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Evilwuun

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Everything posted by Evilwuun

  1. To interject a bit of science here, rotting corpses themselves are not actually dangerous to the living unless they died of an infectious disease (typhoid or the like) that is then released upon death. The bacteria contained in otherwise healthy corpses poses no immediate cause for concern. That being said, I still like this idea.
  2. The direction this thread has taken just makes me think of rowdy kids in the backseat of a car and the parents in the front saying "we get there when we get there!!".
  3. While you're right about that "hunting" doesn't really fit with the lore, I find myself often cornered from zombies. When there are more than 3 zombies, atleast one always comes from the side while the others go from the front. I guess thats for gameplay reasons that they do this. However I find it very challenging (in the good way).I could definitely be wrong about this, as I have no insights into the actual programming behind the z's, but I'm willing to bet there is no code in place that causes zombies to flank you or attack from different angles. From what I've seen, the z's all move towards you in the same manner, as simply as their (relatively basic) path finding allows. I would be so bold as to say observations to the contrary are suffering from a bit of confirmation bias (I.e., you see what you're looking for rather than what's there). I assume the same could be said for zombies "targeting" windows, doors, and player made structures. While it seems logical to say "all these doors and windows are broken, the z's must be seeking them out purposefully", and this seems observable through the sheer number of broken windows and doors around you, the devs (Lemmy, I believe) out right stated there is nothing in the coding that tells them to do so.
  4. I did something very similar to this (very, very low population start multiplier, insane peak) and set the zombies to tough-as-nails sprinters with incredible hearing, sight, and smell. The first few weeks were....tense and mellow at the same time. I would go most days without even seeing a Z, but the few times I did they were pretty much on top of me before I saw them. Once the cities started filling up, it was a scramble and mad dash every time I poked my head out. Three weeks in I was dead. Have fun!
  5. Ban Lucy the Axe for not getting Green Fur from the Meeps for me.
  6. I like your ideas for freezing food, with a few adjustments: -Rather than increasing how much drinks quench your thirst, perhaps it could add a small Happiness bonus when ice is added -After something has been frozen for enough time, add the Freezer Burn title to the item, and add a small Happiness loss when consumed.
  7. I'm hoping I don't come across as dismissive towards your suggestions, LeetgamerBoi, but I have to disagree with the ability to halt the zombie virus. When you get right down to it, we don't know if it even is a virus. Truth be told, we don't know the first thing about whatever causes zombification other than the fact that it's passed through bites and scratches. It's entirely plausible that there is no antidote, cure, mitigation, or other manner of prevention. I always assumed the virus transferred directly to your plasma, and there's no way to cut that out of your body. Regardless, it's sort of a moot point. I'm fully open to discussion, but given that the devs have stated repeatedly there is NO WAY to kill the virus, we've sort of just hijacked a thread to discuss something with no merit in discussion. If you're passionate about your ideas for prevention and cure, feel free to PM me and I'll happily continue this discussion in private. Otherwise we're just clogging up the forums with something that's been repeatedly discussed. Cheers!
  8. The devs themselves have stated that, while there is a chance you may not contract the virus, If you do it is 100% fatal. No amount of medical care will stop it.
  9. While it most likely is coming in one of the next few updates, I would be so bold as to say do NOT expect it in B33...that way, if it's there it's a pleasant surprise, and if it's not, no harm done. I feel like that's the basic idea behind TIS's No ETA policy. While they didn't give an ETA, they did give the build number that it is supposed to be released in. http://projectzomboid.com/blog/2015/09/and-workshop-for-all/ Oh, I realize that I just tend to lean towards expecting delays and such, in regards to any game development. Then it's a really nice "bonus" if it does happen, in my mind anyway. "Small desire, big happy." - Some Buddhist Dude
  10. While you don't necessarily die from every scratch (theoretically you ought to survive about 2/3rds of scratches) I agree with the idea that there aren't enough ways to injure yourself other than zeke. I had considered the possibility of smaller injuries, such as cutting your finger while dicing vegetables or nicking yourself with a saw, slamming your finger with a hammer, etc. Injuries like that could be mitigated by, for example, high skill in Cooking and Nimble, as someone who's not comfortable in the kitchen and generally klutzy is more likely to slip while performing fairly mundane tasks. Even slightly more debilitating injuries, such a sprained ankle from sprinting in the rain while exerted and tired, would be welcome additions on my end. I think the main problem with things like that are their unpredictability and lack of player control: if I didn't actually do something wrong, why should there be a potential penalty? I've seen suggestions like this pop up now and then, and the majority of the community seems to balk at the idea of an RNG causing their character harm. I'm in the minority here, for the record: in real life, stupid mistakes and random chance play a large factor in any survival situation.
  11. While it most likely is coming in one of the next few updates, I would be so bold as to say do NOT expect it in B33...that way, if it's there it's a pleasant surprise, and if it's not, no harm done. I feel like that's the basic idea behind TIS's No ETA policy.
  12. This video, taken from a Mondoid, may interest you: Its more centered around decorating rather than barricades, but it's a glimpse.
  13. I fully endorse the idea of food preservation and the like. While I understand that you aren't meant to live until old age takes you, there's always the desire to improve the quality of life. You can already preserve food with jars, so I see no reason not to be able to smoke/salt that rabbit you just diced up and save it for a stew on a rainy night a few months in. Of course the zombie apocalypse is supposed to kill you, and in many cases it will be the zombies themselves that do you in. In the meantime, though, I would personally be taking every measure possible to elongate my own timetable. It would be pretty cool as well in multiplayer to find someone's player crafted cabin in the middle of the woods, and after taking out the zombified tenant, find a store of preserved foods. From a RP perspective, it would seem even more grim: in spite of all their preparations, everyone eventually succumbs to circumstance.
  14. Thanks blindcoder! That works perfectly for what I need it for. Cheers!
  15. Honestly, whatever works better for you. I realize my situation is somewhat unique, so I appreciate you taking the time to help me out either way. I'd hate for you to go far out of your way creating something just for such rare circumstances as mine.
  16. Hey there, blindcoder! Before I begin, let me just say, again, thanks for your ongoing efforts in general around Project Zomboid; the multiple things you've created for this game are astounding, and many can't play without your work. Which leads me to my current problem: I am at the moment without internet at home, and as such cannot use my pc to view your wonderful map. I've tried accessing it on my phone, but to be frank it's far too laggy to even be usable. I checked out the download for the offline map, and it seems to be extremely massive (a few dozen gigs, if I'm not mistaken). Given that I've got 2g of storage, I'm unable to download said files on my phone at all. This has left me in the annoyed position of trying to squint and read tiny maps from Google Images. I was just wondering if you have a smaller (few hundred mb, perhaps?), less versatile offline map available for the community? I searched through this thread for a bit and found one a while back, but the torrent seems to be dead in the water. Again, thanks for all your efforts so far; keep up the good work!
  17. Haha! I think I will have a heart attack too, if they just sneaked NPCs in. Perhaps people who play multiplayer a lot won't be very surprised though. :/If they write NPCs well enough and stealth-release them, folks that play multiplayer a lot may not even realize it....was that a player that was just not talkative, or....
  18. Evilwuun

    CCTV

    Well, when I say the cameras point of view, I simply mean showing us what we would see in-game were we standing where the camera is placed. I imagine it wouldn't be that difficult, as split screen coop already has the game render two separate perspectives simultaneously. It could be as simple as adding another "player", split screen style, displayed in a smaller window, and stationary.
  19. So I decided to give this challenge a shot, and proceeded to make a hard-hitting carpenter with the hopes of holing up somewhere remote. Suffice it to say, plans go out the window pretty quickly when you're desperate for a place to sleep safely. The first four days were harrowing, but overall felt like forward progress. After a few close calls looting houses on the northwest outskirts of West Point, I had a respectable bag full of nonperishables and a dufflebag loaded with nails, a saw, a few hammers, rope, disinfectant...all the essentials to set up camp outside of town and settle in t eying to keep the hordes at bay. All I was missing, as has a way of happening, was an axe. I woke early on the fifth morning, and set out through the woods and logging trails south of WP, headed to the warehouse on the far south side of town. It was a pretty desperate journey, repeating the pattern of gathering a group of smelly followers and losing them by ducking into the woods. By repeating this pattern, I finally emerged from the woods at the tracks and followed them north. The warehouse looked like a complete bust. The parking lot was swarming with the dead, and the streets around weren't much better. Determined and foolish, I brought out my pistol and loaded in the single clip I had. Distraction time. Doubling back through the woods and firing off a few shots did a decent job drawing the crowds away, and I was able to slip in th back door without being seen. A few stragglers remained outside, stopping now and then the half-heartedly bang on a window or door. To the sounds of their half efforts, I searched the crates in the storage room. To no avail, of course, and my luck wasn't getting any better. As I searched through the containers, the dead I had lured away returned in force, and for whatever reason decided it was time to join me inside the warehouse. I fought my way through the hallway to the offices at the front of the building, and narrowly escaped getting munched on by smashing a window and fleeing. In my haste, I didn't have time to clear the glass from the frame, and a few sizable shards lodged themselves in my right forearm. Naturally, it was about that time a storm decided to roll in. Drenched, wounded, trapped in a storm, I did the least logical thing I could think of: I headed into town. Pursued by the hordes, I watched the sun set on day five while running for my life, coughing and sneezing, all the while wincing from the glass in my arm. Miraculously, I managed to lose the hordes smack dab in the middle of downtown, and took shelter for the night in the apartments above the hardware store. The next morning my cold had cleared up, but I still had glass wedged in my arm, and without tweezers to pull it out I couldn't get to work stitching the wound. After choking down a can of beans, I set out searching for a first aid kit in the housing development just north of downtown. Twice I almost got bit, and one of the dead did manage to sink a nail and leave a gnarly little scratch. In the end, though, I got my paws on a First Aid Kit, complete with tweezers, needle, and thread. Before I was able to fix myself up, the Windows gave way and I was forced to make a hasty exit. Feeling much less hurried, I took my time clearing the yard of a house not far from where I found the kit. One last check around the perimeter, gave my self the all clear, and got to work popping open a window. I don't know where she came from, or how I missed her clearing the lawn. Didn't matter, though, because the second she chomped down on my hand, I knew it was over. After smashing her skull in, I dragged myself inside and upstairs. Maybe....just MAYBE...I didn't get it. A few hours later, I start to sweat. My fever spikes, and I shiver and vomit what little I had left in my stomach. I'm a goner. Well, might as well go out eith a bang. One last bullet chambered, let's see how well they hear... ...guess their hearings' pretty good.
  20. Evilwuun

    CCTV

    I'm not sure the limitations of the game engine, but I see no reason a picture-in-picture method wouldn't work. You just push "E" (who didn't see that coming?) when standing in front of a monitor station, and a window pops up on the screen displaying the cameras point of view. Perform any action, and the window disappears.
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