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GrandPunkRailroad

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  1. Forgive me for what may be a simplistic question, but will the work that Fenris is doing on rebinding and remapping keys also be applicable to controller remaps? Since forever I’ve wanted to experiment with using the touch plate on my ps4/5 controller as a mouse cursor.
  2. Nicely done sir! I believe that puts a pretty solid end cap on that discussion. It seems that anything that we might have brought up has already been discussed ad nausuem. So nice to see commonly held conceptions of gender roles busted. Thanks for being awesome!
  3. Full body flight suit, tank suit? Once Fort Knox of course.. Or mechanics coveralls.. Hot but durable fabric. I'm opposed to plate armor. Just sayin'..
  4. That's quite what I was afraid of. Is this really neccesary?
  5. I agree with the general direction of this thread, tho it's probably already been beat to death. Forging and casting, especially from ore is way outside the scope of what should be possible in PZ. It's just to difficult to learn. Foraging for metal scraps and altering them into non-game breaking materials (nails, perhaps a low durability sledge) however, I would support. Whether a metal working skill would be neccesary or not, I don't know. Perhaps a file tool could be found, or a smithing hammer, and an accelerant would be needed to create a hotter fire (I would guess..), and maybe an avil. You could pound out rough implements I agree. But I can't see how anyone would be able to make the required hole through an axe head in order to attach it normally to an axe handle, it'd have to be jury rigged, more like a stone axe, and may be intermediate in effectiveness, between a stone axe and a fire axe. I recognize that shortage of building and demolition tools is the main thrust of a metal working skill, and produce-able alternatives would be alright with me. I don't think you need welding. What need is there for metal structure? Metal armor is unrealistic and unnecessary. Rudimentary welding I think would be possible, but is not needed in my opinion.
  6. Yes! Hooray for small improvements! This minor problem did bother me. Thanks for all of these!
  7. I see your point: axes are rare, necessary, and have low durability. I like the idea of reusability. So: keeping axe heads, re-sharpening them, crafting handles. Is that the proposal? Barry_Ravepants says about axe handles: I'm in agreement with this, they would be quite difficult to craft functional ones without great skill. Tho I think that it would be a welcome addition. Also axe handles require a little shim at the end to attach the axe head. Not difficult, but requires some skill, otherwise the head flies of the handle. So findable shim piece? They're commonly metal and can be found in hardware stores.
  8. I think I disagree with the direction of this idea. It is a game, as you said. And I think it's more of an adventure game than a simulation. I play, as SomeRandomGuy often does, with the Lucky trait. So I always have abundant axes. I'm not against sharpening axe heads, really I think that's a good idea. I'm opposed to abundant resources. The limiting nature of desirable goods and the prerequisite items/levels needed for recipes really shows how this is a game, intended to be played with a sence of progression. From meager existence, to competence, to dominance. That sence of progression drives many of us to try for longer survival times, better stats, etc. What many of us have started to desire is more end game achievable goals, an even more difficult to obtain item, eventual attacks on bases by generated hoards, something to challenge. 'Cause once you've got ten of every thing you need, finding a treasure trove of goods, in say the hardware store in WP, is like big whoop, got plenty of these..If you want plenty of everything, for base building or whatever, the NecroForge mod I think could be used to give you what you want.
  9. Personally, I think that smell should be the primary driver for this longer range draw mechanism for both small and rare large groups of zombies. Though a case could be made for sound as well, when the air is right in a quiet town, like Muld. or WP these days, sounds could travel quite far. Although the many surrounding trees would reduce sound travel distance pretty fast. I'm thinking more along the lines of hot cooking (Grillin') as a player directed activity that could plausibly cause this effect. I agree completely that any draw mechanism should have a player caused component, so that taking risks could lead to an exciting day or two, while other players might want to mitigate those risks, and should be properly less likely to have a hoard at the door. Good ideas!
  10. Yup. I'm in support of the basic need for a spade and some post holes for wall structure when building fences. It seems like a good idea: adds realism, makes larger wall lengths more time intensive, and requires an additional neccesary item to scavenge for. It must be considered however, that the same functional piece is used for walls inside a structure, where post holes would be irrelevant. So an inside/outside differentiation would be needed.
  11. Simply: You build a base for protection, then you can leave the doors open. There's no threat once you've cleared the surrounding area. The unreality of that relative safety shatters the survivor illusion. We all think a test of those defenses would justify the effort.
  12. Very good suggestion thread. Appreciate your attention to balance in gentle tweaking of existing systems. Very thoughtful. Thx!
  13. Cool locations, welcome ideas. You modding a use for money? Or fuel for the fire! A climbable radio tower would be cool. Also a fire department should guarantee at least a chance at a fire axe..
  14. Or maybe once you flew off the edge of the map, a final screen would pop. Showing a portrait of the survivor, old and gray, behind a massive compound's walls, with children underfoot, and other survivors all around. This is the story of how you died.. This final screen, of course, would be unverifiable on the wiki. A legend, passed on by word-of-mouth, and hinted at by question-marked forum posts.. A rumor, as any possible survivable outcome post-zombie apocalypse should be.
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