
-
-
No problem here with that.
-
Please @RobertJohnson @Batsphinx @Connall
-
The missing lines... Recipe_Advanced_Mechanics = "", Recipe_Intermediate_Mechanics = "", Recipe_Basic_Mechanics = "", Tested and confirmed
-
Those lines didn't appear with -debugtranslation :/
-
A bug, a suggestion and a question! Bug If we uninstall a radio from a car and remove the battery from the radio, the radio will be at 100% when it is reinstalled. Also, if we uninstall the radio again, put the battery back in and reinstall it in the car, we'll get XP over and over again. Suggestion It would be a good idea if you have a vehicle key on your keyring, when you get out of the vehicle, the vehicle key will be returned to the keyring and not to the main inventory. Question Why doesn't appear the action bar above our character in certain actions as before? (Taking items from containers or backpacks for example)
-
-
Thank you very much @blindcoder!
-
@EasyPickins @RobertJohnson @Batsphinx There's one thing I don't understand, why to craft a radio you need electricity level 1 and to craft a battery connector you need level 5? Please, change this.
-
Spanish translation updated for Build 39.58 (15/05/18) https://drive.google.com/file/d/1hLGepX9yDthVxkxDCiSFq-5zAk9zzCFv