PZ Dev
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About RobertJohnson

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    French Developer [2 cookies]
  • Birthday 04/24/86

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    The mighty Blues and Giant Ninja Robot Zombies

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  1. RELEASED: Vehicle Test 29

    Yeah, all done Thanks for the feedback!
  2. RELEASED: Vehicle Test 29

    About wrong seat when entering/exiting, the name of the car would be very helpfull For car starting on his own, do you have a detailed way to reproduce it?
  3. RELEASED: Vehicle Test 29

    Radial menu: press "v" while near or inside a car. Re sound thoughts: the vehicles sounds are WIP, deffo not complete, Lemmy need to do some fmod job to include proper vehicle sounds Thanks all for the feedback, also, anyone had the chance to test general mechanics? Or how it feel if you have 0 mechanic skill etc...
  4. RELEASED: Vehicle Test 29

    I'd like some feedback on the deceleration if possible guys
  5. RELEASED: Vehicle Test 29

    Build Vehicle 29: [New] Added ChrisW optimization. Driving in town and being around tall buildings should now produce less dramatic FPS drops. [General streaming performance will still need addressing, and we hope to get a fix in for this later this week] Add darkening to levels below player's z height to help sense of depth between levels. Added a UI option for the air conditioner: heater switch now doubles as air conditioning too. With four different settings, from cold to hot. Having all windows closed will heat up a bit the passengers, having windows opened will cool down passengers & nullify heater. Sleeping in car now act like sleeping on anything else: you can't sleep in pain, in panic or too soon after sleeping already. [Balance] Balanced car key spawn. Changed vehicle part menu read-out from "Try start..." to "Ignition". Balanced vehicle deceleration: not touching any controls will slowly stop the car, and act less like an active 'brake'. Balanced how the heater changes a car's global temperature. [A hot engine will cool/heat up faster.] [Bug Fix] Fixed how switching seats in a vehicle could shut off the engine if it wasn't running, attracting zombies. Fixed keys spawning on the ground, in the ignition and on doors not having the car's name. Fixed windshields not having an area set in script with no way to install/uninstall them. Fixed Van having two driver seats. Fixed some bugs in Mechanics tooltips. Fixed putting something on a seat and then removing it making it impossible to uninstall the seat. Fixed entering vehicle via radial menu not working. Fixed some pathfinding error on certain vehicles. Fixed vehicle containers trying to spawn items too often (when sleeping, when loading etc). Optimized item sync optimized. Fixed Mac/Linux Black Screens on collision. Heater is now turned off if car is shut down. Active heater will make the car consume more gas. Fixed Step Van/Step Van Mail having wrong driver seat offset (meaning sometimes can't be entered). Fixed opening car windows not updating car model.
  6. RELEASED: Vehicle Test 29

    Well, thanks for reporting! I'm "not" gonna fix it then... I need to do them yup, maybe for next version (i'm doing lot of bug fixing atm, not sure it'll have lot of new things yet..)
  7. RELEASED: Vehicle Test 29

    Released 28.1 hotfix: [Bug Fix] Fixed many UI not responding to clicks.
  8. RELEASED: Vehicle Test 29

    Build Vehicle 28: [New] Improved performance. Reduced garbage collection pauses. Added intial recommended Mechanic skill levels to different repair and maintenance. Also added skill books and recipes. (Mechanic Profession starts with all repair/maintenance recipes. More will follow - mainly engine-based repairs.) [Bug Fix] Fixed sleep resulting in game crash. Fied quitting the game resulting in game crash. Fixed game crashing when resizing the window size. Fixed few bugs in vehicle scripts (trunk/glove box able to be removed, wrong suspension on certain cars etc)
  9. After PZ, where will The Indie Stone go?

    I personally want to go for a poney and whisky themed card game with heavy loot boxes. Still in talk with the team.
  10. RELEASED: Vehicle Test 29

    Build Vehicle 27: [New] General performance improvement. General net code improvement. Whenever a vehicle key is required gain access to a part that needs to be installed/uninstalled - the game now checks to see if doors/windows are opened to facilitate this. Car keys now show the relevant car model's name. (In future they will also be coloured the same as the car they open.) Player will now walk to the part of the car to perform Mechanic actions - installing parts, adding fuel, inflating tires etc. [Balance] Car keys should now spawn more inside nearby houses, rather than on zombies. Updated dashboard tooltips. [Bug Fix] Fixed uninstalling some parts not requiring car keys. Fixed being able to duplicate car keys by putting them in your key ring. User-input car key's name now saved: meaning you can change your key's name and the new custom name won't be lost. Fixed the installation of some parts not using the mechanic skill in calculations (MP and SP). Fixed car heater not working. Fixed game's speed not being reset to 1 when driving a vehicle. Fixed some parts not being updated if the car wasn't running (engine, heater, etc) Fixed being able to put keys in ignition when you didn't have the keys. [MP] Fixed missing sync of itemID when uninstalling/installing part (unlimited mechanic EXP possible exploit in MP). [MP] Fixed missing sync of item container levels (e.g. removing a tire previolsy reset its inflation to 0). [MP] Fixed heater not being synced. [MP] Fixed engine temperature not being synced.
  11. RELEASED: Vehicle Test 29

    Ye, being able to put the key without it was a bug i just fixed Basically: click the key icon to put the key in ignition (icon turn green), click again to remove it. We're currently thinking of finding a better way to do it, we're open to suggestion!
  12. RELEASED: Vehicle Test 29

    Key in ignition: this is quite hard to represent, but I thought with the new dashboard it'll should be ok? You can let the key on the ignition so people can share car easily... I thought about lighting the dashboard if key are in (not sure it does that on 90' cars tho) but then it'll mean I'll need to drain bit of battery, and it'll kinda ruin the concept of being able to easily share cars... Re inflation: I need to check Bullet code to see exactly what it does, can't remember exactly... Now onto decelerating without breaking, I try to did it back then but the car feel weird, i need to implement a real "engine braking" gonna thought about it... Though, should I nerf brake a tad? On all cars or on some specific? Thing being, idk exactly how people drive in PZ... I usually go quite fast in town or highway (quite fun as i'm a sloooooow driver irl.. :p) so brakes are really important to me..
  13. Map of Normandy, France

    Now all we need is cows and perfect Normandie
  14. RELEASED: Vehicle Test 29

    @Tails: Our car crash aren't like this 'cause Will have specific stories for them Also, anyone still having vehicle teleporting randomly sometimes or is it fixed?
  15. RELEASED: Vehicle Test 29

    I'm also gonna improve the car key spawning method, they should often spawn in nearby house, breaking into car is coming also, but i need to finish car alarm first