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EasyPickins

The Indie Stone
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About EasyPickins

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    The Mystery. The Unknown. The Coder.

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  1. The "Shoulder Button Container Switching" Accessibility option lets you change how the bumper buttons switch containers. For the tutorial, the option is set to "Left button: Inventory, Right Button: Loot" to match the prompts. At one point, the game was defaulting to "Left + D-pad: Inventory, Right + D-pad: Loot".
  2. New tilesets will need to be added to each TMX that uses them, using the Tools > Tilesets menu option.
  3. There shouldn't be any need to, but if any changes to the .pack files are made, they will be updated to the new format. Characters.pack isn't used. They are the street_curbs_blend_xxx.png files.
  4. Tiles Tileset images These are the same tilesets released on February 16. For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ??? for some tiles. Linux TileZed + WorldEd 64-bit This was built on Ubuntu 20 and won't work with older versions of glibc. If WorldEd is crashing when opening cells, try turning off the "Use hardware-accelerated drawing (OpenGL)" option. TileZed changes The format of texture .pack files was changed. The old format used a certain sequence of bytes to mark the end of each PNG image. The new format writes the length of the image followed by the image itself. This was done to fix a bug where a PNG image contained the same sequence of bytes that was used to mark the end of the image in the .pack file.
  5. Go into the Compatibility settings for Project Zomboid and check the 'Force the use of a specific Steam Play compatibility tool' checkbox. In the combobox that appears below, choose "Steam Linux Runtime" to use the native Linux version of the game.
  6. Here is the latest BuildingFurniture.txt with all the signs. BuildingFurniture.txt
  7. Tilesets ZIP The tools will be updated after the next patch.
  8. If you change map zones, you'll need to delete the map_zone.bin file from your savefile directory. For testing vehicles spawns, it helps to enable the Vehicle.Spawn.Everywhere option in the Lua debugger.
  9. Tiles Tileset images For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit For Linux TileZed + WorldEd 64-bit This was built on Ubuntu 20 and won't work with older versions of glibc. If WorldEd is crashing when opening cells, try turning off the "Use hardware-accelerated drawing (OpenGL)" option. The tilesets will be updated in the new year. There are some new tiles we haven't used yet and didn't want modders using them before us. Changes: Rectangular objects may be resized by dragging any edge. Select the object, then drag an edge. Fixed a crash in WorldEd when a cell has objects in level 8 or higher. It isn't possible to put objects into level 8 or higher, but was possible in older versions of WorldEd.
  10. For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit For Linux TileZed + WorldEd 64-bit This was built on Ubuntu 20 and won't work with older versions of glibc.
  11. This error happens when a fence is broken by a zombie that isn't facing exactly north, south, east or west (it's at an angle). I think it can only happen when a crawling zombie breaks a fence, since standing zombies would climb over the fence.
  12. I tried with a pre-existing sink and a sink I moved, and it worked. The barrel must be directly above or within 1 square of the sink below. Also, the barrel must be on the next level, not two or more levels above the sink. If you don't have a wrench, the option should still be shown, but disabled. Does that roof cover the entire room? If not, it may not be considered "Inside", which will prevent the option being displayed.
  13. You should be able to plumb the sink once there is water in the barrel.
  14. Is this with "Fullscreen", "Borderless Windowed" or "Windowed" mode? And is vsync on or off? Can you check if changing between Fullscreen and Borderless Windows affects this if that's what you were using?
  15. Tiles Tileset images For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ??? for some tiles. Linux TileZed + WorldEd 64-bit This was built on Ubuntu 20. TileZed changes: Fixed buildings and adjacent maps not being displayed sometimes. WorldEd changes: Fixed the mini-map not being displayed sometimes. If this doesn't work, try unchecking the "Hardware accelerated rendering" option.
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