Nynuc Posted March 25, 2015 Share Posted March 25, 2015 Hi devs, big fan here. I have an offer for you. If you post an update about npcs... I'll show you whats in... The mystery box... migulao, degenerate, onion134 and 1 other 4 Link to comment Share on other sites More sharing options...
Magic Mark Posted March 25, 2015 Share Posted March 25, 2015 The box is empty. I already looked. Don't fall for it. Link to comment Share on other sites More sharing options...
Josko Posted March 25, 2015 Share Posted March 25, 2015 Nice try! But wait! Maybe... there is an update on the NPC's in that mystery box?! Man that is deep. Gammlernoob 1 Link to comment Share on other sites More sharing options...
Spracky Posted March 25, 2015 Share Posted March 25, 2015 Nice try! But wait! Maybe... there is an update on the NPC's in that mystery box?! Man that is deep.If the update is in there, then the information about the update that would open the box is also in there... So the box can't be opened, which means there never will be NPC's D: Link to comment Share on other sites More sharing options...
lemmy101 Posted March 25, 2015 Share Posted March 25, 2015 Here is a picure of the behaviour debugger doing its thing poking into the brains of AI NPCs brains: For more details on how behaviour trees work, look here: http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php At this point most of the survival behaviours are in. NPCs can loot for food, barricade, will stockpile water, hang sheets on curtains, change dirty bandages, sew deep wounds, and all the stuff to keep them alive (am currently coding in specific looting targets based on items the characters want, say going specifically to Cortman Medical for medical gear). Their combat skillz ain't too great, but since there is a big combat rewrite incoming with the new animations there is zero point in working on zombie (or npc -> npc/player) combat as it'll all need rewriting once that goes in (and that will be released before NPCs, almost certainly), so at the moment am focusing on group interactions. Group interactions use an entirely different system built based on inspiration from Crusader Kings 2 using xml driven event chains to describe story beats in kind of mini-plots that will be stitched together.. Currrently writing an event chain for when a group walks toward a safehouse of npcs. What happens if a patrolling guard spots you, what happens if a guard at a window sees you, what happens if you get spotted while trying to jimmy a window on the safehouse, what happens if you're spotted inside the safehouse. Each of these will lead to their own consequences, branching events based on the personalities of the people both in the safehouse, and the people approaching the safehouse. From a stand off with shotguns to begging for help dealing with some raiders, there will be all manner of outcomes based on numerous factors. We're going to have all these 'storylets ' that branch in numerous ways, and pieced together we hope they will make for a Walking Dead story like experience that's different each time* Idea is to build a whole metric ton of branching possibilities for single events, so that they can play out dramatically different. * without actual game wide plot arcs considered and discussed and written by a team of writers, the results are unlikely to be as narratively sound and tight as a TV show story or purposefully written main quest game story, however we hope for enough variation that it feels like a unique story each time. NOW WHAT'S IN THE BOX? migulao, Ontogenesis, degenerate and 25 others 28 Link to comment Share on other sites More sharing options...
Amurayi Posted March 25, 2015 Share Posted March 25, 2015 Great update! I'm amazed if this works as planned. We need graffiti now, which the NPCs use at the safehouses to warn intruders that you have entered their territory. Link to comment Share on other sites More sharing options...
WolfeClaw Posted March 25, 2015 Share Posted March 25, 2015 Silly moments like these is why I love TIS. Svarog, Gammlernoob, migulao and 1 other 4 Link to comment Share on other sites More sharing options...
migulao Posted March 25, 2015 Share Posted March 25, 2015 Sometimes I wish the devs would do a livestream of them coding the NPC behaviour.I would watch the crap outta that. LeoIvanov and WolfeClaw 2 Link to comment Share on other sites More sharing options...
MashPotato Posted March 25, 2015 Share Posted March 25, 2015 NOW WHAT'S IN THE BOX? C'mooooon washer/dryer! Link to comment Share on other sites More sharing options...
nasKo Posted March 25, 2015 Share Posted March 25, 2015 NOW WHAT'S IN THE BOX? f3rret, Siorus, EreWeGo and 6 others 9 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted March 25, 2015 Share Posted March 25, 2015 Boxes within boxes within worlds . . . Link to comment Share on other sites More sharing options...
Evilwuun Posted March 25, 2015 Share Posted March 25, 2015 I definitely did NOT expect a response from the devs on that, least of all such an informative one. Kudos, Lemmy, for keeping us up on what you're doing. I'm guessing the contents of the box are akin to the box from Wheel of Fish in UHF....and if you get THAT reference, you truly are a kindred spirit. Moss7 and thatnerdgirl 2 Link to comment Share on other sites More sharing options...
Batsphinx Posted March 25, 2015 Share Posted March 25, 2015 WHAAT'S IN THE BOOOX? WolfeClaw 1 Link to comment Share on other sites More sharing options...
Nynuc Posted March 25, 2015 Author Share Posted March 25, 2015 Oh shit... I didn't expect this...... HERE! ITS A FIREAXE! Geras, nasKo, onion134 and 2 others 5 Link to comment Share on other sites More sharing options...
Batsphinx Posted March 25, 2015 Share Posted March 25, 2015 Sweet. I've been looking for one of those for bloody ages. Ontogenesis, Moss7, WolfeClaw and 1 other 4 Link to comment Share on other sites More sharing options...
deprav Posted March 25, 2015 Share Posted March 25, 2015 1. Awww, I was hoping for kittens D:2. Nasko, you made me laugh very hard.3. And I love you Lemmy. Link to comment Share on other sites More sharing options...
Trojan_Turps Posted March 25, 2015 Share Posted March 25, 2015 Everyone will be tempting Lemmy with there mystery box now!!! Link to comment Share on other sites More sharing options...
deprav Posted March 26, 2015 Share Posted March 26, 2015 Everyone will be tempting Lemmy with there mystery box now!!!What a brilliant idea !Lemmy, can we have any update on the combat overhaul AND the sneaking overhaul ? nasKo, ToastedFishSandwich, Geras and 2 others 5 Link to comment Share on other sites More sharing options...
lemmy101 Posted March 26, 2015 Share Posted March 26, 2015 This is the kind of thing that only works once Rathlord and WolfeClaw 2 Link to comment Share on other sites More sharing options...
Magic Mark Posted March 26, 2015 Share Posted March 26, 2015 Link to comment Share on other sites More sharing options...
Spracky Posted March 26, 2015 Share Posted March 26, 2015 This is the kind of thing that only works once You sure you don't wanna know what's in those boxes? Rass 1 Link to comment Share on other sites More sharing options...
GrandPunkRailroad Posted March 26, 2015 Share Posted March 26, 2015 Amazing! What a ton of work. Thx for the snapshot! Link to comment Share on other sites More sharing options...
Batsphinx Posted March 26, 2015 Share Posted March 26, 2015 Changed the thread title to flag it to the wider forum community Footmuffin and WolfeClaw 2 Link to comment Share on other sites More sharing options...
Jab Posted March 26, 2015 Share Posted March 26, 2015 NOW WHAT'S IN THE BOX? DIrtbag 1 Link to comment Share on other sites More sharing options...
deprav Posted March 26, 2015 Share Posted March 26, 2015 Their combat skillz ain't too great, but since there is a big combat rewrite incoming with the new animations there is zero point in working on zombie (or npc -> npc/player) combat as it'll all need rewriting once that goes in (and that will be released before NPCs, almost certainly),Question time !If you have to rewrite or update and write some more code when new features kick in (such as vehicles or generators for exemple?), how will new features be brought into the game after NPC are release ? Shall you code NPC and release the features once NPC can use them as well ? or shall we be able, as players, to use the features before NPC are able to use them ?Just curious ^^ Link to comment Share on other sites More sharing options...
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