lemmy101

PZ Dev
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About lemmy101

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    Co-Founder, Developer, Ninja

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  1. Why do the devs show off some things so early?

    To be quite honest it's the pressure of weekly blog updates can encourage us to do so. You'll notice we do less of that now. When you've had your fourth 'we're just getting on getting on with stuff' blog in a row and people are getting annoyed at 'another filler mondoid' its very easy to buckle and think 'I could just make a vid of that thing and everyone will be happy'. There's a lot of pretty exciting post-anims stuff that we could have buckled and shown on the Mondoid / Thursdoid, that we've resisted the urge to because it'd just hype people up too early. So the answer to your question is a) unforseen delays MAKE stuff be 'way early' when we don't believe it is when we show it or b) our own dumb mistake based on pressure to have interesting blog content to satisfy people getting angry at 'filler blog's, of which we've not really made that mistake since the video you mentioned as we've learnt our lesson.
  2. Lua checksums not matching

    I could cry. There's something really funky going on with our GOG uploads. Been spending bloody weeks trying to get this sorted. Sorry for the inconvenience will get it sorted ASAP.
  3. Will be PZ on android?

    Consoles maybe, android unlikely. Maybe one day who knows.
  4. After PZ, where will The Indie Stone go?

    Nice work Kitt!
  5. Build 30 doesn't start

    Hey! Can you try changing to iwbums, see if it works any better? Also do you have any mods installed? Can you try disabling them if so see if that changes anything?
  6. game unplayable on new pc

    Hey! We're doing some stuff behind the scenes that we hope will make a big difference to performance. We know the vehicle build has taken a big hit. However its weird that you'd get poor performance on the stable build. Can you post a more complete spec and list of your pc? Perhaps dxdiag results? Sorry on phone so can't do instructions. Google if you don't know. Cheers!
  7. RELEASED: Build 38.30

    Previous build: here Uploading to GOG today, should be released today. * [FIX] Added tooltip showing battery power when inserting/removing batteries to Lamp on Pillar and lamps. * [FIX] Fixed removing a barricade failing if hammer is in a bag. * [FIX] Fixed Lamp on Pillar blocking movement in only one direction. * [FIX] Fixed inserting battery into Lamp on Pillar doesn't unequip battery if needed. * [FIX] Fixed some issues with lights. * [FIX] Fixed melted icecream appearing in inventory after eating icecream. (Issue 1233) * [FIX] Reimplemented measures to prevent players from connecting to server in debug mode.
  8. RELEASED - Build 38.29

    Turns out there were a few issues we couldn't leave. Hopefully this will be the last! GOG version has been uploaded and should be released soon as soon as they are approved. For full 38 feature changelist including what was already released, see here * [FEATURE] Added ItemRemovalListBlacklistToggle to allow WorldItemRemovalList to act as either a whitelist or blacklist. * [FIX] Disabled SaveTransactionID server option due to performance issues and not working sometimes. * [FIX] Fixed highlighting of fires when extinguishing with water or an extinguisher. * [FIX] Fixed GameServer checking Core.bDebug instead of GameServer.bDebug. * [FIX] Generators are removed when burned, exploding if fueled. * [FIX] Fixed generator-powered fridge not playing sound sometimes in multiplayer. * [FIX] Fixed Big Wire Fence bug (Issue 1232) * [FIX] Fixed errors in multiplayer when map_meta.bin is very large. * [FIX] Fixed exception in NatureGeneric when a square has no solidfloor tile. * [FIX] Fixed head-crush sound playing when stabbing zombies in mp. (Issue 1235) * [FIX] Fixed IsoLightSwitch::load() throwing exceptions sometimes. * [FIX] Fixed some multiplayer code being run in singleplayer (it was harmless). * [FIX] Fixed GeneratorFuelConsumption sandbox option not working in singleplayer. (Issue #1159)
  9. Map of Normandy, France

    This looks great! I'm not much help on your questions, that's better left to those that know the editor better than myself.
  10. RELEASED: IWBUMS Build 38.29

    38.29 IWBUMS released Turns out there were a few issues we couldn't leave. Hopefully this will be the last! * [FEATURE] Added ItemRemovalListBlacklistToggle to allow WorldItemRemovalList to act as either a whitelist or blacklist. * [FIX] Disabled SaveTransactionID server option due to performance issues and not working sometimes. * [FIX] Fixed highlighting of fires when extinguishing with water or an extinguisher. * [FIX] Fixed GameServer checking Core.bDebug instead of GameServer.bDebug. * [FIX] Generators are removed when burned, exploding if fueled. * [FIX] Fixed generator-powered fridge not playing sound sometimes in multiplayer. * [FIX] Fixed Big Wire Fence bug (Issue 1232) * [FIX] Fixed errors in multiplayer when map_meta.bin is very large. * [FIX] Fixed exception in NatureGeneric when a square has no solidfloor tile. * [FIX] Fixed head-crush sound playing when stabbing zombies in mp. (Issue 1235) * [FIX] Fixed IsoLightSwitch::load() throwing exceptions sometimes. * [FIX] Fixed some multiplayer code being run in singleplayer (it was harmless). * [FIX] Fixed GeneratorFuelConsumption sandbox option not working in singleplayer. (Issue #1159) Feedback from those affected, particularly MP, with issues in the last build much appreciated
  11. After PZ, where will The Indie Stone go?

    Not played System Shock 2 (I know!) but yeah sci-fi stuff is great. It'd definitely interest a couple of us at least, so maybe one day. but not after zomboid I doubt.
  12. RELEASED - Build 38.28

    no as I said this was confusion based on the fact that we all assumed it was fixed, I replied just above saying we'll try and sneak in a fix but we need more info. Can you point us at one of these videos please? We've never been able to reproduce it.
  13. RELEASED - Build 38.28

    We're looking into it.
  14. RELEASED - Build 38.28

    Hi the problem is we had a version we believed to fix this issue weeks ago, amd never had another report of it failing. but no one seems to test multiplayer iwbums builds and we only find out about these after weeks of iwbums versions and a final release that this stuff is still going on. hence the confusion here. We'll look into how feasible squeezing it in would be but no promises as build 38 dragging on has severely hampered development and we need to draw a line somewhere to pick up pace again.
  15. RELEASED - Build 38.28

    This is the long awaited final release of build 38, a huge amount of bug fixes to increase the stability and quality of the game, which suffered due to our issues maintaining two public test versions - barring any serious issues, we will be moving on to the vehicle build completely. This will be the end of having multiple public test branches, we thank everyone for their patience for this difficult build, and we're now onto greater things! WARNING: Due to necessary fixes to the server, it may not be compatible with previous versions. You can get it working by deleting map_meta.bin and map_zone.bin. GOG version has been uploaded and should be released soon as soon as they are approved. For full 38 feature changelist including what was already released, see here [FEATURE] Bandages created from bloody clothing taken from Zombies, now have a small chance of causing player to become infected, if it has not been properly cleaned before being applied. [FEATURE] Reimplemented flies buzzing near corpses. Added flies volume Audio option. [BALANCE] Clothes are now more likely to be bloody when coming from a zombie. [BALANCE] Increased places where Hunting Knife can spawn. [FIX] Removed lowest lighting option due to no performance difference between Low and Lowest. [FIX] Converted server option WorldItemRemovalExlusionList to WorldItemRemovalList effectively changig it from a whitelist to a blacklist. [FIX] Added obsolete tag to certain items. [FIX] Fixed lua error picking up furniture affecting players at random. (Issues 516, 1209, 1219) [FIX] Fixed VOIP memory usage merge glitch. [FIX] Fixed eat sound playing when drinking HotDrink item. (Issue 1220) [FIX] Disabled corpse sickness challenges 1/2/4/5. [FIX] Fixed Cooking Pot with Water not heating up. (Issue 1160) [FIX] Fixed bugs when displayName was different than username. [FIX] Fixed teleporting splitscreen players. [FIX] Fixed ISTextBox controller focus bug when clicking a button with the mouse. [FIX] Fixed displayName being "Bob" for new players. [FIX] If player is over max capcity, planks will be dropped on floor when unbarricading. [FIX] Fixed Ctrl+A over collapsed inventory window prevents movement. (Issue 1164) [FIX] Fixed "User Panel" "Admin Panel" etc button alignment [FIX] Fixed IsoGridSquare.discard() not resetting haveElectricity / haveSheetRope. [FIX] Fixed microwave looping sound not stopping sometimes in multiplayer. [FIX] Fixed microwave timer sync in multiplayer. [FIX] Fixed microwave sound not playing after loading a savegame if the microwave was already on. [FIX] load() isn't called on the main thread so it shouldn't be trying to play audio. [FIX] Typo Highlited -> Highlighted [FIX] Fixed ZombieUpdatePacker exception. Seen when client was disconnecting. [FIX] Fixed generators not marking squares as having electricty sometimes. When chunks near generators were loaded after the generator, squares on those chunks weren't getting the haveElectricty flag set. [FIX] Fixed /card and /roll client command bugs with accessLevel. [FIX] Fixed lua exception after disconnecting from server with accessLevel != none. [FIX] Use equals() instead of startsWith() when checking server command names. (Issue 1168). Also changed handleClientCommand() to use the same argument-parsing code as handleServerCommand() (so quotes are optional in /changepwd). [FIX] Fixed incorrect assert in ServerMap.init() [FIX] Fixed server NullPointerException with ThunderStorm and zombified player. [FIX] Fixed lua error after removing all entries from the server list. (Issue 1171) [FIX] Fixed door locking/unlocking with keys in multiplayer. (Issue 1154) [FIX] syncIsoObjectSend() was getting called before this.lockedByKey was changed. [FIX] Fixed "NullPointer in BodyDamage breaks save" [FIX] Corpses not being removed in mp [FIX] lua error when selecting "spawn next to player X" [FIX] Fixed sterilize bandages all only sterilizing one bandage [FIX] Fixed no spawnpoint screen, new game loads current savefile. [FIX] Fixed GameClient.ServerSpawnRegions not being cleared after disconnecting. [FIX] Added WorldSelect UI to choose from multiple disjoint groups of maps. [FIX] The new "SELECT WORLD" UI is displayed when there are enabled map mods whose maps don't join the game's (i.e., stand-alone maps). [FIX] The new MapGroups class is responsible for putting each disjoint set of maps into a MapGroup. It also has methods for reporting map-overlap conflicts. [FIX] ModOrderUI now only displays maps with conflicts to reduce confusion to the user. It is still possible for the number of conflicts listed to extend off the bottom of the ui, it needs fixing. [FIX] Removed references to obsolete WorldScreen (now it's LoadGameScreen). [FIX] Removed obsolete LastStandChallengeSelect.lua [FIX] Removed West Point from the "Add an available map" combobox in the server-settings editor. [FIX] Fixed default server spawnregions not including Riverside and Rosewood. [FIX] ServerSettingsScreen do-nothing Lua fix. [FIX] UI tweaks in MapSpawnSelect [FIX] Fixed adding incorrect map coordinates in the Server Settings spawnpoint file editor. [FIX] Fixed lua errors when adding mods and maps by name in the Server Settings editor. [FIX] Fixed custom spawn regions not displaying in the Select Spawn Location screen [FIX] The name of a spawn region was being treated as a map folder name, which isn't always the case, it's simply a human-readable label. [FIX] Fixed setaccesslevel from server console/rcon not updating database. [FIX] TYPO: Changed instances of "god mod" to "god mode" [FIX] Fixed broken weapons sometimes not being marked broken after combat. (Issue 1206) This could happen with 2 hits in the same swing. [FIX] Fixed allowing stacked crates to exceed wall height with 2x. (Issue 1208) [FIX] Fixed IsoStove constructor adding to IsoCell.ProcessIsoObjects. [FIX] GrabItemAction calls InventoryItem:setWorldItem(nil) [FIX] Fixed some AlarmClock and rain-collecting-item issues. [FIX] Fixed stopping an AlarmClock not being synced in mp. [FIX] Fixed AlarmClock settings not changing on the server, only the clients. [FIX] Fixed fridge/freezer works when moved outside a room before hydro shuts off. (Issue 1204) [FIX] Dismantling a radio/walkie-talkie returns the battery and headphones. (Issue 1202) [FIX] Fixed stash system modifying buildings after they had been visited. [FIX] Fixed stash system not being reset after exiting a game and starting another. [FIX] Fixed stash system exception exiting mp game after playing a sp game. [FIX] Fixed non-working light in MP for other players after moving indoor or outdoor lamp. [FIX] Fixed LightingJNI exception during startup before ChunkMap was created. [FIX] Fixed IsoMetaChunk.removeZone() not removing reference to the removed zone. [FIX] Fixed errors with Pasta created from a spice. [FIX] Don't display savefile name in spawn-point ui in splitscreen. [FIX] Pasta/Rice recipes not allowing any more items when creating the initial item from a spice. [FIX] Fixed "Gode Mode" typo [FIX] Use translated names when radio broadcasts increase a skill. (Issue 1118) [FIX] Made perk columns as wide as needed in the Player Stats admin panel. (Issue 1147) [FIX] Fixed spawn-with-player spawnpoints not working in splitscreen. [FIX] Fixed ISTextBox bug with controller that broken splitscreen. (Issue 1106) [FIX] Fixed lua error using the mousewheel to scroll through containers when the current container isn't in the list. [FIX] Fixed position of two tickboxes in the options screen at 1280x720. [FIX] Fixed corpses sometimes stay highlighted (again). [FIX] Optimized rendering the inventory windows to reduce garbage creation. [FIX] The load-game screen displays an indicator next to dead-player savefiles. [FIX] Fixed "Continue" button showing the new-game screen for dead-player savefiles. [FIX] Fixed not being able to enter a savefile name when there is only one spawn region. [FIX] Fixed map screen not showing up when map is in the Loot Window. [FIX] Fixed infinite icecream bug [MODDING] OnZombieUpdate now triggers serverside, as well as clientside.