RobertJohnson

PZ Dev
  • Content count

    3050
  • Joined

  • Last visited

7 Followers

About RobertJohnson

  • Rank
    French Developer [2 cookies]
  • Birthday 04/24/1986

Profile Information

  • Gender
    Hermaphrodite
  • Interests
    The mighty Blues and Giant Ninja Robot Zombies

Recent Profile Visitors

6359 profile views
  1. RELEASED: IWBUMS Build 39.67.3

    IWBUMS 39.67.5 NEW Added better support for large fonts. Replaced the placeholder car battery charger. BALANCE Decreased the consumption of fuel by generator. Lowered the impact of timeSinceApo sandbox & world hour age on spawning car battery. Increased a tad the number of cars spawning on Low sandbox setting. Increased the spawn rate of remote control. Increased the odds to find an animal with trapping. FIXES Fixed client not updating vehicle stats when part condition changes. Fixed Linux server failure with libPZBulletNoOpenGL*.so Fixed text such as "The door is blocked." being visible above other player's heads in splitscreen. Fixed translation for "You failed to produce any usable materials" not being used. Fixed words not appearing above the player's head when trying to open barricaded or blocked doors. Fixed C/F/R keys activating if identical to the "Toggle Crafting UI" key when displaying the crafting ui. Fixed crafting UI appearing in the main menu if the assigned key is pressed. Fixed VehicleManager error when more than 64 players are connected. Fixed error compiling ProjectZomboid.exe with UNICODE defined. Fixed both halves of a grave not being destroyed when using a sledgehammer. Fixed pathfinding (and other) data not being updated when remote clients added objects to the map. Fixed not being able to climb through carpentry window frames above ground level by holding the E key for half a second. Fixed not being able to hop over fences using the controller B button above ground level. Fixed not being able to climb down sheetropes when tapping the 'E' key. Fixed remote players juddering up and down while climbing sheetropes. Fixed display not updating when climbing sheetropes. Fixed player not facing fence/window when adding/removing sheetropes. Fixed controller context menu missing commands to climb over and add/remove sheetropes to fences. Fixed double-tile carpentry objects (like Bed) not consuming materials. Fixed scrollbars not working in the options ui when a controller was active. Fixed using the controller A-button on a vehicle hood not opening the mechanics ui. Fixed aspects of many UIs to handle different font sizes. Fixed font-rendering bug from last January. Fixed ui not updating when an error occurs setting vsync.
  2. RELEASED: IWBUMS Build 39.67.3

    About the batteries in 6 months after the apo: What's taking in calcul is the time since apocalypse sandbox option + the world age hour, what I first did was close to the reality, I had to change the battery on my car 2 times 'cause i didn't used, it last approx 5-6months if I don't start it, so that's what I did in PZ. Now thing being: even if i have an old car, there's much more electronics in it than back then, so battery should be drained faster (imo... i'm far from being an expert on car.. Heck i had my driving licence at 30 :D) but also it wasn't that fun (even tho, i think 6 months after apo should be tough, not giving the player cars easily in this mode, it's meant to be hard...). After 39.67.3, you should approx have 50% chance of finding a working battery on a car, even if the car is trash, you could always take off the battery and put it on another car. If people find this too easy i'll lower it again (before it was like 5% chance of finding a working battery in 6 months after the apocalypse :D), remember you have a car battery charger now I'll add possibility to start the car via jump cable in the future (tough to decide what to do if you drive the car with cable attached etc... Not a high prio for now I think)
  3. RELEASED: IWBUMS Build 39.67.3

    IWBUMS 39.67.3 NEW Added better support for large fonts. Replaced the placeholder car battery charger. Added missing mechanic profession icon. BALANCE Decreased the consumption of fuel by generator. Lowered the impact of timeSinceApo sandbox & world hour age on spawning car battery. Increased a tad the number of cars spawning on Low sandbox setting. Increased the spawn rate of remote control. Increased the odds to find an animal with trapping. FIXES Fixed client not updating vehicle stats when part condition changes. Fixed Linux server failure with libPZBulletNoOpenGL*.so Fixed text such as "The door is blocked." being visible above other player's heads in splitscreen. Fixed translation for "You failed to produce any usable materials" not being used. Fixed words not appearing above the player's head when trying to open barricaded or blocked doors. Fixed C/F/R keys activating if identical to the "Toggle Crafting UI" key when displaying the crafting ui. Fixed crafting UI appearing in the main menu if the assigned key is pressed. Fixed VehicleManager error when more than 64 players are connected. Fixed error compiling ProjectZomboid.exe with UNICODE defined. Fixed both halves of a grave not being destroyed when using a sledgehammer. Fixed pathfinding (and other) data not being updated when remote clients added objects to the map. Fixed not being able to climb through carpentry window frames above ground level by holding the E key for half a second. Fixed not being able to hop over fences using the controller B button above ground level. Fixed not being able to climb down sheetropes when tapping the 'E' key. Fixed remote players juddering up and down while climbing sheetropes. Fixed display not updating when climbing sheetropes. Fixed player not facing fence/window when adding/removing sheetropes. Fixed controller context menu missing commands to climb over and add/remove sheetropes to fences. Fixed double-tile carpentry objects (like Bed) not consuming materials.
  4. The One Stop TileZed Mapping Shop

    Yeah, burnt zone has been removed, I'll add the zoning code exposed to lua soon so people will be able to easily fiddle with them
  5. RELEASED: IWBUMS Build 39.67.3

    IWBUMS 39.67.2 [NEW] Show Dig Graves in context menu when clicking on appropriate ground tiles only. Dirty Rags may be used as tinder or fuel in campfires. Vehicle key is returned to the keyring it came from when removing it from the ignition. [BALANCE] Lowered default UI Render FPS to 20. Increased the time it takes to recharge a battery. [BUG FIX] Fixed small car's plate number being stretched. Fixed flat building roofs being hidden when the player was obscured by player-built floors. Fixed roof on lot_house_small_36.tbx. Fixed a missing wall in a house near 13814,4682. Fixed trunk capacity not always updating when it should on the client. Fixed wrong end of a vehicle taking damage after a collision in multiplayer sometimes. Fixed DropOffWhiteListAfterDeath only working for accesslevel that isn't "none" (reverse of what was intented) Fixed being able to use car battery charger outside while there is electricity (you need to be a in a building now).
  6. Off road driving

    Driving on road should already lower your tire grip basically, but i'll see if i can find something better there
  7. Off road driving

    Really? Damn! I'll check some videos to make a realistic system do'nt worry tho
  8. RELEASED: IWBUMS Build 39.67.3

    IWBUMS 39.67.1 [NEW] Changed default UI Render FPS to 30. Added Linux version of libPZBullet64 without OpenGL for headless servers. Added Linux version of libPZBullet64 without OpenGL for headless servers. Added proper physics to open double doors. Added "Pan camera while aiming" display option. Cell grid now drawn in the lua debugger map. Pressing 'T' in the lua debugger map now teleports player 0 to that location. Added the ability to smash the car window that a player is facing using right click in the car's context menu. Added "remove vehicle" using the right click context menu if you are in debug or an admin. Admins or people in debug mode can now open the Vehicle Mechanics screen instantly while inside a car. Added a Car Battery Charger item. It is used to charge your car battery if you have electricity around you (generator included). Added PZBullet and trove.jar to various Steam build scripts. Added 32bit PZBullet for Linux [BALANCE] Increased the spawn rate of mechanic tools in car trunks. Lowered the panic increase caused by zombies when player is in a vehicle. Increased the knockback done to car when ramming zombies. [BUG FIX] Fixed VOIP not working. Fixed issues with players riding shotgun in MP being teleported to elsewhere on the map by preventing drivers from entering areas of the map that haven't been loaded in their passengers' game. Fixed client doing collision checks for zombies that should only be done on a server. Fixed zombie positions not updating on the client correctly. Fixed zombie animations not updating on the client when near a vehicle. Fixed trove.jar not being on Mac StartServer scripts. Fixed Server not directing admins to 38.30(pre-vehicles) branch when trying to load an old world. Fixed potential slowdown by not calling getResourceAsStream() in IndieFileLoader. Fixed "Bad file descriptor" bug on Linux (hopefully, please let us know if you see this) Fixed linux issues by rebuilding Linux libZNetJNI64.so Fixed "Auth failed response" message on server when a client disconnects. Fixed issues around server sending map_zone.bin to clients. Fixed pzbullet/CMakeLists.txt Fixed linux issues by updating Linux PZBullet.so and PZBulletNoOpenGL64.so Fixed unpinned inventory/loot window time auto-collapsing at different framerates. Fixed zombies near player 1 overlapping each other when player 2 was far away in split-screen. Fixed longstanding visual glitch when climbing over something onto a staircase below. Fixed potential infinite loops by adding sanity checks when loading map_zone.bin. Fixed VoiceManager.DeinitVMClient() not terminating the thread properly. Fixed exception cooking items with both BadInMicrowave and ReplaceOnCooked. Fixed line spacing in the in-game changelog. Fixed exception causing return to main menu with Bedford Falls and other maps with buggy .lotheader files. Fixed missing RCON .class files. Fixed clothes becoming dirty even if the sandbox option was disabled. Fixed some debug messages players don't need. Fixed checking doors to enter a vehicle checking hood/bonnet. Fixed checking windows to enter a vehicle not seeing if a window had been smashed. Fixed car batteries being created at 50% charge on most spawns. Fixed Driving on player-made wood floor being considered as offroad and damaging vehicle. Fixed VehicleInterpolationData objects not being reused. Fixed in-game changelog not displaying changes to previous versions of the game. Fixed issues with vertical force to vehicles after collisions with objects/zombies. Fixed vehicle headlights being slow to turn on and off. Fixed vehicle positions not updating for passengers after a collision. Fixed Multi-core rendering not working on Linux. Fixed linux server issues by removinf -XX:-CreateCoredumpOnCrash from Linux server .json. Fixed seeing key icon above another player's head when near a vehicle. Fixed further linux issues by adding -XX:-CreateMinidumpOnCrash -XX:-CreateCoredumpOnCrash -XX:-OmitStackTraceInFastThrow to server .bat/.json. Fixed collisions between vehicles and zombies being counted when the vehicle is stationary.
  9. RELEASED: IWBUMS Build 39.67.3

    Some cars are meant to be rare, in the 90's not a lot of people had mercedes or bmw I'll look to add bit more zones for them, but it will never be as common as a small or normal car. For the auto shop, can u point me which one you've tried exactlY? (a pzmap link would be awesome :D) loot table may be off sometimes :/
  10. Car key disappear in multiplayer

    You mean the key was in ignition, you wanted it back and nothing appears? Where you clicked to get the key back?
  11. Off road driving

    Currently driving on corpses doesn't damage your car, but i'm trying to adapt more physics to it, like going at high speed while turning/drifting should make you do barrel roll depending on your car. Also yep, i fixed the wooden floor being considered as offroad, sorry for that!
  12. RELEASED: IWBUMS Build 39.67.3

    Is it used, basically everytime you do a hit we do a Random of this number + your maintenance skill*2 (so if you're level 5 in blade maintenance, you have a Rand.next(20+10)==0 then lower condition by 1
  13. Build 39: Vehicles released!

    It's planned, i'll work on it for the next patch (need to add jump cables for example)
  14. Server Access Level

    Not really, you should have an admin account & do a regular player on the side, i meant this to avoid people in big servers having permissions and boosting their own character
  15. RELEASED: IWBUMS Build 39.67.3

    IWBUMS 39.66.3 [NEW] Changed how often we update vehicles to get rid of FPS problem + less java->lua call (performance increase). Added vehicle engine volume option. Added parking brake (space) drifting. [BALANCE] Smooth player paths once in the pathfinding thread instead of constantly while moving. Lowered the damage done to muffler when having a front crash. Increased car's gas consumption. Lowered damage done to parts while driving. [BUG FIX] PolygonalMap2 gc fix. Fixed IsoGridSquare.DeferedCharacters not being cleared if a square wasn't rendered. Fixed OnceEvery not handling changes to framerate. Fixed rendering top-half of zombies on stairs in multiplayer. Fixed transparent walls preventing squares on lower floors from being rendered. Fixed zombies on the tops of stairs aren't visible from the level above. Fixed player movement stuttering when on a north-south staircase and trying to move west. Fixed tops of zombies being clipped while climbing up stairs. Fixed the Game don't start in noSteam MP. Fixed the SteamUI have context menu action "Join Game" after player exit the game to the main menu. Fixed client can not accept the invite, if the invite was send from Steam UI Fixed Steam invites don't always work when both players are in-game. Fixed black headlights/taillights on Luxury and Offroad vehicles. Fixed some vehicle hotkeys working after death. Fixed rendering exception with DiamondMatrixIterator Fixed the server spamming NO SUCH LOT near non-existent areas of the world. Fixed zombies trying to walk into non-existent areas of the world. Fixed not being able to cycle through all moveable items in inventory when placing them. Fixed zombies on a top stair tile not attacking players on the level above. Fixed players/zombies sometimes walking in place forever at the end of a path. Fixed path-following bugs near walls and stairs. Use the same stair-visibility fixes in Java that were done in C++. Fixed water blocking movement when there is a floor built over it. Fixed snow rendering on water.