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Everything posted by bpdlr

  1. Thinking more on this, and you're right. There are already objects in the game that are just "run over" by cars (traffic cones, mailboxes and signposts) but others that stop you dead (saplings, small fences) and others that have no effect at all (tall hedges confirmed, small ones and ornamental ones probably the same). More things need a "knocked down" version, or should be outright destroyed (saplings turned into a log). Which reminds me, the traffic cones can't be picked up with the Pick Up Tool once they're knocked down, haven't played recently to screenshot it and file a bug. Probably the same with the others too.
  2. So thorough, @Faalagorn!
  3. This bug? Your title makes it a bit clearer to be honest.
  4. Man, I feel ya. Game really needs some UI polish - all this right-clicking just to exit the left-click menu business, and as you say the pick up tool (also the Destroy mode with the Sledge, same thing). Would be good if once a zombie has aggro you can't build or destroy etc., game just turns off menus popping up until you're safe.
  5. Yeah, I always thought "Scrapable" sounded odd, it's not in general usage. I reckon "Salvageable" sounds best.
  6. Shop Dispensers, ditto. Place it one way, it turns once the progress bar finishes. Again this is a corner piece but I haven't tried it on others:
  7. I agree. We already have the Mechanics skill, which deals with how well you know the vehicles, which should translate to knowing how they handle etc. I do think however that better equipment should have a more noticeable effect on handling. At the moment, I'm not seeing much difference, for example when you pump up the tires or add better suspension or brakes.
  8. Also, please please please can you let us pick up these windows!
  9. OK this is getting silly. I destroyed the wall, rebuilt it and was able to plaster it. Fitted a window and curtains, but then when I try and paint it, I don't get the option. It's the same with the other two windowed walls in that room, the one on the left can't be painted but the one on the right can:
  10. Not sure whether it's the window or not, as there's one window wall I did manage to plaster. The one on the left won't work but the one on the right was OK: EDIT: still no option to plaster even though I removed the window:
  11. Here's the wooden columns problem: I can place here and here: But not here: Someone care to have a guess as to why?
  12. It seems you have to roof an area before you put curtains up. Not sure if intentional or bug?
  13. IMHO a master carpenter should be able to uninstall a window 100% of the time, not 50%. In any case, it seems the chance is far lower. EDIT: 7 windows in this house, all failed and smashed... that doesn't seem like 50%.
  14. I don't suppose it counts as an item, the but cardboard boxes you can pick up with the Pick Up Tool have a typo ("Cartboard" -> "Cardboard"): AFAIK the larger ones are the same. EDIT - here ("Cartbox" -> "Large Cardboard Box"): EDIT2: Found another medium version ("Cartboard Box" -> "Cardboard Box")
  15. I saw Sacriel covering it on YouTube, looking back that was 2013 so I guess that's when I first played it.
  16. I am unable to build the Big Double Pole Gate (option is red) even though I have all the listed materials: However I decided, oh well, I'll make a Double Fence Gate instead, and grabbed some Wire. Lo and behold, I can now build the BDPG: Update: it doesn't actually use the wire, it just won't work without it! Update2: OK I just realised it didn't use ANY of the ingredients to make the gate except the two hinges! That could be a bit of an exploit... only requires level 8 Metalworking
  17. I can't seem to place this Fossoil Candy Stand facing outwards (SW) on this corner cabinet. I rotate it before placement but it always ends up facing SE: I can place it fine on another tile: I have a feeling it's not the item being placed but the cabinet/tile I'm placing it on that's the problem.
  18. These are the road barriers at the entrance to March Ridge, able to salvage them:
  19. When you make your own walls, and then plaster and paint them, they are spotless expanses of pure colour. When you paint the walls in an existing structure, it changes the colour but the walls are still dirty. (the 4 sections from the right up to the Exit sign have just been painted white): Here's an example of a painted player-made wall, for reference:
  20. There's a related bug as well to do with the game not handling different heights well. If you build a door at the top of a staircase, you can't open it from the staircase, so if you close it and then go down a level by another means, you can't go back up through the closed door. Naturally, there's also no way to close the door behind you as you go down the stairs. At the top: No access to door:
  21. For some reason I can't salvage these road barriers, there's no right-click option and when I use the Pick Up Tool "Disassemble" option, it tells me I have the right tools but it's highlighted in red. I have already successfully salvaged similar road barriers, e.g. at the country club.
  22. Don't forget tobacco
  23. If you build stairs, then a floor as a roof, and then cover the stairs, you can still climb the stairs all the way to the roof and get stuck up there. And have to jump down again
  24. Another mechanic that needs to be upgraded in the same way is the Dirt/Sand/Gravel bag "Pour Out" option. Please add the ability to choose whether to cover the whole tile or just one half... to avoid these jaggy results!
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