Snakeman

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About Snakeman

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  1. Suggestion here:
  2. Updated to 1.5 (French Translation)
  3. @EasyPickins
  4. @Connall , @RobertJohnson Feature for mod.info (pack=....) needs to be updated to choose .packs. Example: pack1x=... (only load this pack when the game settings is 1x) pack2x=... (only load this pack when the game settings is 2x)
  5. Sorry about my language i speak spanish. 1- Well, i made two texture packs (1x and 2x). There are tiles with the same name inside of each packs. 2- Settings on mod.info Pack=textures1x Pack=textures2x 3- Two packs will be loading when the game is booted . 4- If i play in 2x, can see 2x tiles (Because the last pack loaded in mod.info is textures2) but if i changed settings to 1x custom 2x tiles appear on the game because the same reason (Game load textures2x) i was searched the console.txt (if i play with 1x settings only load tiles1x and not tiles2x) There are another way to load a custom texture pack(lua code) depending on settings used for 1x or 2x? i want to load textures 1x or 2x when boot the game depending on the saved settings. Feature for mod.info (pack=....) needs to be updated to choose .packs. Example: pack1x=... (only load this pack when the game settings is 1x) pack2x=... (only load this pack when the game settings is 2x)
  6. Updated to 1.4 (Italian Translation)
  7. Really fun this megatest!!! Some visual issues.
  8. Ill be there!!! Someone knows the time for this megatest on Argentina?
  9. When i try to fix a broken item and this item it's on container, context menu gives me a option to fix it, but when i clicked nothing happens. I search the code and made a fix. ISInventoryPaneContextMenu.onFix = function(brokenObject, player, fixing, fixer) if luautils.haveToBeTransfered(getSpecificPlayer(player), brokenObject) then ISTimedActionQueue.add(ISInventoryTransferAction:new(getSpecificPlayer(player), brokenObject, brokenObject:getContainer(), getSpecificPlayer(player):getInventory())); end ISTimedActionQueue.add(ISFixAction:new(getSpecificPlayer(player), brokenObject, 60, fixing, fixer)); end
  10. Thanks XD
  11. This mod adds the possibility to obtain a blessing or curse when "Look at Spiffo eyes" on the Spiffo item. (Item consumed after using it) Blessings: Level up one random skill. (In case of receiving the blessing in a skill that is already at the maximum level, you will receive a global xp point to spend on the skill you want) Curse: Receives random scratches anywhere on the body. (Do not contain Z infection) Chances will depend on certain traits you have. It works in Singleplayer and MP. Language support at the moment: ES_es, ES_ar, IT_it, FR_fr, EN_en. If you want to add a another language support contact me!!! Video Example: Download V1.5 WorkShop: http://steamcommunity.com/sharedfiles/filedetails/?id=953218312 External Downloading: http://www.mediafire.com/file/2718p8bja2a0fpa/SpiffoSkills1.5.rar (Sorry about my language, i speak spanish)
  12. I can't refill a totally empty blowtorch with propane tank (no context)... if blowtorch have UsedDelta() > 0 i can make the recipe. No problem with propane tank.
  13. Distributions.lua adding Soap but not Soap2 (The item that you need to wash clothes)
  14. Well, some errors happened when try to pour into empty bottles from waterpots. Only got errors when i try to fill empty water bottles. Line 567 of InventoryPaneContextMenu. Check the code and find this: I was tried with deleting some percentage code and this works... subMenu:addOption(item:getName(), items, ISInventoryPaneContextMenu.onTransferWater, waterContainer, item, player); Needs to be fixed (Also can add the sound when fill bottles from waterpots?) Needs to add: on ISTransferWaterAction:start() when fill bottles. Sorry about my language... I speak spanish!!!!
  15. CPU : AMD PhenomII x4 960T @ 3.01GHz GB ram : 4 gb GPU = Nvidia Geforce GT440 1GbDDR3 OS : Windows 7 Type : 64x Better performance on the last update!!!! (Critical) Still .exe stop responding when i quit the game on pause screen.