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About Jericoshost

  • Birthday 05/06/1992

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  1. Hey just streamed a test stream on twitch, I'm planning on making a story stream in the next few months or so involving the characters. After multiplayer comes out I'm thinking of doing something bigger to but time will tell. For now it was just a character showcase of how they looked and buffing out the kinks of the settings till they felt just right for the gameplay that is planned. Once I start the series I will leave a link. Also The stream I made glitched heavily and no video was recorded.
  2. So I had an Idea for a mod, because I want to do some gaming and maybe some Twitch streams/Youtube in the coming year. I'm looking for someone who wants to make it or who knows how to because I've never made a mod and would need a lot of help to make it myself. I used to play Resident Evil Outbreak when it came out (As I'm sure most zombie fans did) and 2 things I have always wanted: 1. A Remake (And I have some hope with the remakes we have been seeing so fingers crossed!) And 2. An open world Resident Evil Game. So I've been playing P
  3. So to preface I searched the steam workshop and the forums for the terms: Nemesis, Stalker, follower and didn't find anything like I'm looking for. On to the topic: Does anyone know the feasibility of making a mod that: -Creates a zombie enemy from the edge of the map that always knows where you are and travels at Shambler/ Fast Shambler/Jogging/Sprinting speed consistently. -The zombie is 10X the health of the other zombies and 2x the strength And then one other thing and this is where I wonder if it's possible: -Each time the enemy is put down it collapse
  4. Thanks I will give it a try! Do you know if it works with IWBUMSB? Also I would like your reply but I have apparently reached the like limit?
  5. I'm feeling a bit nostalgic for the early versions when items transferred faster/instantly. Hoping someone knows of a mod, I have done a quick search with the terms I tagged but came up with no mods. Even one that makes everything instant would be ok, but just inventory picking up and putting away would be perfect. And I don't want to change the code of the game, because I like the system, I just want the option to turn it off every once in awhile. As far as I am aware changing the code would change it for everything, and every mode.
  6. Earlier I was listening/reading the radio events and I noticed the president had a private meeting with the CDC. I would love to hear the other side of the story, but logically there is no way the player would be privy to the president's meetings. I would love to hear the explanation of walking corpses to the president, his reaction and the CDC recommendations. So what if as you accomplished things in game (Such as get X kills, Die from infection/starvation/lead poisoning murder, Convince an NPC to do etc, Burn down a building, die in a fire, survive being on fire, survive a bite/scr
  7. So with the implementation of the random chance of starting injury (Which I think should also include random thirst/hunger/mood when NPC's arrive) there have been a few people who were less than accepting of the situation, and a few who love it. I suggest a compromise. A new trait, which costs 0 points called 'opt out'. All it does is give you standard starting stats for hunger/thirst/injury and mood. Everything else remains the same. (Potentially there could be a list as well, like remove random from hunger or thirst or mood or injury so you can still have some ran
  8. I just had a thought while reading through the release notes... Will the PC requirements for the game change as it updates?
  9. Oh I love that movie, and the 1992 remake was good too. I own the first one, love watching it for the whole 'house survival' vibe. Once creative is out I might make the house in-game.
  10. Yes please! I have had a few times where changing a bandage was a panic scenario because there is no pain, the bandage stays clean, but then when you take it off you start gushing blood.
  11. Sort of on topic: before they erupted, they mentioned this happening on Easy. In the release notes it says that this feature isn't on during easy mode. They may have been right about it being a bug (Assuming they were on easy)
  12. "You now have a minor "chance" to spawn a new player with minor injury (could be bandaged), minor panic or a bit exhausted, won't happen in easy difficulty " Apparently it might be a feature now? Do you know if you spawned with it?
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