Uses of Class
zombie.characters.IsoGameCharacter

Packages that use IsoGameCharacter
zombie   
zombie.ai   
zombie.ai.astar   
zombie.ai.states   
zombie.behaviors   
zombie.behaviors.general   
zombie.behaviors.survivor   
zombie.behaviors.survivor.orders   
zombie.behaviors.survivor.orders.LittleTasks   
zombie.behaviors.survivor.orders.Needs   
zombie.characters   
zombie.characters.BodyDamage   
zombie.characters.CharacterTimedActions   
zombie.characters.Moodles   
zombie.characters.skills   
zombie.inventory   
zombie.inventory.types   
zombie.iso   
zombie.iso.objects   
zombie.scripting   
zombie.scripting.commands.Character   
zombie.scripting.objects   
zombie.ui   
 

Uses of IsoGameCharacter in zombie
 

Fields in zombie declared as IsoGameCharacter
 IsoGameCharacter LOSThread.LOSJob.POVCharacter
           
 

Methods in zombie with parameters of type IsoGameCharacter
 void LOSThread.AddJob(IsoGameCharacter pov)
           
 

Uses of IsoGameCharacter in zombie.ai
 

Methods in zombie.ai with parameters of type IsoGameCharacter
 void State.enter(IsoGameCharacter owner)
           
 void State.execute(IsoGameCharacter owner)
           
 void State.exit(IsoGameCharacter owner)
           
 

Constructors in zombie.ai with parameters of type IsoGameCharacter
StateMachine(IsoGameCharacter owner)
           
 

Uses of IsoGameCharacter in zombie.ai.astar
 

Fields in zombie.ai.astar declared as IsoGameCharacter
 IsoGameCharacter AStarPathFinder.character
           
 

Methods in zombie.ai.astar with parameters of type IsoGameCharacter
 int AStarPathMap.getFreeIndex(IsoGameCharacter character)
           
 int AStarPathFinder.getFreeIndex(IsoGameCharacter character)
           
 

Constructors in zombie.ai.astar with parameters of type IsoGameCharacter
AStarPathFinder(IsoGameCharacter character, AStarPathMap finder, int maxSearchDistance, boolean allowDiagMovement, AStarHeuristic heuristic)
           
 

Uses of IsoGameCharacter in zombie.ai.states
 

Methods in zombie.ai.states with parameters of type IsoGameCharacter
 void SwipeStatePlayer.changeWeapon(HandWeapon weapon, IsoGameCharacter owner)
           
 void WanderState.chooseNewDirection(IsoGameCharacter owner)
           
 void ZombieStandState.enter(IsoGameCharacter owner)
           
 void ZombiePathfindState.enter(IsoGameCharacter owner)
           
 void WanderState.enter(IsoGameCharacter owner)
           
 void WalkTowardState.enter(IsoGameCharacter owner)
           
 void SwipeStatePlayer.enter(IsoGameCharacter owner)
           
 void SwipeState.enter(IsoGameCharacter owner)
           
 void StaggerBackState.enter(IsoGameCharacter owner)
           
 void StaggerBackDieState.enter(IsoGameCharacter owner)
           
 void SatChairStateOut.enter(IsoGameCharacter owner)
           
 void SatChairState.enter(IsoGameCharacter owner)
           
 void ReanimateState.enter(IsoGameCharacter owner)
           
 void PathFindState.enter(IsoGameCharacter owner)
           
 void OpenWindowState.enter(IsoGameCharacter owner)
           
 void LuaState.enter(IsoGameCharacter owner)
           
 void JustDieState.enter(IsoGameCharacter owner)
           
 void FakeDeadZombieState.enter(IsoGameCharacter owner)
           
 void DieState.enter(IsoGameCharacter owner)
           
 void CrawlingZombieTurnState.enter(IsoGameCharacter owner)
           
 void ClimbThroughWindowState2.enter(IsoGameCharacter owner)
           
 void ClimbThroughWindowState.enter(IsoGameCharacter owner)
           
 void ClimbSheetRopeState.enter(IsoGameCharacter owner)
           
 void ClimbOverFenceState2.enter(IsoGameCharacter owner)
           
 void ClimbOverFenceState.enter(IsoGameCharacter owner)
           
 void ClimbDownSheetRopeState.enter(IsoGameCharacter owner)
           
 void BurntToDeath.enter(IsoGameCharacter owner)
           
 void AttackState.enter(IsoGameCharacter owner)
           
 void ZombieStandState.execute(IsoGameCharacter owner)
           
 void ZombiePathfindState.execute(IsoGameCharacter owner)
           
 void WanderState.execute(IsoGameCharacter owner)
           
 void WalkTowardState.execute(IsoGameCharacter owner)
           
 void ThumpState.execute(IsoGameCharacter owner)
           
 void SwipeStatePlayer.execute(IsoGameCharacter owner)
           
 void SwipeState.execute(IsoGameCharacter owner)
           
 void StaggerBackState.execute(IsoGameCharacter owner)
           
 void StaggerBackDieState.execute(IsoGameCharacter owner)
           
 void SatChairStateOut.execute(IsoGameCharacter owner)
           
 void SatChairState.execute(IsoGameCharacter owner)
           
 void ReanimateState.execute(IsoGameCharacter owner)
           
 void PlayerControlState.execute(IsoGameCharacter owner)
           
 void PathFindState.execute(IsoGameCharacter owner)
           
 void OpenWindowState.execute(IsoGameCharacter owner)
           
 void LungeState.execute(IsoGameCharacter owner)
           
 void LuaState.execute(IsoGameCharacter owner)
           
 void JustDieState.execute(IsoGameCharacter owner)
           
 void FakeDeadZombieState.execute(IsoGameCharacter owner)
           
 void ExploreState.execute(IsoGameCharacter owner)
           
 void DieState.execute(IsoGameCharacter owner)
           
 void CrawlingZombieTurnState.execute(IsoGameCharacter owner)
           
 void ClimbThroughWindowState2.execute(IsoGameCharacter owner)
           
 void ClimbThroughWindowState.execute(IsoGameCharacter owner)
           
 void ClimbSheetRopeState.execute(IsoGameCharacter owner)
           
 void ClimbOverFenceState2.execute(IsoGameCharacter owner)
           
 void ClimbOverFenceState.execute(IsoGameCharacter owner)
           
 void ClimbDownSheetRopeState.execute(IsoGameCharacter owner)
           
 void BurntToDeath.execute(IsoGameCharacter owner)
           
 void AttackState.execute(IsoGameCharacter owner)
           
 void ZombiePathfindState.exit(IsoGameCharacter owner)
           
 void StaggerBackState.exit(IsoGameCharacter owner)
           
 void StaggerBackDieState.exit(IsoGameCharacter owner)
           
 void PathFindState.exit(IsoGameCharacter owner)
           
 void LuaState.exit(IsoGameCharacter owner)
           
 void JustDieState.exit(IsoGameCharacter owner)
           
 void FakeDeadZombieState.exit(IsoGameCharacter owner)
           
 void BurntToDeath.exit(IsoGameCharacter owner)
           
 void AttackState.exit(IsoGameCharacter owner)
           
 void SwipeStatePlayer.WeaponLowerCondition(HandWeapon weapon, IsoGameCharacter owner)
           
 void SwipeState.WeaponLowerCondition(HandWeapon weapon, IsoGameCharacter owner)
           
 

Uses of IsoGameCharacter in zombie.behaviors
 

Methods in zombie.behaviors with parameters of type IsoGameCharacter
 Behavior.BehaviorResult SequenceBehavior.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult SelectorBehavior.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult RootBehavior.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult RandomBehavior.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult BehaviorHub.process(DecisionPath path, IsoGameCharacter character)
           
abstract  Behavior.BehaviorResult Behavior.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult Behavior.processChild(DecisionPath path, IsoGameCharacter character, int id)
           
 

Uses of IsoGameCharacter in zombie.behaviors.general
 

Methods in zombie.behaviors.general with parameters of type IsoGameCharacter
 Behavior.BehaviorResult PathFindBehavior.process(DecisionPath dpath, IsoGameCharacter character)
           
 Behavior.BehaviorResult FollowBehaviour.process(DecisionPath path, IsoGameCharacter character)
           
 boolean PathFindBehavior.running(IsoGameCharacter character)
           
 void PathFindBehavior.setData(IsoGameCharacter chr, int tx, int ty, int tz)
           
 

Uses of IsoGameCharacter in zombie.behaviors.survivor
 

Fields in zombie.behaviors.survivor declared as IsoGameCharacter
 IsoGameCharacter AttackBehavior.RangeTest
           
 

Methods in zombie.behaviors.survivor with parameters of type IsoGameCharacter
 float SatisfyIdleBehavior.getPriority(IsoGameCharacter character)
           
 float FleeBehaviour.getPriority(IsoGameCharacter character)
           
 Behavior.BehaviorResult SatisfyIdleBehavior.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult SatisfyHungerBehavior.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult SatisfyFatigueBehavior.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult ObtainItemBehavior.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult ObeyOrders.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult MasterSurvivorBehavior.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult FleeBehaviour.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult FindKnownItemBehavior.process(DecisionPath path, IsoGameCharacter character)
           
 Behavior.BehaviorResult AttackBehavior.process(DecisionPath path, IsoGameCharacter character)
           
 

Constructors in zombie.behaviors.survivor with parameters of type IsoGameCharacter
ObeyOrders(IsoGameCharacter chr)
           
 

Uses of IsoGameCharacter in zombie.behaviors.survivor.orders
 

Fields in zombie.behaviors.survivor.orders declared as IsoGameCharacter
 IsoGameCharacter Order.character
           
 IsoGameCharacter GotoOrder.chr
           
 IsoGameCharacter FollowOrder.target
           
 

Methods in zombie.behaviors.survivor.orders with parameters of type IsoGameCharacter
 float OrderSequence.getPriority(IsoGameCharacter character)
           
 float Order.getPriority(IsoGameCharacter character)
           
 float IdleOrder.getPriority(IsoGameCharacter character)
           
 float GuardOrder.getPriority(IsoGameCharacter character)
           
 float GotoOrder.getPriority(IsoGameCharacter character)
           
 float GotoNextTo.getPriority(IsoGameCharacter character)
           
 float FollowOrder.getPriority(IsoGameCharacter character)
           
 

Constructors in zombie.behaviors.survivor.orders with parameters of type IsoGameCharacter
ArrangeLootingTeamOrder(IsoGameCharacter chr, java.lang.String script)
           
BlockWindows(IsoGameCharacter chr, IsoBuilding building)
           
CallMeetingOrder(IsoGameCharacter chr)
           
ConversationOrder(IsoGameCharacter chr, java.lang.String script)
           
EndMeetingOrder(IsoGameCharacter chr)
           
FindSafehouse(IsoGameCharacter chr)
           
FollowOrder(IsoGameCharacter chr)
           
FollowOrder(IsoGameCharacter chr, IsoGameCharacter target, int range)
           
FollowOrder(IsoGameCharacter chr, IsoGameCharacter target, int range, boolean b)
           
GotoBuildingOrder(IsoGameCharacter chr, IsoBuilding b)
           
GotoNextTo(IsoGameCharacter chr, int x, int y, int z)
           
GotoOrder(IsoGameCharacter chr)
           
GotoOrder(IsoGameCharacter chr, int x, int y, int z)
           
GotoSafehouseOrder(IsoGameCharacter chr)
           
IdleOrder(IsoGameCharacter chr)
           
LootBuilding(IsoGameCharacter chr, IsoBuilding building, LootBuilding.LootStyle style)
           
LootMission(IsoGameCharacter chr)
           
ObtainItem(IsoGameCharacter chr, java.util.Stack<java.lang.String> AcceptableItems, int priority)
           
ObtainItem(IsoGameCharacter character, java.lang.String type, int priority)
           
Order(IsoGameCharacter chr)
           
OrderSequence(IsoGameCharacter chr)
           
ReturnToSafehouseConversation(IsoGameCharacter chr, java.lang.String script)
           
SecureSafehouse(IsoGameCharacter chr)
           
WaitUntilFollowersArrive(IsoGameCharacter chr)
           
 

Uses of IsoGameCharacter in zombie.behaviors.survivor.orders.LittleTasks
 

Methods in zombie.behaviors.survivor.orders.LittleTasks with parameters of type IsoGameCharacter
 float StopAndFaceForOrder.getPriority(IsoGameCharacter character)
           
 

Constructors in zombie.behaviors.survivor.orders.LittleTasks with parameters of type IsoGameCharacter
AquireSheetAndBlockWindow(IsoGameCharacter chr, IsoWindow w, IsoCurtain c)
           
BandageOrder(IsoGameCharacter chr)
           
Barricade(IsoGameCharacter chr, IsoDoor door)
           
CloseCurtains(IsoGameCharacter chr, IsoCurtain curtain)
           
CloseDoor(IsoGameCharacter chr, IsoDoor door)
           
CloseDoor(IsoGameCharacter chr, IsoThumpable door)
           
CraftItemOrder(IsoGameCharacter chr, Recipe rec)
           
DumpLootInContainer(IsoGameCharacter chr, ItemContainer con)
           
EatFoodOrder(IsoGameCharacter chr)
           
FaceOrder(IsoGameCharacter chr, IsoDirections dir)
           
FaceOrder(IsoGameCharacter chr, IsoGameCharacter chr2)
           
GotoRoomOrder(IsoGameCharacter chr, IsoRoom b)
           
HangSheet(IsoGameCharacter chr, IsoWindow win, IsoGridSquare spot)
           
StopAndFaceForOrder(IsoGameCharacter chr, IsoGameCharacter other, int ticks)
           
TakeItemFromContainer(IsoGameCharacter chr, ItemContainer con, java.lang.String type)
           
UseItemOnIsoObject(IsoGameCharacter chr, java.lang.String item, IsoObject obj)
           
 

Uses of IsoGameCharacter in zombie.behaviors.survivor.orders.Needs
 

Constructors in zombie.behaviors.survivor.orders.Needs with parameters of type IsoGameCharacter
DrinkWater(IsoGameCharacter chr)
           
Heal(IsoGameCharacter chr)
           
StopBleeding(IsoGameCharacter chr)
           
 

Uses of IsoGameCharacter in zombie.characters
 

Subclasses of IsoGameCharacter in zombie.characters
 class IsoDummyCameraCharacter
           
 class IsoLivingCharacter
           
 class IsoLuaCharacter
           
 class IsoPlayer
           
 class IsoSurvivor
           
 class IsoZombie
           
 

Fields in zombie.characters declared as IsoGameCharacter
 IsoGameCharacter[] IsoSurvivor.ClosestTwoSurvivors
           
 IsoGameCharacter IsoSurvivor.following
           
 IsoGameCharacter IsoLivingCharacter.targetOnGround
           
 

Methods in zombie.characters that return IsoGameCharacter
 IsoGameCharacter IsoGameCharacter.getAttackedBy()
           
 IsoGameCharacter IsoGameCharacter.getFollowingTarget()
           
 IsoGameCharacter IsoGameCharacter.getHitBy()
           
 IsoGameCharacter SurvivorDesc.getInstance()
           
 

Methods in zombie.characters that return types with arguments of type IsoGameCharacter
 java.util.Stack<IsoGameCharacter> IsoSurvivor.getAvailableMembers()
           
 java.util.Stack<IsoGameCharacter> IsoGameCharacter.getEnemyList()
           
 java.util.Stack<IsoGameCharacter> IsoGameCharacter.getLocalEnemyList()
           
 

Methods in zombie.characters with parameters of type IsoGameCharacter
 void IsoSurvivor.Aim(IsoGameCharacter other)
           
 void IsoGameCharacter.DoDeath(HandWeapon weapon, IsoGameCharacter wielder)
           
 void IsoGameCharacter.DoDeath(HandWeapon weapon, IsoGameCharacter wielder, boolean bGory)
           
static void WeaponOverlayUtils.DrawWeapon(HandWeapon item, IsoGameCharacter chr, IsoSprite chrspr, float x, float y, float z, ColorInfo col)
           
 void IsoGameCharacter.faceDirection(IsoGameCharacter other)
           
 void IsoSurvivor.FollowMe(IsoGameCharacter leader)
           
 void IsoSurvivor.GivenItemBy(IsoGameCharacter survivor, java.lang.String type, boolean bNeeded)
           
 void IsoZombie.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta)
           
 void IsoGameCharacter.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta)
           
 boolean IsoGameCharacter.InBuildingWith(IsoGameCharacter chr)
           
 boolean IsoGameCharacter.InRoomWith(IsoGameCharacter chr)
           
 boolean SurvivorGroup.isLeader(IsoGameCharacter chr)
           
 boolean SurvivorGroup.isMember(IsoGameCharacter chr)
           
 void IsoGameCharacter.Kill(IsoGameCharacter killer)
           
 void IsoSurvivor.Killed(IsoGameCharacter gameCharacter)
           
 void SurvivorDesc.load(java.nio.ByteBuffer input, IsoGameCharacter chr)
           
 void SurvivorDesc.load(java.io.DataInputStream input, IsoGameCharacter chr)
           
 void IsoSurvivor.MeetFirstTime(IsoGameCharacter survivor)
           
 void IsoSurvivor.MeetFirstTime(IsoGameCharacter survivor, boolean reverseRoles, boolean Checkbitten)
           
 void IsoSurvivor.PatchedUpBy(IsoGameCharacter survivor)
           
 void IsoGameCharacter.setAttackedBy(IsoGameCharacter AttackedBy)
           
 void IsoGameCharacter.setFollowingTarget(IsoGameCharacter FollowingTarget)
           
 void IsoGameCharacter.setHitBy(IsoGameCharacter hitBy)
           
 void SurvivorDesc.setInstance(IsoGameCharacter Instance)
           
 void IsoSurvivor.StayHere(IsoGameCharacter leader)
           
 

Method parameters in zombie.characters with type arguments of type IsoGameCharacter
 void IsoGameCharacter.setEnemyList(java.util.Stack<IsoGameCharacter> EnemyList)
           
 void IsoGameCharacter.setLocalEnemyList(java.util.Stack<IsoGameCharacter> LocalEnemyList)
           
 

Constructors in zombie.characters with parameters of type IsoGameCharacter
IsoGameCharacter.XP(IsoGameCharacter chr)
           
 

Uses of IsoGameCharacter in zombie.characters.BodyDamage
 

Fields in zombie.characters.BodyDamage declared as IsoGameCharacter
 IsoGameCharacter BodyDamage.ParentChar
           
 

Methods in zombie.characters.BodyDamage that return IsoGameCharacter
 IsoGameCharacter BodyDamage.getParentChar()
           
 

Methods in zombie.characters.BodyDamage with parameters of type IsoGameCharacter
 void BodyDamage.setParentChar(IsoGameCharacter ParentChar)
           
 

Constructors in zombie.characters.BodyDamage with parameters of type IsoGameCharacter
BodyDamage(IsoGameCharacter ParentCharacter)
           
BodyPart(BodyPartType ChosenType, IsoGameCharacter PC)
           
 

Uses of IsoGameCharacter in zombie.characters.CharacterTimedActions
 

Fields in zombie.characters.CharacterTimedActions declared as IsoGameCharacter
 IsoGameCharacter BaseAction.chr
           
 

Methods in zombie.characters.CharacterTimedActions with parameters of type IsoGameCharacter
 void LuaTimedActionNew.Pathfind(IsoGameCharacter chr, int x, int y, int z)
           
 

Constructors in zombie.characters.CharacterTimedActions with parameters of type IsoGameCharacter
BarricadeAction(IsoGameCharacter chr, IsoDoor door)
           
BarricadeAction(IsoGameCharacter chr, IsoThumpable thump)
           
BarricadeAction(IsoGameCharacter chr, IsoWindow window)
           
BarricadeAction(IsoGameCharacter chr, IsoWoodenWall wall)
           
BaseAction(IsoGameCharacter chr)
           
DoBuildAction(IsoGameCharacter chr, IsoGridSquare square)
           
DoBuildAction(IsoGameCharacter chr, IsoObject object, IsoGridSquare square)
           
LuaTimedAction(se.krka.kahlua.vm.KahluaTable table, IsoGameCharacter chr)
           
LuaTimedActionNew(se.krka.kahlua.vm.KahluaTable table, IsoGameCharacter chr)
           
UnbarricadeAction(IsoGameCharacter chr, IsoDoor door)
           
UnbarricadeAction(IsoGameCharacter chr, IsoThumpable thump)
           
UnbarricadeAction(IsoGameCharacter chr, IsoWindow window)
           
 

Uses of IsoGameCharacter in zombie.characters.Moodles
 

Constructors in zombie.characters.Moodles with parameters of type IsoGameCharacter
Moodle(MoodleType ChosenType, IsoGameCharacter parent)
           
Moodles(IsoGameCharacter parent)
           
 

Uses of IsoGameCharacter in zombie.characters.skills
 

Methods in zombie.characters.skills with parameters of type IsoGameCharacter
static void PerkFactory.CheckForUnlockedPerks(IsoGameCharacter chr)
           
static void PerkFactory.CheckForUnlockedPerks(IsoGameCharacter chr, PerkFactory.Perk p)
           
 

Uses of IsoGameCharacter in zombie.inventory
 

Methods in zombie.inventory that return IsoGameCharacter
 IsoGameCharacter InventoryItem.getPreviousOwner()
           
 

Methods in zombie.inventory with parameters of type IsoGameCharacter
static java.util.Stack<Recipe> RecipeManager.getUniqueRecipeItems(InventoryItem a, InventoryItem b, InventoryItem c, InventoryItem d, IsoGameCharacter chr)
           
 boolean ItemContainer.isInCharacterInventory(IsoGameCharacter chr)
           
static InventoryItem RecipeManager.PerformMakeItem(Recipe recipe, InventoryItem item1, InventoryItem item2, InventoryItem item3, InventoryItem item4, IsoGameCharacter chr)
           
 void InventoryItem.setPreviousOwner(IsoGameCharacter previousOwner)
           
 void InventoryItem.Use(IsoGameCharacter useOn)
           
static float RecipeManager.UseAmount(java.lang.String itemToUse, Recipe recipe, IsoGameCharacter chr)
           
 

Uses of IsoGameCharacter in zombie.inventory.types
 

Methods in zombie.inventory.types with parameters of type IsoGameCharacter
 float HandWeapon.getDamageMod(IsoGameCharacter chr)
           
 float HandWeapon.getFatigueMod(IsoGameCharacter chr)
           
 float HandWeapon.getKnockbackMod(IsoGameCharacter chr)
           
 float HandWeapon.getRangeMod(IsoGameCharacter chr)
           
 float HandWeapon.getSpeedMod(IsoGameCharacter chr)
           
 float HandWeapon.getToHitMod(IsoGameCharacter chr)
           
 boolean HandWeapon.TestCanBarracade(IsoGameCharacter owner)
           
 

Uses of IsoGameCharacter in zombie.iso
 

Fields in zombie.iso declared as IsoGameCharacter
static IsoGameCharacter IsoCamera.CamCharacter
           
 

Methods in zombie.iso that return IsoGameCharacter
 IsoGameCharacter IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, java.util.ArrayList<IsoMovingObject> EnemyList)
           
 IsoGameCharacter IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, java.util.ArrayList<IsoMovingObject> EnemyList, IsoGameCharacter RangeTest, int TestRangeMax)
           
 IsoGameCharacter IsoGridSquare.FindFriend(IsoGameCharacter g, int range, java.util.Stack<IsoGameCharacter> EnemyList)
           
static IsoGameCharacter IsoCamera.getCamCharacter()
           
 

Methods in zombie.iso that return types with arguments of type IsoGameCharacter
 java.util.ArrayList<IsoGameCharacter> IsoGridSquare.getDeferedCharacters()
           
 java.util.ArrayList<IsoGameCharacter> IsoCell.getRemoteSurvivorList()
           
 

Methods in zombie.iso with parameters of type IsoGameCharacter
 void IsoObject.AttackObject(IsoGameCharacter owner)
           
 IsoGameCharacter IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, java.util.ArrayList<IsoMovingObject> EnemyList)
           
 IsoGameCharacter IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, java.util.ArrayList<IsoMovingObject> EnemyList, IsoGameCharacter RangeTest, int TestRangeMax)
           
 IsoGameCharacter IsoGridSquare.FindFriend(IsoGameCharacter g, int range, java.util.Stack<IsoGameCharacter> EnemyList)
           
 IsoBuilding IsoCell.getClosestBuildingExcept(IsoGameCharacter chr, IsoRoom except)
           
 void IsoMovingObject.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta)
           
static int LosUtil.lineClearCollideCount(IsoGameCharacter chr, IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0)
           
 void IsoChunkMap.ProcessChunkPos(IsoGameCharacter chr)
           
static void IsoCamera.setCamCharacter(IsoGameCharacter aCamCharacter)
           
static void IsoCamera.SetCharacterToFollow(IsoGameCharacter GameChar)
           
 

Method parameters in zombie.iso with type arguments of type IsoGameCharacter
 IsoGameCharacter IsoGridSquare.FindFriend(IsoGameCharacter g, int range, java.util.Stack<IsoGameCharacter> EnemyList)
           
 void IsoGridSquare.setDeferedCharacters(java.util.ArrayList<IsoGameCharacter> DeferedCharacters)
           
 void IsoCell.setRemoteSurvivorList(java.util.ArrayList<IsoGameCharacter> RemoteSurvivorList)
           
 

Uses of IsoGameCharacter in zombie.iso.objects
 

Fields in zombie.iso.objects with type parameters of type IsoGameCharacter
static java.util.Stack<IsoGameCharacter> IsoFireManager.CharactersOnFire_Stack
           
 

Methods in zombie.iso.objects with parameters of type IsoGameCharacter
static void IsoFireManager.AddBurningCharacter(IsoGameCharacter BurningCharacter)
           
 void IsoWindow.addSheet(IsoGameCharacter chr)
           
 void IsoWindow.AttackObject(IsoGameCharacter owner)
           
 void IsoCrate.Barricade(IsoGameCharacter chr)
           
 void IsoBarricade.Barricade(IsoGameCharacter chr)
           
 void IsoWoodenWall.Barricade(IsoGameCharacter chr, InventoryItem plank)
           
 void IsoThumpable.Barricade(IsoGameCharacter chr, InventoryItem plank)
           
 void IsoDoor.Barricade(IsoGameCharacter chr, InventoryItem plank)
           
 IsoGridSquare IsoWoodenWall.getOtherSideOfDoor(IsoGameCharacter chr)
           
 IsoGridSquare IsoThumpable.getOtherSideOfDoor(IsoGameCharacter chr)
           
 IsoGridSquare IsoDoor.getOtherSideOfDoor(IsoGameCharacter chr)
           
 void IsoWindow.openCloseCurtain(IsoGameCharacter chr)
           
static void IsoFireManager.RemoveBurningCharacter(IsoGameCharacter BurningCharacter)
           
 void IsoWindow.removeSheet(IsoGameCharacter chr)
           
 void IsoCurtain.removeSheet(IsoGameCharacter chr)
           
 void IsoWoodenWall.ToggleDoor(IsoGameCharacter chr)
           
 void IsoThumpable.ToggleDoor(IsoGameCharacter chr)
           
 void IsoDoor.ToggleDoor(IsoGameCharacter chr)
           
 void IsoCurtain.ToggleDoor(IsoGameCharacter chr)
           
 void IsoCrate.ToggleDoor(IsoGameCharacter chr)
           
 void IsoBarricade.ToggleDoor(IsoGameCharacter chr)
           
 void IsoWoodenWall.ToggleDoorActual(IsoGameCharacter chr)
           
 void IsoThumpable.ToggleDoorActual(IsoGameCharacter chr)
           
 void IsoDoor.ToggleDoorActual(IsoGameCharacter chr)
           
 void IsoWindow.ToggleWindow(IsoGameCharacter chr)
           
 void IsoWoodenWall.Unbarricade(IsoGameCharacter chr)
           
 void IsoWindow.Unbarricade(IsoGameCharacter chr)
           
 void IsoThumpable.Unbarricade(IsoGameCharacter chr)
           
 void IsoDoor.Unbarricade(IsoGameCharacter chr)
           
 void IsoWoodenWall.WeaponHit(IsoGameCharacter owner, HandWeapon weapon)
           
 void IsoWindow.WeaponHit(IsoGameCharacter owner, HandWeapon weapon)
           
 void IsoTree.WeaponHit(IsoGameCharacter owner, HandWeapon weapon)
           
 void IsoThumpable.WeaponHit(IsoGameCharacter owner, HandWeapon weapon)
           
 void IsoDoor.WeaponHit(IsoGameCharacter owner, HandWeapon weapon)
           
 void IsoCrate.WeaponHit(IsoGameCharacter owner, HandWeapon weapon)
           
 void IsoBarricade.WeaponHit(IsoGameCharacter owner, HandWeapon weapon)
           
 

Constructors in zombie.iso.objects with parameters of type IsoGameCharacter
IsoDeadBody(IsoGameCharacter died)
           
 

Uses of IsoGameCharacter in zombie.scripting
 

Methods in zombie.scripting that return IsoGameCharacter
 IsoGameCharacter ScriptManager.getCharacterActual(java.lang.String name)
           
 IsoGameCharacter IScriptObjectStore.getCharacterActual(java.lang.String name)
           
 

Methods in zombie.scripting with parameters of type IsoGameCharacter
 void ScriptManager.FillInventory(IsoGameCharacter chr, ItemContainer container, java.lang.String InventoryScript)
           
 void ScriptManager.PlayInstanceScript(java.lang.String idname, java.lang.String script, java.lang.String a, IsoGameCharacter A)
           
 void ScriptManager.PlayInstanceScript(java.lang.String idname, java.lang.String script, java.lang.String a, IsoGameCharacter A, java.lang.String b, IsoGameCharacter B)
           
 void ScriptManager.PlayInstanceScript(java.lang.String idname, java.lang.String script, java.lang.String a, IsoGameCharacter A, java.lang.String b, IsoGameCharacter B, java.lang.String c, IsoGameCharacter C)
           
 

Method parameters in zombie.scripting with type arguments of type IsoGameCharacter
 Script.ScriptInstance ScriptManager.PlayInstanceScript(java.lang.String idname, java.lang.String script, gnu.trove.map.hash.THashMap<java.lang.String,IsoGameCharacter> Aliases)
           
 Script.ScriptInstance ScriptManager.PlayInstanceScript(java.lang.String idname, java.lang.String script, gnu.trove.map.hash.THashMap<java.lang.String,IsoGameCharacter> Aliases, gnu.trove.map.hash.THashMap<java.lang.String,java.lang.String> Subs)
           
 

Uses of IsoGameCharacter in zombie.scripting.commands.Character
 

Fields in zombie.scripting.commands.Character declared as IsoGameCharacter
 IsoGameCharacter AllowBehaviours.chr
           
 

Methods in zombie.scripting.commands.Character with parameters of type IsoGameCharacter
 Order Order.orderInfo(IsoGameCharacter actual)
           
 

Uses of IsoGameCharacter in zombie.scripting.objects
 

Fields in zombie.scripting.objects declared as IsoGameCharacter
 IsoGameCharacter ScriptCharacter.Actual
           
 

Fields in zombie.scripting.objects with type parameters of type IsoGameCharacter
 gnu.trove.map.hash.THashMap<java.lang.String,IsoGameCharacter> Script.ScriptInstance.CharacterAliases
           
 gnu.trove.map.hash.THashMap<IsoGameCharacter,java.lang.String> Script.ScriptInstance.CharacterAliasesR
           
 

Methods in zombie.scripting.objects that return IsoGameCharacter
 IsoGameCharacter Script.ScriptInstance.getAlias(java.lang.String str)
           
 IsoGameCharacter ScriptModule.getCharacterActual(java.lang.String name)
           
 

Methods in zombie.scripting.objects with parameters of type IsoGameCharacter
 boolean Script.ScriptInstance.AllowBehaviours(IsoGameCharacter gameCharacter)
           
 

Uses of IsoGameCharacter in zombie.ui
 

Fields in zombie.ui declared as IsoGameCharacter
 IsoGameCharacter VirtualItemSlot.chr
           
 

Methods in zombie.ui with parameters of type IsoGameCharacter
 void NewHealthPanel.SetCharacter(IsoGameCharacter chr)
           
 

Constructors in zombie.ui with parameters of type IsoGameCharacter
ClothingPanel(int x, int y, IsoGameCharacter ParentCharacter)
           
NewHealthPanel(int x, int y, IsoGameCharacter ParentCharacter)
           
StatsPage(IsoGameCharacter chr)
           
UI_BodyPart(BodyPartType type, int x, int y, java.lang.String backgroundTex, IsoGameCharacter character, boolean RenderFlipped)
           
VirtualItemSlot(java.lang.String type, int x, int y, java.lang.String backgroundTex, IsoGameCharacter character)