Snakeman

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About Snakeman

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  1. Please need a fix for that issue for modders that want to replace recipes with other languages. https://theindiestone.com/forums/index.php?app=tcbugtracker&module=tracker&controller=issues&id=723
  2. For modders, Obsolete:true and Override:true works good if the game language is english, if we changing the game language to another, that strings not work... The report here: https://theindiestone.com/forums/index.php?app=tcbugtracker&module=tracker&controller=issues&id=723
  3. Well when i use english language on my game Obsolete:true on scripts works fine... but when i changed the language game to ("Spanish") obsolete:true not working same as Override.
  4. Todo eso lo se... baje tu mod pero tampoco me funciona, hice fresh reinstall version 37.2 siguen repitiendose las recetas. Encontre el error, es un bug de lenguaje! a reportarlo!!! En idioma ingles Obsolete:true y Override:true funcionan correctamente, intenta cambiar el lenguaje a español y verás que no funciona. There is a issue for another game languages this needs to be fixed... Report here: https://theindiestone.com/forums/index.php?app=tcbugtracker&module=tracker&controller=issues&id=723
  5. well, i making a timed action to remove a item from o.container and add another... this works good on single player and even in server... but when i transfer that item to my inventory (Server Side)... item is transfer and then dissapear of my inventory. The only thing that works is first: transfer the item to the floor and then transfer to my inventory. There is the code to remove all items from that container and adding the item that want when i do the timed action. self.object:getContainer():removeAllItems(); self.object:getContainer():AddItem("DZM.bbe"); There is a problem with IsInventoryTransferAction on server? Because i have the same issue if on a scriptfile, there is a line called ReplaceOnCooked. Need the same thing to work (Transfer that item to the floor and next from floor to my inventory)
  6. i tried with Base module but not work
  7. Suggestion: When we check a map... the item needs to be equipped on two hands
  8. When I display the map to read it and then releasing it to the ground (Drop item), the image is still shown...
  9. I tried with Lowercases and Uppercases and the vanilla recipes (2 recipes) still in-game (Screenshot Number 1) and modded recipes not overriding vanilla (Screenshot Number 2).
  10. You can change inv:AddItem("Rubixdoeds.plantFiber"); inv:AddItem("Rubixdoeds.plantFiber"); to inv:AddItems("Rubixdoeds.plantFiber",2);
  11. This is the script for new recipes (Only changing the keep strings and add Override:True): module SnakeWeaponPack { imports { Base } recipe Slice Bread { keep KitchenKnife/ButterKnife/HuntingKnife/SnakeWeaponPack.SurvivalKnife/SnakeWeaponPack.MilitaryKnife, Bread, Result:BreadSlices=3, Sound:PZ_SliceBread, Time:40.0, Category:Cooking, OnGiveXP:Give3CookingXP, Override:True, } recipe Slice Bread { keep KitchenKnife/ButterKnife/HuntingKnife/SnakeWeaponPack.SurvivalKnife/SnakeWeaponPack.MilitaryKnife, BreadDough, Result:BreadSlices=3, Sound:PZ_SliceBread, Time:40.0, Category:Cooking, OnTest:SliceBreadDough_TestIsValid, OnGiveXP:Give3CookingXP, Override:True, } }
  12. Done!! but now in-game i have 4 Slice Bread Recipes (Two new ones and the two base recipes) I think the game not replacing the base recipes with new ones (Override:true).
  13. The two recipes in this thread are a base game recipes and have the same name... I want to set obsolete on all (Slice Bread) to make it dissapear on the game and let me to create a new ones but for some reason obsolete not working on basegame recipes... if i copy the entire base recipe on a new script.txt file and add Obsolete:true (system take obsolete only for the recipe i was created and not for base game recipe) I need to create a new recipe.txt with all recipes on the game but not Slice Bread recipes? Sorry about my language: I speak spanish
  14. Well i get Build 36.4 and try to Overrides or make a recipe Obsolete but not working... i want some help to make it work. I want to make this base game recipes obsolete and make it another two with some variations. But this script not delete the base recipe. module Base { recipe Slice Bread { keep KitchenKnife/ButterKnife/HuntingKnife, Bread, Result:BreadSlices=3, Sound:PZ_SliceBread, Time:40.0, Category:Cooking, OnGiveXP:Give3CookingXP, Obsolete:true, } recipe Slice Bread { keep KitchenKnife/ButterKnife/HuntingKnife, BreadDough, Result:BreadSlices=3, Sound:PZ_SliceBread, Time:40.0, Category:Cooking, OnTest:SliceBreadDough_TestIsValid, OnGiveXP:Give3CookingXP, Obsolete:true, } }
  15. I tried with some codes but not working local Player = getSpecificPlayer(0); local Item = Player:getPrimaryHandItem(); if (instanceof(Item, "Food") and Item:getType() == "Bass") then if Item ~= nil and Item:IsRotten() then luautils.okModal("YES", true); else luautils.okModal("NO", true); end end --SOLVED!!!!