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About MashPotato

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    Co-Founder, Developer, Well-Read Bookbee
  • Birthday 08/18/1983

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  1. RELEASED: Vehicle Test 39

    More feedback on performance would be great A large portion of the changes in this update were to do with that, so we need to make sure it's improving for people and iron out bugs! EDIT: jinx, Rath
  2. Misplacement 2

    Hi Halkaze! Thanks for your reports Just to let you know, when an issue is marked "Fix Committed" that means I've fixed it in my files, but it doesn't appear in builds until we reexport the maps (which doesn't happen with every build, or else you'd end up with half-finished areas in there)
  3. Misplaced furnitures (Riverside)

    RE: country club, I don't see these tables, but it's possible I've fixed this before and just can't remember. If they're still in the next map update, please let me know!
  4. Riverside Map/Building bugs.

    Have fixed map stuff, and relayed spawning loot mistake
  5. loss ContainerType = shelves on newtiledefinitions.tiles

    Moving to the regular bug forum
  6. Thursday (now Friday--oops!) Quickie

    Hello everyone - a shorter Thurdoid this week, just a few announcements. Build 38 We've just released what will hopefully be the last IWBUMS of build 38 before we finally put it to bed. You can find the changelist for 38.25 here. We'll probably aim to go public with it on Monday, at which point the vehicle build will become the prime build and all hands will move onto it. We've pretty much got the dedicated server system set up on the new build system, so will have updated that soon and will announce it when that happens with hopefully a good chunk of the weekend left to assure no issues remain with online play for a Monday release. At which point we'll upload to GOG and finally put this version to bed! Speaking of GOG: GOG Builds In the past, due to the difficulty of how we've handled builds it meant we haven't given GOG users as speedy or regular updates and we're sorry about that, it's clearly not been good enough. However part of the focus on revamping our build system means that we should be able to investigate IWBUMS support for the vehicles build once build 38 is out the door, at which point both versions will retain parity as much as possible. (It may be however GOG Linux will lag behind a bit since it requires a zip file upload to ftp, and is not directly uploadable via the GOG backend, but it will still be a lot faster and IWBUMS compatible). Build 39 A few interesting updates here. ChrisW has been working on the new cutaway system for some time, which as you know provides sexier cutaways allowing for more buildings to appear in full without the entire world being cut away at once. He's now moved onto a rather huge optimisation in the same arena of code that should allow us to address the severe FPS loss we've been experiencing, particularly on the vehicle build. By removing unseen furniture and other tiles from inside building levels above the player that are hidden, it should massively reduce the amount that the game needs to draw, and should have a noticeable improvement on FPS particularly on a zoomed out view and in towns. As well as this Steve from BitBaboon has turned his optimisation sights onto the vehicle build, and we'll hopefully make some big gains to FPS in the vehicle build. Meanwhile RJ and Yuri continue to expand on the various vehicle systems required for release, this week with a particular focus on balancing, while Mash has been doing major work on the damage and other overlay textures. Next on the list from RJ is more work on the mechanics UI. Yuri and Martin will be looking into visibly opening trunks/hoods/doors to make interacting with vehicles much more realistic. That's all for this week, apologies its a bit of a short one this week normal Thursdoid will resume next week!
  7. RELEASED: IWBUMS Build 38.15

    yup, that gas station was all kinds of messed up with things flipped the wrong way etc. it will be fixed in the new build!
  8. Unfinished places, random found objects, weird roofing and more.

    changed status to: In Progress.
  9. Unfinished places, random found objects, weird roofing and more.

    Some of these are being worked on, but can you give me a specific location for that bathroom with the missing doors please?
  10. Misplacements: River side +Misc

    changed status to: Fix Committed.
  11. Can't pour water from containers anymore

    changed status to: Fix Committed.
  12. Misplacements:River side

    changed status to: Fix Committed.
  13. Invisible roof in Sunstar Motel (Muldraugh)

    changed status to: In Progress.
  14. Country Club Out Buildings Disappear

    changed status to: Fix Committed.
  15. Can't barricade inside of farmhouse windows

    changed status to: Fix Committed.