Snakeman

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About Snakeman

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  1. RELEASED: IWBUMS Build 38.29

    IWBUMS 38.29 MP Test observations: *In this build, when i place outdoors walls-lamp and generator powered rooms, light seems not to work (i can switch on, off this lamps) but i can't see light changes. (38.28 work good with this actions) *Carpenter LightPoles: When batteries are consumed i can't put new batteries on it. (Lightpoles in exteriors and interiors). *I've testing for 5 hours on MP mode and our clothes (pants) didn't get dirty Sorry about my language i speak spanish.
  2. [It's back!] Wed 15th Nov! IWBUMS Megatest III: The Return!

    Observations: Laggy zombies. (some dissappears) Microwave sound too loud (also i can hear it outside from the house too loud) Waterpots only can warm it in a stove if have 100% water. Translation code for job when apply cataplasm on health panel needed: ISComfreyCataplasm.lua function ISComfreyCataplasm:update() self.item:setJobDelta(self:getJobDelta()); ISHealthPanel.setBodyPartActionForPlayer(self.otherPlayer, self.bodyPart, self, "Apply Cataplasm", { comfrey = true }) end Very Fun Megatest: The [NaiS] Team!!!
  3. RELEASED: IWBUMS Build 38.29

    Found two bugs in this new build for mp server! 1- Bob issue. 2- Warm a Waterpot to make sterilized rags. https://theindiestone.com/forums/index.php?/tracker/issue/1218--{?}/
  4. [38.26] Mp Server bugs

    1- All players after creating a character on the server, automatically changes the name to Bob. 2- Pots of water seems not warm inside of stoves (can't sterilize rags)
  5. RELEASED: IWBUMS Build 38.29

    Same on my game.... my full-screen resolution = 1280x720
  6. RELEASED: IWBUMS Build 38.15

    Well, i tried MP [38.14] When 2 or more players kills massive zombies inside of a room = No flies. When 2 or more player kills massive zombies in exterior = flies (loud and non stop sound after burn all corpses) if i'm alone on the server... flies system seems not working (Inside and outside) The sound of flies become too loud after time passes... Exterior lights (streetLights) are off... When load my save on MP and spawn in a room, lights inside = on... but exterior lights (Attached to the wall outside = off) Errors when i try to make a evolved recipe (HotDrink) with watermug + sugar(maybe sugar causes issue because its drainable and not food?)
  7. Prevent spawning

    Tu seteo es solo en zombies?
  8. Prevent spawning

    This method still works? (Toolstore, shelves) index 43 and 44. Because i get some red screens when i approach to toolstore
  9. How to change / tweak existing recipes

    This feature only worked if you play the game on english language!!
  10. RELEASED: IWBUMS Build 38.15

    When load my SP save this spawn on console: GRAVE: null java.lang.NullPointerException at zombie.iso.LightingJNI.update(LightingJNI.java:386) at zombie.iso.LightingThread.update(LightingThread.java:466) at zombie.GameWindow.run(GameWindow.java:1296) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) Later i will try MP
  11. [38.13]WaterMug + sugar issue (Evolved Recipe)

    If i want to make a HotDrink item from evolved using WaterMug and sugar... this happen. I check sugar script... this issue maybe can be happen because sugar Type = Drainable??? item Sugar { Weight = 1, Type = Drainable, UseWhileEquipped = FALSE, UseDelta = 0.16, DisplayName = Sugar, Icon = Sugar, EvolvedRecipe = HotDrink:1, }
  12. [38.12]Flies sound make MP unplayable

    Tested and not solved yet [38.13] still happen the same issue (Now flies sound should not causes some lag but still happen the same as 38.12) I was connected on the server alone... kill zombies and acumulate the corpses on the campfire to burn it... another player connecting to the server... when the player spawn, flies sound becomes too loud and after burn corpses, sound non stop (sound radius its ok, but if i kill 10 zombies on my base on MP and there is 2 or more players, the sound never stops) :/
  13. RELEASED: IWBUMS Build 38.15

    Tested it and not solved yet... still happen the same issue (Now flies sound should not causes some lag but still happen the same as 38.12) I was connected on the server alone... kill zombies and acumulate the corpses on the campfire to burn it... another player connecting to the server... when the player spawn, flies sound becomes too loud and after burn corpses, sound non stop (sound radius its ok, but if i kill 10 zombies on my base on MP and there is 2 or more players, the sound never stops) :/ After close the server and open again i get a nullpointer issue on client console
  14. [38.12]Flies sound make MP unplayable

    When 2 or more players stays on the same zone and kills zombies, flies starts to sound very loud and when burn corpses, flies sounds non stop... the only way to solve this is disconnect all players that stay on the zone and reconnect. This bug make the experience too unconfortable... please need a fix. (Sorry about my language, i speak spanish)
  15. RELEASED: IWBUMS Build 38.15

    The flies sound not stop after burning corpses on MP server [IWBUMS 38.12] only when 2 or more players play on the same zone... the only way to stop that is disconnect [all players that stay in the zone] and connect again to the server... need to be fixed please!!!!