PZ Dev
  • Content count

  • Joined

  • Last visited

About lemmy101

  • Rank
    Co-Founder, Developer, Ninja

Profile Information

  • Gender
    Not Telling
  1. vehicle branch on ubuntu Again:l

    vehicle branch has been retired, we're on iwbums now.
  2. RELEASED: IWBUMS Build 39.45

    Because we knew it was a decently stable build we moved the last vehicle build directly into IWBUMs so yes this is correct. Future ones will have IWBUMs version numbers.
  3. RELEASED: IWBUMS Build 39.45

    Available on Steam beta branch 'iwillbackupmysave' New Features: Vehicles Er... lots of other stuff to numerous to recall. We'll look into an overview of added features at a later date.
  4. RELEASED: Vehicle Test 41

    Turn its FPS up in options?
  5. When does the creative mode come?

    Given community feedback its clear that both anims and NPCs far beat out creative for priority. The question is if we can get someone into the team to finish off Creative in the meantime as to whether it can come before them really, but at this point I wouldn't expect it any time soon.
  6. PZ on The King of Grabs

    Thanks for the review Mallo! Hope you're doing well! Nice to raise our forum quota of ex-zoners
  7. RELEASED: Vehicle Test 41

    Leo its had frame compensation in the game for years. You still miss the frames you always do and time has always skipped ahead during pauses only difference is there isn't a bug causing the game to slow down after the lost frames.
  8. Climate Change

    This is correct. The way 3D models in the game currently work forbid characters to interact with vehicles so as of now interiors are pointless cause you'd have no driver in the car which would be more distracting/disturbing than opaque windows. Once animation build is integrated, which overhauls how 3D models work within the scene, we'll have the ability to place a character inside a car and thus interiors (which are already modelled) will be added along with transparent windows.
  9. RELEASED: Vehicle Test 41

    Hard to know for sure but that looks to me like a problem with a texture from Hydrocraft? Bear in mind this is a brand new release, no guarantees that compatiblity with mods carries from version to version.
  10. RELEASED: Vehicle Test 41

    What PC specs are you running the game on? I'm extremely surprised by this. All tests we've done have shown the best performance the game has had, by a significant margin, since the first release of the game.
  11. The interface flickers

    Is this the vehicle branch?
  12. RELEASED: Vehicle Test 41

    We literally explain that this would happen on both the thursdoid and the changelist... along with the reasons why (to help game FPS) and stating we'd try and improve it in future.
  13. You say this in response to: "This is intentional. The devs made the mistake of showing animations too early, and the hype train began rolling. When they couldn´t/wouldn´t deliver in time the hype train derailed and community was outraged. They don´t want something like this happening again." Except this AI video you refer to was long before the anims video so the point still stands. yes we've made big mistakes in overhyping too early in the past and we can't take that back. We've certainly not continued to do this though. By comparison we didn't show anything of vehicles until very shortly before the public test build came out, we hardly even referenced that they were in development. Likewise we've not shown anything further of NPCs, or for that matter other big 'stepping stone to NPC' features that you don't even know have been worked on yet.
  14. RELEASED: Vehicle Test 41

    I like the irony btw that The First One would be labelled on the forum as a Freshling.
  15. RELEASED: Vehicle Test 41

    can you try validating the cache for the server thru steam? I think something's gone amiss with the download