Rathlord

Support Team & Moderator
  • Content count

    7437
  • Joined

  • Last visited

About Rathlord

  • Rank
    HelpCat is Halpcating
  • Birthday February 25

Profile Information

  • Gender
    Man
  • Interests
    Hunting, Cats, Fishing, Cats, Reading, Cats, Pathology, Cats, Physics, Cats, Programming, Cats, Macs, Cats, Gaming, Cats, Biking, Cats, Cars, Cats, Cooking, Cats, and ya... pretty much anything. And Cats.

Contact Methods

  • Skype
    Drake Barron

Recent Profile Visitors

5453 profile views
  1. Launch problem

    Can you post your system specs? Also, could you get me the console output from when it crashes? It's located at C:/Users/YourUserName/Zomboid and is called console.txt We'll see what we can do. Thanks!
  2. RELEASED: Vehicle Test 41

    Hey guys, specifically for performance-only feedback, can we get people to give this a test and post here: https://theindiestone.com/forums/index.php?/topic/23583-project-zomboid-needs-you-yes-you/ Thanks!
  3. Climate Change

    We're looking for feedback on performance for this build, if you guys give it a try please post here with the information requested:
  4. Project Zomboid Needs YOU! (Yes, you!)

    Hey guys, with the latest vehicle build we introduced a plethora of changes that should make the game faster almost universally. We'd like to hear from you guys and see how well we did. I can't stress enough how useful this feedback would be for us so we can see how well we did and what we still need to work on. It would be awesome if you guys could just have a stomp around on the newest vehicle build (make sure you got an update from the evening of 3/15 UK time/late afternoon US time). Run and drive around and let us know how it feels, and post your specs and what you see from your framerate here. Steam has a built-in frame counter now! All you have to do to turn it on is go to the Steam menu in the top left, click settings, click "In-Game" from the list on the left, and enable the "In-game FPS counter" from the dropdown menu. Have a look at your fps and let us know that and your system specs (at the least your RAM, Graphics card, and processor) if you can. The perfect feedback would look something like this: Don't forget to include your resolution! Make sure to let us know how it feels compared to previous builds especially. And that's my real feedback from this build- I only drop below 60 when I go to maximum zoom out and drive as fast as I can through a city in a car. The game now has an uncapped framerate option! We highly recommend you use it in this test!! MAKE SURE YOU'RE ON THE VEHICLE BRANCH AS PER INSTRUCTIONS HERE: https://theindiestone.com/forums/index.php?/topic/22436-released-vehicle-tech-test-build/ Edit: Also, please make sure to test without mods. There's known problems with hydrocraft in this build, and mods can also considerably negatively impact your performance, *especially* if they're causing problems.
  5. RELEASED: Vehicle Test 41

    If anyone can report on their performance, especially driving around, running, etc compared to old builds that'd be really useful for us. Please note that we're tracking an issue with compatibility mode (also turning off zoom in menu). Just uh... don't, for now. It's bad. We're aware of it
  6. The interface flickers

    Looks like best to keep zoom on for now, we'll look for a solution. Thanks for the very helpful videos.
  7. RELEASED: Vehicle Test 41

    At first glance, looks like you have a mod installed that's probably not compatible with brand new build
  8. RELEASED: Vehicle Test 41

    Can you give us your console output? C:/users/YourUserName/Zomboid/console.txt Upload it to www.pastebin.com and put the link here and I'll have a look. Might just be an installation problem.
  9. RELEASED: Vehicle Test 41

    Also is this singleplayer or multiplayer?
  10. The interface flickers

    You'll probably want to stick with the regular mode rather than compatibility from here on out. Performance in this build should be much better anyway. You can also get the same thing as compatibility mode roughly by turning frame cap lower and turning zoom off. @VendJourd can you be a little more specific, what do you mean by stalled UI?
  11. The interface flickers

    Hey Ruis, we're looking into this now and may be able to fix it at some point. That being said, compatibility mode is starting to hold the game back/keep us from fixing things or adding new things. While we're always do our best to support older hardware, we may have to draw a line at some point on some very old hardware that won't cut it. Does your game run without compatibility mode? If it doesn't work without compatibility mode, have you tried updating your graphics drivers?
  12. Keep in mind, though, that The Long Dark is a different flavor of survival entirely. Just because one "survival" game does it a certain way doesn't mean it's appropriate for all- I'm sure you get that. We already make quite some realism sacrifices, but we're kind of serving a niche here and that niche is early outbreak mostly city-and-salvage based survival. The "power fantasy" of the game is what modern (ish) people would do in the early to mid days of an outbreak. And whilst the realism sacrifices make perfect sense in The Long Dark- whose power fantasy is long term wilderness survival in a world where electronics are basically caput- I don't feel they're equally appropriate to PZ. Especially considering, as I mentioned before, we have the capability to do *anything* you can name (go ahead if you want examples) in a more realistic way that fits more in the spirit of PZ via metalworking rather than forging/blacksmithing. Blades and tools can easily be made out of sheet stock and scrap metal- a simple hacksaw makes most basic tools relatively easy to craft, even more hacksaws to a certain extent. For more complex stuff, an acetylene cutting torch is fine. But nothing that the game needs to complete its power fantasy requires full-on blacksmithing, so why add something that doesn't fit the flavor of the game or the devs vision and adds nothing that can't be handled by something more realistic? Thanks my question and 2c, and so far I've yet to really see an answer that changed my mind.
  13. You can look around our forums for past insight on this topic, but the tl;dr is that normal people have neither the know-how nor the tools to accomplish such things. Further, simply sharpening some rebar or something similar into a blade is both quicker and more effective than anything a regular person could hope to smith at home. The Romans passed smithing down as a trade which took thousands of years to learn (and they really worked mostly with copper). There's a lot of things people in the past did that most people in the present couldn't accomplish. I doubt you could card wool, and people have been doing that considerably longer than forging metals. Most importantly, I can tell you a better and more realistic and easy-to-accomplish way to do basically anything you can think of with blacksmithing with basic metalworking instead.
  14. How to create server with beta vehicles

    Whoever is installing the server needs to make sure to opt into the vehicle branch, just like it would be if you were installing the vehicle branch of the game to play on. If it's hosted at a server service, you'll have to contact them. We obviously don't run those services and there's many of them out there, so not really any way for us to know how they handle it :\
  15. RELEASED: Vehicle Test 41

    @Kim Jong Un If you're trying to run it by clicking "play" in the Steam library can you try running it via the StartServer64.bat file instead and see if that works?