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Rathlord

Support Team & Moderator
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About Rathlord

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    HelpCat is Halpcating
  • Birthday February 25

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    Man
  • Interests
    Hunting, Cats, Fishing, Cats, Reading, Cats, Pathology, Cats, Physics, Cats, Programming, Cats, Macs, Cats, Gaming, Cats, Biking, Cats, Cars, Cats, Cooking, Cats, and ya... pretty much anything. And Cats.

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    Drake Barron

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  1. What was your name on the server and when were you connected if you don't mind me asking?
  2. Thanks for the feedback Soul Filcher, we super appreciate it and everyone else who showed up!
  3. Hey guys- we've got another multiplayer madness megatest coming up for anyone who'd like to participate! The Spiffospace server is running a brand new IWBUMS build, featuring some exciting new multiplayer zombie performance improvements! We're trying to test out multiplayer stability with this new system, so having as many people on as possible would be great! All we need is for you to be running around on the server for an hour or so and having fun! Event begins at roughly 5 PM on December 18th! The main testing point is how zombie movement looks on the server, especially zombies close to you. Zombies farther away may not be as consistent, but we're hoping the closest zombies to you should be more consistent now. KEY GIVEAWAY IS FINISHED! During the event we will check all players active on the server and those will be given codes. You'll want to post in this thread or message Rathlord on Discord to claim your code if you are online for the giveaway! SERVER DETAILS: *Join the IWBUMS testing branch of the game. If you don't know how, follow the instructions here. *Join the official Spiffospace Canada server through the game's server listing. IMPORTANT INFO WE NEED: Please report any buginess, crashes, etc that you find here in this thread. This test is to check on multiplayer stability and general playability of the build. We'd really like to hear how consistent zombie behavior is, especially those closest to you.
  4. Thanks to everyone who showed up and for all the help!
  5. Hey guys- we've got another multiplayer madness megatest for anyone who'd like to participate! The Spiffospace server is running the cutting edge IWBUMS build, released today! We're trying to test out multiplayer stability with the new features (Updated chat and weather among other things!) All we need is for you to be running around on the server for an hour or so and having fun! We ESPECIALLY need to hear from you if you have trouble logging on! OFFICIAL SERVER TEST IS NOW OVER. PLEASE MAKE SURE TO MESSAGE RATHLORD ON DISCORD FOR YOUR KEY IF YOU SHOWED UP DURING THE EVENT TIME! SERVER DETAILS: *Join the IWBUMS testing branch of the game. If you don't know how, follow the instructions here. *Join the official Spiffospace Canada server through the game's server listing. IMPORTANT INFO WE NEED: Please report any buginess, crashes, etc that you find here in this thread. This test is to check on multiplayer stability and general playability of the build. We really need to hear from you if you're having trouble joining the server! [To redeem your code, message me (Rathlord) with a screenshot of the Players list (ESC -> Players, while in-game) with your name visible, after the event is over. Discord is preferred (find me in the list on the PZ Discord) or PM me here on the forum.]
  6. Hey guys- we've got another multiplayer madness megatest for anyone who'd like to participate! The Spiffospace server is running the cutting edge IWBUMS build we released today with many improvements across the board for vehicles and general playability. All we need is for you to be running around on the server for an hour or so, and it’ll probably be quite a fun escapade. The event is NOW OVER but still feel free to play around on the server and see if you can find any bugs and/or just have fun! No free codes will be handed out beyond the end of the event. Keep an eye out for the next test for more chances to win free codes! SERVER DETAILS: *Join the IWBUMS testing branch of the game. If you don't know how, follow the instructions here. *Join the official Spiffospace server through the game's server listing. IMPORTANT INFO WE NEED: Please report any buginess, crashes, etc that you find here in this thread. This test is to check on multiplayer stability and general playability of the build. Any feedback you guys can leave for us here would be much appreciated!
  7. There's not an error there, is there something more?
  8. Hey guys, specifically for performance-only feedback, can we get people to give this a test and post here: https://theindiestone.com/forums/index.php?/topic/23583-project-zomboid-needs-you-yes-you/ Thanks!
  9. Rathlord

    Climate Change

    We're looking for feedback on performance for this build, if you guys give it a try please post here with the information requested:
  10. Hey guys, with the latest vehicle build we introduced a plethora of changes that should make the game faster almost universally. We'd like to hear from you guys and see how well we did. I can't stress enough how useful this feedback would be for us so we can see how well we did and what we still need to work on. It would be awesome if you guys could just have a stomp around on the newest vehicle build (make sure you got an update from the evening of 3/15 UK time/late afternoon US time). Run and drive around and let us know how it feels, and post your specs and what you see from your framerate here. Steam has a built-in frame counter now! All you have to do to turn it on is go to the Steam menu in the top left, click settings, click "In-Game" from the list on the left, and enable the "In-game FPS counter" from the dropdown menu. Have a look at your fps and let us know that and your system specs (at the least your RAM, Graphics card, and processor) if you can. The perfect feedback would look something like this: Don't forget to include your resolution! Make sure to let us know how it feels compared to previous builds especially. And that's my real feedback from this build- I only drop below 60 when I go to maximum zoom out and drive as fast as I can through a city in a car. The game now has an uncapped framerate option! We highly recommend you use it in this test!! MAKE SURE YOU'RE ON THE VEHICLE BRANCH AS PER INSTRUCTIONS HERE: https://theindiestone.com/forums/index.php?/topic/22436-released-vehicle-tech-test-build/ Edit: Also, please make sure to test without mods. There's known problems with hydrocraft in this build, and mods can also considerably negatively impact your performance, *especially* if they're causing problems.
  11. If anyone can report on their performance, especially driving around, running, etc compared to old builds that'd be really useful for us. Please note that we're tracking an issue with compatibility mode (also turning off zoom in menu). Just uh... don't, for now. It's bad. We're aware of it
  12. At first glance, looks like you have a mod installed that's probably not compatible with brand new build
  13. Can you give us your console output? C:/users/YourUserName/Zomboid/console.txt Upload it to www.pastebin.com and put the link here and I'll have a look. Might just be an installation problem.
  14. Also is this singleplayer or multiplayer?
  15. Whoever is installing the server needs to make sure to opt into the vehicle branch, just like it would be if you were installing the vehicle branch of the game to play on. If it's hosted at a server service, you'll have to contact them. We obviously don't run those services and there's many of them out there, so not really any way for us to know how they handle it :\
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