lemmy101

PZ Dev
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About lemmy101

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    Co-Founder, Developer, Ninja

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  1. RELEASED - Build 38.28

    no as I said this was confusion based on the fact that we all assumed it was fixed, I replied just above saying we'll try and sneak in a fix but we need more info. Can you point us at one of these videos please? We've never been able to reproduce it.
  2. RELEASED - Build 38.28

    We're looking into it.
  3. RELEASED - Build 38.28

    Hi the problem is we had a version we believed to fix this issue weeks ago, amd never had another report of it failing. but no one seems to test multiplayer iwbums builds and we only find out about these after weeks of iwbums versions and a final release that this stuff is still going on. hence the confusion here. We'll look into how feasible squeezing it in would be but no promises as build 38 dragging on has severely hampered development and we need to draw a line somewhere to pick up pace again.
  4. RELEASED - Build 38.28

    This is the long awaited final release of build 38, a huge amount of bug fixes to increase the stability and quality of the game, which suffered due to our issues maintaining two public test versions - barring any serious issues, we will be moving on to the vehicle build completely. This will be the end of having multiple public test branches, we thank everyone for their patience for this difficult build, and we're now onto greater things! WARNING: Due to necessary fixes to the server, it may not be compatible with previous versions. You can get it working by deleting map_meta.bin and map_zone.bin. GOG version has been uploaded and should be released soon as soon as they are approved. For full 38 feature changelist including what was already released, see here [FEATURE] Bandages created from bloody clothing taken from Zombies, now have a small chance of causing player to become infected, if it has not been properly cleaned before being applied. [FEATURE] Reimplemented flies buzzing near corpses. Added flies volume Audio option. [BALANCE] Clothes are now more likely to be bloody when coming from a zombie. [BALANCE] Increased places where Hunting Knife can spawn. [FIX] Removed lowest lighting option due to no performance difference between Low and Lowest. [FIX] Converted server option WorldItemRemovalExlusionList to WorldItemRemovalList effectively changig it from a whitelist to a blacklist. [FIX] Added obsolete tag to certain items. [FIX] Fixed lua error picking up furniture affecting players at random. (Issues 516, 1209, 1219) [FIX] Fixed VOIP memory usage merge glitch. [FIX] Fixed eat sound playing when drinking HotDrink item. (Issue 1220) [FIX] Disabled corpse sickness challenges 1/2/4/5. [FIX] Fixed Cooking Pot with Water not heating up. (Issue 1160) [FIX] Fixed bugs when displayName was different than username. [FIX] Fixed teleporting splitscreen players. [FIX] Fixed ISTextBox controller focus bug when clicking a button with the mouse. [FIX] Fixed displayName being "Bob" for new players. [FIX] If player is over max capcity, planks will be dropped on floor when unbarricading. [FIX] Fixed Ctrl+A over collapsed inventory window prevents movement. (Issue 1164) [FIX] Fixed "User Panel" "Admin Panel" etc button alignment [FIX] Fixed IsoGridSquare.discard() not resetting haveElectricity / haveSheetRope. [FIX] Fixed microwave looping sound not stopping sometimes in multiplayer. [FIX] Fixed microwave timer sync in multiplayer. [FIX] Fixed microwave sound not playing after loading a savegame if the microwave was already on. [FIX] load() isn't called on the main thread so it shouldn't be trying to play audio. [FIX] Typo Highlited -> Highlighted [FIX] Fixed ZombieUpdatePacker exception. Seen when client was disconnecting. [FIX] Fixed generators not marking squares as having electricty sometimes. When chunks near generators were loaded after the generator, squares on those chunks weren't getting the haveElectricty flag set. [FIX] Fixed /card and /roll client command bugs with accessLevel. [FIX] Fixed lua exception after disconnecting from server with accessLevel != none. [FIX] Use equals() instead of startsWith() when checking server command names. (Issue 1168). Also changed handleClientCommand() to use the same argument-parsing code as handleServerCommand() (so quotes are optional in /changepwd). [FIX] Fixed incorrect assert in ServerMap.init() [FIX] Fixed server NullPointerException with ThunderStorm and zombified player. [FIX] Fixed lua error after removing all entries from the server list. (Issue 1171) [FIX] Fixed door locking/unlocking with keys in multiplayer. (Issue 1154) [FIX] syncIsoObjectSend() was getting called before this.lockedByKey was changed. [FIX] Fixed "NullPointer in BodyDamage breaks save" [FIX] Corpses not being removed in mp [FIX] lua error when selecting "spawn next to player X" [FIX] Fixed sterilize bandages all only sterilizing one bandage [FIX] Fixed no spawnpoint screen, new game loads current savefile. [FIX] Fixed GameClient.ServerSpawnRegions not being cleared after disconnecting. [FIX] Added WorldSelect UI to choose from multiple disjoint groups of maps. [FIX] The new "SELECT WORLD" UI is displayed when there are enabled map mods whose maps don't join the game's (i.e., stand-alone maps). [FIX] The new MapGroups class is responsible for putting each disjoint set of maps into a MapGroup. It also has methods for reporting map-overlap conflicts. [FIX] ModOrderUI now only displays maps with conflicts to reduce confusion to the user. It is still possible for the number of conflicts listed to extend off the bottom of the ui, it needs fixing. [FIX] Removed references to obsolete WorldScreen (now it's LoadGameScreen). [FIX] Removed obsolete LastStandChallengeSelect.lua [FIX] Removed West Point from the "Add an available map" combobox in the server-settings editor. [FIX] Fixed default server spawnregions not including Riverside and Rosewood. [FIX] ServerSettingsScreen do-nothing Lua fix. [FIX] UI tweaks in MapSpawnSelect [FIX] Fixed adding incorrect map coordinates in the Server Settings spawnpoint file editor. [FIX] Fixed lua errors when adding mods and maps by name in the Server Settings editor. [FIX] Fixed custom spawn regions not displaying in the Select Spawn Location screen [FIX] The name of a spawn region was being treated as a map folder name, which isn't always the case, it's simply a human-readable label. [FIX] Fixed setaccesslevel from server console/rcon not updating database. [FIX] TYPO: Changed instances of "god mod" to "god mode" [FIX] Fixed broken weapons sometimes not being marked broken after combat. (Issue 1206) This could happen with 2 hits in the same swing. [FIX] Fixed allowing stacked crates to exceed wall height with 2x. (Issue 1208) [FIX] Fixed IsoStove constructor adding to IsoCell.ProcessIsoObjects. [FIX] GrabItemAction calls InventoryItem:setWorldItem(nil) [FIX] Fixed some AlarmClock and rain-collecting-item issues. [FIX] Fixed stopping an AlarmClock not being synced in mp. [FIX] Fixed AlarmClock settings not changing on the server, only the clients. [FIX] Fixed fridge/freezer works when moved outside a room before hydro shuts off. (Issue 1204) [FIX] Dismantling a radio/walkie-talkie returns the battery and headphones. (Issue 1202) [FIX] Fixed stash system modifying buildings after they had been visited. [FIX] Fixed stash system not being reset after exiting a game and starting another. [FIX] Fixed stash system exception exiting mp game after playing a sp game. [FIX] Fixed non-working light in MP for other players after moving indoor or outdoor lamp. [FIX] Fixed LightingJNI exception during startup before ChunkMap was created. [FIX] Fixed IsoMetaChunk.removeZone() not removing reference to the removed zone. [FIX] Fixed errors with Pasta created from a spice. [FIX] Don't display savefile name in spawn-point ui in splitscreen. [FIX] Pasta/Rice recipes not allowing any more items when creating the initial item from a spice. [FIX] Fixed "Gode Mode" typo [FIX] Use translated names when radio broadcasts increase a skill. (Issue 1118) [FIX] Made perk columns as wide as needed in the Player Stats admin panel. (Issue 1147) [FIX] Fixed spawn-with-player spawnpoints not working in splitscreen. [FIX] Fixed ISTextBox bug with controller that broken splitscreen. (Issue 1106) [FIX] Fixed lua error using the mousewheel to scroll through containers when the current container isn't in the list. [FIX] Fixed position of two tickboxes in the options screen at 1280x720. [FIX] Fixed corpses sometimes stay highlighted (again). [FIX] Optimized rendering the inventory windows to reduce garbage creation. [FIX] The load-game screen displays an indicator next to dead-player savefiles. [FIX] Fixed "Continue" button showing the new-game screen for dead-player savefiles. [FIX] Fixed not being able to enter a savefile name when there is only one spawn region. [FIX] Fixed map screen not showing up when map is in the Loot Window. [FIX] Fixed infinite icecream bug [MODDING] OnZombieUpdate now triggers serverside, as well as clientside.
  5. After PZ, where will The Indie Stone go?

    We have some ideas what we might do, but we avoid talking about it too much even in the team since we don't want to get distracted from PZ - but rest assured it'll be something much smaller in scope we will be doing to escape the years of Early Access stressful business. don't be expecting something as grandiose as Zomboid from us any time soon after we finish, we need a break and to work on something we can finish and release complete. That all said it'll be something cool and different nontheless. PS: Unity is amazing and awesome providing the developers use it for the right sort of game and know how to leverage it. Sadly the low bar for cost and ability to enter means it has a lot of shitty games, and further the free version of Unity most amateurs would use is the one that has the big UNITY logo before loading, where the paid version pros would use you'd probably never know it IS Unity based, so the reputation its gained is massively unfair imo. They kinda shot themselves in the foot with that. I'll defend Unity to the ends of the earth and can safely say Zomboid would have been finished had Unity been a viable choice when we started. Over xmas last year I took some R&R time and wanted to mess with my new Vive, and in LITERALLY a couple of weeks of fiddling here and there, alone armed with the asset store, made this. DISCLAIMER: This will never be a game (for one the money just ain't in VR atm ,hope Fallout changes this, not to mention being rather shamelessly inspired by A:I that our lovely Will wrote for, and something I did myself without any team discussion ) was just me goofing about to see what Unity was capable of since I'd never used it before. To repeat: two weeks, not full time. Imagine how fast we could have got stuff on zomboid done if we weren't in java land TL;DR - Unity is great provided it's the right kind of project, and developers who understand what is going on under the hood, but its ease of use and the asset store means that not so great developers are more empowered to make bad games in it, and there are many more not so great amateur developers than there are ones with experience and skill.
  6. RELEASED: IWBUMS Build 38.28

    Build 38.28 released! server + client This will be the basis of the mega-test. We've gotten to the bottom of the issues as far as we can see now. Look for more info in the megatest thread soon! * [BALANCE] Increased places where Hunting Knife can spawn. * [FIX] Reimplemented flies buzzing near corpses. Added flies volume Audio option. * [FIX] Removed lowest lighting option due to no performance difference between Low and Lowest. * [FIX] Converted server option WorldItemRemovalExlusionList to WorldItemRemovalList effectively changig it from a whitelist to a blacklist. * [FIX] Added obsolete tag to certain items. * [FIX] Fixed lua error picking up furniture affecting players at random. (Issues 516, 1209, 1219)
  7. yup moon phases affect darkness
  8. This is actually already the case, each example you specify, but perhaps we could make it more obvious if you don't notice it. Try getting to say 7pm and then turn shaders on and off and you'll see sunset has a clear orange tinge to it for e.g. sunset: and night:
  9. RELEASED: Vehicle Test 26

    To everyone who has had save compatibility bugs. We're working to fix them, but just to be clear - there are massive changes being introduced to the vehicle branch, it's not EVEN IWBUMs (I will back up my save) yet, so unfortunately in many cases it'll be difficult to avoid save issues WARNING: Due to the amount of development and features being added to this branch, please do not expect any save compatibility. We'll try to keep it compatible but you should expect breakage. It will get better once vehicles move into IWBUMs and we'll do our best, but the reality is this will likely happen from time to time and we may get situations its not possible to fix or would take too much time to fix. Sorry about this but it's largely unavoidable since we have two active versions and heavy development on this one.
  10. [It's back!] Wed 15th Nov! IWBUMS Megatest III: The Return!

    Hi we're still having problems, something severe wrong with the server it can't be even seen in the server list now and direct IP connects aren't being noticed by the server. May be we have to delay the server test until tomorrow. Sorry guys.
  11. [It's back!] Wed 15th Nov! IWBUMS Megatest III: The Return!

    There was never 27 players on as far as I know - are you sure you were connecting to the right server?
  12. RELEASED: IWBUMS Build 38.28

    Er I got no idea -someone who knows more than me will be around here today to be more specific
  13. RELEASED: IWBUMS Build 38.28

    IWBUMS 38.27 RELEASED This will be the basis of the community test. * [BALANCE] Clothes are now more likely to be bloody when coming from a zombie. * [FIX] Fixed VOIP memory usage merge glitch. * [FIX] Fixed eat sound playing when drinking HotDrink item. (Issue 1220) * [FIX] Disabled corpse sickness challenges 1/2/4/5. * [FIX] Fixed Cooking Pot with Water not heating up. (Issue 1160) * [FIX] Fixed bugs when displayName was different than username. * [FIX] Fixed teleporting splitscreen players. * [FIX] Fixed ISTextBox controller focus bug when clicking a button with the mouse. * [FIX] Fixed displayName being "Bob" for new players. * [FIX] If player is over max capcity, planks will be dropped on floor when unbarricading. * [MODDING] OnZombieUpdate now triggers serverside, as well as clientside.
  14. RELEASED: IWBUMS Build 38.28

    Iwbums 38.26 released should have full ded server support, please let us know if there are any issues with it!! * [FEATURE] Bandages created from bloody clothing taken from Zombies, now have a small chance of causing player to become infected, if it has not been properly cleaned before being applied. * [FIX] Pasta/Rice recipes not allowing any more items when creating the initial item from a spice. * [FIX] Fixed "Gode Mode" typo * [FIX] Use translated names when radio broadcasts increase a skill. (Issue 1118) * [FIX] Made perk columns as wide as needed in the Player Stats admin panel. (Issue 1147) * [FIX] Fixed spawn-with-player spawnpoints not working in splitscreen. * [FIX] Fixed ISTextBox bug with controller that broken splitscreen. (Issue 1106) * [FIX] Fixed lua error using the mousewheel to scroll through containers when the current container isn't in the list. * [FIX] Fixed position of two tickboxes in the options screen at 1280x720. * [FIX] Fixed corpses sometimes stay highlighted (again). * [FIX] Optimized rendering the inventory windows to reduce garbage creation. * [FIX] The load-game screen displays an indicator next to dead-player savefiles. * [FIX] Fixed "Continue" button showing the new-game screen for dead-player savefiles. * [FIX] Fixed not being able to enter a savefile name when there is only one spawn region. * [FIX] Fixed map screen not showing up when map is in the Loot Window. * [FIX] Fixed infinite icecream bug
  15. RELEASED: IWBUMS Build 38.28

    Released IWBUMS 38.25 No dedicated server yet - apologies for delay * Fixed broken weapons sometimes not being marked broken after combat. (Issue 1206) This could happen with 2 hits in the same swing. * Fixed allowing stacked crates to exceed wall height with 2x. (Issue 1208) * Fixed IsoStove constructor adding to IsoCell.ProcessIsoObjects. * GrabItemAction calls InventoryItem:setWorldItem(nil) * Fixed some AlarmClock and rain-collecting-item issues. * Fixed stopping an AlarmClock not being synced in mp. * Fixed AlarmClock settings not changing on the server, only the clients. * Fixed fridge/freezer works when moved outside a room before hydro shuts off. (Issue 1204) * Dismantling a radio/walkie-talkie returns the battery and headphones. (Issue 1202) * Fixed stash system modifying buildings after they had been visited. * Fixed stash system not being reset after exiting a game and starting another. * Fixed stash system exception exiting mp game after playing a sp game. * Fixed non-working light in MP for other players after moving indoor or outdoor lamp. * Fixed LightingJNI exception during startup before ChunkMap was created. * Fixed IsoMetaChunk.removeZone() not removing reference to the removed zone. * Fixed errors with Pasta created from a spice. * Don't display savefile name in spawn-point ui in splitscreen.