RobertJohnson Posted August 31, 2016 Author Share Posted August 31, 2016 Sorry, just updated the dedicaced server, my bad Kuren and tzaeru 2 Link to comment Share on other sites More sharing options...
Snakeman Posted August 31, 2016 Share Posted August 31, 2016 I'm running 35.12 server and this spams on server console arkahys 1 Link to comment Share on other sites More sharing options...
generic.username Posted August 31, 2016 Share Posted August 31, 2016 Are we able to build walls with a controller? Link to comment Share on other sites More sharing options...
ShuiYin Posted September 1, 2016 Share Posted September 1, 2016 3 hours ago, generic.username said: Are we able to build walls with a controller? no you need cement brick and trowel for that Lol just kidding im sure they will make it possible to use controler to use all the game features . Link to comment Share on other sites More sharing options...
arkahys Posted September 1, 2016 Share Posted September 1, 2016 (edited) Running linux client and server Build 35.12 + Hydrocraft,ORGM,cremation (+ map) with steam and workshop. Many lua required failed reported from console.txt: %zomboid%/media/lua/server/Traps/trappingCommands.lua Line1 -- require "TrapSystem" Line1 ++ require "Traps/TrapSystem" Whois media/lua/server/Traps/ Solve no trapping recipes %zomboid%/media/lua/shared/Reloading/stormysReload.lua : Line1: require "timedactionshelper" Whois %zomboid%/media/lua/server/ Expected in %zomboid%/media/lua/shared/ Link %zomboid%/media/lua/server/timedactionshelper.lua in %zomboid%/media/lua/shared solves problem for me. %zomboid%/media/lua/client/TimedActions/ISTimedActionQueue.lua : Line2: require "timedactionshelper" Expected in %zomboid%/media/lua/shared/ can't link, error client side on connection server %zomboid%/media/lua/shared/a_requires.lua : Line1: require "NPCs/SadisticAIDirector/SadisticAIDirector" Whois %zomboid%/media/lua/server/NPCs/SadisticAIDirector Expected in %zomboid%/media/lua/shared/NPCs/SadisticAIDirector Link %zomboid%/media/lua/server/NPCs/SadisticAIDirector/SadisticAIDirector.lua in %zomboid%/media/lua/shared/NPCs/SadisticAIDirector/ solves problem for me. %zomboid%/media/lua/client/Camping/ISUI/ISCampingMenu.lua : Line6: require 'Camping/camping' Line7: require 'Camping/camping_fuel' Whois %zomboid%/media/lua/server/Camping Expected in %zomboid%/media/lua/client/Camping Link %zomboid%/media/lua/server/Camping/camping.lua and Camping_fuel.lua in media/lua/client/Camping solves problem for me. (shared error with Hydrocraft : %Hydrocraft%/media/lua/client/Sleep/HCSleep.lua ) modules in media/lua/client/RadioCom/RadioWindowModules/ require RWMPanel.lua but file is named RMWPanel.lua Rename file solve problem. Ingame : Inventory button "select All" seems to be fix, if i shrink window, the button deseapper. Update woodwalls and repare weapons don't consider materials in bags/containers Make a metal floor under sink stop sink working, under cupboard prevent from destruct (have to go around to find a accepted place to destruct) Can't rightclick on metal floor. Only way to remove metal floor is to build a wood floor on it. Can't place any other floor type. If i cross a door sprinting and a zombie, face me, do the same to attack me, he lost tracking and stay out. (don't half turn to re-enter the house to follow me). Deactive use button to cross window when breakglass ? (only by right click) preventing to accidental hurt when would like use other thing around. other correction to join my server : Spoiler %ORGM%/media/scripts/ORGMMods.txt: line 9 -- Type = WeaponMods, line 9 ++ Type = WeaponPart, line 19 -- MountType = SD if black screen, start a SP game, then reconnect Edited September 8, 2016 by arkahys bad link path Link to comment Share on other sites More sharing options...
tzaeru Posted September 1, 2016 Share Posted September 1, 2016 (edited) Getting bunch of java.lang.IllegalStateException: Keyboard must be created before you can query key state at org.lwjgl.input.Keyboard.isKeyDown(Keyboard.java:406) at zombie.iso.IsoCamera.update(IsoCamera.java:119) at zombie.ai.states.ClimbOverFenceState2.enter(ClimbOverFenceState2.java:75) at zombie.ai.StateMachine.changeState(StateMachine.java:48) at zombie.ai.states.ClimbOverFenceState.execute(ClimbOverFenceState.java:108) at zombie.ai.StateMachine.update(StateMachine.java:130) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9837) at zombie.characters.IsoZombie.update(IsoZombie.java:1767) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1353) at zombie.iso.IsoCell.update(IsoCell.java:4662) at zombie.iso.IsoWorld.update(IsoWorld.java:2589) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.network.GameServer.main(GameServer.java:694) as well. Also, java.lang.NullPointerExceptions start with all zombies disappearing after the server's been on some minutes, though this might be due to one of the mods. Currently disabling and enabling them one by one to find the potential culprit! Edited September 1, 2016 by tzaeru Link to comment Share on other sites More sharing options...
Decay Posted September 1, 2016 Share Posted September 1, 2016 tea beverage only sates hunger. Link to comment Share on other sites More sharing options...
Blake81 Posted September 1, 2016 Share Posted September 1, 2016 I've found a few bugs concerning the Metal Bar Barricade; you can't remove them. Once you place them, there's no command prompt (Unbarricade) or anything similar that allows one to remove them. The only way is to Slege 'em. This is specially dangerous for doors, as once you barricade a door with this, it cannot be opened in any way until it's destroyed. Also, this is just IMHO, but I don't think we should be able to put the bars on doors. They're easily the ultimate barricade for windows, as it allows you to make it strong while remaining see-thru. But for doors.... it doesn't make much sense, UNLESS they ''reinforced the door, and instead of preventing it from opening, made it much more resilient to headthumpin'. Another thing related to metalwork in general is the lack of ''conversion'' recipes. Currently, we only have the ''Make Metal Sheet'' from a few smaller ones. I think we should have more of those. Maybe a reverse version of that recipe; ''Make Small Metal Sheets'', cut one big Metal Sheet in various smaller ones. Also, I think that, on higher skill levels, a Metalworker should be able to make Metal Bars out of a Metal Sheet. Sure, they'll be square instead of round, but they'll deflect the zeds just as well. Oh, and I found one minor bug concerning Outdoor Lamps. It seems like they don't take power from the wall they're placed on, but from the FLOOR (Just like TVs). I floored that empty 2nd floor area on the Big Mul Warehouse, and the moment I began adding Outdoor Lamps to the walls, they didn't work, even though those walls were original and INSIDE of a building. Plz fix this. sodogewow 1 Link to comment Share on other sites More sharing options...
sodogewow Posted September 1, 2016 Share Posted September 1, 2016 How about recipe for metal bars? It's extremely rare to find it. Link to comment Share on other sites More sharing options...
bpdlr Posted September 1, 2016 Share Posted September 1, 2016 (edited) Unable to disassemble fridges and filing cabinets now, managed to disassemble a microwave and metal bin though. Not tested other objects. EDIT: Not possible: Fridge Filing cabinet Office chair Green oven (kitchen) Washing machine (pretty sure this was doable before patch) Possible: Round bin Scrapable object (metal shelving) Dark Industrial Sink Steel counter (inc. corner) White standing sink Fancy Toilet Hanging toilet Industrial oven Edited September 6, 2016 by bpdlr Added items NagashUD 1 Link to comment Share on other sites More sharing options...
NagashUD Posted September 2, 2016 Share Posted September 2, 2016 2 hours ago, bpdlr said: Unable to disassemble fridges and filing cabinets now, managed to disassemble a microwave and metal bin though. Not tested other objects. EDIT: Not possible: Fridge Filing cabinet Office chair Possible: Round bin Scrapable object (metal shelving) Dark Industrial Sink Steel counter (inc. corner) White standing sink Fancy Toilet Hanging toilet Industrial oven agree, i was about to report this Link to comment Share on other sites More sharing options...
Blake81 Posted September 2, 2016 Share Posted September 2, 2016 Say, any chance of having those two-squares Metal Shelves to be craftable via Metalwork? I mean, we can already craft the Wooden Table and the Bed, which are also two-squares, so why not that one? They're one of the best storages in the game. Geras, Magic Mark, Stephen122334 and 1 other 4 Link to comment Share on other sites More sharing options...
Bidule Posted September 2, 2016 Share Posted September 2, 2016 For my part, i found this problem on my server : a loop error with (it seems) the damage rope system implemented before and with the loop the disappearance of every zombies. Bug Tracker :http://theindiestone.com/forums/index.php?app=tcbugtracker&module=tracker&controller=issues&id=389 Link to comment Share on other sites More sharing options...
Hicks Posted September 2, 2016 Share Posted September 2, 2016 (edited) In multiplayer we get a lot of players using the fridges, TV's and green high and low hedges as indestructible barricades. Suggested fix would be to make the fridges and TV's breakable (or can at least climb over the TV at least as thy are the same height as a fence). Quicker, easier, and safer than creating log walls its a bit more of an exploit. Not sure about how to handle the green hedges, being able to pick them up from anywhere and then replant them to cause a permanent barricade seems a bit OP though. Perhaps no longer making moveable (but still destructible with a sledge) would ease this gripe. Edited September 2, 2016 by Hicks LeoIvanov and CaptKaspar 2 Link to comment Share on other sites More sharing options...
Blake81 Posted September 2, 2016 Share Posted September 2, 2016 14 hours ago, Hicks said: INot sure about how to handle the green hedges, being able to pick them up from anywhere and then replant them to cause a permanent barricade seems a bit OP though. Perhaps no longer making moveable (but still destructible with a sledge) would ease this gripe. How about making them ''slow'' the Zeds or players instead of outright stopping them? Because I still like to pick those up and surround my farm with them. Hicks, Jericoshost and CaptKaspar 3 Link to comment Share on other sites More sharing options...
tanaphat Posted September 4, 2016 Share Posted September 4, 2016 just about how rare is a fireaxe in 35.12? I've 3 save with lucky trait went to all warehouse and couldn't find any, sorry for my noobness Link to comment Share on other sites More sharing options...
NagashUD Posted September 4, 2016 Share Posted September 4, 2016 7 hours ago, tanaphat said: just about how rare is a fireaxe in 35.12? I've 3 save with lucky trait went to all warehouse and couldn't find any, sorry for my noobness I think lucky trait have been reworked Link to comment Share on other sites More sharing options...
dionvdvelde Posted September 6, 2016 Share Posted September 6, 2016 are there any plans for hand loading ammo or different ammo types? because that would make it more realistic. Jericoshost 1 Link to comment Share on other sites More sharing options...
Keshash Posted September 6, 2016 Share Posted September 6, 2016 5 hours ago, dionvdvelde said: are there any plans for hand loading ammo or different ammo types? because that would make it more realistic. Well, you can already load ammo in magazines and magazines in guns (Check settings). And already 4 ammo types for 4 guns. Not sure about new guns, though. Link to comment Share on other sites More sharing options...
Joosy69 Posted September 6, 2016 Share Posted September 6, 2016 Alarm Clocks don't seem to be working? I set the alarm-time, and set the alarm to "on". I then drop the alarm-clock on the ground, and wait for the time it's supposed to go off, but it never goes off. Link to comment Share on other sites More sharing options...
Teesee Posted September 6, 2016 Share Posted September 6, 2016 9 hours ago, dionvdvelde said: are there any plans for hand loading ammo or different ammo types? because that would make it more realistic. Hand loading is already a thing I think. You just have to set the reloading mode to "hardcore" in the options. You're right about the ammo though, but I remember reading something from the devs about a possible small weapons overhaul. (don't quote me on that) daMastaChef 1 Link to comment Share on other sites More sharing options...
axeladalidez78 Posted September 6, 2016 Share Posted September 6, 2016 47 minutes ago, Joosy69 said: Alarm Clocks don't seem to be working? I set the alarm-time, and set the alarm to "on". I then drop the alarm-clock on the ground, and wait for the time it's supposed to go off, but it never goes off. Don't drop the alarm , It needs to be in your inventory. Link to comment Share on other sites More sharing options...
Joosy69 Posted September 8, 2016 Share Posted September 8, 2016 On 9/6/2016 at 0:46 PM, axeladalidez78 said: Don't drop the alarm , It needs to be in your inventory. So, how does one use alarm clocks as a zombie distraction device? I want to attract zombies to the clock and sneak by them. I don't want them to come to me when the alarm goes off! Link to comment Share on other sites More sharing options...
GOGOblin Posted September 8, 2016 Share Posted September 8, 2016 (edited) 6 minutes ago, Joosy69 said: So, how does one use alarm clocks as a zombie distraction device? I want to attract zombies to the clock and sneak by them. I don't want them to come to me when the alarm goes off! Alarms work fine in 35.9 - the version I play - but they start somehow not exactly when I want, but 10 mins later. I gues the object is checked every 10 ingame minutes, They ring(or beep) as hell, no matter where they are. (Is it my imagination or alarm clocks are set to random and turned on? I once was pretty much surprised - and Zs were surprised not less - when I was sneaking between them and suddenly - Drrrrrigggdidingdingdingdrrrrring! - It's dinner time! - I had a recentely found alarm clock in my pocket) Edited September 8, 2016 by GOGOblin Link to comment Share on other sites More sharing options...
viracocha Posted September 8, 2016 Share Posted September 8, 2016 The automatic actualizations of steam are the same at this? Link to comment Share on other sites More sharing options...
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