Build Vehicle 24:
Show engine volume as a visible stat in car part details.
Added missing parking stall zones in Rosewood, March Ridge, Dixie and other locations.
Player with relevant skills and items can now repair damaged trunks directly in the Mechanic UI.
Deflated tires can now drop off your car instead of bursting.
Vehicle control and behaviour now impacted when going off-road.
Added suspension parts. Low condition suspension will make for a bumpier ride.
Added missing mask and light to cars.
Added in-game car manufacturer brands and model names.
Added traffic congestion and wrecks. Some big traffic jams are hard-coded, you'll always see them and are part of the game lore. Others are spawned randomly, but will generally be smaller in scale.
Balanced how traffic jams and wrecks spawn: extra randomization to positioning, vehicles at the front of the queue should appear in an orderly fashion, while those at the back are more haphazard.
New sandbox option: Enable Car Wreck Congestion (default true), set it to false to remove all traffic jams spawning.
Added several new car textures damage by Mash.
Updated car's shadow.
Balanced parking stall zone vehicle spawn.
Balanced West Point, Riverside and Muldraugh vehicle spwaning, rich houses have a higher chance of spawning higher quality vehicles.
Removed ability to uninstall a trunk and other vehicle containers.
Reduced chances of items falling from a damaged trunk.
Updated naming: some old parts now of a 'Valu' brand, Modern becomes 'Performance' etc.
Balanced how car stops when having no control (engine brake), should be more smooth now.
Removed "Old Brake" item (they won't spawn anymore on a car but you can still install them).
Polished Mechanics UI bit more.
Fixed one of the compact cars not having a driver seat.
Fixed car key duplication when switching seats.
Fixed errors when loading a new save (Bullet wasn't present).
Fixed opened trunk acting like there was no trunk when driving and all your loot falling out.
Update physics when starting a Mechanic activity - previously when removing a tire on a stationary vehicle physics weren't updated.
Fixed removing a tire releasing all air pressure.
Add a null variable check in getChunkFromSquarePos function, this will hopefully fix bugs that occur after car crashes.
Fixed some vehicles appearing too bright.
Fixed compact car's missing shadow.
Fixed a bunch of scripting errors for vehicles.
Fixed not getting your keys back when running out of gas.
Fixed being able to start a car for a few seconds while having no gas left.
Fixing not being able to sleep in a car.
Fixed a bug in part spawning inventory item calculation.
Fixed some burnt cars not having textures.
[Building rendering fixes]
Player-built fences are now hidden correctly when on south or east side of the upper floor of a structure.
Small roof tiles that overhang the edges of first floor roofs are now hidden when the player walks behind them.
Slightly increased ‘window peek’ distance.
Can now hide multiple buildings if they are blocking our view of the player. Previously only the closest to the player was hidden.
Southeast corners of walls or thin pillars would be hidden incorrectly when not obscuring our view of the player.
Improved detection of player-built floors for visibility culling. Stops walkways being wrongly hidden.
Added back trove.jar to dedicated server.