EasyPickins

PZ Dev
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About EasyPickins

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    The Mystery. The Unknown. The Coder.

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  1. RELEASED: IWBUMS Build 39.49

    It looks like a debug file was left in by mistake making players unkillable and spawning with vehicle-related items. Deleting media/lua/client/debug.lua should fix it.
  2. Walking through the Garage doors in Riverside

    Seems to be fixed in the vehicles build.
  3. [MP] Days Survived Counter =/= Actual Survival

    You're right, the player's time survived is x2 in multiplayer.
  4. Tiledef issue for custom tiles (CustomName)

    Is this part of a mod I can test?
  5. RELEASED: IWBUMS Build 39.49

    That's helpful, thanks. The bug happens when a trap explodes.
  6. RELEASED: IWBUMS Build 39.49

    Was there any error? If the map chunk failed to load for some reason the vehicle wouldn't be loaded either.
  7. RELEASED: IWBUMS Build 39.49

    The battery charges while the engine is running. Headlights, the lightbar, and radio drain the battery, but the rate of charging is greater than the drain from all of them combined. The biggest drain happens when starting the engine.
  8. Latest TileZed, WorldEd, and Tilesets

    Here's TileProperties.txt with all of TurboTuTone's moveables properties. You can't choose the amount of logs from a tree, only "Tree Size". TileProperties.txt
  9. RELEASED: Vehicle Test 41

    Can you try with this? Unzip into the ProjectZomboid\zombie\ folder. zombie_SandboxOptions.zip
  10. Vehicle build server stops booting up (objects.lua)

    After that it loads map_meta.bin and map_zone.bin. Try deleting those?
  11. Vehicle build server stops booting up (objects.lua)

    Try running the server with -Ddebug JVM option, it should print more debug messages that might give a clue to what the problem is.
  12. Car testing loop reading bug?

    No I didn't add it, I just liked the idea.
  13. RELEASED: Vehicle Test 41

    It looks like you're missing media\lua\client\OptionScreens\WorldSelect.lua.
  14. RELEASED: Vehicle Test 41

    I fixed the time it takes to transfer heavier items, it should be the same as earlier versions (not released yet!). I added moving some of the items when the action is interrupted. So if you're moving 10 logs and stop half-way through, 5 will be moved. The transfering of stacks was changed because the framerate would drop when the player had 5000 nails in their inventory for example. That would create 5000 timed actions and would refresh the inventory window 5000 times. In the new system there is only one action per 50 items. But the times should work out the same (after the fixes that haven't been released yet).
  15. RELEASED: Vehicle Test 41

    I think that's flat tires slowing the car down. The speed limiter just prevents speed over 55, it doesn't stop the car. If you're running into unloaded chunks though, the brakes are applied.