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EasyPickins

The Indie Stone
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About EasyPickins

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    The Mystery. The Unknown. The Coder.

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  1. You should be able to plumb the sink once there is water in the barrel.
  2. Is this with "Fullscreen", "Borderless Windowed" or "Windowed" mode? And is vsync on or off? Can you check if changing between Fullscreen and Borderless Windows affects this if that's what you were using?
  3. Tiles Tileset images For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ??? for some tiles. Linux TileZed + WorldEd 64-bit This was built on Ubuntu 20. TileZed changes: Fixed buildings and adjacent maps not being displayed sometimes. WorldEd changes: Fixed the mini-map not being displayed sometimes. If this doesn't work, try unchecking the "Hardware accelerated rendering" option.
  4. Tiles Tileset images For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ??? for some tiles. Linux TileZed + WorldEd 64-bit This was built on Ubuntu 20. TileZed changes: BuildingEd: made the rooms combobox wider to avoid eliding text in dropdown menu. Disabled the tileset search filter when there are no tilesets. Fixed crash right-clicking in the tileset view when there is no tileset.
  5. There must be two images, MyMap.bmp and MyMap_veg.bmp. PNGs also work. Both images must be the same size. Both images must be multiples of 300x300 pixels (this is the size of one cell). The color depth should be 8 bits per pixel, I think.
  6. It looks like there is a corpse below the ground, with z = -1 or z = -2.
  7. These errors seem to be due to the TRICK OR TREAT mod. There is likely an item with IconsForTexture that has less icons than the number of clothing textures.
  8. It's because there is no floor on the other side of the wall. The game doesn't know there is a room there. Powering things outside rooms is a hack to support those outdoor freezers at gas stations.
  9. Are you playing with the display option Lock Framerate = Uncapped? If so, try capping the framerate to 60. It might be a bug with very high framerate.
  10. That narrows it down. Try replacing media/shaders/vehicle_common.frag.glsl with this one. vehicle_common.frag.glsl
  11. One of the vehicle shaders fails to compile, but there's no indication why. Could you use the the attached .bat file to start the game, and post the DebugLog.txt? ProjectZomboidOpenGLDebug64.bat
  12. Could you try starting the game by using the ProjectZomboidOpenGLDebug64.bat file located in the ProjectZomboid folder? It might help reveal where the OpenGL error is happening.
  13. Try extracting these files into your projectzomboid directory, replacing the original files. A couple of libraries were built using a too-new version of glibc. natives.zip
  14. Also, set Texture Compression = Yes in the game's Display options if you haven't already.
  15. Setting distanceMax=0 forces the sound to be 2D. sound TEST { category = Player, clip { file = media/sound/ambientOutsideRainWindThunder.ogg, distanceMax = 0, } }
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