Kurogo

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About Kurogo

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  1. fences

    Right, but you have to go to it, work to get into it, and they aren't everywhere. And now you'll have to leave your car outside. That's not nearly as bad as players being able to just make them anywhere.
  2. Some more metaevents would be neat, but this sounds more like you could use a peek at sandbox settings. Zombie spawning, migration, density....these are all things you can already adjust in sandbox. I'm not too keen on them getting stronger over time though. Logically, they'd be getting weaker as they continued to decay and be subjected to the elements.
  3. Driver proffesion and skill.

    I think I'd prefer vehicle handling and operation to rely on vehicle parts and condition as opposed to skill. The best driver in the world isn't going to make an ignition start any faster than anyone else or give the tires a better turn radius, for some examples. Plus, it's enough that we, as players, need to learn how these vehicles handle. The more we use vehicles, the more familiar we become with them. I don't feel that we need another layer added to this.
  4. fences

    If players could build indestructable fences, surviving the apocalypse would be a bit too easy, don't you think?
  5. Delinquency problems in Knox County

    They would never do that. For the time that they believed they could cure the infection, the prison would be on lock down to ensure the prisoners didn't get help to escape. Once they realized they couldn't cure it, it'd be debateable if anyone bothered to evacuate the prison. And 80 people seems low if staff are included for 73 inmates. Including guards, social workers, admin, janitors, cafeteria, and medical personnel, I'd put my guess closer to 100 at minimum.
  6. RELEASED: IWBUMS Build 39.67.3

    I caught that pun. =D
  7. I'd love to see more skills, or the ability to add our own.
  8. Crafting skills need to be reworked

    For the farming aspect, if you get experience just for putting seeds in the ground, seeds need to become a lot more rare, and the xp needs to be something like .1 per seed or so. Nothing requires the player to invest in all the seeds they plant, and seeds are so plentiful, even on extremely rare settings, that letting some crops go to waste just to build farming xp is not really a penalty anyways. I think it's better that you get xp after successfully growing plants. It makes sense that your character learns what they are doing right and the reward comes after the work involved.
  9. I too would like to see more types of damage, what you suggested and more. As far as getting scratched from a zombie, perhaps it wasn't their finger nails at all, but from exposed finger bones. If this happens to you again, remember that you get at least one usable rag even when you rip up dirty clothes!
  10. sledgehammer

    Press "R" to cycle through the objects in a tile to select the one you want to destroy. Even though you can dismantle objects like Vaileasys suggested, you can still destroy with the sledgehammer this way.
  11. anyone know what suspension does?

    Oh, wrong kind of suspension.
  12. anyone know what suspension does?

    I know what suspension does. It
  13. RELEASED: IWBUMS Build 39.67.3

    I noticed that the building in this pic is missing a section of it's wall....the hard way. It's in the east end of Riverside.
  14. RELEASED: IWBUMS Build 39.67.3

    Split screen Co-op issues: Player 1(P1): Mouse&Keyboard Player 2(P2): Wired Xbox Controller Detection: When P1 & P2 are close to each other, P1 can only see zombies that aren't moving or P2 has detected, even when the zombie is right in front of P1. Seems to be that P2 detection radius is overriding P1's. Televisions: When P1 & P2 are close to each other, if player 1 is watching an educational show on TV, P2 will get the experience for it, even when they are not watching TV. Foraging: When P1 & P2 are not close to each other. If P2 is in an area that can be foraged, P1 gets the context menu option to forage, regardless if they are in a place that otherwise couldn't be foraged. Sound: Sounds are focused on P2, P1 cannot hear any sounds if P2 can also hear sounds. Carpentry: P2 cannot upgrade wood wall frames at all, no context menu options for it appear.
  15. RELEASED: Vehicle Test 41

    Is it intentional that I'm getting .9 xp for removing parts after reading Mechanics for Beginners? Seems pretty low, considering I can get the first 2 levels in a day for cooking, foraging, etc. but it takes several days for the first Mechanics level.