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Uses of IsoGameCharacter in zombie |
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Fields in zombie declared as IsoGameCharacter | |
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IsoGameCharacter |
LOSThread.LOSJob.POVCharacter
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Methods in zombie with parameters of type IsoGameCharacter | |
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void |
LOSThread.AddJob(IsoGameCharacter pov)
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Uses of IsoGameCharacter in zombie.ai |
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Methods in zombie.ai with parameters of type IsoGameCharacter | |
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void |
State.enter(IsoGameCharacter owner)
|
void |
State.execute(IsoGameCharacter owner)
|
void |
State.exit(IsoGameCharacter owner)
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Constructors in zombie.ai with parameters of type IsoGameCharacter | |
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StateMachine(IsoGameCharacter owner)
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Uses of IsoGameCharacter in zombie.ai.astar |
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Fields in zombie.ai.astar declared as IsoGameCharacter | |
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IsoGameCharacter |
AStarPathFinder.character
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Methods in zombie.ai.astar with parameters of type IsoGameCharacter | |
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int |
AStarPathMap.getFreeIndex(IsoGameCharacter character)
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int |
AStarPathFinder.getFreeIndex(IsoGameCharacter character)
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Constructors in zombie.ai.astar with parameters of type IsoGameCharacter | |
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AStarPathFinder(IsoGameCharacter character,
AStarPathMap finder,
int maxSearchDistance,
boolean allowDiagMovement,
AStarHeuristic heuristic)
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Uses of IsoGameCharacter in zombie.ai.states |
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Methods in zombie.ai.states with parameters of type IsoGameCharacter | |
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void |
SwipeStatePlayer.changeWeapon(HandWeapon weapon,
IsoGameCharacter owner)
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void |
WanderState.chooseNewDirection(IsoGameCharacter owner)
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void |
ZombieStandState.enter(IsoGameCharacter owner)
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void |
ZombiePathfindState.enter(IsoGameCharacter owner)
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void |
WanderState.enter(IsoGameCharacter owner)
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void |
WalkTowardState.enter(IsoGameCharacter owner)
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void |
SwipeStatePlayer.enter(IsoGameCharacter owner)
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void |
SwipeState.enter(IsoGameCharacter owner)
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void |
StaggerBackState.enter(IsoGameCharacter owner)
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void |
StaggerBackDieState.enter(IsoGameCharacter owner)
|
void |
SatChairStateOut.enter(IsoGameCharacter owner)
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void |
SatChairState.enter(IsoGameCharacter owner)
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void |
ReanimateState.enter(IsoGameCharacter owner)
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void |
PathFindState.enter(IsoGameCharacter owner)
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void |
OpenWindowState.enter(IsoGameCharacter owner)
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void |
LuaState.enter(IsoGameCharacter owner)
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void |
JustDieState.enter(IsoGameCharacter owner)
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void |
FakeDeadZombieState.enter(IsoGameCharacter owner)
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void |
DieState.enter(IsoGameCharacter owner)
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void |
CrawlingZombieTurnState.enter(IsoGameCharacter owner)
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void |
ClimbThroughWindowState2.enter(IsoGameCharacter owner)
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void |
ClimbThroughWindowState.enter(IsoGameCharacter owner)
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void |
ClimbSheetRopeState.enter(IsoGameCharacter owner)
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void |
ClimbOverFenceState2.enter(IsoGameCharacter owner)
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void |
ClimbOverFenceState.enter(IsoGameCharacter owner)
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void |
ClimbDownSheetRopeState.enter(IsoGameCharacter owner)
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void |
BurntToDeath.enter(IsoGameCharacter owner)
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void |
AttackState.enter(IsoGameCharacter owner)
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void |
ZombieStandState.execute(IsoGameCharacter owner)
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void |
ZombiePathfindState.execute(IsoGameCharacter owner)
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void |
WanderState.execute(IsoGameCharacter owner)
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void |
WalkTowardState.execute(IsoGameCharacter owner)
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void |
ThumpState.execute(IsoGameCharacter owner)
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void |
SwipeStatePlayer.execute(IsoGameCharacter owner)
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void |
SwipeState.execute(IsoGameCharacter owner)
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void |
StaggerBackState.execute(IsoGameCharacter owner)
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void |
StaggerBackDieState.execute(IsoGameCharacter owner)
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void |
SatChairStateOut.execute(IsoGameCharacter owner)
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void |
SatChairState.execute(IsoGameCharacter owner)
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void |
ReanimateState.execute(IsoGameCharacter owner)
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void |
PlayerControlState.execute(IsoGameCharacter owner)
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void |
PathFindState.execute(IsoGameCharacter owner)
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void |
OpenWindowState.execute(IsoGameCharacter owner)
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void |
LungeState.execute(IsoGameCharacter owner)
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void |
LuaState.execute(IsoGameCharacter owner)
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void |
JustDieState.execute(IsoGameCharacter owner)
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void |
FakeDeadZombieState.execute(IsoGameCharacter owner)
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void |
ExploreState.execute(IsoGameCharacter owner)
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void |
DieState.execute(IsoGameCharacter owner)
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void |
CrawlingZombieTurnState.execute(IsoGameCharacter owner)
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void |
ClimbThroughWindowState2.execute(IsoGameCharacter owner)
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void |
ClimbThroughWindowState.execute(IsoGameCharacter owner)
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void |
ClimbSheetRopeState.execute(IsoGameCharacter owner)
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void |
ClimbOverFenceState2.execute(IsoGameCharacter owner)
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void |
ClimbOverFenceState.execute(IsoGameCharacter owner)
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void |
ClimbDownSheetRopeState.execute(IsoGameCharacter owner)
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void |
BurntToDeath.execute(IsoGameCharacter owner)
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void |
AttackState.execute(IsoGameCharacter owner)
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void |
ZombiePathfindState.exit(IsoGameCharacter owner)
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void |
StaggerBackState.exit(IsoGameCharacter owner)
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void |
StaggerBackDieState.exit(IsoGameCharacter owner)
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void |
PathFindState.exit(IsoGameCharacter owner)
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void |
LuaState.exit(IsoGameCharacter owner)
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void |
JustDieState.exit(IsoGameCharacter owner)
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void |
FakeDeadZombieState.exit(IsoGameCharacter owner)
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void |
BurntToDeath.exit(IsoGameCharacter owner)
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void |
AttackState.exit(IsoGameCharacter owner)
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void |
SwipeStatePlayer.WeaponLowerCondition(HandWeapon weapon,
IsoGameCharacter owner)
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void |
SwipeState.WeaponLowerCondition(HandWeapon weapon,
IsoGameCharacter owner)
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Uses of IsoGameCharacter in zombie.behaviors |
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Methods in zombie.behaviors with parameters of type IsoGameCharacter | |
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Behavior.BehaviorResult |
SequenceBehavior.process(DecisionPath path,
IsoGameCharacter character)
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Behavior.BehaviorResult |
SelectorBehavior.process(DecisionPath path,
IsoGameCharacter character)
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Behavior.BehaviorResult |
RootBehavior.process(DecisionPath path,
IsoGameCharacter character)
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Behavior.BehaviorResult |
RandomBehavior.process(DecisionPath path,
IsoGameCharacter character)
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Behavior.BehaviorResult |
BehaviorHub.process(DecisionPath path,
IsoGameCharacter character)
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abstract Behavior.BehaviorResult |
Behavior.process(DecisionPath path,
IsoGameCharacter character)
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Behavior.BehaviorResult |
Behavior.processChild(DecisionPath path,
IsoGameCharacter character,
int id)
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Uses of IsoGameCharacter in zombie.behaviors.general |
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Methods in zombie.behaviors.general with parameters of type IsoGameCharacter | |
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Behavior.BehaviorResult |
PathFindBehavior.process(DecisionPath dpath,
IsoGameCharacter character)
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Behavior.BehaviorResult |
FollowBehaviour.process(DecisionPath path,
IsoGameCharacter character)
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boolean |
PathFindBehavior.running(IsoGameCharacter character)
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void |
PathFindBehavior.setData(IsoGameCharacter chr,
int tx,
int ty,
int tz)
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Uses of IsoGameCharacter in zombie.behaviors.survivor |
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Fields in zombie.behaviors.survivor declared as IsoGameCharacter | |
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IsoGameCharacter |
AttackBehavior.RangeTest
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Constructors in zombie.behaviors.survivor with parameters of type IsoGameCharacter | |
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ObeyOrders(IsoGameCharacter chr)
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Uses of IsoGameCharacter in zombie.behaviors.survivor.orders |
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Fields in zombie.behaviors.survivor.orders declared as IsoGameCharacter | |
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IsoGameCharacter |
Order.character
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IsoGameCharacter |
GotoOrder.chr
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IsoGameCharacter |
FollowOrder.target
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Methods in zombie.behaviors.survivor.orders with parameters of type IsoGameCharacter | |
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float |
OrderSequence.getPriority(IsoGameCharacter character)
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float |
Order.getPriority(IsoGameCharacter character)
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float |
IdleOrder.getPriority(IsoGameCharacter character)
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float |
GuardOrder.getPriority(IsoGameCharacter character)
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float |
GotoOrder.getPriority(IsoGameCharacter character)
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float |
GotoNextTo.getPriority(IsoGameCharacter character)
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float |
FollowOrder.getPriority(IsoGameCharacter character)
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Uses of IsoGameCharacter in zombie.behaviors.survivor.orders.LittleTasks |
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Methods in zombie.behaviors.survivor.orders.LittleTasks with parameters of type IsoGameCharacter | |
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float |
StopAndFaceForOrder.getPriority(IsoGameCharacter character)
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Uses of IsoGameCharacter in zombie.behaviors.survivor.orders.Needs |
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Constructors in zombie.behaviors.survivor.orders.Needs with parameters of type IsoGameCharacter | |
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DrinkWater(IsoGameCharacter chr)
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Heal(IsoGameCharacter chr)
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StopBleeding(IsoGameCharacter chr)
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Uses of IsoGameCharacter in zombie.characters |
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Subclasses of IsoGameCharacter in zombie.characters | |
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class |
IsoDummyCameraCharacter
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class |
IsoLivingCharacter
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class |
IsoLuaCharacter
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class |
IsoPlayer
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class |
IsoSurvivor
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class |
IsoZombie
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Fields in zombie.characters declared as IsoGameCharacter | |
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IsoGameCharacter[] |
IsoSurvivor.ClosestTwoSurvivors
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IsoGameCharacter |
IsoSurvivor.following
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IsoGameCharacter |
IsoLivingCharacter.targetOnGround
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Methods in zombie.characters that return IsoGameCharacter | |
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IsoGameCharacter |
IsoGameCharacter.getAttackedBy()
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IsoGameCharacter |
IsoGameCharacter.getFollowingTarget()
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IsoGameCharacter |
IsoGameCharacter.getHitBy()
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IsoGameCharacter |
SurvivorDesc.getInstance()
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Methods in zombie.characters that return types with arguments of type IsoGameCharacter | |
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java.util.Stack<IsoGameCharacter> |
IsoSurvivor.getAvailableMembers()
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java.util.Stack<IsoGameCharacter> |
IsoGameCharacter.getEnemyList()
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java.util.Stack<IsoGameCharacter> |
IsoGameCharacter.getLocalEnemyList()
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Methods in zombie.characters with parameters of type IsoGameCharacter | |
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void |
IsoSurvivor.Aim(IsoGameCharacter other)
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void |
IsoGameCharacter.DoDeath(HandWeapon weapon,
IsoGameCharacter wielder)
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void |
IsoGameCharacter.DoDeath(HandWeapon weapon,
IsoGameCharacter wielder,
boolean bGory)
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static void |
WeaponOverlayUtils.DrawWeapon(HandWeapon item,
IsoGameCharacter chr,
IsoSprite chrspr,
float x,
float y,
float z,
ColorInfo col)
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void |
IsoGameCharacter.faceDirection(IsoGameCharacter other)
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void |
IsoSurvivor.FollowMe(IsoGameCharacter leader)
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void |
IsoSurvivor.GivenItemBy(IsoGameCharacter survivor,
java.lang.String type,
boolean bNeeded)
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void |
IsoZombie.Hit(HandWeapon weapon,
IsoGameCharacter wielder,
float damageSplit,
boolean bIgnoreDamage,
float modDelta)
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void |
IsoGameCharacter.Hit(HandWeapon weapon,
IsoGameCharacter wielder,
float damageSplit,
boolean bIgnoreDamage,
float modDelta)
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boolean |
IsoGameCharacter.InBuildingWith(IsoGameCharacter chr)
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boolean |
IsoGameCharacter.InRoomWith(IsoGameCharacter chr)
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boolean |
SurvivorGroup.isLeader(IsoGameCharacter chr)
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boolean |
SurvivorGroup.isMember(IsoGameCharacter chr)
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void |
IsoGameCharacter.Kill(IsoGameCharacter killer)
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void |
IsoSurvivor.Killed(IsoGameCharacter gameCharacter)
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void |
SurvivorDesc.load(java.nio.ByteBuffer input,
IsoGameCharacter chr)
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void |
SurvivorDesc.load(java.io.DataInputStream input,
IsoGameCharacter chr)
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void |
IsoSurvivor.MeetFirstTime(IsoGameCharacter survivor)
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void |
IsoSurvivor.MeetFirstTime(IsoGameCharacter survivor,
boolean reverseRoles,
boolean Checkbitten)
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void |
IsoSurvivor.PatchedUpBy(IsoGameCharacter survivor)
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void |
IsoGameCharacter.setAttackedBy(IsoGameCharacter AttackedBy)
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void |
IsoGameCharacter.setFollowingTarget(IsoGameCharacter FollowingTarget)
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void |
IsoGameCharacter.setHitBy(IsoGameCharacter hitBy)
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void |
SurvivorDesc.setInstance(IsoGameCharacter Instance)
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void |
IsoSurvivor.StayHere(IsoGameCharacter leader)
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Method parameters in zombie.characters with type arguments of type IsoGameCharacter | |
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void |
IsoGameCharacter.setEnemyList(java.util.Stack<IsoGameCharacter> EnemyList)
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void |
IsoGameCharacter.setLocalEnemyList(java.util.Stack<IsoGameCharacter> LocalEnemyList)
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Constructors in zombie.characters with parameters of type IsoGameCharacter | |
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IsoGameCharacter.XP(IsoGameCharacter chr)
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Uses of IsoGameCharacter in zombie.characters.BodyDamage |
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Fields in zombie.characters.BodyDamage declared as IsoGameCharacter | |
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IsoGameCharacter |
BodyDamage.ParentChar
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Methods in zombie.characters.BodyDamage that return IsoGameCharacter | |
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IsoGameCharacter |
BodyDamage.getParentChar()
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Methods in zombie.characters.BodyDamage with parameters of type IsoGameCharacter | |
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void |
BodyDamage.setParentChar(IsoGameCharacter ParentChar)
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Constructors in zombie.characters.BodyDamage with parameters of type IsoGameCharacter | |
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BodyDamage(IsoGameCharacter ParentCharacter)
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|
BodyPart(BodyPartType ChosenType,
IsoGameCharacter PC)
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Uses of IsoGameCharacter in zombie.characters.CharacterTimedActions |
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Fields in zombie.characters.CharacterTimedActions declared as IsoGameCharacter | |
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IsoGameCharacter |
BaseAction.chr
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Methods in zombie.characters.CharacterTimedActions with parameters of type IsoGameCharacter | |
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void |
LuaTimedActionNew.Pathfind(IsoGameCharacter chr,
int x,
int y,
int z)
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Constructors in zombie.characters.CharacterTimedActions with parameters of type IsoGameCharacter | |
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BarricadeAction(IsoGameCharacter chr,
IsoDoor door)
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BarricadeAction(IsoGameCharacter chr,
IsoThumpable thump)
|
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BarricadeAction(IsoGameCharacter chr,
IsoWindow window)
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BarricadeAction(IsoGameCharacter chr,
IsoWoodenWall wall)
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BaseAction(IsoGameCharacter chr)
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DoBuildAction(IsoGameCharacter chr,
IsoGridSquare square)
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DoBuildAction(IsoGameCharacter chr,
IsoObject object,
IsoGridSquare square)
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LuaTimedAction(se.krka.kahlua.vm.KahluaTable table,
IsoGameCharacter chr)
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LuaTimedActionNew(se.krka.kahlua.vm.KahluaTable table,
IsoGameCharacter chr)
|
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UnbarricadeAction(IsoGameCharacter chr,
IsoDoor door)
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UnbarricadeAction(IsoGameCharacter chr,
IsoThumpable thump)
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UnbarricadeAction(IsoGameCharacter chr,
IsoWindow window)
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Uses of IsoGameCharacter in zombie.characters.Moodles |
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Constructors in zombie.characters.Moodles with parameters of type IsoGameCharacter | |
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Moodle(MoodleType ChosenType,
IsoGameCharacter parent)
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Moodles(IsoGameCharacter parent)
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Uses of IsoGameCharacter in zombie.characters.skills |
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Methods in zombie.characters.skills with parameters of type IsoGameCharacter | |
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static void |
PerkFactory.CheckForUnlockedPerks(IsoGameCharacter chr)
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static void |
PerkFactory.CheckForUnlockedPerks(IsoGameCharacter chr,
PerkFactory.Perk p)
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Uses of IsoGameCharacter in zombie.inventory |
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Methods in zombie.inventory that return IsoGameCharacter | |
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IsoGameCharacter |
InventoryItem.getPreviousOwner()
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Methods in zombie.inventory with parameters of type IsoGameCharacter | |
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static java.util.Stack<Recipe> |
RecipeManager.getUniqueRecipeItems(InventoryItem a,
InventoryItem b,
InventoryItem c,
InventoryItem d,
IsoGameCharacter chr)
|
boolean |
ItemContainer.isInCharacterInventory(IsoGameCharacter chr)
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static InventoryItem |
RecipeManager.PerformMakeItem(Recipe recipe,
InventoryItem item1,
InventoryItem item2,
InventoryItem item3,
InventoryItem item4,
IsoGameCharacter chr)
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void |
InventoryItem.setPreviousOwner(IsoGameCharacter previousOwner)
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void |
InventoryItem.Use(IsoGameCharacter useOn)
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static float |
RecipeManager.UseAmount(java.lang.String itemToUse,
Recipe recipe,
IsoGameCharacter chr)
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Uses of IsoGameCharacter in zombie.inventory.types |
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Methods in zombie.inventory.types with parameters of type IsoGameCharacter | |
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float |
HandWeapon.getDamageMod(IsoGameCharacter chr)
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float |
HandWeapon.getFatigueMod(IsoGameCharacter chr)
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float |
HandWeapon.getKnockbackMod(IsoGameCharacter chr)
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float |
HandWeapon.getRangeMod(IsoGameCharacter chr)
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float |
HandWeapon.getSpeedMod(IsoGameCharacter chr)
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float |
HandWeapon.getToHitMod(IsoGameCharacter chr)
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boolean |
HandWeapon.TestCanBarracade(IsoGameCharacter owner)
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Uses of IsoGameCharacter in zombie.iso |
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Fields in zombie.iso declared as IsoGameCharacter | |
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static IsoGameCharacter |
IsoCamera.CamCharacter
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Methods in zombie.iso that return IsoGameCharacter | |
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IsoGameCharacter |
IsoGridSquare.FindEnemy(IsoGameCharacter g,
int range,
java.util.ArrayList<IsoMovingObject> EnemyList)
|
IsoGameCharacter |
IsoGridSquare.FindEnemy(IsoGameCharacter g,
int range,
java.util.ArrayList<IsoMovingObject> EnemyList,
IsoGameCharacter RangeTest,
int TestRangeMax)
|
IsoGameCharacter |
IsoGridSquare.FindFriend(IsoGameCharacter g,
int range,
java.util.Stack<IsoGameCharacter> EnemyList)
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static IsoGameCharacter |
IsoCamera.getCamCharacter()
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Methods in zombie.iso that return types with arguments of type IsoGameCharacter | |
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java.util.ArrayList<IsoGameCharacter> |
IsoGridSquare.getDeferedCharacters()
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java.util.ArrayList<IsoGameCharacter> |
IsoCell.getRemoteSurvivorList()
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Methods in zombie.iso with parameters of type IsoGameCharacter | |
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void |
IsoObject.AttackObject(IsoGameCharacter owner)
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IsoGameCharacter |
IsoGridSquare.FindEnemy(IsoGameCharacter g,
int range,
java.util.ArrayList<IsoMovingObject> EnemyList)
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IsoGameCharacter |
IsoGridSquare.FindEnemy(IsoGameCharacter g,
int range,
java.util.ArrayList<IsoMovingObject> EnemyList,
IsoGameCharacter RangeTest,
int TestRangeMax)
|
IsoGameCharacter |
IsoGridSquare.FindFriend(IsoGameCharacter g,
int range,
java.util.Stack<IsoGameCharacter> EnemyList)
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IsoBuilding |
IsoCell.getClosestBuildingExcept(IsoGameCharacter chr,
IsoRoom except)
|
void |
IsoMovingObject.Hit(HandWeapon weapon,
IsoGameCharacter wielder,
float damageSplit,
boolean bIgnoreDamage,
float modDelta)
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static int |
LosUtil.lineClearCollideCount(IsoGameCharacter chr,
IsoCell cell,
int x1,
int y1,
int z1,
int x0,
int y0,
int z0)
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void |
IsoChunkMap.ProcessChunkPos(IsoGameCharacter chr)
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static void |
IsoCamera.setCamCharacter(IsoGameCharacter aCamCharacter)
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static void |
IsoCamera.SetCharacterToFollow(IsoGameCharacter GameChar)
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Method parameters in zombie.iso with type arguments of type IsoGameCharacter | |
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IsoGameCharacter |
IsoGridSquare.FindFriend(IsoGameCharacter g,
int range,
java.util.Stack<IsoGameCharacter> EnemyList)
|
void |
IsoGridSquare.setDeferedCharacters(java.util.ArrayList<IsoGameCharacter> DeferedCharacters)
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void |
IsoCell.setRemoteSurvivorList(java.util.ArrayList<IsoGameCharacter> RemoteSurvivorList)
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Uses of IsoGameCharacter in zombie.iso.objects |
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Fields in zombie.iso.objects with type parameters of type IsoGameCharacter | |
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static java.util.Stack<IsoGameCharacter> |
IsoFireManager.CharactersOnFire_Stack
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Constructors in zombie.iso.objects with parameters of type IsoGameCharacter | |
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IsoDeadBody(IsoGameCharacter died)
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Uses of IsoGameCharacter in zombie.scripting |
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Methods in zombie.scripting that return IsoGameCharacter | |
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IsoGameCharacter |
ScriptManager.getCharacterActual(java.lang.String name)
|
IsoGameCharacter |
IScriptObjectStore.getCharacterActual(java.lang.String name)
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Methods in zombie.scripting with parameters of type IsoGameCharacter | |
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void |
ScriptManager.FillInventory(IsoGameCharacter chr,
ItemContainer container,
java.lang.String InventoryScript)
|
void |
ScriptManager.PlayInstanceScript(java.lang.String idname,
java.lang.String script,
java.lang.String a,
IsoGameCharacter A)
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void |
ScriptManager.PlayInstanceScript(java.lang.String idname,
java.lang.String script,
java.lang.String a,
IsoGameCharacter A,
java.lang.String b,
IsoGameCharacter B)
|
void |
ScriptManager.PlayInstanceScript(java.lang.String idname,
java.lang.String script,
java.lang.String a,
IsoGameCharacter A,
java.lang.String b,
IsoGameCharacter B,
java.lang.String c,
IsoGameCharacter C)
|
Method parameters in zombie.scripting with type arguments of type IsoGameCharacter | |
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Script.ScriptInstance |
ScriptManager.PlayInstanceScript(java.lang.String idname,
java.lang.String script,
gnu.trove.map.hash.THashMap<java.lang.String,IsoGameCharacter> Aliases)
|
Script.ScriptInstance |
ScriptManager.PlayInstanceScript(java.lang.String idname,
java.lang.String script,
gnu.trove.map.hash.THashMap<java.lang.String,IsoGameCharacter> Aliases,
gnu.trove.map.hash.THashMap<java.lang.String,java.lang.String> Subs)
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Uses of IsoGameCharacter in zombie.scripting.commands.Character |
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Fields in zombie.scripting.commands.Character declared as IsoGameCharacter | |
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IsoGameCharacter |
AllowBehaviours.chr
|
Methods in zombie.scripting.commands.Character with parameters of type IsoGameCharacter | |
---|---|
Order |
Order.orderInfo(IsoGameCharacter actual)
|
Uses of IsoGameCharacter in zombie.scripting.objects |
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Fields in zombie.scripting.objects declared as IsoGameCharacter | |
---|---|
IsoGameCharacter |
ScriptCharacter.Actual
|
Fields in zombie.scripting.objects with type parameters of type IsoGameCharacter | |
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gnu.trove.map.hash.THashMap<java.lang.String,IsoGameCharacter> |
Script.ScriptInstance.CharacterAliases
|
gnu.trove.map.hash.THashMap<IsoGameCharacter,java.lang.String> |
Script.ScriptInstance.CharacterAliasesR
|
Methods in zombie.scripting.objects that return IsoGameCharacter | |
---|---|
IsoGameCharacter |
Script.ScriptInstance.getAlias(java.lang.String str)
|
IsoGameCharacter |
ScriptModule.getCharacterActual(java.lang.String name)
|
Methods in zombie.scripting.objects with parameters of type IsoGameCharacter | |
---|---|
boolean |
Script.ScriptInstance.AllowBehaviours(IsoGameCharacter gameCharacter)
|
Uses of IsoGameCharacter in zombie.ui |
---|
Fields in zombie.ui declared as IsoGameCharacter | |
---|---|
IsoGameCharacter |
VirtualItemSlot.chr
|
Methods in zombie.ui with parameters of type IsoGameCharacter | |
---|---|
void |
NewHealthPanel.SetCharacter(IsoGameCharacter chr)
|
Constructors in zombie.ui with parameters of type IsoGameCharacter | |
---|---|
ClothingPanel(int x,
int y,
IsoGameCharacter ParentCharacter)
|
|
NewHealthPanel(int x,
int y,
IsoGameCharacter ParentCharacter)
|
|
StatsPage(IsoGameCharacter chr)
|
|
UI_BodyPart(BodyPartType type,
int x,
int y,
java.lang.String backgroundTex,
IsoGameCharacter character,
boolean RenderFlipped)
|
|
VirtualItemSlot(java.lang.String type,
int x,
int y,
java.lang.String backgroundTex,
IsoGameCharacter character)
|
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