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Magic Mark

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About Magic Mark

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    Breakfast SQUID

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  1. I'm sure this has been suggested before. While this may be more desirable for a mod going for more of a 'shoot em up' style of play, it simply isn't grounded to reality (or effective enough in a real setting) to justify adding it in for PZ, a game that already punishes you for falling into similar traps of action movie tropes. It looks cool, but it's never done in real life due to the complete inability to aim and the amount of processing power it takes to fire weapons simultaneously at multiple targets on top of that. Also, not really being able to reload without putting one of your weapons down. I can't speak for the developers, but I don't imagine they would take their current combat system above and beyond what can be realistically expected in most first person shooter games, when they already frown upon more feasible combat hacks (like throwing knives) for this exact reason.
  2. The art ingame does depict a pull-tab, which I have seen a few cans of IRL for tuna.
  3. Conversely, if you were to move a cabinet with the doors open, the doors would close when you placed it down again. Intentional or not, they should add a function to the decorate system that lets us choose between item variations.
  4. and untucking shirts, while we're at it! 😁
  5. I would disagree with you here because the shovels ingame are much larger and longer than entrenching tools. It makes sense that the blunt face of conventional shovels would carry more force than the edges (which aren't sharpened, mind you). Also, your entrenching tools are much smaller and lighter than these shovels, making those more purpose-built for this kind of thing than an actual gardening shovel. Maybe if historic entrenching tools were added to the game, treat them more like a bladed weapon - but not regular shovels and spades, which has more heft when using them as a weapon.
  6. Really scrounge around your starting area - it is extremely unlikely to have nothing, you must have really bad RNG to have nothing at all for 4 straight spawns. Check every container. Even a pencil is better than nothing. Generally, if it can be equipped and held in your hands, get into the mindset that you can use it to help you survive until you can find something more effective. Butter knives (and as a last resort, other silverware) are effective enough to protect you in a pinch as a new character.
  7. Magic Mark


    I'm excited to see the new polish finally coming in to play! I'm looking forward to what can be done with the map markers.
  8. With the help of our wonderful community managers, I just got my name changed from Kim Jong Un to Magic Mark, my discord handle. My previous name was in pretty poor taste, but it's up to date now!

  9. This is a wonderful idea! I was wondering myself how we could possibly alter this as players. I learned that picking up and placing furniture got rid of the varied appearances, at the cost of the chance to break. In my opinion, this is a fair solution for this and an absolute must.
  10. Yeah, I agree! I also got my complaint wrong - I forgot the C4 actually does take the headlights with the hood as it lifts. No need to "fix" it either.
  11. Even if this could happen, it is an outright no for me. Not that I use sky bases, but this is very unrealistic and best reserved for World War Z where it belongs. Harsh, maybe so, but zombies here have been pretty grounded* so far - this is just too much for me. *ba dum tss
  12. Thank you for sharing the above photo I guess the sports car (Corvette) takes the popup headlights with it when the hood opens. Correction, this is not an issue, I just had to remind myself what the engine bay looked like.
  13. Which you can enjoy fully on C:DDA. My point was, none of this stuff should be seen as a way to catch up to C:DDA, rather a completely different design direction. This would be better suited as a mod since freaks and bionic geeks isn't exactly what is being emulated here. Despite what previous conversations on the C:DDA discord have covered, it just isn't the direction this particular game is trying to go in. If it's what you enjoy, all the power to you! I just don't think this is the right bowl of cereal for the orange juice.
  14. "You have almost a carbon copy of CDDA" Sorry, but some of us prefer the more grounded elements of the apocalypse and don't want a game with that extra futuristic stuff going on. Clearly you are fond of CDDA, which has pretty distinct differences aesthetic and gameplaywise. Why would we want it to become more like something that already exists? Have a good day, #6865.
  15. Hello @claire, thanks for translating and reading my post! I'm glad you agree about the dirt situation. You cover a lot of different topics in your post. This thread is about recent changes to the game in the last update. Would you consider making a thread in the suggestions section? That way, your new ideas can be categorized and seen easier. 😀 https://theindiestone.com/forums/index.php?/forum/20-pz-suggestions/ Have a great day!
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