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LeetgamerBoi

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About LeetgamerBoi

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    "Children you can KILL!"

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  1. In the recent build 41, which is pretty nice might i add, i and many others have noticed that the amount of zombies in non-urban areas has frankly Skyrocketed post update, to a point where i can fairly confidently say there are far more zombies in the rural areas of the map than downtown cities. I know lots of stuff is fit to change, so i'm here to ask that their spawn rate be decreased to a number more similar to that of build 40 in non-urban areas. I feel it kind of defeats the purpose of the default sandbox option (and that of the presets) being Urban Focused if in reality it's far closer to the old uniform instead. It makes driving between cities a living hell, and trying to live out away from the hordes impossible. I truly feel safer within a city than in the woods because despite there being at least compatible numbers of hordes in both, i can see them coming in the city. If it's desired, a Reversed population option could be in order, with more zombies in the country and abandoned cities ala 28 days later, perhaps the hordes followed fleeing evacuating survivors into the country and hence the towns are empty? All in all, it being reduced down once more would be a nice quality of life change for playing the build and offering the off-grid playstyle it's primary defining attribute back.
  2. Accident in fort knox caused the release of a top-secret bioweapon. Military is censoring it because they do not want to cause an international incident initially and were formulating a plan on how to cover it up without causing mass chaos. However when the airborne effect begins to take place and it reaches Louisville, the ensuing mass swarm unleashes the infection into america at large.
  3. IMO the range at which a zombie blocks you using time accelerate is far too large, as it prevents you from doing it even when the zombie blocking it is quite far away and harmless at this range.
  4. So, you know when your base is surrounded by bodies and it feels like it will take hours to load them all up into graves? what if, right, we could select multiple bodies at once and then select multiple graves and use time accelerate to have your character automatically do it rapidly, saving the player an ungodly amount of time. If you wanted, you could additionally build off of this into stacking multiple tasks atop each other ala the sims, doing one task then the next from right clicking. To add to this, i think the new time accelerate zombie range is way too large, and it doesn't let you accelerate even when there are no zombies really near you at all. Overall, i feel it'd be a massive quality of life improvement for people who protect their bases or just generally don't like spending way too long burying stuff.
  5. Untying your hair makes it vanish and turns you bald
  6. Just because a zombie would be able to faintly hear a car doesn't mean they should know where it is exactly. It shouldn't be some hard value like it is, rather, the closer a zombie is, the higher chance it'll be willing to investigate the general direction of the sound, and the more accurate the location it goes to is. Do this with gunshots too, as a zombie a block away shouldn't know the exact room where a shotgun is fired.
  7. Yeah, It's downright unplayable on my rig, and it's not too shabby. It's a GTX 960 with an i3 4170, 8 gigs of DDR3 ram. The game's ran perfectly outside of this branch (Other than having 3D models set to all, which bewilders how the animations will work if the game can't handle all 3D models on many rigs, but that's besides the point) These vehicles look cool, they really do! But not being able to run the game properly sort of defeats the point of adding in cool stuff :/
  8. Do you think you could add some sort of craftable gun? One that uses the pre-existing ammunition Like some sort of crude pipe weapon or double-barreled shotgun/rifle/pistol? It kind of sucks being able to manufacture ammo but not guns, because once your guns break, well, it's back to bows and arrows. Or, perhaps a way to produce some of the actual baseline guns?
  9. Thing is, you can still do both. The character will aim at the cursor, and thus when you shoot, depending on your aiming skill will determine how likely it is for you to hit your mark. It enables us to also shoot various objects directly, want to stop a car? Shoot the tires or through the windshield. Want to kill someone very quickly? Shoot them in the neck/head, etc. Right now it's wholly random where you hit and that's stupid :/ Why should i have no control at all over what the character is shooting really? You control the character, so by extension, the thing your cursor is on should be the thing you're shooting at.
  10. Personally i feel it should just be "True" aiming. Where the bullet goes where you click. So you have to click on the heads of the zombies to shoot that part. Means you can shoot someone in the leg to slow em down, etc.
  11. I feel it'd be pretty neat if you added a sandbox option that when toggled, made the zombies alive. As in, such as the likes of 28 days later and the like, they will have human-like health but be immune to pain. If you stab or shoot them, they will begin to bleed and you can wait them out until they bleed out, slowing and weakening as they do. It would really give the sandbox mode a true feel of authenticity, as instead of having sprinting corpses, you can properly emulate media in many ways and have that breakneck terror as madmen chase you and desperately try killing you. This could also open the doorway for alternate modes of game play as suddenly you don't have to keep beating one to kill it, one good slash and it's good as dead, but not instantly. I don't know much about the zombie code so i'm trying to keep this suggestion from being too off the wall :/ Thoughts?
  12. I think it'd be neat if there was a helicopter that came around that has a chance of either dropping aid supplies such as food, water purification tablets, medical supplies, Ammo, etc. ... Or.... A bomb. flat on your head. Boom. Either or, on a dice roll. Lucky/ unlucky would effect it, but it'd be optional. Say, the army on the radio tells any survivors in the zone to go to (insert location) at (Insert time) and when you do, a chopper comes and the dice roll happens. It'd be random chance which on every game so i feel it would be pretty balanced to see if someone is willing to take the risk not knowing what the military had decided in foresight.
  13. Actually, having access to tanks, bombs and high caliber weapons seems fairly reasonable when you realize there's like 80,000 zombies in one city alone and like one shotgun shell can bring half of them descending upon you. The only good thing i could see is if the military sprouts a brain and equips you with a suppressor.
  14. I wonder if the Active duty soldier professions means you'll actually start off as a soldier guarding the event line... eh, a man can dream.
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