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Svarog

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Everything posted by Svarog

  1. I can't take credit for the UI. The UI was coded by ExtcentriCreation i just expanded NecroForge beyond an item spawner that Excentri created. Thank him/her and ZedHead for NecroForge being a thing with UI. I can only take credit for everything it does beyond spawning items.
  2. Welp, finally had some time and did an update. There's more to do but it works. Should be compatible with Build 39, 40 and IWBUMS 41 without issues. If there are any, do let me know. Necroforge 2.7b Changelog Added Missing Clothing Items Added Missing Skills to EXP Debug Menu [Backwards Compatible] Added Support for Clothing Dryers and Washer objects to Tile/Object Cloner New Vehicle Function - Spawn Vehicle New Vehicle Function - Debug Repair Full (Adds Missing Parts Too) New Vehicle Function - Debug Remove Vehicle Fixed Generated Vehicle Key had Default Key Icon Fixed Some Weapons Being Miscategorized into Ammo Fixed Spawning Zombies in Undies Mediafire Download: NecroForge 2.7b Also available on Steam Workshop
  3. Welp, we can replace our clothes by right clicking and using something to the like of "Wear X Instead of Y" so why not? Makes sense that it should be a thing if resources are on hand.
  4. Is the Flashlight/Light Source Character Has On or is the tile the character is on getting any light? Sounds like something the game should be able to check fairly easily before starting the read process and thus another feature.
  5. Noted, will look into it when I have some time off work, I think I know why it happens but not too sure, been a good while since I looked at the code. I know it has been a long time since I even posted anything on here but I legitimately have almost no time for anything due to RL work. I'll try to at least get an update out sometime next week with some bug fixes and updated item list. Far as moveables go, could you name some specific examples of what objects you're looking for in there?
  6. I don't even own F4 And also definitely a "cishetscum" male. Svarog is a name of a Slavic God, not exactly unique :S And thanks, means a lot to me, would love nothing more than just that, enough time to both play some vidya and go back to modding the games I really enjoy. As is I'd honestly rather play than mod in my free time. Though it legit hurts to know some of my mds for PZ are no longer working I need to update. I do hope I'll be able to come back with time and be an active member of PZ community.
  7. Is there some guy doing it under my nickname? Or is my dox out there? Damn I wish I had the time for my F:NV mods or my Wc3 Campaig WIP for 5 years :S Never published any mods for Skyrim, few for Oblivion and F:NV, some maps for Warcaraft 3 and 2 mas for DooM 2 Project Brutality just because I wanted to laugh at someone who posted his first map and it was utterly worthless (So i dled tools and made something better with zero experience, assholeish behaviour but I wear to gods, I just read the tutorial and nothing more) maps and skins for Unreal. Fck I lost tracfk of the stuff I made that's out there ages ago.
  8. Kinda feel the same on a shit contract doing 24h/48h* (*Free time ON CALL THO) Minimum Wage. I long for the time past when I had time to actually take my time and make mods
  9. Well... I was aware of that file because of NecroForge so yeah, I was using performance enhancing knowledge. Let me know if you ever get to Eastern Poland. The beer I drink is unavailable outside of the region, I'll buy you one.
  10. I was on beer #3 (Polish one with 7,6% vol, we got those in 0,5l bottles or more, we only get CocaCola in small tiny cans) when I tested (Just to see if I could figure out what to mod [took me 5mins]) that so... You're wrong.
  11. steamapps\common\ProjectZomboid\media\scripts\vehiclesvehicleitems.txt Those are the ones you need to mod. The Trunk item Property themselves. Changed MaxCapacity value to 250 on SmallTrunk1 just to check and got a SmallCar that randomly spawned on a new game to have 200 capacity (Not 250 because it spawned with damaged trunk I guess).
  12. RIP pad users. The "Weight" stat of items in PZ kinda META does this, it's a combo of Mass + Size I believe and other than stuffing random bags full of logs/planks I never had issue believing that I can actually shove the things i have in the bag into it. IMO it would be a better solution to add a layer of code into item containers that makes it possible for either allowing or prohibiting specific items being put into them, that way we could have for example a wallet container but it would only "accept" cash/credit cards/random note/etc. as items to store and you couldn't shove a pistol in there. That and prohibiting logs/generator/tires being shoved into containers that there is just no way in hell could contain them.
  13. How about PERCENTAGES in the option menu. % of Shamblers % of Fast Shamblers % of Joggers % of Fast Joggers % of Runners Add an option for decomposition to affect it (Fresh Zombies Run if someone so does wish as months go by they crawl nice for RP servers)
  14. Imagine where Bethesda games would be right now without modding. At the exact same place most big games are. Irrelevant, Dead and long forgotten by everyone who played it for long enough. How long does it take to beat Thief: Dark Project? I can do it in about 6-7h on Expert. And yet I remember playing that game for hundreds of hours back in the day, why? Fan Missions, dozens of them. Same for Thief 2. Why is the original DooM still alive? Modding. Hell the only reason some games exist is Modding, Counter Strike, Killing Floor... Hell, the new Doom game is based on Brutal Doom mod for the original Doom. Warcraft 3 Modding spawned one of the most popular genres available, mobas through a single MP map called DotA (I know it really started in Starcraft but whatever) Edit: To this day I wish that instead of DotA, RP maps got all the attention and help spawn some awesome RP oriented projects :/ All the games that are hard to mod I ever played, I played, for however long it took to get through the story, and then never again unless the gameplay was really that good AND/OR had multiple endings that were worth a second playthrough which is rare. I would legitimately argue that modding is one of the most important things when it comes to any game's longevity. Not MP, not DLC, not lootboxes, fuck all that (Unless you're EA and into $$$ whales will buy that shit no matter how far you shove that harpoon up their ass), all games that have JUST that DIE. Games that are moddable live forever. Fking Freedom Force modding exists to this day and people buy old Windows 98 PCs just to run the Map Editor. Edit: I will admit, I am burned out by PZ but somehow (gee i wonder how considering what I said above) I keep coming back to it. Despite work, despite fcked up IRL drama I got involved in (Why I don't update my mods anymore, for which I am infinitely sorry) It's because, Official updates or mods, there is always something fresh for me to experience in it, be it a new map, random content or some basic but fun to fck around with for a few hours NPCs. Edit #5: And that's my complete rant on gaming v0.9.
  15. Click an option Select it and then click the Remove button on the lower right side of the window (Trash Can icon above the Anvil icon)
  16. Me I was talking about believability. Honestly, the way some mondoids sell NPCs, the things would have to be sentient at this point to get close to the amount of hype around them. I've already dismissed my imagination and wrote the thing off as deceased because it's impossible they'll be that good, I'll enjoy what I get. Other than that I'm just laughing. I get kicks out of reading those "Where are muh NPCs" threads where people get triggered because "I spent 15€ on this game!" Where I spend that much on shitty microwave dinners and cigarretes in less than a week. PZ is a fking great game as is, I'd gladly cease smoking and eating for 3 full days to buy it again in the state it is in. Gave me way more entertainment than many other games (hundreds if not over a thousand hours worth of it, don't mind my steam, I played off steam mostly) and it taught me how to code because I got hooked on modding so I basically got free basic coding class out of it. And I bet those same people that bitch about losing 15€ then go and buy the next big thing for full AAA price on release, play it for standard 8-16 hours and forget it existed. So many other things to do than wait for NPCs to come... but no, there is a thread about "Wer muh NPC" every week. And I wish I could really get that angry about something when all I really have as an argument is 15€ at the most and I can't even really accuse the devs of not doing anything because they clearly are doing something, especially when I myself would have ditched the Project out of burn out years ago. It's just funny to me. And no, TIS didn't pay me off to shill for them, I'm a russian bot, we shill randomly just to annoy you Американцы.
  17. Just gonna drop a thought here, If someone wants to see machine learning how to play video games go watch "MarI/O - AI playing Super Mario Bros" stream on YouTube, look at the description of how long it took it to beat certain levels via basic trial/error. An AI working that way would probably become sentient long before it could play PZ believably enough to pass off as your average video game NPC. Likely sometime around 2099 and in all likely hood the "2100 IS THE END" craze would be caused by everyone freaking out about that Video Game AI thing figuring out how to make zombies so it can test it's survival skillz in the real world.
  18. The literally only thing that could get me on the level of annoyment about lack of NPCs some people have would be seeing this.
  19. NPCs are going to be the player entity controlled by AI not how some games do it where NPCs are an entirely different entity code-wise and need literally every interaction the player can do programmed separately. Everything the player can do, they can do by default so the only real issue is giving them the AI to actually do it. If done right the only thing you need to do is "teach" NPCs how to use features that players already can use. And let's keep in mind that most of that isn't even going to be visible to the player, I imagine an awful lot of stuff can be simplified to True/False coin flips when the player isn't looking (Did/din't get to X and did/didn't achieve Y while there without dying on the way back - Three coinflips that can create a whole story). The biggest problem is making the bastards believable then the player IS looking at them and them being able to live out that story in real time while being rendered. Also, pretty sure @lemmy101 is working on NPCs like... pretty much all the time, constantly, and updates what he has to work with what the game is.
  20. Same reason MP came before NPCs. It was easier to get done and polished to a quality level where it's fully playable and enjoyable. It's kind of a funny thing that I imagine slows down the development of NPCs but if done in reverse would sow down everything else. Either you get NPCs ASAP and every next feature is going to require updating NPCs on the fly also or you delay NPCs as you introduce new features and keep slow boiling them in the background while adding other ingredients. As long as it doesn't become an infinite loop where NPCs are infinitely delayed because of other features it's a reasonable solution. Edit: Thought by now those NPCs are going to have to come out in such a way where they are basically THE best NPCs EVER crafted in a video game. Honestly I think the whole thing is ultimately a lose lose situation, too much hype around them, too long of a wait period. I ceased caring personally. Just hoping that stories that everyone will be able to tell through em be it official stories or mod ones will be good ones and that's the one thing that might make the wait worth it IMO.
  21. I can give you the original NF code without my contributions... I learned as I went with it. Literally from Zero to What it is when it comes to my code. Original had ~1000 lines by @ExcentriCreation and that's what I worked with and learned from.
  22. Heh I learned basic programming thanks to PZ. I If it wasn't for modding PZ I would have failed at Technical IT school xD Lua is awesome, it's awesome because it's simple and it's great as an introduction to coding. To give TIS credit most of the stuff that isn't modable is really old, take moodles or basic health stuff, that stuff was java side since before lua was used in PZ. Just wish someone opened as much as possible to lua. Edit: Hell, I think we both see the insane amount of mods we could make (I wish I had the time to make em still :/) PZ is begging for a Fallout TC mod, me and my friend would love to get one going.
  23. Yep, one thing that I would love far more than NPCs is just the ability to replace zombies with something else and ability to just edit it's basic AI. PZ is a great game but with some modifications making it easier and even more open to mod it could serve as an INCREDIBLE platform for Total Conversions. Fck I can already imagine people doing fan versions of Fallout Fan Fiction on PZ engine. The potential that's in it ALREADY is almost limitless, all we need is tools and if not access to the source then we just need it to be as moddable in lua as possible, which will take some work, a lot of stuff is still hard coded. I can't wait to see a PZ: Medieval that will eventually exist as a mod.
  24. Yeah, lose the NPCs, improve the gunplay and let's have a zombie filled deathmatch in the mall.
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