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About EasyPickins

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    The Mystery. The Unknown. The Coder.

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  1. Car Error (Build 39 & 40)

    Can you try this file and see if you get any messages like "mapXY.get() is null" in the console? VehicleCache.class
  2. Car Error (Build 39 & 40)

    The issues you're getting make no sense to me, which usually means "not enough memory" or "antivirus/firewall interference". How much RAM does your computer have? I know your graphics card has 2GB from reading the console.txt file. To see if memory is the issue, try these Display settings: Resolution = 1280x720 3D models = Player only 3D corpses = No Texture compression = Yes Double-sized textures = No New Roof-Hiding = No In the Audio settings: Enable VOIP = No
  3. Car Error (Build 39 & 40)

    I think Steam must have replaced the file I gave you after your first test. Otherwise that error shouldn't be happening. It would only print the new error message I added.
  4. Car Error (Build 39 & 40)

    Sorry, could you try it again with this file? I just realized it was printing that message for every vehicle, not only when the bug you were getting happens. VehicleCache.class
  5. Fire animation covered by snow

    Thanks, this will be fixed in the next IWBUMS.
  6. Car Error (Build 39 & 40)

    Could you put the attached file into the ProjectZomboid/zombie/vehicles/ directory and drive around until you see a bunch of messages like this appearing in the console, then post the console.txt file here? 1536603771657 ERROR: VehicleCache.vehicleUpdate() mapXY.get()=null for: id=255 ax,ay,az=361.2866,399.68823,0.18985684 wx,wy=36,39 v.x,v.y=361.35736,400.22427 vehicle_wx,vehicle_wy=36,40 1536603772258 ERROR: VehicleCache.vehicleUpdate() mapXY.get()=null for: id=255 ax,ay,az=359.97345,396.25452,0.1946713 wx,wy=35,39 v.x,v.y=360.21112,396.90894 vehicle_wx,vehicle_wy=36,39 VehicleCache.class
  7. I found the problem, thanks.
  8. [40.11] can't remove bait from traps.

    You're right, it wasn't working.
  9. RELEASED: IWBUMS Build 40.18

    This should have been "Increased the distance zombies spawn" not "Increased the distance zombies become visible". Zombies would only spawn when the player was within 10 squares of a room, now that distance is 50 when the player is in the same building.
  10. RELEASED: IWBUMS Build 40.18

    Can you put these into the zombie/core/raknet directory and see if it fixes it? UdpEngine$1.class UdpEngine.class
  11. Currently it works for barricades, campfires, compost bins, farm plants, generators, rain-collector barrels and traps. It doesn't add any new types of objects like garage doors. The Lua code for this is in media\lua\server\Map\MapObjects\.
  12. TMX to BMP? (Solved)

    I don't know why it's not changing the .bmp file when you try. Is there some reason you need to recreate the bmp file? Once the tmx is created, there's usually no need to run TMX to BMP.
  13. TMX to BMP? (Solved)

    It seems to be working here. If you want to send me the cell 4,6 TMX I can see what's going wrong there.
  14. TMX to BMP? (Solved)

    You will only see a difference in the BMP images if you painted with the BMP tools in TileZed. Any tiles you placed into a map in TileZed (not using the BMP tools) won't show up using TMX-to-BMP.
  15. This is caused by vehicle id numbers becoming negative after the game runs for long enough. I made a fix for it, but if it happens before the next patch, just restart the game or server.