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Everything posted by Decay

  1. Right! I should have clarified it is more to do with location than the tree... small cuts cause an alarming amount of damage in such little time if on the neck.
  2. I was being chased by a horde in the suburbs of Muldraugh, so I jogged through some trees to try and lose them and got a small cut on my neck and nearly bled out within three minutes, the damage that accumulates from minor scratches on your neck is horrifying and feels unbalanced.
  3. Hello everyone, It's me, Decay, I haven't been on the forums for quite awhile but It's nice to be back and It's also lovely to see the progress that the IndieStone has made with their little game. I haven't been playing too much of PZ recently apart from the here and there testing of the new additions like vehicles and occasionally to try a mod or two out. But In saying that, my love for this game will always be there since I started playing in 2014 way back when baldspot could fatally mess up making a pot of tomato soup Anyways, here are my suggestions that I would love to see in project zomboid. 1. A more realistic inventory system It pains me to see dead human corpses with more than one large firearm in their inventory I mean where do you keep six rifles on you with three boxes of ammo without a bag and weapon holsters? A possible solution to this would be to add in a bit of text saying "You can only carry one large firearm at once and no large equipment without being severely encumbered" or even to add in weapon holsters/slings for your back. (I imagine firearms will be shown on the players back once animations are out, so holsters could be another thing.) Perhaps maybe even a complete inventory revamp in this manner because how do you carry all those tins of beans in your pockets? PS - A fix to the too many firearms in the inventory for corpse spawns could be to spawn them next to the corpse. 2. More random new game! It's lovely to have the chance to either spawn with a key to your house or not, it could add backstory to your character is this their home they're in? Or just a building they've gone to scavenge. I'd like to see more random new game in terms of characters moodles perhaps spawning in panicked? depressed? anxious? after all if we're to go by the (survival) timeline of the outbreak when you take control of your character at the start of the game if I can remember correctly it's already been three days since things have been kicking off so why not give us a bit of a taste into such things? Also in saying that perhaps a chance to spawn with car keys? Or (even a small randomly generated number of zombies killed at the start of the game, perhaps an option before you begin playing as I know the zombies killed meter is supposed to work for every zombie the player kills. Still, It would be nice to have it as a small addition.) Edit 1. Also a chance for your clothing to be dirty or bloody upon spawning in. Also.. putting sledgehammers in backpacks is that possible in real life? I assume that when the animations system is in place we'll be able to see items in our characters off hands and maybe even being able to fight using both weapons at the same time? Another thing, you shouldn't be able to push multiple zombies with only five strength maybe around 8-10 strength you would be able to push more than one. You should be able to jump in to the back of vans, sit in truck beds and even sleep in them. If I think of any other suggestions I'll make sure to bump this thread.
  4. Decay


    The character things sound awesome, will there be random gen stories for new game's on survival and what not, or will it be something like a scenario?
  5. Decay

    Last Resort

    Shesh.... It'll take a little more than a bucket and a mop to clean that mess up.
  6. Hey. So I was playing PZ and I was fighting zombies and I noticed how my guy was getting panicked very quickly after three showed up so I ran back a little dispatching of a few and I missed a swing which could have potentially caused my character's life. So I thought about It and It came to my mind that my character should panic with a zombie so close and that somehow he had managed to miss hitting It. I think they should add In that missing hits on zombies with close ranged melee weapons should Induce panic. And can anybody tell me this, does your character automatically get unhappy as they survive further on In the game? If not I also add this Into my suggestion here during the first 2+ weeks after you spawn In you should start to get mood drops sometimes and as you survive longer the mood drops stop as often because you've became desensitized to how the world Is now.
  7. No, In SP I just played there ran about and heard groaning never seen any zombies then got attacked. I disabled all my mods verified my game cache on steam and It's still the same.
  8. being attacked and hearing zombie noises without actually seeing them.
  9. Sometimes the orange tint on a corpse doesn't disappear even If your searching another corpse.
  10. tea beverage only sates hunger.
  11. Decay


    Man, if only someone updated this mod when the new build becomes stable.
  12. Looks like a good mod for noobs and veteran players alike! or simply for others wanting to meetup on multiplayer.
  13. I love being weird, unless there are children or doppelsoldner drug friends hanging around my house. However this doesn't prevent them from noticing the strange things that try butt chocolate. I'm a curious homophobic pagan who buys people. From Japanese.
  14. I love being weird, unless there are children or doppelsoldner drug fiends
  15. Got a few questions. Will clothing degrade overtime? If I get scratched or bit will It tear a hole In the clothing? Will NPC's comment on clothing types as such so If I have a chef outfit on will they ask If I was a chef or a military outfit or vice versa?
  16. Also another bug: I see question mark tiles sometimes
  17. I feel like they should become more common feelings for your character. Why? because you're fighting zombies, your character probably hasn't seen them In there life and just to go out with and ax one of them one day or any other weapon and bash there brains In would surely scare someone or make them anxious? alongside some of the complete genocide your character can do killing numerous amounts of zombies without any repercussions to mental health. Alongside I feel like panic should be something that goes on for awhile I wouldn't just feel relaxed as soon as I walked Into a house and shut the door with a few zombies behind me or more. Stress should be common as well as you listen to the depressive radio chatter or see something brutal happening In game as life comes to an end. EDIT - I feel like If this was to be Implemented anxiety and panic would give your character nightmares and or make them sleep In longer or shorter. - Decay
  18. Saying something for when you're about to die? Rotten food/stale food? and or satisfaction of cooked food. Burning stuff on the campfire? Drunk. Feeling sick. Hurting and or breaking legs like screaming or something. Falling to your death? could have like a scream before you smack the concrete or whatever Also random comments about your mood? for example If your characters depressed he might say something along the lines like "All hope Is lost" "Why am I still breathing" "Fuck life, fuck the zombies" or something :0 And also when you're on fire! for when your screaming as you're burned down.
  19. Decay

    Hydrocraft Mod

    Could there possibly be a way to Identify If a skinned corpse was a players corpse or zombie? It'd be nice to actually be able to eat a player corpse and not have the Infection chance unless they where bitten or scratched or Infected.
  20. Shouting also doesn't seem to attract zombies anymore seemingly more deaf
  21. Do axes spawn In this build? searched one of the warehouses and a few self storage areas still can't seem to find one?
  22. Decay

    Hydrocraft Mod

    crayfish...I need my crayfish traps.
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