Moss7

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About Moss7

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    Advanced Member

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  • Gender
    Female to male transgender man

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  1. Moss7

    Starting a car

    Oh I did not know that. In my game however it's the heart of summer. That's what I did until I got one with quality 104 engine quality. What's the top quality we can get for a Franklin all-terrain (if it's brand/model-related) ?
  2. Moss7

    Starting a car

    Since it's a car I spawned with a command which I then fixed up to 100% with admin powers I don't know how to get any better engine quality and tbh I even fail to see the difference between my brand new car and a 25% condition fixer upper from a congestion.. Update : Engine quality is 97
  3. Moss7

    Starting a car

    Hi all, So there's something I always wondered about starting cars. My car's got a full battery in perfect condition but it takes sometimes a dozen tries to start it. Is it normal? It doesn't make sense does it?
  4. Moss7

    Big issues with item transfer

    Holy crap that was it ! A billion thanks to you, I've got no idea how that setting got changed ! OMG I'm so happy right now
  5. Moss7

    Big issues with item transfer

    Yes I really meant 20 items, not units of weight. I know it's absolutely weird. I can't fix it even with all mods disabled. I really don't want to lose my world again :'(
  6. Moss7

    Big issues with item transfer

    That's what I did at first. But it didn't change a thing. I'll try removing all mods after that. Update : I've got news on that weird bug. It appears that it's not so much that I can't move things around, just that the container i'm moving items into (including the ground) is somehow limited to 20 items. Super weird. Anyone else encountered this glitch?
  7. Moss7

    Big issues with item transfer

    Hi everyone, I've had this issue for a while on my local server which is kind of game breaking to me since I can't move items around containers and bags anymore for some reason. To be exact, it's like some items can be transfered while others can't. It's unrelated to favorited items or container's maximum capacity. I do have a few mods installed : Necroforge Many backpacks mod Do I have a key for that Cheat Menu More Builds ORGM I hope it's not a conflict with one of them. I attached my console file, not sure if it helps. Please tell me there's a way to save my game. console.txt
  8. Hi, I'm new to this mod, which is awesome btw. I just wanted to report a bug I'm sure you're aware of, and that's the lockmaker brush, one of the best features. So whenever I use it on my server it works fine and all but when I log out and back in it creates duplicates of the door in the same frame. The keymaker brush might also be involved. Also, and that's a shame, it doesn't work on gates, It appears that the lockmaker brush only works on single tiles (you can see it when pressing the R key to get the lock id) and since gates have 4 of those... Well with the duplication thing it gets messy. Anyway I hope you can fix that and perhaps add more content to moveables and stuff like that.
  9. Moss7

    ORMtnMan's Real Guns Mod 1.242 [32.30]

    Hi ORMtnMan ! I'm super sad to hear that you're stepping down from ORGM. The fact is you've been a great member of the community and a great modder who took the time to answer questions and concerns about your creation. Now you move on to another much more important creation of your own and I wish you all the best for all your future endeavors. You gave us all gun nuts (at least on PZ) a great gift and I thank you very much for it. Without ORGM I myself would've moved on from PZ until such time it fulfilled its promises (cars, animations, NPCs...). Now you take care of yourself and your family and keep in mind that you made a legion of friends here. Cheers to ORMtnMan and ORMtnBoy Your Nr.1 fan
  10. Moss7

    ORMtnMan's Real Guns Mod 1.242 [32.30]

    Now here's a silly question TOShok : how do I effectively get the models to work in-game? I copied the content of your dropbox folder "object and weapons" to ORGM in Zomboid folder. I put the text files in media/models and the pictures in media/textures but I don't seem to see any change? Could you help me?
  11. Moss7

    ORMtnMan's Real Guns Mod 1.242 [32.30]

    Alright ! Thanks ! Can't wait for the next models, I'm keeping the dropbox tab open
  12. Moss7

    ORMtnMan's Real Guns Mod 1.242 [32.30]

    Wow the remington 870 looks really cool ! So does the Russian revolver which looks really mean (and heavy) Now i have to figure out how to replace the base models. Also, do you know whether ORMtnMan is going to include your models in the base mod?
  13. Moss7

    ORMtnMan's Real Guns Mod 1.242 [32.30]

    Oh my god, TOShok you have been busy ! all these models look awesome ! are they in-game right now??
  14. Moss7

    What happened to metalworking?

    I hope you're right about them adding the real stuff later. I don't really think it's a great idea to release features progressively but rather they should realease most of it and then tune it up but that's another topic I guess. I have to say I'm glad that most people here agree with metalworking being very poor right now. For my part I'm a big fan of the game and I read every mondoid that comes out so when there was talk of including metalworking in the game I got so worked up that I started collecting everything metal (wedding rings, lockets, utensils, broken butter knives, and basically every junk item made of metal) hoping that those useless items would be useful for smelting and creating iron bats and tools and whatnots so I got really excited when it finally came out but the result was very much anticlimactic to say the least.
  15. Moss7

    What happened to metalworking?

    I'm not worried about PZ taking the direction of minecraft because it's not. It's also true that the metalworking skill is unusable right now.