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About Kurogo

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  1. Just watched it, absolutely hated it. It took me 4 breaks and an extra 2 hours to slog through what should be labelled as a Science Ignorant film at best. None of what they showed made any sense. From the beginning, it was predictable who was going to die, and each death was terribly cliche. I'd break it down if I wasn't on my phone, but spoiler tags are a bit of a pain for me.
  2. RELEASED: Vehicle Test 39

    Local Co-op seems to be broken, I'm getting around 6000 of these errors: Mar 15, 2018 4:07:17 PM zombie.iso.IsoCell render SEVERE: null java.lang.NullPointerException at zombie.iso.IsoCell.IsDissolvedSquare(IsoCell.java:1392) at zombie.iso.IsoCell.RenderTiles(IsoCell.java:905) at zombie.iso.IsoCell.render(IsoCell.java:4899) at zombie.iso.IsoWorld.render(IsoWorld.java:2881) at zombie.gameStates.IngameState.renderframe(IngameState.java:849) at zombie.gameStates.IngameState.render(IngameState.java:1015) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.GameWindow.render(GameWindow.java:732) at zombie.GameWindow.run(GameWindow.java:1309) at zombie.GameWindow.maina(GameWindow.java:1077) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
  3. Occupation Changes/Additions

    What do you guys think of a Landscaper, kind of a hybrid Farmer/Carpenter?
  4. Project Farmoid v0.75c

    I'm hitting the final testing phase. So far everything seems to be working as planned. I think I should be releasing this update by Friday.
  5. Community Vehicle Suggestions

    There's a Jeep!!! <3
  6. Patch Regular Branch someday ?

    It's always yes. Take my farming mod for example. By itself, it's not compatable right now with about 3 maybe 4 other mods. Which mod do the devs decide to ensure compatability with? And for how long? Choosing one over the others might unnecessarily add more work for those authors, especially if that mod's updates are infrequent or ceased. Some mods use methods to achieve their purpose that aren't exactly congruous with the way things function in game, further complicating compatability. The amount and popularity of mods in this game makes this even more necessary.
  7. Patch Regular Branch someday ?

    Compatability with mods is usually up to the mod authors, not the devs.
  8. If you just bought the game, it is your fault for bringing an expectation that wasn't fulfilled. The store page tells you there aren't NPCs, the forums will tell you there aren't NPCs, youtube will show you there aren't NPCs... It's not the devs fault that you didn't do any looking around.
  9. The Modders Wishlist

    At first, I thought it was a problem with my mod, but after some experimentation in the base game I've noticed this: Non-thumpable objects can be stacked on top of each other. Farming plots, plastic chairs, campfires, etc...as long as they don't share the same sprite, they can be stacked. It's not game breaking, but somewhat exploitable. Could we get a way for all world objects to check a square for other world objects. The existing options don't seem to do this on such a broad situation.
  10. Community Vehicle Suggestions

    I'd love to see a Jeep Wrangler added. Hard top or rag top before the animation update, removable top after.
  11. Project Farmoid v0.75c

    Hey everyone, it's getting close to time for my next update. One of the things I'm planning on adding to the game is a potting system so you all can have your lovely gardens indoors. There's about 5 more items on my to-do list with them, but so far they work like this: you can place empty pots anywhere, outside or indoors; you can fill pots with potting mix up to 50; you have to have at least some potting mix in the pot to plant seeds; you can only have as much water as you do potting mix (e.g. 35 potting mix = 35 water max); seed, water, harvest, and fertilizer amounts are reduced to reflect that the pot is smaller than a normal farming plot; harvesting will reduce the potting mix level dependent on your farming skill; potting mix recipe can be learned, and requires compost + moss to make; moss is a new forage item, you can find it starting at Forage lvl 2. Once I've finished my to-do list for pots, I'm going to start work on raised garden beds.
  12. RELEASED: Vehicle Test 39

    They had that fixed for a bit, but then it came back. I'm sure RJ is doing his best to figure out what's causing it. Remember that this isn't even IWBUMS though...things like this are going to happen. I'm happy they let us peak at this feature so early in it's development.
  13. Project Farmoid v0.75c

    Thanks for reporting this, I'll try to get that fixed in the next update.
  14. You could modify the farming code to suit your needs. Instead of checking for a trowel/shovel in the players inventory in order to dig furrows, have it check for a meat salter/smoker and place that as your sprite. Then players could "seed" the salter/smoker with one kind of meat and wait for it to "grow" into the finished product. Then have the harvest stage revert back to the original salter/smoker, ready for the next type of meat. As a side effect, you could even change the water requirement to wood chips.
  15. Project Farmoid v0.75c

    The new version is released! Check the video linked in the original description to see the new trellis system in action!