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Sick Boy

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About Sick Boy

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  1. "Night Mode" forums look okay, but the grey text is definitely needing remedy.
  2. "You have not been forgotten" - General John McGrew xP oh shit. F--- McGrew! F--- his lies! Cal Fairweather is responsible for this mess. Vote Mahoney.
  3. I posted this on the STEAM forums, but I wanted to share it here in case any players or team members don't read STEAM or it gets buried. So, melee combat and movement is a bit janky for me, I know it's still being worked on to "smooth out" or something like that I read, so I'll hold my complaints on that for a couple weeks or however long, but I'm hoping it does smooth out (other than this being my casual complaint about it). But I wanted to share some cool stuff I encountered and pictures I took. This is my first "real" character, after sacrificing a char. to learning the new movements a bit. I learned that you can use the wrench as a weapon now and I have to say, it's pretty good. I like that there are distinctions in "weapon classes" now. Here I am in Muldraugh trailer park after stomping a zombie to death and finding a cool blue bandanna and a wrench. Neat! Lookin' cool! Feelin' brave! Shortly after that I found a fireman-zombie in Firecoat, Firepants, Firehelmet, Gasmask and combat boots and a shovel. Jackpot! Because of how cool and stylish I looked with the scavenged headband and wrench, I was able to take the fireman out pretty easily. (The wrench really is pretty good.) Sadly, I was not cool or brave enough to handle opening a door and 5 zombies streaming out in quick succession. I tried to turn and run, but they snagged be from behind and I got yanked down and devoured. I did not have a picture of this because I was shocked at how mercilessly and viciously I was yanked backwards. The screen faded out before I could snag a pic. Well, after some trial and error with a new character and wondering why none of my clothes had insulation(and learning it's not implemented yet, in case anyone else was wondering) I set off into West Point. It didn't take long after raiding a house or two I had a trash bag full of a bunch of cans of food. 2 bottles of water, a bottle of liquor, a lighter and 2 cans of gasoline(from a shed outside) and I had a bunch of scratches because these zombies are extra-grabby. I found a working car and a few more cans of gasoline in another shed. Then I raided the Dentist's office. So now my glove box was full of wound-care products. I needed to do some clearing and I knew what I had to do. Classic round-up. I drive around, horny as hell. (I mean, honking my horn of course) And I bring them all to one location. After a couple hours of laying on the horn and listening to the radio I have this. What I love about this new update is the zombies are all in stuff. And the stuff you see on them is stuff you can find on them. I specifically got this shot to show a zombie guy wearing a bag on his back approaching my car. But you can see in the crowd there are zombies with items poking in them and sticking out of their backs. I've found if you kill them they tend to have whatever it is stuck in them on their loot. It's pretty great. Anyway, I sadly had to sacrifice what would have been a really rewarding bottling of alcohol to craft the classic and all time favorite crowd-clearing friend of mine, the Molotov Cocktail. You feel that? That's Kentucky heat y'all! Honestly. what perfect timing. I was listening to the radio and literally seconds after the molotv landed and the fire broke out this commercial came on. The game knew and wanted me have my moment. Here they are after the fire got nice and goin'... And while it's nice and all, it's not exactly exciting. I caught up on some lore I'd never seen before, then the radios went silent for a little bit so I decided to pop a sleeping pill, treat my wounds and take a nap. I'm sure I'll be fine. I feel fine. (post-nap rubble... I really wish I would have seen what was in that duffel bag.)
  4. Sick Boy

    StreamZed III

    Well, good for them.
  5. Nah. The Pen/Pencil requirement to write on the maps is cool. You need a can opener to open cans of food. You need a lighter to smoke a cigarette. You need a pencil to write on something. They add something meaningful in the sense of it being a necessary tool to complete a goal. (In this case, the goal of writing/marking.) They also function as super crappy weapons. So there's that. I'm not trying to make the "Its like real life man!" argument, but that is there. There's plenty of "filler" in the game that doesn't have a function. Socks, rubber duck, toothbrush, toilet paper. None of it has a use. Although I will say, I do collect the TP and dental hygiene stuff even in single player because I like to get immersed. And having those objects "around" adds a sense of the world being previously lived-in, to the environment. You might not notice if you never see a toothbrush or rubber duck, but knowing they're there(and serve no purpose. Yet.) adds detail to the game. Same with pens and pencils, even if they served no purpose, I like them being there. But I'm glad they do serve a purpose and it does add to the immersion.
  6. Sick Boy

    StreamZed II

    Something classy, minimalist and "normal" would be perfect. Please don't make it a "zombie hand". Really there's nothing wrong with the standard mouse pointer, but I understand why you wouldn't want to use it. There's no "good reason" that I have to not make it. Other than it's something I personally don't want so, ya know, take the comment as you'd take any other recommendation that's a bit petty and kinda dumb. Also, strong Fantano vibes from the featured character.
  7. You heard it folks. EXACTLY 2 weeks.
  8. Sick Boy

    Lowdown

    So, that sound is awful and horrible and grating and I love it, it's perfect for mailboxes and other small metal type objects. I hope the tree sounds get changed to something more mangled brush-rustle sound. Which it probably will, I did notice it said the sound effects were temporary, but I have to say, if you can differentiate between brush and more solid debris sounds that'd be perfect. The body sounded more "body rolling beneath the undercarriage" than "speed bump" which is awesome. But I might be imagining that. If not, that sounded pretty darn good.
  9. Sick Boy

    The Sound of Mucus

    I hate to be the negative Nancy in the group, but I think the zombie sounds are a bit over the top. Now, I do agree they should make the moaning and groaning and stuff. But the ravenous growling is too animalistic. It's too intense. Like they're mad at me. Loud is fine. but they don't seem like zombies when they make that much noise. They seem like angry cannibals.
  10. While not a perfect solution for your need, sometimes you can just swing your weapon in the air and a zombie on the other side of the door will hear it. Don't actually hit anything with the weapon, just whiff it through the air. Sometimes if I go into a house, I'll walk a couple steps in, swing my weapon and then count to 10. That usually brings them out of corners or gets them banging on a door they're on the other side of.
  11. Sick Boy

    Zed Snacking

    If you think you can just wave things like a comically giant pan and a skeleton dance party in our faces and expect us not to demand it...? Well, brother you got another thing comin'!
  12. I would like it if this function was tied to the "Erosion" mechanic. Meaning that Day 1 of the outbreak would look almost similar to the "clean" world you have... But over the weeks and months you might stumble upon a house that was a defensive structure or an overturned/burned out car wreck that wasn't there a month ago. I imagine something similar would happen with the inclusion of NPCs if they function in an independent type of manner. Maybe now when you hear the random gunshots, you can explore the direction of sound and find a corpse being devoured by a horde or having already been reanimated. There is a really cool mod on the SteamWorkshop called "Post-Apocalyptic Sprites" which adds the random gore and broken furniture around the map(inside houses), the only problem is it replaces EVERYTHING with no procedural kind of function for it to degrade and become a deranged nightmare world over time instead of instantly.
  13. Hell even Reloading 3(which is more realistically reachable, even with ORGM) has a significant difference in reloading speed. And when highly panicked the reload penalty is extremely noticeable. I do not agree with your assessment of it being negligible. I agree it could use some finer tuning... Maybe a more all-encompassing gun handling trait instead of two categories for aiming and reloading so that way you can level them up rather evenly. That frees up room to include a gun maintenance trait for repairing and degradation. I like the idea of a maintenance trait.
  14. No. Also, Thunder is the sound. Lightning is the part that strikes people.
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