axeladalidez78

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About axeladalidez78

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    Advanced Member
  • Birthday 07/31/1994

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    Man

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  1. RELEASED: WEATHER TEST BUILD

    I noticed that the amount of brightness outside increases while being close by an entrance of a house and gets darker when far of that entrance. Is this supposed to be like your eyes adjusting to the brightness outside?
  2. RELEASED: WEATHER TEST BUILD

    I'm pretty sure that's the old build. I had to reinstall and get out of the beta so the game could update properly. Supposedly it has to be like this: The image by the way, is from this week thursdoid.
  3. RELEASED: WEATHER TEST BUILD

    The new temperature systems works, which I'm really happy about because people didn't really care if they were hypothermic or hyperthermic, neither they did take damage for that. Also since this update I'm not able to toggle the dev tools, so I can't check out the body temperature neither the weather log. Is this intentional? I get why you would wake up if you had heatstroke on bed. But most people that suffer from hypothermia don't ever wake up because hypothermia just makes them extremely sleepy. I think that the character at least should get more tired if he/she has hypothermia, just like real life. So you just only have to equip the umbrella to make this work?
  4. RELEASED: WEATHER TEST BUILD

    So now that there's wind in the game. Could the wind possibly cool down the player a lot faster? Like windchill?
  5. Healthy Character Logs Out, Logs in Terminally Damaged

    I don't really know if it's the hyperthermia, but it's the only moodle you have there and it's extremely red. About the last thing, I have no Idea.
  6. Healthy Character Logs Out, Logs in Terminally Damaged

    Looks like you're dying from hyperthermia. Try removing your clothing and check if that was the problem.
  7. I think this was implemented before the movable furniture update, that's as far as I know.
  8. This was done on purpose so you didn't get stuck when entering a building. For example a building with one window with a sofa in front of it and a locked door.
  9. RELEASED: WEATHER TEST BUILD

    So I don't know if this is on purpose, but looks like that when the game reaches 8th of March, even if temperatures are below freezing, snow will melt almost instantly. I'm playing with the very cold and very wet settings on sandbox. You can notice on the image when the 8th of March starts.
  10. RELEASED: WEATHER TEST BUILD

    So far, the only problem I noticed is a drop on framerate, not so much, but still noticeable. But I have to admit that I love the variation the weather adds to the game. Also, something that I noticed too is that the Winter is Coming scenario has a normal weather pattern, with no snow or temperature change to be seen. I don't know if this is on purpose or it has still not be worked on , but will it be changed?
  11. RELEASED: Vehicle Test 41

    It happened to me, I just deleted the whole game including the Zomboid files and fixed a lot of performance problems I had, and I run mods. Although this shouldn't be a solution if you have important saves or data. Never mind I was out of the vehicle test branch, now I can notice the slutter, and it's way awful than when I tested it a week ago. Looks like it's caused only by the vehicle test build and possibly, Hydrocraft.
  12. RELEASED: Vehicle Test 41

    Can confirm, I made a new save for build 31.1 on multiplayer and there's no loot on fridges, counters... (I haven't seen anything in these containers, even on multiple houses)
  13. RELEASED: Vehicle Test 41

    Will do, thanks.
  14. RELEASED: Vehicle Test 41

    Hey, so I'm playing with a friend and he placed some garbage bags in a container. When I opened the container it was empty. So I went and placed another bag in THAT container, and the missing garbage bags appeared! Looks like containers don't "refresh" unless you actually place something.
  15. RELEASED: Vehicle Test 41

    Thanks for the fix, objects would disappear and multiply without any reason in multiplayer.