Jump to content


  • Content Count

  • Joined

  • Last visited

About axeladalidez78

  • Birthday 07/31/1994

Profile Information

  • Gender

Recent Profile Visitors

1245 profile views
  1. The game runs smooth as butter now, those performance changes really do work. Thanks!
  2. While aiming and moving around (Either by using Right Click or L Control), if the player was previously sneaking, the player still "acts" as if he was sneaking, gaining Light footed and Sneaking skill. Pressing the "c" key deactivates these skills gains, and only Nimble skill is gained. I've noticed that by pressing the "c" key while aiming (and the player was not previously crouching) also decreases the player detection when the player is close to zombies. That means there's two aiming modes "Sneaking and Aiming" and just "Regular aiming". Both of them look identical, so I suppose
  3. To be honest, I think the game genuinely doesn't consume calories when sprinting. I know the game needs to be modded in order to see the amount of calories being consumed while sprinting, but no matter what mod I use that displays calories, sprinting consumes as many calories as standing still. When using these mods to check the calorie usage when jogging, the amount of calories being consumed is noticeably increased. Is it possible to check this?
  4. Fast forwarding time with F4 F5 and F6 desyncs the sky box and completely stops updating it. The only way to fix the skybox is fast forwarding again with F6, but the problem still persists. For example, sleeping at 10pm and waking up at 3am; if the player doesn't fast forward after waking up, the night skybox persists even at midday and can be seen on cars, puddles.. Etc. Next image shows the night skybox at 8:20 AM. Pressing F6 updated the skybox but the skybox keeps getting stuck.
  5. The short sighted trait seems to make my character's vision cone brighter. I think it's because the 25% brightness reduction hasn't been applied to the trait yet:
  6. Seems that the default preset when creating a new save is Survivor instead of Apocalypse, so every challenge seems to be affected by this. Just try to create a sandbox game and you'll see that the default preset is Survivor.
  7. axeladalidez78


    About the temperature feedback, in winter, temperature seems to be more stable and better than other previous versions,that's for sure. My character overheats slowlier than before and I'm glad that being hungry affects thermoregulation again, it feels pretty realistic. But changing the interior temperature constantly to 22ºC makes my character instantly overheat when i come from outside with heavy clothing. Apart from this little issue, it's feels really polished so good job.
  8. You'll need to find a random radio that already has the frequency preset, and the frequency it's different on different saves. Also, most of the times the frequency ends in a ".9" which means you can not set it manually. And as far as I know the broadcast gets played every hour.
  9. So I just downloaded a small patch and the hunger problem seems to be gone fortunately.
  10. Yeah, the patch needs some rebalancing. But overall, the bug fixes and new visible bandages are great.
  11. You're also tired so it grealy reduces your body heat generation, maybe that's why?
  12. Hunger seems to increase really fast even at normal air temperature (21ºC). I'm barely moving and in less than 3 hours I'm already peckish. Also, recovering from hypothermia is extremely hard, because of the low heat generation and the constant tiredness and hunger (which increases even faster).
  13. I think you can actually sweat now.
  14. The temperature system has been disabled for a while now until they implement the new insulation system. I've been playing on winter with no problems at all the last few patches.
  15. The vault animation feels really smooth, good job.
  • Create New...