Livio Persemprio Posted June 27, 2015 Posted June 27, 2015 Body builder's spaghetti screenshot reminded me that the game requires a restart for language to be successfully changed, can this be changed without downsides for the game?
Kirrus Posted June 27, 2015 Posted June 27, 2015 32.10 is out!I love the new menu. Someone give this man a cookie! Or a spiffo! Or a Spiffo Cookie! Done. Svarog 1
Kurogo Posted June 27, 2015 Posted June 27, 2015 Something about this build is causing me to crash. I figured it out.
LeoIvanov Posted June 27, 2015 Posted June 27, 2015 Done. Thank you Fixed your avatar for you. Spartanz920, Zorak, Kirrus and 5 others 8
Blasted_Taco Posted June 27, 2015 Posted June 27, 2015 The new menu looks neat. But one thing i dont understand quite well yet is why cant we see how many players are in the server when that server is added to your list(favorites i think).
KorruptkSwades Posted June 27, 2015 Posted June 27, 2015 Thumbs Up to the music Devs for the authentic new music love it ! CaptKaspar and Wveth 2
CaptKaspar Posted June 28, 2015 Posted June 28, 2015 *snip*Create new crafting UI categories if needed (like you don't know anything 'bout fihsing, then learn it *snip* How do you create a new crafting UI category? I do not see any ways to do it from the crafting UI. What am I missing? Do I not have a fishing category because I currently have 0 skill points in fishing? If I put points into it and I unlock recipes will they be listed there then? Also in my attempt to raise my fishing level to test this, I realized I could not craft a fishing rod. I have a tree branch, a sturdy stick, 5x twine, a kitchen knife and 82 nails in my primary inventory. I also have 2 paper clips and 1x fishing line. Do I need to be a higher level in fishing or find a fishing recipe book to make a fishing rod? For the time being I have to use a wooden spear? *snip*Added recipes magazine (cooking, hunting, fishing)*snip* Do you mean trapping and not hunting? Is there hunting now? Deer?
EasyPickins Posted June 28, 2015 Author Posted June 28, 2015 IWBUMS 32.11 is out:Fixed flashlight/fillet crashes. (Issue #001881, #001884)Each recipe's OnTest lua function is now called on *every* possible ingredient, not just the selected item. This is needed since CraftingUI doesn't have any selected item.Fixed texture scaling in Inventory and crafting UI to support HydroCraft mod. HydroCraft mod has some jumbo-sized item textures for things like the Smelter.Added translations for savefile errors to the savefile selection screen.Fixed controller not working with new solo selection screen.Added a scrollbar to map description panel in map selection screen. (Issue #001878)Fixed button border-color inconsistency in various load screens.Added scrolling listbox for "Required Items" in non-evolved recipes in the crafting ui.Fixed spamming 'C' key in Crafting UI giving too much stuff. (Issue #001887)Fixed crash after building stairs then attacking the pillar sprites on the floor below. (Issue #001888) Kuren, Hydromancerx, Svarog and 4 others 7
Hydromancerx Posted June 28, 2015 Posted June 28, 2015 Fixed texture scaling in Inventory and crafting UI to support HydroCraft mod. HydroCraft mod has some jumbo-sized item textures for things like the Smelter. Yay! Thank you! NoMiS Plays and orange2224 2
ModdedTibby Posted June 28, 2015 Posted June 28, 2015 IWBUMS 32.11 is out:Fixed flashlight/fillet crashes. (Issue #001881, #001884)Each recipe's OnTest lua function is now called on *every* possible ingredient, not just the selected item. This is needed since CraftingUI doesn't have any selected item.Fixed texture scaling in Inventory and crafting UI to support HydroCraft mod. HydroCraft mod has some jumbo-sized item textures for things like the Smelter.Added translations for savefile errors to the savefile selection screen.Fixed controller not working with new solo selection screen.Added a scrollbar to map description panel in map selection screen. (Issue #001878)Fixed button border-color inconsistency in various load screens.Added scrolling listbox for "Required Items" in non-evolved recipes in the crafting ui.Fixed spamming 'C' key in Crafting UI giving too much stuff. (Issue #001887)Fixed crash after building stairs then attacking the pillar sprites on the floor below. (Issue #001888) Thank you for the quick fix and the support for hydrocraft! NoMiS Plays 1
Body Builder Posted June 28, 2015 Posted June 28, 2015 IWBUMS 32.11 is out:Fixed flashlight/fillet crashes. (Issue #001881, #001884)Each recipe's OnTest lua function is now called on *every* possible ingredient, not just the selected item. This is needed since CraftingUI doesn't have any selected item.Fixed texture scaling in Inventory and crafting UI to support HydroCraft mod. HydroCraft mod has some jumbo-sized item textures for things like the Smelter.Added translations for savefile errors to the savefile selection screen.Fixed controller not working with new solo selection screen.Added a scrollbar to map description panel in map selection screen. (Issue #001878)Fixed button border-color inconsistency in various load screens.Added scrolling listbox for "Required Items" in non-evolved recipes in the crafting ui.Fixed spamming 'C' key in Crafting UI giving too much stuff. (Issue #001887)Fixed crash after building stairs then attacking the pillar sprites on the floor below. (Issue #001888) Fast.... Fast and zombioud.... :D Thank you for super fix. P.S. guys, the new features of this istant patch(32.11 ), are active on previous save (32.10)??
Twister Posted June 28, 2015 Posted June 28, 2015 IWBUMS 32.11 is out:Fixed flashlight/fillet crashes. (Issue #001881, #001884)Each recipe's OnTest lua function is now called on *every* possible ingredient, not just the selected item. This is needed since CraftingUI doesn't have any selected item.Fixed texture scaling in Inventory and crafting UI to support HydroCraft mod. HydroCraft mod has some jumbo-sized item textures for things like the Smelter.Added translations for savefile errors to the savefile selection screen.Fixed controller not working with new solo selection screen.Added a scrollbar to map description panel in map selection screen. (Issue #001878)Fixed button border-color inconsistency in various load screens.Added scrolling listbox for "Required Items" in non-evolved recipes in the crafting ui.Fixed spamming 'C' key in Crafting UI giving too much stuff. (Issue #001887)Fixed crash after building stairs then attacking the pillar sprites on the floor below. (Issue #001888) Very nice !!! Fast and impressive work !Keep up the great work !
f3rret Posted June 29, 2015 Posted June 29, 2015 Looks like we may get the ability to put out fires in this IWBUMS!https://twitter.com/rj_pz/status/615515829430579200 That's if RJ can fix GIT.
RobertJohnson Posted June 29, 2015 Posted June 29, 2015 31.12! Put out fire! (require extinguisher, water or sand/dirt/gravel bag)Some new menu changes/FixStarting year is now 1993Distinguish between number of items or number of "units" of drainable/food items in Crafting UI.KahluaThread hack to avoid processing after resetting the lua environment.After enabling/disabling mods with the controller, some instructions from the old/reset Lua environment were being processed.Make the mod-selector screen work with a controller.Health panel grabs items from surrounding containers. blindcoder, ditoseadio, Leoquent and 9 others 12
Body Builder Posted June 29, 2015 Posted June 29, 2015 31.12! Put out fire! (require extinguisher, water or sand/dirt/gravel bag)Some new menu changes/FixStarting year is now 1993Distinguish between number of items or number of "units" of drainable/food items in Crafting UI.KahluaThread hack to avoid processing after resetting the lua environment.After enabling/disabling mods with the controller, some instructions from the old/reset Lua environment were being processed.Make the mod-selector screen work with a controller.Health panel grabs items from surrounding containers. Robert, in my opinion you and EP aren't human, you are script-humanoid Exceptional work! Blake81 1
goldenpsp Posted June 29, 2015 Posted June 29, 2015 Maybe I am in the minority but I'm not a huge fan of the new start menus. If I want to continue a save, I don't like having to drill down through Solo, and then have to remember which type of game it was (first bite, custom sandbox etc) only to then pick my save. It seems it would be better to have a continue save from the main screen which shows my saves that I can see all of my saves chronologically across game types. Outer Heaven, Geras and Leoquent 3
nasKo Posted June 29, 2015 Posted June 29, 2015 Maybe I am in the minority but I'm not a huge fan of the new start menus. If I want to continue a save, I don't like having to drill down through Solo, and then have to remember which type of game it was (first bite, custom sandbox etc) only to then pick my save. It seems it would be better to have a continue save from the main screen which shows my saves that I can see all of my saves chronologically across game types.You had to remember which mode it was before. A "Continue Last Game" could be neat, though. Kuren, CaptKaspar, f3rret and 1 other 4
DiKur Posted June 29, 2015 Posted June 29, 2015 Hello, guys. You don't know when 32 build leaves in steam? Thanks
RobertJohnson Posted June 29, 2015 Posted June 29, 2015 Hello, guys. You don't know when 32 build leaves in steam? Thanks NO ETA! As for continue last save.. Yeah, could memorize this.. Gonna see what I can do about this (prob not for this build, sorry )
Livio Persemprio Posted June 29, 2015 Posted June 29, 2015 Hello, guys. You don't know when 32 build leaves in steam? Thanks NO ETA! As for continue last save.. Yeah, could memorize this.. Gonna see what I can do about this (prob not for this build, sorry ) i'll test this asap but i can't hold my curiosity, can you exhtinguish fire on yourself? and others ofc
f3rret Posted June 29, 2015 Posted June 29, 2015 Hello, guys. You don't know when 32 build leaves in steam? Thanks NO ETA! As for continue last save.. Yeah, could memorize this.. Gonna see what I can do about this (prob not for this build, sorry ) RJ is a code wizard, and if he can't get "Continue Game" in before build releases, it's because it's releasing soon!
RobertJohnson Posted June 29, 2015 Posted June 29, 2015 Updated again!Translations aaaaand... Well... Something. (there was no zombies, woopsy ) stio89, nasKo, Livio Persemprio and 2 others 5
KorruptkSwades Posted June 29, 2015 Posted June 29, 2015 Firefighting integrated yayyyyyy ! oops did i spoil
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